72a345b6a7
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30399 a1c6a512-1295-4272-9138-f99709370657
480 lines
14 KiB
C
480 lines
14 KiB
C
// Game_Music_Emu 0.6-pre. http://www.slack.net/~ant/
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#include "sgc_emu.h"
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/* Copyright (C) 2009 Shay Green. This module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. This
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License aint with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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int const osc_count = sms_osc_count + fm_apu_osc_count;
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const char gme_wrong_file_type [] = "Wrong file type for this emulator";
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static void clear_track_vars( struct Sgc_Emu* this )
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{
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this->current_track = -1;
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track_stop( &this->track_filter );
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}
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void Sgc_init( struct Sgc_Emu* this )
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{
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assert( offsetof (struct header_t,copyright [32]) == header_size );
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this->sample_rate = 0;
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this->mute_mask_ = 0;
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this->tempo = (int)FP_ONE_TEMPO;
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this->gain = (int)FP_ONE_GAIN;
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// defaults
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this->tfilter = *track_get_setup( &this->track_filter );
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this->tfilter.max_initial = 2;
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this->tfilter.lookahead = 6;
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this->track_filter.silence_ignored_ = false;
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Sms_apu_init( &this->apu );
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Fm_apu_create( &this->fm_apu );
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Rom_init( &this->rom, 0x4000 );
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Z80_init( &this->cpu );
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Sound_set_gain( this, (int)(FP_ONE_GAIN*1.2) );
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// Unload
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this->voice_count = 0;
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this->voice_types = 0;
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clear_track_vars( this );
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}
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// Setup
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blargg_err_t Sgc_load_mem( struct Sgc_Emu* this, const void* data, long size )
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{
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RETURN_ERR( Rom_load( &this->rom, data, size, header_size, &this->header, 0 ) );
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if ( !valid_tag( &this->header ) )
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return gme_wrong_file_type;
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/* if ( header.vers != 1 )
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warning( "Unknown file version" ); */
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/* if ( header.system > 2 )
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warning( "Unknown system" ); */
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addr_t load_addr = get_le16( this->header.load_addr );
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/* if ( load_addr < 0x400 )
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set_warning( "Invalid load address" ); */
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Rom_set_addr( &this->rom, load_addr );
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this->play_period = clock_rate( this ) / 60;
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if ( sega_mapping( this ) && Fm_apu_supported() )
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RETURN_ERR( Fm_apu_init( &this->fm_apu, clock_rate( this ), clock_rate( this ) / 72 ) );
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this->m3u.size = 0;
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this->track_count = this->header.song_count;
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this->voice_count = sega_mapping( this ) ? osc_count : sms_osc_count;
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static int const types [sms_osc_count + fm_apu_osc_count] = {
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wave_type+1, wave_type+2, wave_type+3, mixed_type+1, mixed_type+2
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};
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this->voice_types = types;
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Sms_apu_volume( &this->apu, this->gain );
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Fm_apu_volume( &this->fm_apu, this->gain );
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// Setup buffer
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this->clock_rate_ = clock_rate( this );
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Buffer_clock_rate( &this->stereo_buf, clock_rate( this ) );
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RETURN_ERR( Buffer_set_channel_count( &this->stereo_buf, this->voice_count, this->voice_types ) );
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this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf );
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Sound_set_tempo( this, this->tempo );
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Sound_mute_voices( this, this->mute_mask_ );
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return 0;
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}
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static void Sound_set_voice( struct Sgc_Emu* this, int i, struct Blip_Buffer* c, struct Blip_Buffer* l, struct Blip_Buffer* r )
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{
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if ( i < sms_osc_count )
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Sms_apu_set_output( &this->apu, i, c, l, r );
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else
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Fm_apu_set_output( &this->fm_apu, c );
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}
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static blargg_err_t run_clocks( struct Sgc_Emu* this, blip_time_t* duration, int msec )
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{
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#if defined(ROCKBOX)
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(void) msec;
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#endif
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cpu_time_t t = *duration;
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while ( Z80_time( &this->cpu ) < t )
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{
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cpu_time_t next = min( t, this->next_play );
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if ( run_cpu( this, next ) )
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{
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/* warning( "Unsupported CPU instruction" ); */
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Z80_set_time( &this->cpu, next );
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}
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if ( this->cpu.r.pc == this->idle_addr )
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Z80_set_time( &this->cpu, next );
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if ( Z80_time( &this->cpu ) >= this->next_play )
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{
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this->next_play += this->play_period;
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if ( this->cpu.r.pc == this->idle_addr )
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jsr( this, this->header.play_addr );
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}
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}
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this->next_play -= t;
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check( this->next_play >= 0 );
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Z80_adjust_time( &this->cpu, -t );
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Sms_apu_end_frame( &this->apu, t );
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if ( sega_mapping( this ) && this->fm_accessed )
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{
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if ( Fm_apu_supported() )
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Fm_apu_end_frame( &this->fm_apu, t );
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/* else
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warning( "FM sound not supported" ); */
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}
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return 0;
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}
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// Emulation
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void cpu_out( struct Sgc_Emu* this, cpu_time_t time, addr_t addr, int data )
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{
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int port = addr & 0xFF;
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if ( sega_mapping( this ) )
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{
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switch ( port )
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{
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case 0x06:
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Sms_apu_write_ggstereo( &this->apu, time, data );
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return;
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case 0x7E:
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case 0x7F:
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Sms_apu_write_data( &this->apu, time, data ); /* dprintf( "$7E<-%02X\n", data ); */
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return;
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case 0xF0:
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this->fm_accessed = true;
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if ( Fm_apu_supported() )
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Fm_apu_write_addr( &this->fm_apu, data );//, dprintf( "$F0<-%02X\n", data );
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return;
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case 0xF1:
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this->fm_accessed = true;
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if ( Fm_apu_supported() )
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Fm_apu_write_data( &this->fm_apu, time, data );//, dprintf( "$F1<-%02X\n", data );
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return;
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}
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}
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else if ( port >= 0xE0 )
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{
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Sms_apu_write_data( &this->apu, time, data );
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return;
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}
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}
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void jsr( struct Sgc_Emu* this, byte addr [2] )
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{
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*Z80_write( &this->cpu, --this->cpu.r.sp ) = this->idle_addr >> 8;
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*Z80_write( &this->cpu, --this->cpu.r.sp ) = this->idle_addr & 0xFF;
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this->cpu.r.pc = get_le16( addr );
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}
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static void set_bank( struct Sgc_Emu* this, int bank, void const* data )
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{
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//dprintf( "map bank %d to %p\n", bank, (byte*) data - rom.at_addr( 0 ) );
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Z80_map_mem( &this->cpu, bank * this->rom.bank_size, this->rom.bank_size, this->unmapped_write, data );
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}
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void cpu_write( struct Sgc_Emu* this, addr_t addr, int data )
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{
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if ( (addr ^ 0xFFFC) > 3 || !sega_mapping( this ) )
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{
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*Z80_write( &this->cpu, addr ) = data;
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return;
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}
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switch ( addr )
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{
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case 0xFFFC:
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Z80_map_mem_rw( &this->cpu, 2 * this->rom.bank_size, this->rom.bank_size, this->ram2 );
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if ( data & 0x08 )
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break;
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this->bank2 = this->ram2;
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// FALL THROUGH
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case 0xFFFF: {
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bool rom_mapped = (Z80_read( &this->cpu, 2 * this->rom.bank_size ) == this->bank2);
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this->bank2 = Rom_at_addr( &this->rom, data * this->rom.bank_size );
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if ( rom_mapped )
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set_bank( this, 2, this->bank2 );
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break;
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}
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case 0xFFFD:
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set_bank( this, 0, Rom_at_addr( &this->rom, data * this->rom.bank_size ) );
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break;
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case 0xFFFE:
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set_bank( this, 1, Rom_at_addr( &this->rom, data * this->rom.bank_size ) );
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break;
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}
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}
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blargg_err_t Sgc_set_sample_rate( struct Sgc_Emu* this, int rate )
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{
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require( !this->sample_rate ); // sample rate can't be changed once set
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Buffer_init( &this->stereo_buf );
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Buffer_set_sample_rate( &this->stereo_buf, rate, 1000 / 20 );
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// Set buffer bass
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Buffer_bass_freq( &this->stereo_buf, 80 );
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this->sample_rate = rate;
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RETURN_ERR( track_init( &this->track_filter, this ) );
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this->tfilter.max_silence = 6 * stereo * this->sample_rate;
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return 0;
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}
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void Sound_mute_voice( struct Sgc_Emu* this, int index, bool mute )
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{
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require( (unsigned) index < (unsigned) this->voice_count );
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int bit = 1 << index;
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int mask = this->mute_mask_ | bit;
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if ( !mute )
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mask ^= bit;
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Sound_mute_voices( this, mask );
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}
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void Sound_mute_voices( struct Sgc_Emu* this, int mask )
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{
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require( this->sample_rate ); // sample rate must be set first
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this->mute_mask_ = mask;
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int i;
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for ( i = this->voice_count; i--; )
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{
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if ( mask & (1 << i) )
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{
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Sound_set_voice( this, i, 0, 0, 0 );
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}
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else
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{
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struct channel_t ch = Buffer_channel( &this->stereo_buf, i );
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assert( (ch.center && ch.left && ch.right) ||
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(!ch.center && !ch.left && !ch.right) ); // all or nothing
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Sound_set_voice( this, i, ch.center, ch.left, ch.right );
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}
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}
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}
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void Sound_set_tempo( struct Sgc_Emu* this, int t )
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{
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require( this->sample_rate ); // sample rate must be set first
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int const min = (int)(FP_ONE_TEMPO*0.02);
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int const max = (int)(FP_ONE_TEMPO*4.00);
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if ( t < min ) t = min;
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if ( t > max ) t = max;
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this->tempo = t;
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this->play_period = (int) ((clock_rate( this ) * FP_ONE_TEMPO) / (this->header.rate ? 50 : 60) / t);
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}
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blargg_err_t Sgc_start_track( struct Sgc_Emu* this, int track )
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{
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clear_track_vars( this );
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// Remap track if playlist available
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if ( this->m3u.size > 0 ) {
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struct entry_t* e = &this->m3u.entries[track];
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track = e->track;
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}
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this->current_track = track;
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if ( sega_mapping( this ) )
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{
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Sms_apu_reset( &this->apu, 0, 0 );
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Fm_apu_reset( &this->fm_apu );
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this->fm_accessed = false;
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}
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else
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{
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Sms_apu_reset( &this->apu, 0x0003, 15 );
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}
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memset( this->ram , 0, sizeof this->ram );
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memset( this->ram2, 0, sizeof this->ram2 );
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memset( this->vectors, 0xFF, sizeof this->vectors );
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Z80_reset( &this->cpu, this->unmapped_write, this->rom.unmapped );
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if ( sega_mapping( this ) )
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{
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this->vectors_addr = 0x10000 - page_size;
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this->idle_addr = this->vectors_addr;
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int i;
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for ( i = 1; i < 8; ++i )
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{
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this->vectors [i*8 + 0] = 0xC3; // JP addr
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this->vectors [i*8 + 1] = this->header.rst_addrs [i - 1] & 0xff;
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this->vectors [i*8 + 2] = this->header.rst_addrs [i - 1] >> 8;
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}
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Z80_map_mem_rw( &this->cpu, 0xC000, 0x2000, this->ram );
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Z80_map_mem( &this->cpu, this->vectors_addr, page_size, this->unmapped_write, this->vectors );
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this->bank2 = NULL;
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for ( i = 0; i < 4; ++i )
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cpu_write( this, 0xFFFC + i, this->header.mapping [i] );
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}
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else
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{
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if ( !this->coleco_bios )
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return "Coleco BIOS not set"; /* BLARGG_ERR( BLARGG_ERR_CALLER, "Coleco BIOS not set" ); */
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this->vectors_addr = 0;
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Z80_map_mem( &this->cpu, 0, 0x2000, this->unmapped_write, this->coleco_bios );
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int i;
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for ( i = 0; i < 8; ++i )
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Z80_map_mem_rw( &this->cpu, 0x6000 + i*0x400, 0x400, this->ram );
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this->idle_addr = 0x2000;
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Z80_map_mem( &this->cpu, 0x2000, page_size, this->unmapped_write, this->vectors );
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for ( i = 0; i < 0x8000 / this->rom.bank_size; ++i )
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{
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int addr = 0x8000 + i*this->rom.bank_size;
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Z80_map_mem( &this->cpu, addr, this->rom.bank_size, this->unmapped_write, Rom_at_addr( &this->rom, addr ) );
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}
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}
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this->cpu.r.sp = get_le16( this->header.stack_ptr );
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this->cpu.r.b.a = track;
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this->next_play = this->play_period;
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jsr( this, this->header.init_addr );
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Buffer_clear( &this->stereo_buf );
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// convert filter times to samples
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struct setup_t s = this->tfilter;
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s.max_initial *= this->sample_rate * stereo;
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#ifdef GME_DISABLE_SILENCE_LOOKAHEAD
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s.lookahead = 1;
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#endif
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track_setup( &this->track_filter, &s );
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return track_start( &this->track_filter );
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}
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// Tell/Seek
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static int msec_to_samples( int msec, int sample_rate )
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{
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int sec = msec / 1000;
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msec -= sec * 1000;
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return (sec * sample_rate + msec * sample_rate / 1000) * stereo;
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}
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int Track_tell( struct Sgc_Emu* this )
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{
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int rate = this->sample_rate * stereo;
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int sec = track_sample_count( &this->track_filter ) / rate;
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return sec * 1000 + (track_sample_count( &this->track_filter ) - sec * rate) * 1000 / rate;
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}
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blargg_err_t Track_seek( struct Sgc_Emu* this, int msec )
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{
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int time = msec_to_samples( msec, this->sample_rate );
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if ( time < track_sample_count( &this->track_filter ) )
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RETURN_ERR( Sgc_start_track( this, this->current_track ) );
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return Track_skip( this, time - track_sample_count( &this->track_filter ) );
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}
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blargg_err_t Track_skip( struct Sgc_Emu* this, int count )
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{
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require( this->current_track >= 0 ); // start_track() must have been called already
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return track_skip( &this->track_filter, count );
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}
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blargg_err_t skip_( void* emu, int count )
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{
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struct Sgc_Emu* this = (struct Sgc_Emu*) emu;
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// for long skip, mute sound
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const int threshold = 32768;
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if ( count > threshold )
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{
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int saved_mute = this->mute_mask_;
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Sound_mute_voices( this, ~0 );
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int n = count - threshold/2;
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n &= ~(2048-1); // round to multiple of 2048
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count -= n;
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RETURN_ERR( skippy_( &this->track_filter, n ) );
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Sound_mute_voices( this, saved_mute );
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}
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return skippy_( &this->track_filter, count );
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}
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void Track_set_fade( struct Sgc_Emu* this, int start_msec, int length_msec )
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{
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track_set_fade( &this->track_filter, msec_to_samples( start_msec, this->sample_rate ),
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length_msec * this->sample_rate / (1000 / stereo) );
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}
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blargg_err_t Sgc_play( struct Sgc_Emu* this, int out_count, sample_t* out )
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{
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require( this->current_track >= 0 );
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require( out_count % stereo == 0 );
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return track_play( &this->track_filter, out_count, out );
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}
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blargg_err_t play_( void* emu, int count, sample_t out [] )
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{
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struct Sgc_Emu* this = (struct Sgc_Emu*) emu;
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int remain = count;
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while ( remain )
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{
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Buffer_disable_immediate_removal( &this->stereo_buf );
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remain -= Buffer_read_samples( &this->stereo_buf, &out [count - remain], remain );
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if ( remain )
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{
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if ( this->buf_changed_count != Buffer_channels_changed_count( &this->stereo_buf ) )
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{
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this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf );
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// Remute voices
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Sound_mute_voices( this, this->mute_mask_ );
|
|
}
|
|
int msec = Buffer_length( &this->stereo_buf );
|
|
blip_time_t clocks_emulated = msec * this->clock_rate_ / 1000 - 100;
|
|
RETURN_ERR( run_clocks( this, &clocks_emulated, msec ) );
|
|
assert( clocks_emulated );
|
|
Buffer_end_frame( &this->stereo_buf, clocks_emulated );
|
|
}
|
|
}
|
|
return 0;
|
|
}
|