0b5ad60c26
The port to for this two targets has been entirely developped by Ilia Sergachev (alias Il or xzcc). His source can be found at https://bitbucket.org/isergachev/rockbox . The few necesary modifications for the DX90 port was done by headwhacker form head-fi.org. Unfortunately i could not try out the final state of the DX90 port. The port is hosted on android (without java) as standalone app. The official Firmware is required to run this port. Ilia did modify the source files for the "android" target in the rockbox source to make the DX port work. The work I did was to separate the code for DX50 (&DX90) from the android target. On this Target Ilia used source from tinyalsa from AOSP. I did not touch that part of the code because I do not understand it. What else I changed from Ilias sources besides the separation from the target "android": * removed a dirty hack to keep backlight off * changed value battery meter to voltage battery meter * made all plugins compile (named target as "standalone") and added keymaps * i added the graphics for the manual but did not do anything else for the manual yet * minor optimizations known bugs: * timers are slowed donw when playback is active (tinyalsa related?) * some minor bugs Things to do: * The main prolem will be how to install the app correctly. A guy called DOC2008 added a CWM (by androtab.info) to the official firmware and Ilia made a CWM installation script and a dualboot selector (rbutils/ibassoboot, build with ndk-build). We will have to find a way to install rockbox in a proper way without breaking any copyrights. Maybe ADB is an option but it is not enable with OF by default. Patching the OF is probably the way to go. * All the wiki and manual to build: needed: android ndk installed, android sdk installed with additional build-tools 19.1.0 installed ./tools/configure select iBasso DX50 or iBasso DX90 make -j apk the content of rockbox.zip/.rockbox needs to be copied to /system/rockbox/app_rockbox/rockbox/ (rockbox app not needed) the content of libs/armeabi to /system/rockbox/lib/ (rockbox app needed) The boot selector is needed as /system/bin/MangoPlayer and the iBasso app as /system/bin/MangoPlayer_original. There is also the "vold" file. The one from OF does not work with DX50 rockbox (DX90 works!?), the one from Ilia is necessary. Until we have found a proper way to install it, it can only be installed following the instructions of Ilia on his bitbucket page, using the CWM-OF and his installation script package. Change-Id: Ic4faaf84824c162aabcc08e492cee6e0068719d0 Reviewed-on: http://gerrit.rockbox.org/941 Tested: Chiwen Chang <rock1104.tw@yahoo.com.tw> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
569 lines
16 KiB
C
569 lines
16 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 Karl Kurbjun based on midi2wav by Stepan Moskovchenko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#include "guspat.h"
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#include "midiutil.h"
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#include "synth.h"
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#include "sequencer.h"
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#include "midifile.h"
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/* variable button definitions */
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#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define BTN_QUIT BUTTON_OFF
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_UP BUTTON_UP
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#define BTN_DOWN BUTTON_DOWN
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_RC_QUIT BUTTON_RC_STOP
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#define BTN_PLAY BUTTON_ON
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define BTN_QUIT (BUTTON_SELECT | BUTTON_MENU)
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_UP BUTTON_SCROLL_FWD
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#define BTN_DOWN BUTTON_SCROLL_BACK
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#define BTN_PLAY BUTTON_PLAY
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define BTN_QUIT BUTTON_POWER
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_UP BUTTON_UP
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#define BTN_DOWN BUTTON_DOWN
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#define BTN_PLAY BUTTON_A
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#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
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#define BTN_QUIT BUTTON_POWER
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_UP BUTTON_UP
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#define BTN_DOWN BUTTON_DOWN
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#define BTN_PLAY BUTTON_PLAY
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
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#define BTN_QUIT BUTTON_POWER
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_UP BUTTON_SCROLL_FWD
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#define BTN_DOWN BUTTON_SCROLL_BACK
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#define BTN_PLAY BUTTON_UP
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#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
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#define BTN_QUIT (BUTTON_HOME|BUTTON_REPEAT)
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_UP BUTTON_SCROLL_FWD
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#define BTN_DOWN BUTTON_SCROLL_BACK
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#define BTN_PLAY BUTTON_UP
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#elif (CONFIG_KEYPAD == SANSA_C200_PAD) || \
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(CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
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(CONFIG_KEYPAD == SANSA_M200_PAD)
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#define BTN_QUIT BUTTON_POWER
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_UP BUTTON_VOL_UP
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#define BTN_DOWN BUTTON_VOL_DOWN
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#define BTN_PLAY BUTTON_UP
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#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
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#define BTN_QUIT BUTTON_POWER
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_UP BUTTON_UP
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#define BTN_DOWN BUTTON_DOWN
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#define BTN_PLAY BUTTON_PLAY
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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#define BTN_QUIT BUTTON_POWER
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_UP BUTTON_SCROLL_UP
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#define BTN_DOWN BUTTON_SCROLL_DOWN
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#define BTN_PLAY BUTTON_PLAY
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#elif CONFIG_KEYPAD == MROBE500_PAD
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#define BTN_QUIT BUTTON_POWER
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_UP BUTTON_RC_PLAY
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#define BTN_DOWN BUTTON_RC_DOWN
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#define BTN_PLAY BUTTON_RC_HEART
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#elif (CONFIG_KEYPAD == MROBE100_PAD)
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#define BTN_QUIT BUTTON_POWER
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_UP BUTTON_UP
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#define BTN_DOWN BUTTON_DOWN
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#define BTN_PLAY BUTTON_DISPLAY
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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#define BTN_QUIT BUTTON_RC_REC
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#define BTN_RIGHT BUTTON_RC_FF
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#define BTN_LEFT BUTTON_RC_REW
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#define BTN_UP BUTTON_RC_VOL_UP
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#define BTN_DOWN BUTTON_RC_VOL_DOWN
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#define BTN_PLAY BUTTON_RC_PLAY
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#elif CONFIG_KEYPAD == COWON_D2_PAD
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#define BTN_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == IAUDIO67_PAD
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#define BTN_QUIT BUTTON_POWER
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_UP BUTTON_STOP
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#define BTN_DOWN BUTTON_PLAY
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#define BTN_PLAY BUTTON_MENU
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#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
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#define BTN_QUIT BUTTON_BACK
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_UP BUTTON_UP
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#define BTN_DOWN BUTTON_DOWN
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#define BTN_PLAY BUTTON_PLAY
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#elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD
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#define BTN_QUIT (BUTTON_PLAY|BUTTON_REPEAT)
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#define BTN_RIGHT BUTTON_MENU
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#define BTN_LEFT BUTTON_BACK
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#define BTN_UP BUTTON_VOL_UP
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#define BTN_DOWN BUTTON_VOL_DOWN
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#define BTN_PLAY (BUTTON_PLAY|BUTTON_REL)
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#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
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#define BTN_QUIT BUTTON_POWER
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_UP BUTTON_UP
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#define BTN_DOWN BUTTON_DOWN
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#define BTN_PLAY BUTTON_MENU
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#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
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#define BTN_QUIT BUTTON_POWER
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_UP BUTTON_UP
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#define BTN_DOWN BUTTON_DOWN
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#define BTN_PLAY BUTTON_MENU
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#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
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#define BTN_QUIT BUTTON_POWER
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#define BTN_RIGHT BUTTON_NEXT
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#define BTN_LEFT BUTTON_PREV
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#define BTN_UP BUTTON_UP
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#define BTN_DOWN BUTTON_DOWN
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#define BTN_PLAY BUTTON_MENU
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#elif CONFIG_KEYPAD == ONDAVX747_PAD
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#define BTN_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == ONDAVX777_PAD
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#define BTN_QUIT BUTTON_POWER
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#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \
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(CONFIG_KEYPAD == SAMSUNG_YH920_PAD)
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#define BTN_QUIT BUTTON_REW
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_UP BUTTON_UP
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#define BTN_DOWN BUTTON_DOWN
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#define BTN_PLAY BUTTON_PLAY
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#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
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#define BTN_QUIT BUTTON_REC
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#define BTN_RIGHT BUTTON_NEXT
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#define BTN_LEFT BUTTON_PREV
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#define BTN_UP BUTTON_UP
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#define BTN_DOWN BUTTON_DOWN
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#define BTN_PLAY BUTTON_PLAY
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#elif CONFIG_KEYPAD == MPIO_HD200_PAD
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#define BTN_QUIT (BUTTON_REC | BUTTON_PLAY)
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#define BTN_RIGHT BUTTON_FF
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#define BTN_LEFT BUTTON_REW
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#define BTN_UP BUTTON_VOL_UP
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#define BTN_DOWN BUTTON_VOL_DOWN
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#define BTN_PLAY BUTTON_PLAY
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#elif CONFIG_KEYPAD == MPIO_HD300_PAD
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#define BTN_QUIT (BUTTON_MENU | BUTTON_REPEAT)
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#define BTN_RIGHT BUTTON_FF
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#define BTN_LEFT BUTTON_REW
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#define BTN_UP BUTTON_UP
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#define BTN_DOWN BUTTON_DOWN
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#define BTN_PLAY BUTTON_PLAY
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#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
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#define BTN_QUIT BUTTON_POWER
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_UP BUTTON_UP
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#define BTN_DOWN BUTTON_DOWN
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#define BTN_PLAY BUTTON_PLAYPAUSE
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#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
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#define BTN_QUIT BUTTON_POWER
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_UP BUTTON_UP
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#define BTN_DOWN BUTTON_DOWN
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#define BTN_PLAY BUTTON_SELECT
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#elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
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#define BTN_QUIT BUTTON_BACK
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_UP BUTTON_UP
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#define BTN_DOWN BUTTON_DOWN
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#define BTN_PLAY BUTTON_USER
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#elif (CONFIG_KEYPAD == HM60X_PAD) || \
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(CONFIG_KEYPAD == HM801_PAD)
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#define BTN_QUIT BUTTON_POWER
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_UP BUTTON_UP
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#define BTN_DOWN BUTTON_DOWN
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#define BTN_PLAY BUTTON_SELECT
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#elif (CONFIG_KEYPAD == SONY_NWZ_PAD)
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#define BTN_QUIT BUTTON_BACK
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_UP BUTTON_UP
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#define BTN_DOWN BUTTON_DOWN
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#define BTN_PLAY BUTTON_PLAY
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#elif (CONFIG_KEYPAD == CREATIVE_ZEN_PAD)
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#define BTN_QUIT BUTTON_BACK
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_UP BUTTON_UP
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#define BTN_DOWN BUTTON_DOWN
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#define BTN_PLAY BUTTON_PLAYPAUSE
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#elif CONFIG_KEYPAD == DX50_PAD
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#define BTN_QUIT BUTTON_POWER
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_UP BUTTON_VOL_UP
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#define BTN_DOWN BUTTON_VOL_DOWN
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#else
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#error No keymap defined!
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#endif
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#ifdef HAVE_TOUCHSCREEN
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#ifndef BTN_QUIT
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#define BTN_QUIT BUTTON_TOPLEFT
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#endif
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#ifndef BTN_RIGHT
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#define BTN_RIGHT BUTTON_MIDRIGHT
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#endif
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#ifndef BTN_LEFT
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#define BTN_LEFT BUTTON_MIDLEFT
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#endif
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#ifndef BTN_UP
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#define BTN_UP BUTTON_TOPMIDDLE
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#endif
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#ifndef BTN_DOWN
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#define BTN_DOWN BUTTON_BOTTOMMIDDLE
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#endif
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#ifndef BTN_PLAY
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#define BTN_PLAY BUTTON_CENTER
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#endif
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#endif
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#undef SYNC
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#ifdef SIMULATOR
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#define SYNC
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#endif
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struct MIDIfile * mf IBSS_ATTR;
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int number_of_samples IBSS_ATTR; /* the number of samples in the current tick */
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int playing_time IBSS_ATTR; /* How many seconds into the file have we been playing? */
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int samples_this_second IBSS_ATTR; /* How many samples produced during this second so far? */
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long bpm IBSS_ATTR;
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int32_t gmbuf[BUF_SIZE*NBUF];
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static unsigned int samples_in_buf;
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bool quit = false;
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bool swap = false;
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bool lastswap = true;
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static inline void synthbuf(void)
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{
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int32_t *outptr;
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int i = BUF_SIZE;
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#ifndef SYNC
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if (lastswap == swap)
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return;
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lastswap = swap;
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outptr = (swap ? gmbuf : gmbuf+BUF_SIZE);
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#else
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outptr = gmbuf;
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#endif
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/* synth samples for as many whole ticks as we can fit in the buffer */
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for (; i >= number_of_samples; i -= number_of_samples)
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{
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synthSamples((int32_t*)outptr, number_of_samples);
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outptr += number_of_samples;
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#ifndef SYNC
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/* synthbuf is called in interrupt context is SYNC is defined so it cannot yield
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that bug causing the sim to crach when not using SYNC should really be fixed */
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rb->yield();
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#endif
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if (tick() == 0)
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quit = true;
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}
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/* how many samples did we write to the buffer? */
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samples_in_buf = BUF_SIZE-i;
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}
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static void get_more(const void** start, size_t* size)
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{
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#ifndef SYNC
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if(lastswap != swap)
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{
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midi_debug("Buffer miss!"); /* Comment out the midi_debug to make missses less noticable. */
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}
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#else
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synthbuf(); /* For some reason midiplayer crashes when an update is forced */
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#endif
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*size = samples_in_buf*sizeof(int32_t);
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#ifndef SYNC
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*start = swap ? gmbuf : gmbuf + BUF_SIZE;
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swap = !swap;
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#else
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*start = gmbuf;
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#endif
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}
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static int midimain(const void * filename)
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{
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int a, notes_used, vol;
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bool is_playing = true; /* false = paused */
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midi_debug("Loading file");
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mf = loadFile(filename);
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if (mf == NULL)
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{
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midi_debug("Error loading file.");
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return -1;
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}
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if (initSynth(mf, ROCKBOX_DIR "/patchset/patchset.cfg",
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ROCKBOX_DIR "/patchset/drums.cfg") == -1)
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return -1;
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rb->pcm_play_stop();
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#if INPUT_SRC_CAPS != 0
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/* Select playback */
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rb->audio_set_input_source(AUDIO_SRC_PLAYBACK, SRCF_PLAYBACK);
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rb->audio_set_output_source(AUDIO_SRC_PLAYBACK);
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#endif
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rb->pcm_set_frequency(SAMPLE_RATE); /* 44100 22050 11025 */
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/*
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* tick() will do one MIDI clock tick. Then, there's a loop here that
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* will generate the right number of samples per MIDI tick. The whole
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* MIDI playback is timed in terms of this value.. there are no forced
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* delays or anything. It just produces enough samples for each tick, and
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* the playback of these samples is what makes the timings right.
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*
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* This seems to work quite well. On a laptop, anyway.
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*/
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midi_debug("Okay, starting sequencing");
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bpm = mf->div*1000000/tempo;
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number_of_samples = SAMPLE_RATE/bpm;
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/* Skip over any junk in the beginning of the file, so start playing */
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/* after the first note event */
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do
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{
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notes_used = 0;
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for (a = 0; a < MAX_VOICES; a++)
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if (voices[a].isUsed)
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notes_used++;
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tick();
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} while (notes_used == 0);
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playing_time = 0;
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samples_this_second = 0;
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synthbuf();
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rb->pcm_play_data(&get_more, NULL, NULL, 0);
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while (!quit)
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{
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#ifndef SYNC
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synthbuf();
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#endif
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rb->yield();
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/* Prevent idle poweroff */
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rb->reset_poweroff_timer();
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|
|
/* Code taken from Oscilloscope plugin */
|
|
switch (rb->button_get(false))
|
|
{
|
|
case BTN_UP:
|
|
case BTN_UP | BUTTON_REPEAT:
|
|
{
|
|
vol = rb->global_settings->volume;
|
|
if (vol < rb->sound_max(SOUND_VOLUME))
|
|
{
|
|
vol++;
|
|
rb->sound_set(SOUND_VOLUME, vol);
|
|
rb->global_settings->volume = vol;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case BTN_DOWN:
|
|
case BTN_DOWN | BUTTON_REPEAT:
|
|
{
|
|
vol = rb->global_settings->volume;
|
|
if (vol > rb->sound_min(SOUND_VOLUME))
|
|
{
|
|
vol--;
|
|
rb->sound_set(SOUND_VOLUME, vol);
|
|
rb->global_settings->volume = vol;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case BTN_LEFT:
|
|
{
|
|
/* Rewinding is tricky. Basically start the file over */
|
|
/* but run through the tracks without the synth running */
|
|
rb->pcm_play_stop();
|
|
seekBackward(5);
|
|
midi_debug("Rewind to %d:%02d\n", playing_time/60, playing_time%60);
|
|
if (is_playing)
|
|
rb->pcm_play_data(&get_more, NULL, NULL, 0);
|
|
break;
|
|
}
|
|
|
|
case BTN_RIGHT:
|
|
{
|
|
rb->pcm_play_stop();
|
|
seekForward(5);
|
|
midi_debug("Skip to %d:%02d\n", playing_time/60, playing_time%60);
|
|
if (is_playing)
|
|
rb->pcm_play_data(&get_more, NULL, NULL, 0);
|
|
break;
|
|
}
|
|
|
|
case BTN_PLAY:
|
|
{
|
|
if (is_playing)
|
|
{
|
|
midi_debug("Paused at %d:%02d\n", playing_time/60, playing_time%60);
|
|
is_playing = false;
|
|
rb->pcm_play_stop();
|
|
} else
|
|
{
|
|
midi_debug("Playing from %d:%02d\n", playing_time/60, playing_time%60);
|
|
is_playing = true;
|
|
rb->pcm_play_data(&get_more, NULL, NULL, 0);
|
|
}
|
|
break;
|
|
}
|
|
|
|
#ifdef BTN_RC_QUIT
|
|
case BTN_RC_QUIT:
|
|
#endif
|
|
case BTN_QUIT:
|
|
quit = true;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
enum plugin_status plugin_start(const void* parameter)
|
|
{
|
|
int retval;
|
|
|
|
if (parameter == NULL)
|
|
{
|
|
rb->splash(HZ*2, " Play .MID file ");
|
|
return PLUGIN_OK;
|
|
}
|
|
rb->lcd_setfont(FONT_SYSFIXED);
|
|
|
|
#if defined(HAVE_ADJUSTABLE_CPU_FREQ)
|
|
rb->cpu_boost(true);
|
|
#endif
|
|
|
|
midi_debug("%s", parameter);
|
|
/* rb->splash(HZ, true, parameter); */
|
|
|
|
#ifdef RB_PROFILE
|
|
rb->profile_thread();
|
|
#endif
|
|
|
|
retval = midimain(parameter);
|
|
|
|
#ifdef RB_PROFILE
|
|
rb->profstop();
|
|
#endif
|
|
|
|
rb->pcm_play_stop();
|
|
rb->pcm_set_frequency(HW_SAMPR_DEFAULT);
|
|
|
|
#if defined(HAVE_ADJUSTABLE_CPU_FREQ)
|
|
rb->cpu_boost(false);
|
|
#endif
|
|
rb->splash(HZ, "FINISHED PLAYING");
|
|
|
|
if (retval == -1)
|
|
return PLUGIN_ERROR;
|
|
return PLUGIN_OK;
|
|
}
|
|
|