rockbox/apps/gui/option_select.c
Thomas Martitz 50a6ca39ad Move c/h files implementing/defining standard library stuff into a new libc directory, also standard'ify some parts of the code base (almost entirely #include fixes).
This is to a) to cleanup firmware/common and firmware/include a bit, but also b) for Rockbox as an application which should use the host system's c library and headers, separating makes it easy to exclude our files from the build.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25850 a1c6a512-1295-4272-9138-f99709370657
2010-05-06 21:04:40 +00:00

572 lines
19 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 by Kevin Ferrare
* Copyright (C) 2007 by Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdlib.h>
#include "string-extra.h"
#include "config.h"
#include "option_select.h"
#include "kernel.h"
#include "lang.h"
#include "talk.h"
#include "settings_list.h"
#include "sound.h"
#include "list.h"
#include "action.h"
#include "misc.h"
#include "splash.h"
#include "menu.h"
#include "quickscreen.h"
#if defined (HAVE_SCROLLWHEEL) || \
(CONFIG_KEYPAD == PLAYER_PAD)
/* Define this if your target makes sense to have
smaller values at the top of the list increasing down the list */
#define ASCENDING_INT_SETTINGS
#endif
static int selection_to_val(const struct settings_list *setting, int selection);
int option_value_as_int(const struct settings_list *setting)
{
int type = (setting->flags & F_T_MASK);
int temp = 0;
if (type == F_T_BOOL)
temp = *(bool*)setting->setting?1:0;
else if (type == F_T_UINT || type == F_T_INT)
temp = *(int*)setting->setting;
return temp;
}
static const char *unit_strings[] =
{
[UNIT_INT] = "", [UNIT_MS] = "ms",
[UNIT_SEC] = "s", [UNIT_MIN] = "min",
[UNIT_HOUR]= "hr", [UNIT_KHZ] = "kHz",
[UNIT_DB] = "dB", [UNIT_PERCENT] = "%",
[UNIT_MAH] = "mAh", [UNIT_PIXEL] = "px",
[UNIT_PER_SEC] = "per sec",
[UNIT_HERTZ] = "Hz",
[UNIT_MB] = "MB", [UNIT_KBIT] = "kb/s",
[UNIT_PM_TICK] = "units/10ms",
};
/* these two vars are needed so arbitrary values can be added to the
TABLE_SETTING settings if the F_ALLOW_ARBITRARY_VALS flag is set */
static int table_setting_oldval = 0, table_setting_array_position = 0;
const char *option_get_valuestring(const struct settings_list *setting,
char *buffer, int buf_len,
intptr_t temp_var)
{
const char* str = buffer;
if ((setting->flags & F_BOOL_SETTING) == F_BOOL_SETTING)
{
bool val = (bool)temp_var;
strlcpy(buffer, str(val? setting->bool_setting->lang_yes :
setting->bool_setting->lang_no), buf_len);
}
#if 0 /* probably dont need this one */
else if ((setting->flags & F_FILENAME) == F_FILENAME)
{
struct filename_setting *info = setting->filename_setting;
snprintf(buffer, buf_len, "%s%s%s", info->prefix,
(char*)temp_var, info->suffix);
}
#endif
else if (((setting->flags & F_INT_SETTING) == F_INT_SETTING) ||
((setting->flags & F_TABLE_SETTING) == F_TABLE_SETTING))
{
const struct int_setting *int_info = setting->int_setting;
const struct table_setting *tbl_info = setting->table_setting;
const char *unit;
const char* (*formatter)(char*, size_t, int, const char*);
if ((setting->flags & F_INT_SETTING) == F_INT_SETTING)
{
formatter = int_info->formatter;
unit = unit_strings[int_info->unit];
}
else
{
formatter = tbl_info->formatter;
unit = unit_strings[tbl_info->unit];
}
if (formatter)
str = formatter(buffer, buf_len, (int)temp_var, unit);
else
snprintf(buffer, buf_len, "%d %s", (int)temp_var, unit?unit:"");
}
else if ((setting->flags & F_T_SOUND) == F_T_SOUND)
{
char sign = ' ';
const char *unit = sound_unit(setting->sound_setting->setting);
if (sound_numdecimals(setting->sound_setting->setting))
{
int integer, dec;
int val = sound_val2phys(setting->sound_setting->setting,
(int)temp_var);
if(val < 0)
{
sign = '-';
val = abs(val);
}
integer = val / 10;
dec = val % 10;
snprintf(buffer, buf_len, "%c%d.%d %s", sign, integer, dec, unit);
}
else
snprintf(buffer, buf_len, "%d %s", (int)temp_var, unit);
}
else if ((setting->flags & F_CHOICE_SETTING) == F_CHOICE_SETTING)
{
if (setting->flags & F_CHOICETALKS)
{
int setting_id;
const struct choice_setting *info = setting->choice_setting;
if (info->talks[(int)temp_var] < LANG_LAST_INDEX_IN_ARRAY)
{
strlcpy(buffer, str(info->talks[(int)temp_var]), buf_len);
}
else
{
find_setting(setting->setting, &setting_id);
cfg_int_to_string(setting_id, (int)temp_var, buffer, buf_len);
}
}
else
{
int value = (int)temp_var;
char *val = P2STR(setting->choice_setting->desc[value]);
strlcpy(buffer, val, buf_len);
}
}
return str;
}
void option_talk_value(const struct settings_list *setting, int value, bool enqueue)
{
if ((setting->flags & F_BOOL_SETTING) == F_BOOL_SETTING)
{
bool val = (value==1);
talk_id(val? setting->bool_setting->lang_yes :
setting->bool_setting->lang_no, enqueue);
}
#if 0 /* probably dont need this one */
else if ((setting->flags & F_FILENAME) == F_FILENAME)
{
}
#endif
else if (((setting->flags & F_INT_SETTING) == F_INT_SETTING) ||
((setting->flags & F_TABLE_SETTING) == F_TABLE_SETTING))
{
const struct int_setting *int_info = setting->int_setting;
const struct table_setting *tbl_info = setting->table_setting;
int unit;
int32_t (*get_talk_id)(int, int);
if ((setting->flags & F_INT_SETTING) == F_INT_SETTING)
{
unit = int_info->unit;
get_talk_id = int_info->get_talk_id;
}
else
{
unit = tbl_info->unit;
get_talk_id = tbl_info->get_talk_id;
}
if (get_talk_id)
talk_id(get_talk_id(value, unit), enqueue);
else
talk_value(value, unit, enqueue);
}
else if ((setting->flags & F_T_SOUND) == F_T_SOUND)
{
int talkunit = UNIT_INT;
const char *unit = sound_unit(setting->sound_setting->setting);
if (!strcmp(unit, "dB"))
talkunit = UNIT_DB;
else if (!strcmp(unit, "%"))
talkunit = UNIT_PERCENT;
else if (!strcmp(unit, "Hz"))
talkunit = UNIT_HERTZ;
talk_value(value, talkunit, false);
}
else if ((setting->flags & F_CHOICE_SETTING) == F_CHOICE_SETTING)
{
if (setting->flags & F_CHOICETALKS)
{
talk_id(setting->choice_setting->talks[value], enqueue);
}
else
{
talk_id(P2ID(setting->choice_setting->desc[value]), enqueue);
}
}
}
static int option_talk(int selected_item, void * data)
{
struct settings_list *setting = (struct settings_list *)data;
int temp_var = selection_to_val(setting, selected_item);
option_talk_value(setting, temp_var, false);
return 0;
}
#if defined(HAVE_QUICKSCREEN) || defined(HAVE_RECORDING)
/* only the quickscreen and recording trigger needs this */
void option_select_next_val(const struct settings_list *setting,
bool previous, bool apply)
{
int val = 0;
int *value = setting->setting;
if ((setting->flags & F_BOOL_SETTING) == F_BOOL_SETTING)
{
*(bool*)value = !*(bool*)value;
if (apply && setting->bool_setting->option_callback)
setting->bool_setting->option_callback(*(bool*)value);
return;
}
else if ((setting->flags & F_INT_SETTING) == F_INT_SETTING)
{
struct int_setting *info = (struct int_setting *)setting->int_setting;
bool neg_step = (info->step < 0);
if (!previous)
{
val = *value + info->step;
if (neg_step ? (val < info->max) : (val > info->max))
val = info->min;
}
else
{
val = *value - info->step;
if (neg_step ? (val > info->min) : (val < info->min))
val = info->max;
}
*value = val;
if (apply && info->option_callback)
info->option_callback(val);
}
else if ((setting->flags & F_T_SOUND) == F_T_SOUND)
{
int setting_id = setting->sound_setting->setting;
int steps = sound_steps(setting_id);
int min = sound_min(setting_id);
int max = sound_max(setting_id);
if (!previous)
{
val = *value + steps;
if (val >= max)
val = min;
}
else
{
val = *value - steps;
if (val < min)
val = max;
}
*value = val;
}
else if ((setting->flags & F_CHOICE_SETTING) == F_CHOICE_SETTING)
{
struct choice_setting *info = (struct choice_setting *)setting->choice_setting;
val = *value + 1;
if (!previous)
{
val = *value + 1;
if (val >= info->count)
val = 0;
}
else
{
val = *value - 1;
if (val < 0)
val = info->count-1;
}
*value = val;
if (apply && info->option_callback)
info->option_callback(val);
}
else if ((setting->flags & F_TABLE_SETTING) == F_TABLE_SETTING)
{
const struct table_setting *tbl_info = setting->table_setting;
int i, add;
add = previous?tbl_info->count-1:1;
for (i=0; i<tbl_info->count;i++)
{
if ((*value == tbl_info->values[i]) ||
(settings->flags&F_ALLOW_ARBITRARY_VALS &&
*value < tbl_info->values[i]))
{
val = tbl_info->values[(i+add)%tbl_info->count];
break;
}
}
*value = val;
}
}
#endif
static int selection_to_val(const struct settings_list *setting, int selection)
{
int min = 0, max = 0, step = 1;
if (((setting->flags & F_BOOL_SETTING) == F_BOOL_SETTING) ||
((setting->flags & F_CHOICE_SETTING) == F_CHOICE_SETTING))
return selection;
else if ((setting->flags & F_TABLE_SETTING) == F_TABLE_SETTING)
{
const struct table_setting *info = setting->table_setting;
if (setting->flags&F_ALLOW_ARBITRARY_VALS &&
table_setting_array_position != -1 &&
(selection >= table_setting_array_position))
{
if (selection == table_setting_array_position)
return table_setting_oldval;
return info->values[selection-1];
}
else
return info->values[selection];
}
else if ((setting->flags & F_T_SOUND) == F_T_SOUND)
{
int setting_id = setting->sound_setting->setting;
#ifndef ASCENDING_INT_SETTINGS
step = sound_steps(setting_id);
max = sound_max(setting_id);
min = sound_min(setting_id);
#else
step = -sound_steps(setting_id);
min = sound_max(setting_id);
max = sound_min(setting_id);
#endif
}
else if ((setting->flags & F_INT_SETTING) == F_INT_SETTING)
{
const struct int_setting *info = setting->int_setting;
#ifndef ASCENDING_INT_SETTINGS
min = info->min;
max = info->max;
step = info->step;
#else
max = info->min;
min = info->max;
step = -info->step;
#endif
}
return max- (selection * step);
}
static const char * value_setting_get_name_cb(int selected_item,
void * data,
char *buffer,
size_t buffer_len)
{
selected_item = selection_to_val(data, selected_item);
return option_get_valuestring(data, buffer, buffer_len, selected_item);
}
/* wrapper to convert from int param to bool param in option_screen */
static void (*boolfunction)(bool);
static void bool_funcwrapper(int value)
{
if (value)
boolfunction(true);
else
boolfunction(false);
}
static void val_to_selection(const struct settings_list *setting, int oldvalue,
int *nb_items, int *selected,
void (**function)(int))
{
int var_type = setting->flags&F_T_MASK;
/* set the number of items and current selection */
if (var_type == F_T_INT || var_type == F_T_UINT)
{
if (setting->flags&F_CHOICE_SETTING)
{
*nb_items = setting->choice_setting->count;
*selected = oldvalue;
*function = setting->choice_setting->option_callback;
}
else if (setting->flags&F_TABLE_SETTING)
{
const struct table_setting *info = setting->table_setting;
int i;
*nb_items = info->count;
*selected = -1;
table_setting_array_position = -1;
for (i=0;*selected==-1 && i<*nb_items;i++)
{
if (setting->flags&F_ALLOW_ARBITRARY_VALS &&
(oldvalue < info->values[i]))
{
table_setting_oldval = oldvalue;
table_setting_array_position = i;
*selected = i;
(*nb_items)++;
}
else if (oldvalue == info->values[i])
*selected = i;
}
*function = info->option_callback;
}
else if (setting->flags&F_T_SOUND)
{
int setting_id = setting->sound_setting->setting;
int steps = sound_steps(setting_id);
int min = sound_min(setting_id);
int max = sound_max(setting_id);
*nb_items = (max-min)/steps + 1;
#ifndef ASCENDING_INT_SETTINGS
*selected = (max - oldvalue) / steps;
#else
*selected = (oldvalue - min) / steps;
#endif
*function = sound_get_fn(setting_id);
}
else
{
const struct int_setting *info = setting->int_setting;
int min, max, step;
max = info->max;
min = info->min;
step = info->step;
*nb_items = (max-min)/step + 1;
#ifndef ASCENDING_INT_SETTINGS
*selected = (max - oldvalue) / step;
#else
*selected = (oldvalue - min) / step;
#endif
*function = info->option_callback;
}
}
else if (var_type == F_T_BOOL)
{
*selected = oldvalue;
*nb_items = 2;
boolfunction = setting->bool_setting->option_callback;
if (boolfunction)
*function = bool_funcwrapper;
}
}
bool option_screen(const struct settings_list *setting,
struct viewport parent[NB_SCREENS],
bool use_temp_var, unsigned char* option_title)
{
int action;
bool done = false;
struct gui_synclist lists;
int oldvalue, nb_items = 0, selected = 0, temp_var;
int *variable;
bool allow_wrap = setting->flags & F_NO_WRAP ? false : true;
int var_type = setting->flags&F_T_MASK;
void (*function)(int) = NULL;
char *title;
if (var_type == F_T_INT || var_type == F_T_UINT)
{
variable = use_temp_var ? &temp_var: (int*)setting->setting;
temp_var = oldvalue = *(int*)setting->setting;
}
else if (var_type == F_T_BOOL)
{
/* bools always use the temp variable...
if use_temp_var is false it will be copied to setting->setting every change */
variable = &temp_var;
temp_var = oldvalue = *(bool*)setting->setting?1:0;
}
else return false; /* only int/bools can go here */
gui_synclist_init(&lists, value_setting_get_name_cb,
(void*)setting, false, 1, parent);
if (setting->lang_id == -1)
title = (char*)setting->cfg_vals;
else
title = P2STR(option_title);
gui_synclist_set_title(&lists, title, Icon_Questionmark);
gui_synclist_set_icon_callback(&lists, NULL);
if(global_settings.talk_menu)
gui_synclist_set_voice_callback(&lists, option_talk);
val_to_selection(setting, oldvalue, &nb_items, &selected, &function);
gui_synclist_set_nb_items(&lists, nb_items);
gui_synclist_select_item(&lists, selected);
gui_synclist_limit_scroll(&lists, true);
gui_synclist_draw(&lists);
/* talk the item */
gui_synclist_speak_item(&lists);
while (!done)
{
if (list_do_action(CONTEXT_LIST, HZ, /* HZ so the status bar redraws */
&lists, &action,
allow_wrap? LIST_WRAP_UNLESS_HELD: LIST_WRAP_OFF))
{
/* setting changed */
selected = gui_synclist_get_sel_pos(&lists);
*variable = selection_to_val(setting, selected);
if (var_type == F_T_BOOL && !use_temp_var)
*(bool*)setting->setting = (*variable==1);
}
else if (action == ACTION_NONE)
continue;
else if (action == ACTION_STD_CANCEL)
{
/* setting canceled, restore old value if changed */
if (*variable != oldvalue)
{
*variable = oldvalue;
if (var_type == F_T_BOOL && !use_temp_var)
*(bool*)setting->setting = (oldvalue==1);
splash(HZ/2, ID2P(LANG_CANCEL));
}
done = true;
}
else if (action == ACTION_STD_CONTEXT)
{
/* reset setting to default */
reset_setting(setting, variable);
if (var_type == F_T_BOOL && !use_temp_var)
*(bool*)setting->setting = (*variable==1);
val_to_selection(setting, *variable, &nb_items,
&selected, &function);
gui_synclist_select_item(&lists, selected);
gui_synclist_draw(&lists);
gui_synclist_speak_item(&lists);
}
else if (action == ACTION_STD_OK)
{
/* setting accepted, store now if it used a temp var */
if (use_temp_var)
{
if (var_type == F_T_INT || var_type == F_T_UINT)
*(int*)setting->setting = *variable;
else
*(bool*)setting->setting = (*variable==1);
}
settings_save();
done = true;
}
else if(default_event_handler(action) == SYS_USB_CONNECTED)
return true;
/* callback */
if ( function )
function(*variable);
/* if the volume is changing we need to let the skins know */
if (function == sound_get_fn(SOUND_VOLUME))
global_status.last_volume_change = current_tick;
}
return false;
}