3827d4764b
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1142 a1c6a512-1295-4272-9138-f99709370657
217 lines
5.2 KiB
C
217 lines
5.2 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 Björn Stenberg
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "menu.h"
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#include "tree.h"
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#include "credits.h"
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#include "lcd.h"
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#include "button.h"
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#include "kernel.h"
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#include "main_menu.h"
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#include "sound_menu.h"
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#include "version.h"
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#include "debug.h"
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#include "sprintf.h"
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#include <string.h>
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#include "playlist.h"
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#ifdef HAVE_LCD_BITMAP
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#include "games_menu.h"
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#include "screensavers_menu.h"
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#include "bmp.h"
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#include "icons.h"
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#endif
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int show_logo( void )
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{
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#ifdef HAVE_LCD_BITMAP
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char version[32];
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unsigned char *ptr=rockbox112x37;
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int height, i, font_h, font_w;
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lcd_clear_display();
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for(i=0; i < 37; i+=8) {
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/* the bitmap function doesn't work with full-height bitmaps
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so we "stripe" the logo output */
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lcd_bitmap(ptr, 0, 10+i, 112, (37-i)>8?8:37-i, false);
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ptr += 112;
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}
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height = 37;
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#if 0
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/*
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* This code is not used anymore, but I kept it here since it shows
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* one way of using the BMP reader function to display an externally
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* providing logo.
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*/
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unsigned char buffer[112 * 8];
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int width;
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int i;
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int eline;
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int failure;
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failure = read_bmp_file("/rockbox112.bmp", &width, &height, buffer);
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debugf("read_bmp_file() returned %d, width %d height %d\n",
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failure, width, height);
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for(i=0, eline=0; i < height; i+=8, eline++) {
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/* the bitmap function doesn't work with full-height bitmaps
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so we "stripe" the logo output */
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lcd_bitmap(&buffer[eline*width], 0, 10+i, width,
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(height-i)>8?8:height-i, false);
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}
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}
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#endif
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snprintf(version, sizeof(version), "Ver. %s", appsversion);
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lcd_getfontsize(0, &font_w, &font_h);
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lcd_putsxy((LCD_WIDTH/2) - ((strlen(version)*font_w)/2),
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height+10+font_h, version, 0);
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lcd_update();
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#else
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char *rockbox = "ROCKbox!";
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lcd_clear_display();
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#ifdef HAVE_NEW_CHARCELL_LCD
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lcd_double_height(true);
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#endif
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lcd_puts(0, 0, rockbox);
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lcd_puts(0, 1, appsversion);
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#endif
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return 0;
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}
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void show_credits(void)
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{
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int j = 0;
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show_logo();
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#ifdef HAVE_NEW_CHARCELL_LCD
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lcd_double_height(false);
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#endif
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for (j = 0; j < 10; j++) {
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sleep((HZ*2)/10);
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if (button_get(false))
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return;
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}
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roll_credits();
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}
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void scroll_speed(void)
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{
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bool done=false;
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int speed=10;
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char str[16];
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lcd_clear_display();
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lcd_puts_scroll(0,0,"Scroll speed indicator");
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while (!done) {
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snprintf(str,sizeof str,"Speed: %d ",speed);
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lcd_puts(0,1,str);
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lcd_update();
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lcd_scroll_speed(speed);
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switch( button_get(true) ) {
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#ifdef HAVE_RECORDER_KEYPAD
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case BUTTON_UP:
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#else
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case BUTTON_RIGHT:
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#endif
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speed++;
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break;
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#ifdef HAVE_RECORDER_KEYPAD
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case BUTTON_DOWN:
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#else
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case BUTTON_LEFT:
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#endif
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speed--;
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if ( speed < 1 )
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speed = 1;
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break;
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#ifdef HAVE_RECORDER_KEYPAD
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case BUTTON_LEFT:
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#else
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case BUTTON_STOP:
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case BUTTON_MENU:
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#endif
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done = true;
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lcd_stop_scroll();
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break;
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}
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}
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}
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void shuffle(void)
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{
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bool done = false;
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lcd_clear_display();
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lcd_puts(0,0,"[Shuffle]");
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while ( !done ) {
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lcd_puts(0,1,playlist_shuffle ? "on " : "off");
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lcd_update();
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switch ( button_get(true) ) {
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#ifdef HAVE_RECORDER_KEYPAD
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case BUTTON_LEFT:
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#else
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case BUTTON_STOP:
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#endif
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done = true;
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break;
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default:
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playlist_shuffle = !playlist_shuffle;
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break;
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}
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}
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}
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void main_menu(void)
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{
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int m;
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enum {
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Games, Screensavers, Version, Sound, Scroll, Shuffle
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};
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/* main menu */
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struct menu_items items[] = {
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{ Shuffle, "Shuffle", shuffle },
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{ Sound, "Sound", sound_menu },
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{ Scroll, "Scroll speed", scroll_speed },
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#ifdef HAVE_LCD_BITMAP
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{ Games, "Games", games_menu },
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{ Screensavers, "Screensavers", screensavers_menu },
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#endif
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{ Version, "Version", show_credits },
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};
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m=menu_init( items, sizeof items / sizeof(struct menu_items) );
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menu_run(m);
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menu_exit(m);
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}
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