487d78995a
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20583 a1c6a512-1295-4272-9138-f99709370657
274 lines
7.6 KiB
C
274 lines
7.6 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2008 by Thomas Martitz
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* Copyright (C) 2008 by Dominik Wenger
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* Basic button driver for the Fuze
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*
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* TODO: - Get the wheel working with interrupts
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* - find that Home button
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*/
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#include "system.h"
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#include "button.h"
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#include "button-target.h"
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#include "backlight.h"
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/* Buttons */
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static bool hold_button = false;
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#ifndef BOOTLOADER
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static bool hold_button_old = false;
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#endif
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static short _dbop_din = BUTTON_NONE;
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/* in the lcd driver */
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extern bool lcd_button_support(void);
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void button_init_device(void)
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{
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GPIOA_DIR |= (1<<1);
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GPIOA_PIN(1) = (1<<1);
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}
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#if !defined(BOOTLOADER) && defined(HAVE_SCROLLWHEEL)
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static void scrollwheel(short dbop)
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{
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/* current wheel values, parsed from dbop and the resulting button */
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unsigned wheel_value = 0;
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unsigned btn = BUTTON_NONE;
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/* old wheel values */
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static unsigned old_wheel_value = 0;
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static unsigned wheel_repeat = BUTTON_NONE;
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/* getting BUTTON_REPEAT works like this: We increment repeat by 2 if the
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* wheel was turned, and decrement it by 1 each tick,
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* that means: if you change the wheel fast enough, repeat will be >1 and
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* we send BUTTON_REPEAT
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*/
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static int repeat = 0;
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/* we omit 3 of 4 posts to the button_queue, that works better, so count */
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static int counter = 0;
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/* Read wheel
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* Bits 13 and 14 of DBOP_DIN change as follows:
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* Clockwise rotation 00 -> 01 -> 11 -> 10 -> 00
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* Counter-clockwise 00 -> 10 -> 11 -> 01 -> 00
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*/
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static const unsigned char wheel_tbl[2][4] =
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{
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{ 2, 0, 3, 1 }, /* Clockwise rotation */
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{ 1, 3, 0, 2 }, /* Counter-clockwise */
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};
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wheel_value = dbop & (1<<13|1<<14);
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wheel_value >>= 13;
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if (old_wheel_value == wheel_tbl[0][wheel_value])
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btn = BUTTON_SCROLL_FWD;
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else if (old_wheel_value == wheel_tbl[1][wheel_value])
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btn = BUTTON_SCROLL_BACK;
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if (btn != BUTTON_NONE)
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{
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if (btn != wheel_repeat)
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{
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/* direction reversals nullify repeats */
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wheel_repeat = btn;
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repeat = 0;
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}
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if (btn != BUTTON_NONE)
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{
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/* wheel_delta will cause lists to jump over items,
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* we want this for fast scrolling, but we must keep it accurate
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* for slow scrolling */
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int wheel_delta = 0;
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/* generate repeats if quick enough, scroll slightly faster too*/
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if (repeat > 1)
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{
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btn |= BUTTON_REPEAT;
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wheel_delta = repeat>>2;
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}
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repeat += 2;
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/* the wheel is more reliable if we don't send ever change,
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* every 4th is basically one "physical click" is 1 item in
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* the rockbox menus */
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if (++counter >= 4 && queue_empty(&button_queue))
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{
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buttonlight_on();
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backlight_on();
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queue_post(&button_queue, btn, ((wheel_delta+1)<<24));
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/* message posted - reset count */
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counter = 0;
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}
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}
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}
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if (repeat > 0)
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repeat--;
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else
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repeat = 0;
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old_wheel_value = wheel_value;
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}
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#endif /* !defined(BOOTLOADER) && defined(SCROLLWHEEL) */
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bool button_hold(void)
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{
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return hold_button;
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}
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static void button_delay(void)
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{
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int i = 32;
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while(i--);
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}
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static short button_dbop(void)
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{
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/* skip home and power reading if lcd_button_support was blocked,
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* since the dbop bit 15 is invalid then, and use the old value instead */
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/* -20 (arbitary value) indicates valid home&power button read */
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int old_home_power = -20;
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if(!lcd_button_support())
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{
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old_home_power = (_dbop_din & (1<<15|1<<8));
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}
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/* Wait for fifo to empty */
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while ((DBOP_STAT & (1<<10)) == 0);
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DBOP_CTRL |= (1<<19);
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DBOP_CTRL &= ~(1<<16); /* disable output */
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DBOP_TIMPOL_01 = 0xe167e167;
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DBOP_TIMPOL_23 = 0xe167006e;
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button_delay();
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DBOP_CTRL |= (1<<15); /* start read */
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while((DBOP_STAT & (1<<16)) == 0); /* wait for valid data */
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_dbop_din = DBOP_DIN; /* now read */
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DBOP_TIMPOL_01 = 0x6e167;
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DBOP_TIMPOL_23 = 0xa167e06f;
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DBOP_CTRL |= (1<<16);
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DBOP_CTRL &= ~(1<<19);
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/* write back old values if blocked */
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if (old_home_power != -20)
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{
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_dbop_din |= old_home_power & 1<<15;
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_dbop_din &= 0xfeff|(old_home_power & 1<<8);
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}
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return _dbop_din;
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}
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/* for the debug menu */
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short button_dbop_data(void)
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{
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return _dbop_din;
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}
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static int button_gpio(void)
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{
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int btn = BUTTON_NONE;
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if(hold_button)
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return btn;
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/* set afsel, so that we can read our buttons */
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GPIOC_AFSEL &= ~(1<<2|1<<3|1<<4|1<<5|1<<6);
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/* set dir so we can read our buttons (but reset the C pins first) */
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GPIOB_DIR &= ~(1<<4);
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GPIOC_DIR |= (1<<2|1<<3|1<<4|1<<5|1<<6);
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GPIOC_PIN(2) = (1<<2);
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GPIOC_PIN(3) = (1<<3);
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GPIOC_PIN(4) = (1<<4);
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GPIOC_PIN(5) = (1<<5);
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GPIOC_PIN(6) = (1<<6);
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GPIOC_DIR &= ~(1<<2|1<<3|1<<4|1<<5|1<<6);
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/* small delay needed to read buttons correctly */
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int delay = 0;
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while(delay++ < 32);
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/* direct GPIO connections */
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if (!GPIOC_PIN(3))
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btn |= BUTTON_LEFT;
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if (!GPIOC_PIN(2))
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btn |= BUTTON_UP;
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if (!GPIOC_PIN(6))
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btn |= BUTTON_DOWN;
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if (!GPIOC_PIN(5))
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btn |= BUTTON_RIGHT;
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if (!GPIOC_PIN(4))
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btn |= BUTTON_SELECT;
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/* return to settings needed for lcd */
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GPIOC_DIR |= (1<<2|1<<3|1<<4|1<<5|1<<6);
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GPIOC_AFSEL |= (1<<2|1<<3|1<<4|1<<5|1<<6);
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return btn;
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}
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/*
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* Get button pressed from hardware
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*/
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int button_read_device(void)
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{
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int btn = BUTTON_NONE;
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short dbop = button_dbop();
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static unsigned power_counter = 0;
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/* hold button */
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if(dbop & (1<<12))
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{
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power_counter = HZ;
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hold_button = true;
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}
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else
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{
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hold_button = false;
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#if defined(HAVE_SCROLLWHEEL) && !defined(BOOTLOADER)
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/* read wheel on bit 13 & 14, but sent to the button queue seperately */
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scrollwheel(dbop);
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#endif
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/* read power on bit 8, but not if hold button was just released, since
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* you basically always hit power due to the slider mechanism after releasing
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* hold (wait ~1 sec) */
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if (power_counter)
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power_counter--;
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if (!power_counter && dbop & (1<<8))
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btn |= BUTTON_POWER;
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/* read home on bit 15 */
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if (!(dbop & (1<<15)))
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btn |= BUTTON_HOME;
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btn |= button_gpio();
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}
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#ifndef BOOTLOADER
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/* light handling */
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if (hold_button != hold_button_old)
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{
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hold_button_old = hold_button;
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backlight_hold_changed(hold_button);
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}
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#endif /* BOOTLOADER */
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return btn;
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}
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