rockbox/uisimulator/buttonmap/fiio-m3k.c
Christian Soffke f1eb0483d6 m3k simulator: add screen bezel
Change-Id: I4a34e5be7a459f909b81266b70c30f2968068696
2021-12-10 18:01:38 +01:00

99 lines
3 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2021 by Solomon Peachy
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
case SDLK_KP_PLUS:
case SDLK_EQUALS:
new_btn = BUTTON_VOL_UP;
break;
case SDLK_KP_MINUS:
case SDLK_MINUS:
new_btn = BUTTON_VOL_DOWN;
break;
case SDLK_KP_PERIOD:
case SDLK_INSERT:
new_btn = BUTTON_MENU;
break;
case SDL_BUTTON_WHEELUP:
case SDLK_PAGEUP:
new_btn = BUTTON_SCROLL_BACK;
break;
case SDL_BUTTON_WHEELDOWN:
case SDLK_PAGEDOWN:
new_btn = BUTTON_SCROLL_FWD;
break;
case SDLK_BACKSPACE:
new_btn = BUTTON_BACK;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
new_btn = BUTTON_SELECT;
break;
case SDLK_SPACE:
case SDLK_KP5:
new_btn = BUTTON_PLAY;
break;
}
return new_btn;
}
struct button_map bm[] = {
{ SDLK_ESCAPE, 14, 64, 15, "Power" },
{ SDLK_KP_MINUS, 14, 220, 15, "Volume -" },
{ SDLK_KP_PLUS, 14, 140, 15, "Volume +" },
{ SDLK_SPACE, 14, 300, 15, "Play" },
{ SDLK_UP, 170, 445, 25, "Up" },
{ SDLK_RETURN, 170, 520, 25, "Select" },
{ SDLK_DOWN, 170, 600, 25, "Down" },
{ SDLK_INSERT, 79, 428, 25, "Menu" },
{ SDLK_LEFT, 79, 621, 25, "Left" },
{ SDLK_RIGHT, 260, 621, 25, "Right" },
{ SDLK_BACKSPACE, 260, 428, 25, "Back" },
{ 0, 0, 0, 0, "None" }
};