fc68a0d3b0
Put the generated AndroidManifest.xml into the bin subfolder and remove it from clean list. Avoids problems with cleaning if you're building in the android/ folder. Thanks to kugel for pointing out that people are actually doing that. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29931 a1c6a512-1295-4272-9138-f99709370657
382 lines
14 KiB
Makefile
382 lines
14 KiB
Makefile
# __________ __ ___.
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# Open \______ \ ____ ____ | | _\_ |__ _______ ___
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# Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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# Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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# Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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# \/ \/ \/ \/ \/
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# $Id$
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#
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include $(TOOLSDIR)/functions.make
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DEFINES = -DROCKBOX -DMEMORYSIZE=$(MEMORYSIZE) $(TARGET) \
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-DTARGET_ID=$(TARGET_ID) -DTARGET_NAME=\"$(MODELNAME)\" $(BUILDDATE) \
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$(EXTRA_DEFINES) # <-- -DSIMULATOR or not
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INCLUDES = -I$(BUILDDIR) -I$(BUILDDIR)/lang $(TARGET_INC)
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CFLAGS = $(INCLUDES) $(DEFINES) $(GCCOPTS)
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PPCFLAGS = $(filter-out -g -Dmain=SDL_main,$(CFLAGS)) # cygwin sdl-config fix
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ASMFLAGS = -D__ASSEMBLER__ # work around gcc 3.4.x bug with -std=gnu99, only meant for .S files
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TOOLS = $(TOOLSDIR)/rdf2binary $(TOOLSDIR)/convbdf \
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$(TOOLSDIR)/codepages $(TOOLSDIR)/scramble $(TOOLSDIR)/bmp2rb \
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$(TOOLSDIR)/uclpack $(TOOLSDIR)/mkboot $(TOOLSDIR)/iaudio_bl_flash.c \
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$(TOOLSDIR)/iaudio_bl_flash.h
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ifeq (,$(PREFIX))
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ifdef APP_TYPE
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# for sims, set simdisk/ as default
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ifeq ($(APP_TYPE),sdl-sim)
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RBPREFIX = simdisk
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else ifeq ($(APP_TYPE),sdl-app)
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RBPREFIX = /usr/local
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endif
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INSTALL = --install="$(RBPREFIX)"
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else
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# /dev/null as magic to tell it wasn't set, error out later in buildzip.pl
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INSTALL = --install=/dev/null
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endif
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else
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RBPREFIX = $(PREFIX)
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INSTALL = --install="$(RBPREFIX)"
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endif
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RBINFO = $(BUILDDIR)/rockbox-info.txt
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# list suffixes to be understood by $*
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.SUFFIXES: .rock .codec .map .elf .c .S .o .bmp .a
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.PHONY: all clean tags zip tools manual bin build info langs
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ifeq (,$(filter clean veryclean reconf tags voice voicetools manual manual-pdf manual-html manual-zhtml manual-txt manual-ztxt manual-zip help fontzip ,$(MAKECMDGOALS)))
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# none of the above
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DEPFILE = $(BUILDDIR)/make.dep
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endif
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all: $(DEPFILE) build
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# Subdir makefiles. their primary purpose is to populate SRC, OTHER_SRC &
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# ASMDEFS_SRC but they also define special dependencies and compile rules
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include $(TOOLSDIR)/tools.make
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ifeq (,$(findstring checkwps,$(APPSDIR)))
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ifeq (,$(findstring database,$(APPSDIR)))
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include $(FIRMDIR)/firmware.make
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include $(ROOTDIR)/lib/skin_parser/skin_parser.make
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include $(ROOTDIR)/apps/bitmaps/bitmaps.make
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endif
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endif
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#included before codecs.make and plugins.make so they see $(LIBSETJMP)
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ifndef APP_TYPE
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include $(ROOTDIR)/lib/libsetjmp/libsetjmp.make
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endif
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ifneq (,$(findstring bootloader,$(APPSDIR)))
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include $(APPSDIR)/bootloader.make
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else ifneq (,$(findstring bootbox,$(APPSDIR)))
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BOOTBOXLDOPTS = -Wl,--gc-sections
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include $(APPSDIR)/bootbox.make
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else ifneq (,$(findstring checkwps,$(APPSDIR)))
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include $(APPSDIR)/checkwps.make
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include $(ROOTDIR)/lib/skin_parser/skin_parser.make
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else ifneq (,$(findstring database,$(APPSDIR)))
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include $(APPSDIR)/database.make
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else
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include $(APPSDIR)/apps.make
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include $(APPSDIR)/lang/lang.make
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ifdef SOFTWARECODECS
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include $(APPSDIR)/codecs/codecs.make
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endif
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ifdef ENABLEDPLUGINS
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include $(APPSDIR)/plugins/bitmaps/pluginbitmaps.make
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include $(APPSDIR)/plugins/plugins.make
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endif
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ifneq (,$(findstring sdl,$(APP_TYPE)))
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include $(ROOTDIR)/uisimulator/uisimulator.make
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endif
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ifneq (,$(findstring android, $(APP_TYPE)))
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include $(ROOTDIR)/android/android.make
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endif
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endif # bootloader
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OBJ := $(SRC:.c=.o)
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OBJ := $(OBJ:.S=.o)
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OBJ += $(BMP:.bmp=.o)
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OBJ := $(subst $(ROOTDIR),$(BUILDDIR),$(OBJ))
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build: $(TOOLS) $(BUILDDIR)/$(BINARY) $(CODECS) $(ROCKS) $(ARCHOSROM) $(RBINFO)
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$(RBINFO): $(BUILDDIR)/$(BINARY)
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$(SILENT)echo Creating $(@F)
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$(SILENT)$(TOOLSDIR)/mkinfo.pl $@
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$(DEPFILE) dep:
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$(call PRINTS,Generating dependencies)
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$(call mkdepfile,$(DEPFILE)_,$(SRC))
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$(call mkdepfile,$(DEPFILE)_,$(OTHER_SRC:%.lua=))
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$(call mkdepfile,$(DEPFILE)_,$(ASMDEFS_SRC))
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$(call bmpdepfile,$(DEPFILE)_,$(BMP) $(PBMP))
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@mv $(DEPFILE)_ $(DEPFILE)
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bin: $(DEPFILE) $(TOOLS) $(BUILDDIR)/$(BINARY) $(RBINFO)
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rocks: $(DEPFILE) $(TOOLS) $(ROCKS)
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codecs: $(DEPFILE) $(TOOLS) $(CODECS)
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tools: $(TOOLS)
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-include $(DEPFILE)
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veryclean: clean
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$(SILENT)rm -rf $(TOOLS)
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clean::
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$(SILENT)echo Cleaning build directory
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$(SILENT)rm -rf rockbox.zip rockbox.7z rockbox.tar rockbox.tar.gz \
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rockbox.tar.bz2 TAGS apps firmware tools comsim sim lang lib \
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manual *.pdf *.a credits.raw rockbox.ipod bitmaps \
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pluginbitmaps UI256.bmp rockbox-full.zip html txt \
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rockbox-manual*.zip sysfont.h rockbox-info.txt voicefontids \
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*.wav *.mp3 *.voice $(CLEANOBJS) \
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$(LINKRAM) $(LINKROM) rockbox.elf rockbox.map rockbox.bin \
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make.dep rombox.elf rombox.map rombox.bin rombox.ucl romstart.txt \
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$(BINARY) $(FLASHFILE) uisimulator bootloader flash $(BOOTLINK) \
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rockbox.apk
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#### linking the binaries: ####
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.SECONDEXPANSION:
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ifeq (,$(findstring bootloader,$(APPSDIR)))
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# not bootloader
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OBJ += $(LANG_O)
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ifndef APP_TYPE
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## target build
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CONFIGFILE := $(FIRMDIR)/export/config/$(MODELNAME).h
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RAMLDS := $(FIRMDIR)/target/$(CPU)/$(MANUFACTURER)/app.lds
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LINKRAM := $(BUILDDIR)/ram.link
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ROMLDS := $(FIRMDIR)/rom.lds
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LINKROM := $(BUILDDIR)/rom.link
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$(LINKRAM): $(RAMLDS) $(CONFIGFILE)
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$(call PRINTS,PP $(@F))
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$(call preprocess2file,$<,$@,-DLOADADDRESS=$(LOADADDRESS))
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$(LINKROM): $(ROMLDS)
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$(call PRINTS,PP $(@F))
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$(call preprocess2file,$<,$@,-DLOADADDRESS=$(LOADADDRESS))
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$(BUILDDIR)/rockbox.elf : $$(OBJ) $$(FIRMLIB) $$(VOICESPEEXLIB) $$(SKINLIB) $$(LINKRAM)
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$(call PRINTS,LD $(@F))$(CC) $(GCCOPTS) -Os -nostdlib -o $@ $(OBJ) \
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-L$(BUILDDIR)/firmware -lfirmware \
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-L$(BUILDDIR)/lib -lskin_parser \
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-L$(BUILDDIR)/apps/codecs $(VOICESPEEXLIB:lib%.a=-l%) \
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-lgcc $(BOOTBOXLDOPTS) $(GLOBAL_LDOPTS) \
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-T$(LINKRAM) -Wl,-Map,$(BUILDDIR)/rockbox.map
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$(BUILDDIR)/rombox.elf : $$(OBJ) $$(FIRMLIB) $$(VOICESPEEXLIB) $$(SKINLIB) $$(LINKROM)
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$(call PRINTS,LD $(@F))$(CC) $(GCCOPTS) -Os -nostdlib -o $@ $(OBJ) \
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$(VOICESPEEXLIB) $(FIRMLIB) -lgcc $(GLOBAL_LDOPTS) \
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-L$(BUILDDIR)/lib -lskin_parser \
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-L$(BUILDDIR)/firmware -T$(LINKROM) -Wl,-Map,$(BUILDDIR)/rombox.map
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$(BUILDDIR)/rockbox.bin : $(BUILDDIR)/rockbox.elf
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$(call PRINTS,OC $(@F))$(OC) $(if $(filter yes, $(USE_ELF)), -S -x, -O binary) $< $@
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$(BUILDDIR)/rombox.bin : $(BUILDDIR)/rombox.elf
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$(call PRINTS,OC $(@F))$(OC) -O binary $< $@
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#
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# If there's a flashfile defined for this target (rockbox.ucl for Archos
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# models) Then check if the mkfirmware script fails, as then it is (likely)
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# because the image is too big and we need to create a compressed image
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# instead.
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#
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$(BUILDDIR)/$(BINARY) : $(BUILDDIR)/rockbox.bin $(FLASHFILE)
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$(call PRINTS,SCRAMBLE $(notdir $@))($(MKFIRMWARE) $< $@; \
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stat=$$?; \
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if test -n "$(FLASHFILE)"; then \
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if test "$$stat" -ne 0; then \
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echo "Image too big, making a compressed version!"; \
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$(MAKE) -C $(FIRMDIR)/decompressor OBJDIR=$(BUILDDIR)/firmware/decompressor; \
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$(MKFIRMWARE) $(BUILDDIR)/firmware/decompressor/compressed.bin $@; \
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fi \
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fi )
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# archos
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$(BUILDDIR)/rockbox.ucl: $(BUILDDIR)/rockbox.bin
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$(call PRINTS,UCLPACK $(@F))$(TOOLSDIR)/uclpack --best --2e -b1048576 $< $@ >/dev/null
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MAXINFILE = $(BUILDDIR)/temp.txt
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MAXOUTFILE = $(BUILDDIR)/romstart.txt
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$(BUILDDIR)/rombox.ucl: $(BUILDDIR)/rombox.bin $(MAXOUTFILE)
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$(call PRINTS,UCLPACK $(@F))$(TOOLSDIR)/uclpack --none $< $@ >/dev/null; \
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perl $(TOOLSDIR)/romsizetest.pl `cat $(MAXOUTFILE)` $<; \
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if test $$? -ne 0; then \
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echo "removing UCL file again, making it a fake one"; \
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echo "fake" > $@; \
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fi
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$(MAXOUTFILE):
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$(call PRINTS,Creating $(@F))
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$(SILENT)echo '#include "config.h"' > $(MAXINFILE)
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$(SILENT)echo "ROM_START" >> $(MAXINFILE)
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$(call preprocess2file,$(MAXINFILE),$(MAXOUTFILE))
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$(SILENT)rm $(MAXINFILE)
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# iriver
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$(BUILDDIR)/rombox.iriver: $(BUILDDIR)/rombox.bin
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$(call PRINTS,Build ROM file)$(MKFIRMWARE) $< $@
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endif # !APP_TYPE
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endif # !bootloader
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voicetools:
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$(SILENT)$(MAKE) -C $(TOOLSDIR) CC=$(HOSTCC) AR=$(HOSTAR) rbspeexenc voicefont wavtrim
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tags:
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$(SILENT)rm -f TAGS
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$(SILENT)etags -o $(BUILDDIR)/TAGS $(filter-out %.o,$(SRC) $(OTHER_SRC))
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fontzip:
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$(SILENT)$(TOOLSDIR)/buildzip.pl $(VERBOSEOPT) --app=$(APPLICATION) -m \"$(MODELNAME)\" -r "$(ROOTDIR)" --rbdir="$(RBDIR)" -f 1 -o rockbox-fonts.zip $(TARGET) $(BINARY)
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zip:
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$(SILENT)$(TOOLSDIR)/buildzip.pl $(VERBOSEOPT) --app=$(APPLICATION) -m \"$(MODELNAME)\" -i \"$(TARGET_ID)\" -r "$(ROOTDIR)" --rbdir="$(RBDIR)" $(TARGET) $(BINARY)
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mapzip:
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$(SILENT)find . -name "*.map" | xargs zip rockbox-maps.zip
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elfzip:
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$(SILENT)find . -name "*.elf" | xargs zip rockbox-elfs.zip
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fullzip:
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$(SILENT)$(TOOLSDIR)/buildzip.pl $(VERBOSEOPT) --app=$(APPLICATION) -m \"$(MODELNAME)\" -i \"$(TARGET_ID)\" -r "$(ROOTDIR)" --rbdir="$(RBDIR)" -f 2 -o rockbox-full.zip $(TARGET) $(BINARY)
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7zip:
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$(SILENT)$(TOOLSDIR)/buildzip.pl $(VERBOSEOPT) --app=$(APPLICATION) -m \"$(MODELNAME)\" -i \"$(TARGET_ID)\" -o "rockbox.7z" -z "7za a -mx=9" -r "$(ROOTDIR)" --rbdir="$(RBDIR)" $(TARGET) $(BINARY)
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tar:
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$(SILENT)rm -f rockbox.tar
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$(SILENT)$(TOOLSDIR)/buildzip.pl $(VERBOSEOPT) --app=$(APPLICATION) -m \"$(MODELNAME)\" -i \"$(TARGET_ID)\" -o "rockbox.tar" -z "tar -cf" -r "$(ROOTDIR)" --rbdir="$(RBDIR)" $(TARGET) $(BINARY)
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bzip2: tar
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$(SILENT)bzip2 -f9 rockbox.tar
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gzip: tar
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$(SILENT)gzip -f9 rockbox.tar
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manual manual-pdf:
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$(SILENT)$(MAKE) -C $(MANUALDIR) OBJDIR=$(BUILDDIR)/manual manual-pdf
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manual-html:
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$(SILENT)$(MAKE) -C $(MANUALDIR) OBJDIR=$(BUILDDIR)/manual manual-html
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manual-zhtml: manual-zip
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manual-txt:
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$(SILENT)$(MAKE) -C $(MANUALDIR) OBJDIR=$(BUILDDIR)/manual manual-txt
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manual-ztxt:
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$(SILENT)$(MAKE) -C $(MANUALDIR) OBJDIR=$(BUILDDIR)/manual manual-txt-zip
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manual-zip:
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$(SILENT)$(MAKE) -C $(MANUALDIR) OBJDIR=$(BUILDDIR)/manual manual-zip
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ifdef TTS_ENGINE
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voice: voicetools $(BUILDDIR)/apps/features
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$(SILENT)for f in `cat $(BUILDDIR)/apps/features`; do feat="$$feat:$$f" ; done ; \
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for lang in `echo $(VOICELANGUAGE) |sed "s/,/ /g"`; do $(TOOLSDIR)/voice.pl -V -l=$$lang -t=$(MODELNAME)$$feat -i=$(TARGET_ID) -e="$(ENCODER)" -E="$(ENC_OPTS)" -s=$(TTS_ENGINE) -S="$(TTS_OPTS)"; done \
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endif
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ifeq (,$(findstring android, $(APP_TYPE)))
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bininstall: $(BUILDDIR)/$(BINARY)
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@echo "Installing your rockbox binary in your '$(RBPREFIX)' dir"
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$(SILENT)cp $(BINARY) "$(RBPREFIX)/.rockbox/"
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install:
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@echo "Installing your build in your '$(RBPREFIX)' dir"
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$(SILENT)$(TOOLSDIR)/buildzip.pl $(VERBOSEOPT) --app=$(APPLICATION) -m "$(MODELNAME)" -i "$(TARGET_ID)" $(INSTALL) -z "zip -r0" -r "$(ROOTDIR)" --rbdir="$(RBDIR)" -f 0 $(TARGET) $(BINARY)
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fullinstall:
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@echo "Installing a full setup in your '$(RBPREFIX)' dir"
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$(SILENT)$(TOOLSDIR)/buildzip.pl $(VERBOSEOPT) --app=$(APPLICATION) -m "$(MODELNAME)" -i "$(TARGET_ID)" $(INSTALL) -z "zip -r0" -r "$(ROOTDIR)" --rbdir="$(RBDIR)" -f 2 $(TARGET) $(BINARY)
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symlinkinstall:
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@echo "Installing a full setup with links in your '$(RBPREFIX)' dir"
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$(SILENT)$(TOOLSDIR)/buildzip.pl $(VERBOSEOPT) --app=$(APPLICATION) -m "$(MODELNAME)" -i "$(TARGET_ID)" $(INSTALL) -z "zip -r0" -r "$(ROOTDIR)" --rbdir="$(RBDIR)" -f 2 $(TARGET) $(BINARY) -l
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endif
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help:
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@echo "A few helpful make targets"
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@echo ""
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@echo "all - builds a full Rockbox (default), including tools"
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@echo "bin - builds only the Rockbox.<target name> file"
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@echo "rocks - builds only plugins"
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@echo "codecs - builds only codecs"
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@echo "dep - regenerates make dependency database"
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@echo "clean - cleans a build directory (not tools)"
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@echo "veryclean - cleans the build and tools directories"
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@echo "manual - builds a manual (pdf)"
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@echo "manual-html - HTML manual"
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@echo "manual-zip - HTML manual (zipped)"
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@echo "manual-txt - txt manual"
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@echo "fullzip - creates a rockbox.zip of your build with fonts"
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@echo "zip - creates a rockbox.zip of your build (no fonts)"
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@echo "gzip - creates a rockbox.tar.gz of your build (no fonts)"
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@echo "bzip2 - creates a rockbox.tar.bz2 of your build (no fonts)"
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@echo "7zip - creates a rockbox.7z of your build (no fonts)"
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@echo "fontzip - creates rockbox-fonts.zip"
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@echo "mapzip - creates rockbox-maps.zip with all .map files"
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@echo "elfzip - creates rockbox-elfs.zip with all .elf files"
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@echo "tools - builds the tools only"
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@echo "voice - creates the voice clips (voice builds only)"
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@echo "voicetools - builds the voice tools only"
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@echo "install - installs your build (at PREFIX, defaults to simdisk/ for simulators (no fonts))"
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@echo "fullinstall - installs your build (like install, but with fonts)"
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@echo "symlinkinstall - like fullinstall, but with links instead of copying files. (Good for developing on simulator)"
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@echo "reconf - rerun configure with the same selection"
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### general compile rules:
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# when source and object are in different locations (normal):
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$(BUILDDIR)/%.o: $(ROOTDIR)/%.c
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$(SILENT)mkdir -p $(dir $@)
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$(call PRINTS,CC $(subst $(ROOTDIR)/,,$<))$(CC) $(CFLAGS) -c $< -o $@
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$(BUILDDIR)/%.o: $(ROOTDIR)/%.S
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$(SILENT)mkdir -p $(dir $@)
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$(call PRINTS,CC $(subst $(ROOTDIR)/,,$<))$(CC) $(CFLAGS) $(ASMFLAGS) -c $< -o $@
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# generated definitions for use in .S files
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$(BUILDDIR)/%_asmdefs.h: $(ROOTDIR)/%_asmdefs.c
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$(call PRINTS,ASMDEFS $(@F))
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$(SILENT)mkdir -p $(dir $@)
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$(call asmdefs2file,$<,$@)
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# when source and object are both in BUILDDIR (generated code):
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%.o: %.c
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$(SILENT)mkdir -p $(dir $@)
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$(call PRINTS,CC $(subst $(ROOTDIR)/,,$<))$(CC) $(CFLAGS) -c $< -o $@
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%.o: %.S
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$(SILENT)mkdir -p $(dir $@)
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$(call PRINTS,CC $(subst $(ROOTDIR)/,,$<))$(CC) $(CFLAGS) $(ASMFLAGS) -c $< -o $@
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Makefile: $(TOOLSDIR)/configure
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ifneq (reconf,$(MAKECMDGOALS))
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$(SILENT)echo "*** tools/configure is newer than Makefile. You should run 'make reconf'."
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endif
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reconf:
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$(SILENT$)$(TOOLSDIR)/configure $(CONFIGURE_OPTIONS)
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