rockbox/firmware/target/arm/tatung/tpj1022/button-tpj1022.c
Daniel Stenberg 2acc0ac542 Updated our source code header to explicitly mention that we are GPL v2 or
later. We still need to hunt down snippets used that are not. 1324 modified
files...
http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-06/0060.shtml


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17847 a1c6a512-1295-4272-9138-f99709370657
2008-06-28 18:10:04 +00:00

85 lines
2.2 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 by Barry Wardell
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* Custom written for the TPJ-1022 based on analysis of the GPIO data */
#include <stdlib.h>
#include "config.h"
#include "cpu.h"
#include "system.h"
#include "button.h"
#include "kernel.h"
#include "backlight.h"
#include "adc.h"
#include "system.h"
void button_init_device(void)
{
/* No hardware initialisation required as it is done by the bootloader */
}
bool button_hold(void)
{
return false;
}
/*
* Get button pressed from hardware
*/
int button_read_device(void)
{
int btn = BUTTON_NONE;
unsigned char state;
static bool hold_button = false;
#if 0
/* light handling */
if (hold_button && !button_hold())
{
backlight_on();
}
#endif
hold_button = button_hold();
if (!hold_button)
{
/* Read normal buttons */
state = GPIOA_INPUT_VAL;
if ((state & 0x2) == 0) btn |= BUTTON_REW;
if ((state & 0x4) == 0) btn |= BUTTON_FF;
if ((state & 0x80) == 0) btn |= BUTTON_RIGHT;
/* Buttons left to figure out:
button_hold()
BUTTON_POWER
BUTTON_LEFT
BUTTON_UP
BUTTON_DOWN
BUTTON_MENU
BUTTON_REC
BUTTON_AB
BUTTON_PLUS
BUTTON_MINUS
*/
}
return btn;
}