eec89a90ff
This enables removing large portions of code, simplifiyng the drawing routine. All of the removed code is functionaltiy now available through put_line(). Change-Id: Ib8e61772134189a8c3c6d22345c0b45e912bea76
830 lines
27 KiB
C
830 lines
27 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2007 by Jonathan Gordon
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* This file contains the code to draw the list widget on BITMAP LCDs. */
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#include "config.h"
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#include "system.h"
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#include "lcd.h"
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#include "font.h"
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#include "button.h"
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#include "string.h"
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#include "settings.h"
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#include "kernel.h"
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#include "file.h"
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#include "action.h"
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#include "screen_access.h"
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#include "list.h"
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#include "scrollbar.h"
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#include "lang.h"
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#include "sound.h"
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#include "misc.h"
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#include "viewport.h"
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#include "statusbar-skinned.h"
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#include "debug.h"
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#include "line.h"
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#define ICON_PADDING 1
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#define ICON_PADDING_S "1"
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/* these are static to make scrolling work */
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static struct viewport list_text[NB_SCREENS], title_text[NB_SCREENS];
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#ifdef HAVE_TOUCHSCREEN
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static int y_offset;
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static bool hide_selection;
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#endif
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/* list-private helpers from the generic list.c (move to header?) */
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int gui_list_get_item_offset(struct gui_synclist * gui_list, int item_width,
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int text_pos, struct screen * display,
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struct viewport *vp);
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bool list_display_title(struct gui_synclist *list, enum screen_type screen);
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int list_get_nb_lines(struct gui_synclist *list, enum screen_type screen);
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void gui_synclist_scroll_stop(struct gui_synclist *lists)
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{
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FOR_NB_SCREENS(i)
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{
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screens[i].scroll_stop_viewport(&list_text[i]);
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screens[i].scroll_stop_viewport(&title_text[i]);
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screens[i].scroll_stop_viewport(lists->parent[i]);
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}
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}
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/* Draw the list...
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internal screen layout:
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-----------------
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|TI| title | TI is title icon
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-----------------
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|S|I| | S - scrollbar
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| | | items | I - icons
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------------------
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Note: This image is flipped horizontally when the language is a
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right-to-left one (Hebrew, Arabic)
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*/
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static int list_icon_width(enum screen_type screen)
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{
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return get_icon_width(screen) + ICON_PADDING * 2;
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}
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static bool draw_title(struct screen *display, struct gui_synclist *list)
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{
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const int screen = display->screen_type;
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struct viewport *title_text_vp = &title_text[screen];
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struct line_desc line = LINE_DESC_DEFINIT;
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if (sb_set_title_text(list->title, list->title_icon, screen))
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return false; /* the sbs is handling the title */
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display->scroll_stop_viewport(title_text_vp);
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if (!list_display_title(list, screen))
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return false;
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*title_text_vp = *(list->parent[screen]);
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line.height = list->line_height[screen];
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title_text_vp->height = line.height;
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#ifdef HAVE_LCD_COLOR
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if (list->title_color >= 0)
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line.style |= (STYLE_COLORED|list->title_color);
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#endif
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line.scroll = true;
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display->set_viewport(title_text_vp);
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if (list->title_icon != Icon_NOICON && global_settings.show_icons)
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put_line(display, 0, 0, &line, "$"ICON_PADDING_S"I$t",
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list->title_icon, list->title);
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else
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put_line(display, 0, 0, &line, "$t", list->title);
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return true;
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}
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void list_draw(struct screen *display, struct gui_synclist *list)
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{
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int start, end, item_offset, i;
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const int screen = display->screen_type;
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const int list_start_item = list->start_item[screen];
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const bool scrollbar_in_left = (global_settings.scrollbar == SCROLLBAR_LEFT);
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const bool scrollbar_in_right = (global_settings.scrollbar == SCROLLBAR_RIGHT);
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const bool show_cursor = !global_settings.cursor_style &&
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list->show_selection_marker;
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const bool have_icons = global_settings.show_icons && list->callback_get_item_icon;
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struct viewport *parent = (list->parent[screen]);
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struct line_desc linedes = LINE_DESC_DEFINIT;
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bool show_title;
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struct viewport *list_text_vp = &list_text[screen];
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int indent = 0;
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display->set_viewport(parent);
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display->clear_viewport();
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display->scroll_stop_viewport(list_text_vp);
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*list_text_vp = *parent;
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if ((show_title = draw_title(display, list)))
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{
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int title_height = title_text[screen].height;
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list_text_vp->y += title_height;
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list_text_vp->height -= title_height;
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}
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const int nb_lines = list_get_nb_lines(list, screen);
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linedes.height = list->line_height[screen];
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linedes.nlines = list->selected_size;
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start = list_start_item;
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end = start + nb_lines;
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#ifdef HAVE_TOUCHSCREEN
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if (list->selected_item == 0 || (list->nb_items < nb_lines))
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y_offset = 0; /* reset in case it's a new list */
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int draw_offset = y_offset;
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/* draw some extra items to not have empty lines at the top and bottom */
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if (y_offset > 0)
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{
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/* make it negative for more consistent apparence when switching
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* directions */
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draw_offset -= linedes.height;
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if (start > 0)
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start--;
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}
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else if (y_offset < 0)
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end++;
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#else
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#define draw_offset 0
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#endif
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/* draw the scrollbar if its needed */
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if (global_settings.scrollbar != SCROLLBAR_OFF)
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{
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/* if the scrollbar is shown the text viewport needs to shrink */
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if (nb_lines < list->nb_items)
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{
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struct viewport vp = *list_text_vp;
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vp.width = SCROLLBAR_WIDTH;
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vp.height = linedes.height * nb_lines;
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list_text_vp->width -= SCROLLBAR_WIDTH;
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if (scrollbar_in_right)
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vp.x += list_text_vp->width;
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else /* left */
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list_text_vp->x += SCROLLBAR_WIDTH;
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display->set_viewport(&vp);
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gui_scrollbar_draw(display,
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(scrollbar_in_left? 0: 1), 0, SCROLLBAR_WIDTH-1, vp.height,
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list->nb_items, list_start_item, list_start_item + nb_lines,
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VERTICAL);
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}
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/* shift everything a bit in relation to the title */
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else if (!VP_IS_RTL(list_text_vp) && scrollbar_in_left)
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indent += SCROLLBAR_WIDTH;
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else if (VP_IS_RTL(list_text_vp) && scrollbar_in_right)
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indent += SCROLLBAR_WIDTH;
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}
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for (i=start; i<end && i<list->nb_items; i++)
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{
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/* do the text */
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enum themable_icons icon;
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unsigned const char *s;
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char entry_buffer[MAX_PATH];
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unsigned char *entry_name;
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int text_pos = 0;
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int line = i - start;
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int line_indent = 0;
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int style = STYLE_DEFAULT;
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bool is_selected = false;
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icon = list->callback_get_item_icon ?
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list->callback_get_item_icon(i, list->data) : Icon_NOICON;
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s = list->callback_get_item_name(i, list->data, entry_buffer,
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sizeof(entry_buffer));
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entry_name = P2STR(s);
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while (*entry_name == '\t')
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{
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line_indent++;
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entry_name++;
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}
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if (line_indent)
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{
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if (global_settings.show_icons)
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line_indent *= list_icon_width(screen);
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else
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line_indent *= display->getcharwidth();
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}
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line_indent += indent;
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display->set_viewport(list_text_vp);
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/* position the string at the correct offset place */
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int item_width,h;
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display->getstringsize(entry_name, &item_width, &h);
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item_offset = gui_list_get_item_offset(list, item_width, text_pos,
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display, list_text_vp);
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/* draw the selected line */
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if(
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#ifdef HAVE_TOUCHSCREEN
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/* don't draw it during scrolling */
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!hide_selection &&
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#endif
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i >= list->selected_item
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&& i < list->selected_item + list->selected_size
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&& list->show_selection_marker)
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{/* The selected item must be displayed scrolling */
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if (global_settings.cursor_style == 1
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#ifdef HAVE_REMOTE_LCD
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/* the global_settings.cursor_style check is here to make
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* sure if they want the cursor instead of bar it will work
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*/
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|| (display->depth < 16 && global_settings.cursor_style)
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#endif
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)
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{
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/* Display inverted-line-style */
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style = STYLE_INVERT;
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}
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#ifdef HAVE_LCD_COLOR
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else if (global_settings.cursor_style == 2)
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{
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/* Display colour line selector */
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style = STYLE_COLORBAR;
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linedes.text_color = global_settings.lst_color;
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linedes.line_color = global_settings.lss_color;
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}
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else if (global_settings.cursor_style == 3)
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{
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/* Display gradient line selector */
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style = STYLE_GRADIENT;
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linedes.text_color = global_settings.lst_color;
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linedes.line_color = global_settings.lss_color;
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linedes.line_end_color = global_settings.lse_color;
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}
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#endif
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is_selected = true;
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}
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#ifdef HAVE_LCD_COLOR
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/* if the list has a color callback */
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if (list->callback_get_item_color)
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{
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int c = list->callback_get_item_color(i, list->data);
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if (c >= 0)
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{ /* if color selected */
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linedes.text_color = c;
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style |= STYLE_COLORED;
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}
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}
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#endif
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linedes.style = style;
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linedes.scroll = is_selected ?: list->scroll_all;
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linedes.line = i % list->selected_size;
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/* the list can have both, one of or neither of cursor and item icons,
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* if both don't apply icon padding twice between the icons */
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if (show_cursor && have_icons)
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put_line(display, 0, line * linedes.height + draw_offset,
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&linedes, "$*s$"ICON_PADDING_S"I$i$"ICON_PADDING_S"s$*t",
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line_indent, is_selected ? Icon_Cursor : Icon_NOICON,
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icon, item_offset, entry_name);
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else if (show_cursor || have_icons)
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put_line(display, 0, line * linedes.height + draw_offset,
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&linedes, "$*s$"ICON_PADDING_S"I$*t", line_indent,
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show_cursor ? (is_selected ? Icon_Cursor:Icon_NOICON):icon,
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item_offset, entry_name);
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else
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put_line(display, 0, line * linedes.height + draw_offset,
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&linedes, "$*s$*t", line_indent, item_offset, entry_name);
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}
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display->set_viewport(parent);
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display->update_viewport();
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display->set_viewport(NULL);
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}
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#if defined(HAVE_TOUCHSCREEN)
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/* This needs to be fixed if we ever get more than 1 touchscreen on a target. */
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/* difference in pixels between draws, above it means enough to start scrolling */
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#define SCROLL_BEGIN_THRESHOLD 3
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static enum {
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SCROLL_NONE, /* no scrolling */
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SCROLL_BAR, /* scroll by using the scrollbar */
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SCROLL_SWIPE, /* scroll by wiping over the screen */
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SCROLL_KINETIC, /* state after releasing swipe */
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} scroll_mode;
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static int scrollbar_scroll(struct gui_synclist * gui_list,
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int y)
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{
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const int screen = screens[SCREEN_MAIN].screen_type;
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const int nb_lines = list_get_nb_lines(gui_list, screen);
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if (nb_lines < gui_list->nb_items)
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{
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/* scrollbar scrolling is still line based */
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y_offset = 0;
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int scrollbar_size = nb_lines*gui_list->line_height[screen];
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int actual_y = y - list_text[screen].y;
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int new_selection = (actual_y * gui_list->nb_items)
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/ scrollbar_size;
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int start_item = new_selection - nb_lines/2;
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if(start_item < 0)
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start_item = 0;
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else if(start_item > gui_list->nb_items - nb_lines)
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start_item = gui_list->nb_items - nb_lines;
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gui_list->start_item[screen] = start_item;
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return ACTION_REDRAW;
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}
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return ACTION_NONE;
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}
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/* kinetic scrolling, based on
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*
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* v = a*t + v0 and ds = v*dt
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*
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* In each (fixed interval) timeout, the list is advanced by ds, then
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* the v is reduced by a.
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* This way we get a linear and smooth deceleration of the scrolling
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*
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* As v is the difference of distance per time unit, v is passed (as
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* pixels moved since the last call) to the scrolling function which takes
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* care of the pixel accurate drawing
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*
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* v0 is dertermined by averaging the last 4 movements of the list
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* (the pixel and time difference is used to compute each v)
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*
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* influenced by http://stechz.com/tag/kinetic/
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* We take the easy and smooth first approach (until section "Drawbacks"),
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* since its drawbacks don't apply for us since our timers seem to be
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* relatively accurate
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*/
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#define SIGN(a) ((a) < 0 ? -1 : 1)
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/* these could possibly be configurable */
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/* the lower the smoother */
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#define RELOAD_INTERVAL (HZ/25)
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/* the higher the earler the list stops */
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#define DECELERATION (1000*RELOAD_INTERVAL/HZ)
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/* this array holds data to compute the initial velocity v0 */
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static struct kinetic_info {
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int difference;
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long ticks;
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} kinetic_data[4];
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static size_t cur_idx;
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static struct cb_data {
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struct gui_synclist *list; /* current list */
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int velocity; /* in pixel/s */
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} cb_data;
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/* data member points to the above struct */
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static struct timeout kinetic_tmo;
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static bool is_kinetic_over(void)
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{
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return !cb_data.velocity && (scroll_mode == SCROLL_KINETIC);
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}
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/*
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* collect data about how fast the list is moved in order to compute
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* the initial velocity from it later */
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static void kinetic_stats_collect(const int difference)
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{
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static long last_tick;
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/* collect velocity statistics */
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kinetic_data[cur_idx].difference = difference;
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kinetic_data[cur_idx].ticks = current_tick - last_tick;
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last_tick = current_tick;
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cur_idx += 1;
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if (cur_idx >= ARRAYLEN(kinetic_data))
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cur_idx = 0; /* rewind the index */
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}
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/*
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* resets the statistic */
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static void kinetic_stats_reset(void)
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{
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memset(kinetic_data, 0, sizeof(kinetic_data));
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cur_idx = 0;
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}
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/* cancels all currently active kinetic scrolling */
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static void kinetic_force_stop(void)
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{
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timeout_cancel(&kinetic_tmo);
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kinetic_stats_reset();
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}
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/* helper for gui/list.c to cancel scrolling if a normal button event comes
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* through dpad or keyboard or whatever */
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void _gui_synclist_stop_kinetic_scrolling(void)
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{
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y_offset = 0;
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if (scroll_mode == SCROLL_KINETIC)
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kinetic_force_stop();
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scroll_mode = SCROLL_NONE;
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hide_selection = false;
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}
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/*
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* returns false if scrolling should be stopped entirely
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*
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* otherwise it returns true even if it didn't actually scroll,
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* but scrolling mode shouldn't be changed
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**/
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static int scroll_begin_threshold;
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static int threshold_accumulation;
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static bool swipe_scroll(struct gui_synclist * gui_list, int difference)
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{
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/* fixme */
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const enum screen_type screen = screens[SCREEN_MAIN].screen_type;
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const int nb_lines = list_get_nb_lines(gui_list, screen);
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const int line_height = gui_list->line_height[screen];
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if (UNLIKELY(scroll_begin_threshold == 0))
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scroll_begin_threshold = touchscreen_get_scroll_threshold();
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/* make selecting items easier */
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threshold_accumulation += abs(difference);
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if (threshold_accumulation < scroll_begin_threshold && scroll_mode == SCROLL_NONE)
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return false;
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threshold_accumulation = 0;
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/* does the list even scroll? if no, return but still show
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* the caller that we would scroll */
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if (nb_lines >= gui_list->nb_items)
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return true;
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const int old_start = gui_list->start_item[screen];
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int new_start_item = -1;
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int line_diff = 0;
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/* don't scroll at the edges of the list */
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if ((old_start == 0 && difference > 0)
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|
|| (old_start == (gui_list->nb_items - nb_lines) && difference < 0))
|
|
{
|
|
y_offset = 0;
|
|
gui_list->start_item[screen] = old_start;
|
|
return scroll_mode != SCROLL_KINETIC; /* stop kinetic at the edges */
|
|
}
|
|
|
|
/* add up y_offset over time and translate to lines
|
|
* if scrolled enough */
|
|
y_offset += difference;
|
|
if (abs(y_offset) > line_height)
|
|
{
|
|
line_diff = y_offset/line_height;
|
|
y_offset -= line_diff * line_height;
|
|
}
|
|
|
|
if(line_diff != 0)
|
|
{
|
|
int selection_offset = gui_list->selected_item - old_start;
|
|
new_start_item = old_start - line_diff;
|
|
/* check if new_start_item is bigger than list item count */
|
|
if(new_start_item > gui_list->nb_items - nb_lines)
|
|
new_start_item = gui_list->nb_items - nb_lines;
|
|
/* set new_start_item to 0 if it's negative */
|
|
if(new_start_item < 0)
|
|
new_start_item = 0;
|
|
|
|
gui_list->start_item[screen] = new_start_item;
|
|
/* keep selected item in sync */
|
|
gui_list->selected_item = new_start_item + selection_offset;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static int kinetic_callback(struct timeout *tmo)
|
|
{
|
|
/* cancel if screen was pressed */
|
|
if (scroll_mode != SCROLL_KINETIC)
|
|
return 0;
|
|
|
|
struct cb_data *data = (struct cb_data*)tmo->data;
|
|
/* ds = v*dt */
|
|
int pixel_diff = data->velocity * RELOAD_INTERVAL / HZ;
|
|
/* remember signedness to detect stopping */
|
|
int old_sign = SIGN(data->velocity);
|
|
/* advance the list */
|
|
if (!swipe_scroll(data->list, pixel_diff))
|
|
{
|
|
/* nothing to scroll? */
|
|
data->velocity = 0;
|
|
}
|
|
else
|
|
{
|
|
/* decelerate by a fixed amount
|
|
* decrementing v0 over time by the deceleration is
|
|
* equivalent to computing v = a*t + v0 */
|
|
data->velocity -= SIGN(data->velocity)*DECELERATION;
|
|
if (SIGN(data->velocity) != old_sign)
|
|
data->velocity = 0;
|
|
}
|
|
|
|
/* let get_action() timeout, which loads to a
|
|
* gui_synclist_draw() call from the main thread */
|
|
queue_post(&button_queue, BUTTON_REDRAW, 0);
|
|
/* stop if the velocity hit or crossed zero */
|
|
if (!data->velocity)
|
|
{
|
|
kinetic_stats_reset();
|
|
return 0;
|
|
}
|
|
return RELOAD_INTERVAL; /* cancel or reload */
|
|
}
|
|
|
|
/*
|
|
* computes the initial velocity v0 and sets up the timer */
|
|
static bool kinetic_setup_scroll(struct gui_synclist *list)
|
|
{
|
|
/* compute initial velocity */
|
|
int i, _i, v0, len = ARRAYLEN(kinetic_data);
|
|
for(i = 0, _i = 0, v0 = 0; i < len; i++)
|
|
{ /* in pixel/s */
|
|
if (kinetic_data[i].ticks > 0)
|
|
{
|
|
v0 += kinetic_data[i].difference*HZ/kinetic_data[i].ticks;
|
|
_i++;
|
|
}
|
|
}
|
|
if (_i > 0)
|
|
v0 /= _i;
|
|
else
|
|
v0 = 0;
|
|
|
|
if (v0 != 0)
|
|
{
|
|
cb_data.list = list;
|
|
cb_data.velocity = v0;
|
|
timeout_register(&kinetic_tmo, kinetic_callback, RELOAD_INTERVAL, (intptr_t)&cb_data);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
#define OUTSIDE 0
|
|
#define TITLE_TEXT (1<<0)
|
|
#define TITLE_ICON (1<<1)
|
|
#define SCROLLBAR (1<<2)
|
|
#define LIST_TEXT (1<<3)
|
|
#define LIST_ICON (1<<4)
|
|
|
|
#define TITLE (TITLE_TEXT|TITLE_ICON)
|
|
#define LIST (LIST_TEXT|LIST_ICON)
|
|
|
|
static int get_click_location(struct gui_synclist *list, int x, int y)
|
|
{
|
|
int screen = SCREEN_MAIN;
|
|
struct viewport *parent, *title, *text;
|
|
int retval = OUTSIDE;
|
|
|
|
parent = list->parent[screen];
|
|
if (viewport_point_within_vp(parent, x, y))
|
|
{
|
|
/* see if the title was clicked */
|
|
title = &title_text[screen];
|
|
if (viewport_point_within_vp(title, x, y))
|
|
retval = TITLE_TEXT;
|
|
/* check the icon too */
|
|
if (list->title_icon != Icon_NOICON && global_settings.show_icons)
|
|
{
|
|
int width = list_icon_width(screen);
|
|
struct viewport vp = *title;
|
|
if (VP_IS_RTL(&vp))
|
|
vp.x += vp.width;
|
|
else
|
|
vp.x -= width;
|
|
vp.width = width;
|
|
if (viewport_point_within_vp(&vp, x, y))
|
|
retval = TITLE_ICON;
|
|
}
|
|
/* check scrollbar. assume it's shown, if it isn't it will be handled
|
|
* later */
|
|
if (retval == OUTSIDE)
|
|
{
|
|
bool on_scrollbar_clicked;
|
|
int adj_x = x - parent->x;
|
|
switch (global_settings.scrollbar)
|
|
{
|
|
case SCROLLBAR_LEFT:
|
|
on_scrollbar_clicked = adj_x <= SCROLLBAR_WIDTH; break;
|
|
case SCROLLBAR_RIGHT:
|
|
on_scrollbar_clicked = adj_x > (title->x + title->width - SCROLLBAR_WIDTH); break;
|
|
default:
|
|
on_scrollbar_clicked = false; break;
|
|
}
|
|
if (on_scrollbar_clicked)
|
|
retval = SCROLLBAR;
|
|
}
|
|
if (retval == OUTSIDE)
|
|
{
|
|
text = &list_text[screen];
|
|
if (viewport_point_within_vp(text, x, y))
|
|
retval = LIST_TEXT;
|
|
else /* if all fails, it must be on the list icons */
|
|
retval = LIST_ICON;
|
|
}
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
unsigned gui_synclist_do_touchscreen(struct gui_synclist * list)
|
|
{
|
|
enum screen_type screen;
|
|
struct viewport *parent;
|
|
short x, y;
|
|
int action, adj_x, adj_y, line, line_height, list_start_item;
|
|
bool recurse;
|
|
static bool initial_touch = true;
|
|
static int last_y;
|
|
|
|
screen = SCREEN_MAIN;
|
|
parent = list->parent[screen];
|
|
line_height = list->line_height[screen];
|
|
list_start_item = list->start_item[screen];
|
|
/* start with getting the action code and finding the click location */
|
|
action = action_get_touchscreen_press(&x, &y);
|
|
adj_x = x - parent->x;
|
|
adj_y = y - parent->y;
|
|
|
|
|
|
/* some defaults before running the state machine */
|
|
recurse = false;
|
|
hide_selection = false;
|
|
|
|
switch (scroll_mode)
|
|
{
|
|
case SCROLL_NONE:
|
|
{
|
|
int click_loc;
|
|
if (initial_touch)
|
|
{
|
|
/* on the first touch last_y has to be reset to avoid
|
|
* glitches with touches from long ago */
|
|
last_y = adj_y;
|
|
initial_touch = false;
|
|
}
|
|
|
|
line = 0; /* silence gcc 'used uninitialized' warning */
|
|
click_loc = get_click_location(list, x, y);
|
|
if (click_loc & LIST)
|
|
{
|
|
if(!skinlist_get_item(&screens[screen], list, adj_x, adj_y, &line))
|
|
{
|
|
/* selection needs to be corrected if items are only partially visible */
|
|
line = (adj_y - y_offset) / line_height;
|
|
if (list_display_title(list, screen))
|
|
line -= 1; /* adjust for the list title */
|
|
}
|
|
if (line >= list->nb_items)
|
|
return ACTION_NONE;
|
|
list->selected_item = list_start_item+line;
|
|
|
|
gui_synclist_speak_item(list);
|
|
}
|
|
if (action == BUTTON_TOUCHSCREEN)
|
|
{
|
|
/* if not scrolling, the user is trying to select */
|
|
int diff = adj_y - last_y;
|
|
if ((click_loc & LIST) && swipe_scroll(list, diff))
|
|
scroll_mode = SCROLL_SWIPE;
|
|
else if (click_loc & SCROLLBAR)
|
|
scroll_mode = SCROLL_BAR;
|
|
}
|
|
else if (action == BUTTON_REPEAT)
|
|
{
|
|
if (click_loc & LIST)
|
|
{
|
|
/* held a single line for a while, bring up the context menu */
|
|
gui_synclist_select_item(list, list_start_item + line);
|
|
/* don't sent context repeatedly */
|
|
action_wait_for_release();
|
|
initial_touch = true;
|
|
return ACTION_STD_CONTEXT;
|
|
}
|
|
}
|
|
else if (action & BUTTON_REL)
|
|
{
|
|
initial_touch = true;
|
|
if (click_loc & LIST)
|
|
{ /* release on list item enters it */
|
|
gui_synclist_select_item(list, list_start_item + line);
|
|
return ACTION_STD_OK;
|
|
}
|
|
else if (click_loc & TITLE_TEXT)
|
|
{ /* clicking the title goes one level up (cancel) */
|
|
return ACTION_STD_CANCEL;
|
|
}
|
|
else if (click_loc & TITLE_ICON)
|
|
{ /* clicking the title icon goes back to the root */
|
|
return ACTION_STD_MENU;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SCROLL_SWIPE:
|
|
{
|
|
/* when swipe scrolling, we accept outside presses as well and
|
|
* grab the entire screen (i.e. click_loc does not matter) */
|
|
int diff = adj_y - last_y;
|
|
hide_selection = true;
|
|
kinetic_stats_collect(diff);
|
|
if (swipe_scroll(list, diff))
|
|
{
|
|
/* letting the pen go enters kinetic scrolling */
|
|
if ((action & BUTTON_REL))
|
|
{
|
|
if (kinetic_setup_scroll(list))
|
|
{
|
|
hide_selection = true;
|
|
scroll_mode = SCROLL_KINETIC;
|
|
}
|
|
else
|
|
scroll_mode = SCROLL_NONE;
|
|
}
|
|
}
|
|
else if (action & BUTTON_REL)
|
|
scroll_mode = SCROLL_NONE;
|
|
|
|
if (scroll_mode == SCROLL_NONE)
|
|
initial_touch = true;
|
|
break;
|
|
}
|
|
case SCROLL_KINETIC:
|
|
{
|
|
/* during kinetic scrolling we need to handle cancellation.
|
|
* This state is actually only entered upon end of it as this
|
|
* function is not called during the animation. */
|
|
if (!is_kinetic_over())
|
|
{ /* a) the user touched the screen (manual cancellation) */
|
|
kinetic_force_stop();
|
|
if (get_click_location(list, x, y) & SCROLLBAR)
|
|
scroll_mode = SCROLL_BAR;
|
|
else
|
|
scroll_mode = SCROLL_SWIPE;
|
|
}
|
|
else
|
|
{ /* b) kinetic scrolling stopped on its own */
|
|
/* need to re-run this with SCROLL_NONE since otherwise
|
|
* the next touch is not detected correctly */
|
|
scroll_mode = SCROLL_NONE;
|
|
recurse = true;
|
|
}
|
|
break;
|
|
}
|
|
case SCROLL_BAR:
|
|
{
|
|
hide_selection = true;
|
|
/* similarly to swipe scroll, using the scrollbar grabs
|
|
* focus so the click location is irrelevant */
|
|
scrollbar_scroll(list, adj_y);
|
|
if (action & BUTTON_REL)
|
|
scroll_mode = SCROLL_NONE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* register y position unless forcefully reset */
|
|
if (!initial_touch)
|
|
last_y = adj_y;
|
|
|
|
return recurse ? gui_synclist_do_touchscreen(list) : ACTION_REDRAW;
|
|
}
|
|
|
|
#endif
|