85a6715afa
Keeping the touchscreen pressed during a screen transition can lead to accidental actions. action_wait_for_release() currently doesn't work properly for touchscreen, so it's better to not transition before release. Change-Id: I37bd67945b05fff1b4a5452313f6415a247e3af9
252 lines
7.6 KiB
C
252 lines
7.6 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 by Kevin Ferrare
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include "yesno.h"
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#include "system.h"
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#include "kernel.h"
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#include "misc.h"
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#include "lang.h"
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#include "action.h"
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#include "talk.h"
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#include "settings.h"
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#include "viewport.h"
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struct gui_yesno
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{
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const struct text_message * main_message;
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const struct text_message * result_message[2];
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struct viewport *vp;
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struct screen * display;
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};
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static void talk_text_message(const struct text_message * message, bool enqueue)
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{
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int line;
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if(message)
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{
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for(line=0; line<message->nb_lines; line++)
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{
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long id = P2ID((unsigned char *)message->message_lines[line]);
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if(id>=0)
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{
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talk_id(id, enqueue);
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enqueue = true;
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}
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}
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}
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}
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static int put_message(struct screen *display,
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const struct text_message * message,
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int start, int max_y)
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{
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int i;
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for(i=0; i<message->nb_lines && i+start<max_y; i++)
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{
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display->puts_scroll(0, i+start,
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P2STR((unsigned char *)message->message_lines[i]));
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}
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return i;
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}
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/*
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* Draws the yesno
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* - yn : the yesno structure
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*/
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static void gui_yesno_draw(struct gui_yesno * yn)
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{
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struct screen * display=yn->display;
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struct viewport *vp = yn->vp;
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int nb_lines, vp_lines, line_shift=0;
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display->set_viewport(vp);
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display->clear_viewport();
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nb_lines = yn->main_message->nb_lines;
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vp_lines = viewport_get_nb_lines(vp);
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if(nb_lines+3< vp_lines)
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line_shift=1;
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line_shift += put_message(display, yn->main_message,
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line_shift, vp_lines);
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#ifdef HAVE_TOUCHSCREEN
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if (display->screen_type == SCREEN_MAIN)
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{
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int w,h;
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int rect_w = vp->width/2, rect_h = vp->height/2;
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int old_pattern = vp->fg_pattern;
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vp->fg_pattern = LCD_RGBPACK(0,255,0);
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display->drawrect(0, rect_h, rect_w, rect_h);
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display->getstringsize(str(LANG_SET_BOOL_YES), &w, &h);
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display->putsxy((rect_w-w)/2, rect_h+(rect_h-h)/2, str(LANG_SET_BOOL_YES));
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vp->fg_pattern = LCD_RGBPACK(255,0,0);
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display->drawrect(rect_w, rect_h, rect_w, rect_h);
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display->getstringsize(str(LANG_SET_BOOL_NO), &w, &h);
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display->putsxy(rect_w + (rect_w-w)/2, rect_h+(rect_h-h)/2, str(LANG_SET_BOOL_NO));
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vp->fg_pattern = old_pattern;
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}
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#else
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/* Space remaining for yes / no text ? */
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if(line_shift+2 <= vp_lines)
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{
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if(line_shift+3 <= vp_lines)
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line_shift++;
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display->puts(0, line_shift, str(LANG_CONFIRM_WITH_BUTTON));
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#ifdef HAVE_LCD_BITMAP
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display->puts(0, line_shift+1, str(LANG_CANCEL_WITH_ANY));
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#endif
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}
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#endif
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display->update_viewport();
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display->set_viewport(NULL);
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}
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/*
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* Draws the yesno result
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* - yn : the yesno structure
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* - result : the result tha must be displayed :
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* YESNO_NO if no
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* YESNO_YES if yes
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*/
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static bool gui_yesno_draw_result(struct gui_yesno * yn, enum yesno_res result)
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{
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const struct text_message * message=yn->result_message[result];
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struct viewport *vp = yn->vp;
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struct screen * display=yn->display;
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if(message==NULL)
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return false;
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display->set_viewport(vp);
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display->clear_viewport();
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put_message(yn->display, message, 0, viewport_get_nb_lines(vp));
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display->update_viewport();
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display->set_viewport(NULL);
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return(true);
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}
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enum yesno_res gui_syncyesno_run(const struct text_message * main_message,
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const struct text_message * yes_message,
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const struct text_message * no_message)
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{
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int button;
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int result=-1;
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bool result_displayed;
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struct gui_yesno yn[NB_SCREENS];
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struct viewport vp[NB_SCREENS];
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long talked_tick = 0;
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FOR_NB_SCREENS(i)
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{
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yn[i].main_message=main_message;
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yn[i].result_message[YESNO_YES]=yes_message;
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yn[i].result_message[YESNO_NO]=no_message;
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yn[i].display=&screens[i];
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yn[i].vp = &vp[i];
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#ifdef HAVE_LCD_CHARCELLS
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/* Quick fix. Viewports should really be enabled proper for charcell */
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viewport_set_defaults(yn[i].vp, i);
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#else
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viewportmanager_theme_enable(i, true, yn[i].vp);
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#endif
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screens[i].stop_scroll();
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gui_yesno_draw(&(yn[i]));
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}
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/* make sure to eat any extranous keypresses */
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action_wait_for_release();
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while (result==-1)
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{
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/* Repeat the question every 5secs (more or less) */
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if (global_settings.talk_menu
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&& (talked_tick==0 || TIME_AFTER(current_tick, talked_tick+HZ*5)))
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{
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talked_tick = current_tick;
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talk_text_message(main_message, false);
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}
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button = get_action(CONTEXT_YESNOSCREEN, HZ*5);
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switch (button)
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{
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#ifdef HAVE_TOUCHSCREEN
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case ACTION_TOUCHSCREEN:
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{
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short int x, y;
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if (action_get_touchscreen_press_in_vp(&x, &y, yn[0].vp) == BUTTON_REL)
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{
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if (y > yn[0].vp->height/2)
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{
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if (x <= yn[0].vp->width/2)
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result = YESNO_YES;
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else
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result = YESNO_NO;
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}
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}
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}
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break;
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#endif
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case ACTION_YESNO_ACCEPT:
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result=YESNO_YES;
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break;
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case ACTION_NONE:
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case SYS_CHARGER_DISCONNECTED:
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case SYS_BATTERY_UPDATE:
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/* ignore some SYS events that can happen */
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continue;
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default:
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if(default_event_handler(button) == SYS_USB_CONNECTED)
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return(YESNO_USB);
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result = YESNO_NO;
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}
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}
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FOR_NB_SCREENS(i)
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result_displayed=gui_yesno_draw_result(&(yn[i]), result);
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if (global_settings.talk_menu)
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{
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talk_text_message((result == YESNO_YES) ? yes_message
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: no_message, false);
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talk_force_enqueue_next();
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}
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if(result_displayed)
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sleep(HZ);
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FOR_NB_SCREENS(i)
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{
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screens[i].scroll_stop(yn[i].vp);
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viewportmanager_theme_undo(i, true);
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}
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return(result);
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}
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/* Function to manipulate all yesno dialogues.
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This function needs the output text as an argument. */
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bool yesno_pop(const char* text)
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{
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const char *lines[]={text};
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const struct text_message message={lines, 1};
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bool ret = (gui_syncyesno_run(&message,NULL,NULL)== YESNO_YES);
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FOR_NB_SCREENS(i)
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screens[i].clear_viewport();
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return ret;
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}
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