rockbox/apps/plugins/sdl/progs/wolf3d/wl_text.c
Franklin Wei 3f59fc8b77 Wolfenstein 3-D!
This is a port of Wolf4SDL, which is derived from the original id
software source release. The port runs on top of the SDL plugin
runtime and is loaded as an overlay.

Licensing of the game code is not an issue, as discussed below
(essentially, the Debian project treats Wolf4SDL as GPLv2, with an
email from John Carmack backing it up):

  http://forums.rockbox.org/index.php?topic=52872

Included is a copy of MAME's Yamaha OPL sound chip emulator
(fmopl_gpl.c).  This file was not part of the original Wolf4SDL source
(which includes a non-GPL'd version), but was rather rebased from from
a later MAME source which had been relicensed to GPLv2.

Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
2019-07-09 11:20:55 -04:00

859 lines
17 KiB
C

// WL_TEXT.C
#include "wl_def.h"
#pragma hdrstop
/*
=============================================================================
TEXT FORMATTING COMMANDS
------------------------
^C<hex digit> Change text color
^E[enter] End of layout (all pages)
^G<y>,<x>,<pic>[enter] Draw a graphic and push margins
^P[enter] start new page, must be the first chars in a layout
^L<x>,<y>[ENTER] Locate to a specific spot, x in pixels, y in lines
=============================================================================
*/
/*
=============================================================================
LOCAL CONSTANTS
=============================================================================
*/
#ifndef SPEAR
#define BACKCOLOR 0x11
#define WORDLIMIT 80
#define FONTHEIGHT 10
#define TOPMARGIN 16
#define BOTTOMMARGIN 32
#define LEFTMARGIN 16
#define RIGHTMARGIN 16
#define PICMARGIN 8
#define TEXTROWS ((200-TOPMARGIN-BOTTOMMARGIN)/FONTHEIGHT)
#define SPACEWIDTH 7
#define SCREENPIXWIDTH 320
#define SCREENMID (SCREENPIXWIDTH/2)
/*
=============================================================================
LOCAL VARIABLES
=============================================================================
*/
static int pagenum;
static int numpages;
static unsigned leftmargin[TEXTROWS];
static unsigned rightmargin[TEXTROWS];
static char* text;
static unsigned rowon;
static int picx;
static int picy;
static int picnum;
static int picdelay;
static boolean layoutdone;
//===========================================================================
#ifndef JAPAN
/*
=====================
=
= RipToEOL
=
=====================
*/
void RipToEOL (void)
{
while (*text++ != '\n') // scan to end of line
;
}
/*
=====================
=
= ParseNumber
=
=====================
*/
int ParseNumber (void)
{
char ch;
char num[80];
char *numptr;
//
// scan until a number is found
//
ch = *text;
while (ch < '0' || ch >'9')
ch = *++text;
//
// copy the number out
//
numptr = num;
do
{
*numptr++ = ch;
ch = *++text;
} while (ch >= '0' && ch <= '9');
*numptr = 0;
return atoi (num);
}
/*
=====================
=
= ParsePicCommand
=
= Call with text pointing just after a ^P
= Upon exit text points to the start of next line
=
=====================
*/
void ParsePicCommand (void)
{
picy=ParseNumber();
picx=ParseNumber();
picnum=ParseNumber();
RipToEOL ();
}
void ParseTimedCommand (void)
{
picy=ParseNumber();
picx=ParseNumber();
picnum=ParseNumber();
picdelay=ParseNumber();
RipToEOL ();
}
/*
=====================
=
= TimedPicCommand
=
= Call with text pointing just after a ^P
= Upon exit text points to the start of next line
=
=====================
*/
void TimedPicCommand (void)
{
ParseTimedCommand ();
//
// update the screen, and wait for time delay
//
VW_UpdateScreen ();
//
// wait for time
//
Delay(picdelay);
//
// draw pic
//
VWB_DrawPic (picx&~7,picy,picnum);
}
/*
=====================
=
= HandleCommand
=
=====================
*/
void HandleCommand (void)
{
int i,margin,top,bottom;
int picwidth,picheight,picmid;
switch (toupper(*++text))
{
case 'B':
picy=ParseNumber();
picx=ParseNumber();
picwidth=ParseNumber();
picheight=ParseNumber();
VWB_Bar(picx,picy,picwidth,picheight,BACKCOLOR);
RipToEOL();
break;
case ';': // comment
RipToEOL();
break;
case 'P': // ^P is start of next page, ^E is end of file
case 'E':
layoutdone = true;
text--; // back up to the '^'
break;
case 'C': // ^c<hex digit> changes text color
i = toupper(*++text);
if (i>='0' && i<='9')
fontcolor = i-'0';
else if (i>='A' && i<='F')
fontcolor = i-'A'+10;
fontcolor *= 16;
i = toupper(*++text);
if (i>='0' && i<='9')
fontcolor += i-'0';
else if (i>='A' && i<='F')
fontcolor += i-'A'+10;
text++;
break;
case '>':
px = 160;
text++;
break;
case 'L':
py=ParseNumber();
rowon = (py-TOPMARGIN)/FONTHEIGHT;
py = TOPMARGIN+rowon*FONTHEIGHT;
px=ParseNumber();
while (*text++ != '\n') // scan to end of line
;
break;
case 'T': // ^Tyyy,xxx,ppp,ttt waits ttt tics, then draws pic
TimedPicCommand ();
break;
case 'G': // ^Gyyy,xxx,ppp draws graphic
ParsePicCommand ();
VWB_DrawPic (picx&~7,picy,picnum);
picwidth = pictable[picnum-STARTPICS].width;
picheight = pictable[picnum-STARTPICS].height;
//
// adjust margins
//
picmid = picx + picwidth/2;
if (picmid > SCREENMID)
margin = picx-PICMARGIN; // new right margin
else
margin = picx+picwidth+PICMARGIN; // new left margin
top = (picy-TOPMARGIN)/FONTHEIGHT;
if (top<0)
top = 0;
bottom = (picy+picheight-TOPMARGIN)/FONTHEIGHT;
if (bottom>=TEXTROWS)
bottom = TEXTROWS-1;
for (i=top;i<=bottom;i++)
if (picmid > SCREENMID)
rightmargin[i] = margin;
else
leftmargin[i] = margin;
//
// adjust this line if needed
//
if (px < (int) leftmargin[rowon])
px = leftmargin[rowon];
break;
}
}
/*
=====================
=
= NewLine
=
=====================
*/
void NewLine (void)
{
char ch;
if (++rowon == TEXTROWS)
{
//
// overflowed the page, so skip until next page break
//
layoutdone = true;
do
{
if (*text == '^')
{
ch = toupper(*(text+1));
if (ch == 'E' || ch == 'P')
{
layoutdone = true;
return;
}
}
text++;
} while (1);
}
px = leftmargin[rowon];
py+= FONTHEIGHT;
}
/*
=====================
=
= HandleCtrls
=
=====================
*/
void HandleCtrls (void)
{
char ch;
ch = *text++; // get the character and advance
if (ch == '\n')
{
NewLine ();
return;
}
}
/*
=====================
=
= HandleWord
=
=====================
*/
void HandleWord (void)
{
char wword[WORDLIMIT];
int wordindex;
word wwidth,wheight,newpos;
//
// copy the next word into [word]
//
wword[0] = *text++;
wordindex = 1;
while (*text>32)
{
wword[wordindex] = *text++;
if (++wordindex == WORDLIMIT)
Quit ("PageLayout: Word limit exceeded");
}
wword[wordindex] = 0; // stick a null at end for C
//
// see if it fits on this line
//
VW_MeasurePropString (wword,&wwidth,&wheight);
while (px+wwidth > (int) rightmargin[rowon])
{
NewLine ();
if (layoutdone)
return; // overflowed page
}
//
// print it
//
newpos = px+wwidth;
VWB_DrawPropString (wword);
px = newpos;
//
// suck up any extra spaces
//
while (*text == ' ')
{
px += SPACEWIDTH;
text++;
}
}
/*
=====================
=
= PageLayout
=
= Clears the screen, draws the pics on the page, and word wraps the text.
= Returns a pointer to the terminating command
=
=====================
*/
void PageLayout (boolean shownumber)
{
int i,oldfontcolor;
char ch;
oldfontcolor = fontcolor;
fontcolor = 0;
//
// clear the screen
//
VWB_Bar (0,0,320,200,BACKCOLOR);
VWB_DrawPic (0,0,H_TOPWINDOWPIC);
VWB_DrawPic (0,8,H_LEFTWINDOWPIC);
VWB_DrawPic (312,8,H_RIGHTWINDOWPIC);
VWB_DrawPic (8,176,H_BOTTOMINFOPIC);
for (i=0; i<TEXTROWS; i++)
{
leftmargin[i] = LEFTMARGIN;
rightmargin[i] = SCREENPIXWIDTH-RIGHTMARGIN;
}
px = LEFTMARGIN;
py = TOPMARGIN;
rowon = 0;
layoutdone = false;
//
// make sure we are starting layout text (^P first command)
//
while (*text <= 32)
text++;
if (*text != '^' || toupper(*++text) != 'P')
Quit ("PageLayout: Text not headed with ^P");
while (*text++ != '\n')
;
//
// process text stream
//
do
{
ch = *text;
if (ch == '^')
HandleCommand ();
else
if (ch == 9)
{
px = (px+8)&0xf8;
text++;
}
else if (ch <= 32)
HandleCtrls ();
else
HandleWord ();
} while (!layoutdone);
pagenum++;
if (shownumber)
{
#ifdef SPANISH
sprintf(str, "Hoja %d de %d", pagenum, numpages);
px = 208;
#else
sprintf(str, "pg %d of %d", pagenum, numpages);
px = 213;
#endif
py = 183;
fontcolor = 0x4f; //12^BACKCOLOR;
VWB_DrawPropString (str);
}
fontcolor = oldfontcolor;
}
//===========================================================================
/*
=====================
=
= BackPage
=
= Scans for a previous ^P
=
=====================
*/
void BackPage (void)
{
pagenum--;
do
{
text--;
if (*text == '^' && toupper(*(text+1)) == 'P')
return;
} while (1);
}
//===========================================================================
/*
=====================
=
= CacheLayoutGraphics
=
= Scans an entire layout file (until a ^E) marking all graphics used, and
= counting pages, then caches the graphics in
=
=====================
*/
void CacheLayoutGraphics (void)
{
char *bombpoint, *textstart;
char ch;
textstart = text;
bombpoint = text+30000;
numpages = pagenum = 0;
do
{
if (*text == '^')
{
ch = toupper(*++text);
if (ch == 'P') // start of a page
numpages++;
if (ch == 'E') // end of file, so load graphics and return
{
#ifndef SPEAR
CA_CacheGrChunk(H_TOPWINDOWPIC);
CA_CacheGrChunk(H_LEFTWINDOWPIC);
CA_CacheGrChunk(H_RIGHTWINDOWPIC);
CA_CacheGrChunk(H_BOTTOMINFOPIC);
#endif
// CA_CacheMarks ();
text = textstart;
return;
}
if (ch == 'G') // draw graphic command, so mark graphics
{
ParsePicCommand ();
CA_CacheGrChunk (picnum);
}
if (ch == 'T') // timed draw graphic command, so mark graphics
{
ParseTimedCommand ();
CA_CacheGrChunk (picnum);
}
}
else
text++;
} while (text<bombpoint);
Quit ("CacheLayoutGraphics: No ^E to terminate file!");
}
#endif
/*
=====================
=
= ShowArticle
=
=====================
*/
#ifdef JAPAN
void ShowArticle (int which)
#else
void ShowArticle (char *article)
#endif
{
#ifdef JAPAN
int snames[10] = {
H_HELP1PIC,
H_HELP2PIC,
H_HELP3PIC,
H_HELP4PIC,
H_HELP5PIC,
H_HELP6PIC,
H_HELP7PIC,
H_HELP8PIC,
H_HELP9PIC,
H_HELP10PIC};
int enames[14] = {
0,0,
#ifndef JAPDEMO
C_ENDGAME1APIC,
C_ENDGAME1BPIC,
C_ENDGAME2APIC,
C_ENDGAME2BPIC,
C_ENDGAME3APIC,
C_ENDGAME3BPIC,
C_ENDGAME4APIC,
C_ENDGAME4BPIC,
C_ENDGAME5APIC,
C_ENDGAME5BPIC,
C_ENDGAME6APIC,
C_ENDGAME6BPIC
#endif
};
#endif
unsigned oldfontnumber;
boolean newpage,firstpage;
ControlInfo ci;
#ifdef JAPAN
pagenum = 1;
if (!which)
numpages = 10;
else
numpages = 2;
#else
text = article;
oldfontnumber = fontnumber;
fontnumber = 0;
CA_CacheGrChunk(STARTFONT);
VWB_Bar (0,0,320,200,BACKCOLOR);
CacheLayoutGraphics ();
#endif
newpage = true;
firstpage = true;
do
{
if (newpage)
{
newpage = false;
#ifdef JAPAN
if (!which)
CA_CacheScreen(snames[pagenum - 1]);
else
CA_CacheScreen(enames[which*2 + pagenum - 1]);
#else
PageLayout (true);
#endif
VW_UpdateScreen ();
if (firstpage)
{
VL_FadeIn(0,255,gamepal,10);
firstpage = false;
}
}
SDL_Delay(5);
LastScan = 0;
ReadAnyControl(&ci);
Direction dir = ci.dir;
switch(dir)
{
case dir_North:
case dir_South:
break;
default:
if(ci.button0) dir = dir_South;
switch(LastScan)
{
case sc_UpArrow:
case sc_PgUp:
case sc_LeftArrow:
dir = dir_North;
break;
case sc_Enter:
case sc_DownArrow:
case sc_PgDn:
case sc_RightArrow:
dir = dir_South;
break;
}
break;
}
switch(dir)
{
case dir_North:
case dir_West:
if (pagenum>1)
{
#ifndef JAPAN
BackPage ();
BackPage ();
#else
pagenum--;
#endif
newpage = true;
}
TicDelay(20);
break;
case dir_South:
case dir_East:
if (pagenum<numpages)
{
newpage = true;
#ifdef JAPAN
pagenum++;
#endif
}
TicDelay(20);
break;
}
} while (LastScan != sc_Escape && !ci.button1);
IN_ClearKeysDown ();
fontnumber = oldfontnumber;
}
//===========================================================================
#ifndef JAPAN
#ifdef ARTSEXTERN
int endextern = T_ENDART1;
#ifndef SPEAR
int helpextern = T_HELPART;
#endif
#endif
char helpfilename[13] = "HELPART.",
endfilename[13] = "ENDART1.";
#endif
/*
=================
=
= HelpScreens
=
=================
*/
#ifndef SPEAR
void HelpScreens (void)
{
int artnum;
char *text;
#ifndef ARTSEXTERN
memptr layout;
#endif
// CA_UpLevel ();
// MM_SortMem ();
#ifdef JAPAN
ShowArticle (0);
VW_FadeOut();
FreeMusic ();
CA_DownLevel ();
MM_SortMem ();
#else
#ifdef ARTSEXTERN
artnum = helpextern;
CA_CacheGrChunk (artnum);
text = (char *)grsegs[artnum];
#else
CA_LoadFile (helpfilename,&layout);
text = (char *)layout;
#endif
ShowArticle (text);
#ifdef ARTSEXTERN
UNCACHEGRCHUNK(artnum);
#else
free(layout);
#endif
VW_FadeOut();
FreeMusic ();
#endif
}
#endif
//
// END ARTICLES
//
void EndText (void)
{
int artnum;
char *text;
#ifndef ARTSEXTERN
memptr layout;
#endif
ClearMemory ();
#ifdef JAPAN
ShowArticle(gamestate.episode + 1);
VW_FadeOut();
SETFONTCOLOR(0,15);
IN_ClearKeysDown();
if (MousePresent && IN_IsInputGrabbed())
IN_CenterMouse(); // Clear accumulated mouse movement
FreeMusic ();
#else
#ifdef ARTSEXTERN
artnum = endextern+gamestate.episode;
CA_CacheGrChunk (artnum);
text = (char *)grsegs[artnum];
#else
endfilename[6] = '1'+gamestate.episode;
CA_LoadFile (endfilename,&layout);
text = (char *)layout;
#endif
ShowArticle (text);
#ifdef ARTSEXTERN
UNCACHEGRCHUNK(artnum);
#else
free(layout);
#endif
VW_FadeOut();
SETFONTCOLOR(0,15);
IN_ClearKeysDown();
if (MousePresent && IN_IsInputGrabbed())
IN_CenterMouse(); // Clear accumulated mouse movement
FreeMusic ();
#endif
}
#endif