13cbade08a
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30397 a1c6a512-1295-4272-9138-f99709370657
223 lines
6.1 KiB
C
223 lines
6.1 KiB
C
// MSX computer KSS music file emulator
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// Game_Music_Emu 0.5.5
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#ifndef KSS_EMU_H
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#define KSS_EMU_H
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#include "gme.h"
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#include "blargg_common.h"
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#include "rom_data.h"
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#include "multi_buffer.h"
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#include "kss_scc_apu.h"
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#include "z80_cpu.h"
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#include "sms_apu.h"
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#include "ay_apu.h"
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#include "opl_apu.h"
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#include "m3u_playlist.h"
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#include "track_filter.h"
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typedef int kss_time_t;
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typedef int kss_addr_t;
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typedef struct Z80_Cpu Kss_Cpu;
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// Sound chip flags
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enum {
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sms_psg_flag = 1 << 0,
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sms_fm_flag = 1 << 1,
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msx_psg_flag = 1 << 2,
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msx_scc_flag = 1 << 3,
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msx_music_flag = 1 << 4,
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msx_audio_flag = 1 << 5
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};
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enum { idle_addr = 0xFFFF };
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enum { scc_enabled_true = 0xC000 };
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enum { mem_size = 0x10000 };
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// KSS file header
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enum { header_size = 0x20 };
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enum { header_base_size = 0x10 };
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enum { header_ext_size = header_size - header_base_size };
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struct header_t
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{
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byte tag [4];
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byte load_addr [2];
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byte load_size [2];
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byte init_addr [2];
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byte play_addr [2];
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byte first_bank;
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byte bank_mode;
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byte extra_header;
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byte device_flags;
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// KSSX extended data, if extra_header==0x10
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byte data_size [4];
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byte unused [4];
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byte first_track [2];
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byte last_track [2]; // if no extended data, we set this to 0xFF
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byte psg_vol;
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byte scc_vol;
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byte msx_music_vol;
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byte msx_audio_vol;
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};
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struct sms_t {
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struct Sms_Apu psg;
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struct Opl_Apu fm;
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};
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struct msx_t {
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struct Ay_Apu psg;
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struct Scc_Apu scc;
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struct Opl_Apu music;
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struct Opl_Apu audio;
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};
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struct Kss_Emu {
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struct header_t header;
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int chip_flags;
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bool scc_accessed;
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bool gain_updated;
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unsigned scc_enabled; // 0 or 0xC000
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int bank_count;
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blip_time_t play_period;
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blip_time_t next_play;
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int ay_latch;
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// general
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int voice_count;
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int const* voice_types;
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int mute_mask_;
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int tempo;
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int gain;
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int sample_rate;
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// track-specific
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int track_count;
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int current_track;
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int clock_rate_;
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unsigned buf_changed_count;
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// M3u Playlist
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struct M3u_Playlist m3u;
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struct setup_t tfilter;
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struct Track_Filter track_filter;
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struct sms_t sms;
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struct msx_t msx;
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Kss_Cpu cpu;
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struct Multi_Buffer stereo_buf; // NULL if using custom buffer
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struct Rom_Data rom;
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byte unmapped_read [0x100];
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byte unmapped_write [page_size];
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byte ram [mem_size + cpu_padding];
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};
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// Basic functionality (see Gme_File.h for file loading/track info functions)
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void Kss_init( struct Kss_Emu* this );
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blargg_err_t Kss_load_mem( struct Kss_Emu* this, const void* data, long size );
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blargg_err_t end_frame( struct Kss_Emu* this, kss_time_t );
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// Set output sample rate. Must be called only once before loading file.
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blargg_err_t Kss_set_sample_rate( struct Kss_Emu* this, int sample_rate );
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// Start a track, where 0 is the first track. Also clears warning string.
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blargg_err_t Kss_start_track( struct Kss_Emu* this, int track );
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// Generate 'count' samples info 'buf'. Output is in stereo. Any emulation
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// errors set warning string, and major errors also end track.
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blargg_err_t Kss_play( struct Kss_Emu* this, int count, sample_t* buf );
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// Track status/control
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// Number of milliseconds (1000 msec = 1 second) played since beginning of track
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int Track_tell( struct Kss_Emu* this );
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// Seek to new time in track. Seeking backwards or far forward can take a while.
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blargg_err_t Track_seek( struct Kss_Emu* this, int msec );
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// Skip n samples
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blargg_err_t Track_skip( struct Kss_Emu* this, int n );
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// Set start time and length of track fade out. Once fade ends track_ended() returns
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// true. Fade time can be changed while track is playing.
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void Track_set_fade( struct Kss_Emu* this, int start_msec, int length_msec );
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// True if a track has reached its end
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static inline bool Track_ended( struct Kss_Emu* this )
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{
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return track_ended( &this->track_filter );
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}
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// Disables automatic end-of-track detection and skipping of silence at beginning
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static inline void Track_ignore_silence( struct Kss_Emu* this, bool disable )
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{
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this->track_filter.silence_ignored_ = disable;
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}
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// Get track length in milliseconds
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static inline int Track_get_length( struct Kss_Emu* this, int n )
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{
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int length = 0;
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if ( (this->m3u.size > 0) && (n < this->m3u.size) ) {
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struct entry_t* entry = &this->m3u.entries [n];
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length = entry->length;
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}
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if ( length <= 0 )
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length = 120 * 1000; /* 2 minutes */
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return length;
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}
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// Sound customization
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// Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
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// Track length as returned by track_info() assumes a tempo of 1.0.
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void Sound_set_tempo( struct Kss_Emu* this, int t );
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// Mute/unmute voice i, where voice 0 is first voice
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void Sound_mute_voice( struct Kss_Emu* this, int index, bool mute );
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// Set muting state of all voices at once using a bit mask, where -1 mutes them all,
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// 0 unmutes them all, 0x01 mutes just the first voice, etc.
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void Sound_mute_voices( struct Kss_Emu* this, int mask );
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// Change overall output amplitude, where 1.0 results in minimal clamping.
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// Must be called before set_sample_rate().
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static inline void Sound_set_gain( struct Kss_Emu* this, int g )
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{
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assert( !this->sample_rate ); // you must set gain before setting sample rate
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this->gain = g;
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}
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// Emulation (You shouldn't touch these
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void cpu_write( struct Kss_Emu* this, kss_addr_t, int );
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int cpu_in( struct Kss_Emu* this, kss_time_t, kss_addr_t );
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void cpu_out( struct Kss_Emu* this, kss_time_t, kss_addr_t, int );
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void cpu_write_( struct Kss_Emu* this, kss_addr_t addr, int data );
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bool run_cpu( struct Kss_Emu* this, kss_time_t end );
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void jsr( struct Kss_Emu* this, byte const addr [] );
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static inline int sms_psg_enabled( struct Kss_Emu* this ) { return this->chip_flags & sms_psg_flag; }
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static inline int sms_fm_enabled( struct Kss_Emu* this ) { return this->chip_flags & sms_fm_flag; }
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static inline int msx_psg_enabled( struct Kss_Emu* this ) { return this->chip_flags & msx_psg_flag; }
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static inline int msx_scc_enabled( struct Kss_Emu* this ) { return this->chip_flags & msx_scc_flag; }
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static inline int msx_music_enabled( struct Kss_Emu* this ) { return this->chip_flags & msx_music_flag;}
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static inline int msx_audio_enabled( struct Kss_Emu* this ) { return this->chip_flags & msx_audio_flag;}
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#endif
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