5d05b9d3e9
This ports id Software's Quake to run on the SDL plugin runtime. The source code originated from id under the GPLv2 license. I used https://github.com/ahefner/sdlquake as the base of my port. Performance is, unsurprisingly, not on par with what you're probably used to on PC. I average about 10FPS on ipod6g, but it's still playable. Sound works well enough, but in-game music is not supported. I've written ARM assembly routines for the inner sound loop. Make sure you turn the "brightness" all the way down, or colors will look funky. To run, extract Quake's data files to /.rockbox/quake. Have fun! Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
757 lines
15 KiB
C
757 lines
15 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_main.c -- client main loop
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#include "quakedef.h"
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// we need to declare some mouse variables here, because the menu system
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// references them even when on a unix system.
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// these two are not intended to be set directly
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cvar_t cl_name = {"_cl_name", "player", true};
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cvar_t cl_color = {"_cl_color", "0", true};
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cvar_t cl_shownet = {"cl_shownet","0"}; // can be 0, 1, or 2
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cvar_t cl_nolerp = {"cl_nolerp","0"};
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cvar_t lookspring = {"lookspring","0", true};
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cvar_t lookstrafe = {"lookstrafe","0", true};
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cvar_t sensitivity = {"sensitivity","3", true};
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cvar_t m_pitch = {"m_pitch","0.022", true};
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cvar_t m_yaw = {"m_yaw","0.022", true};
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cvar_t m_forward = {"m_forward","1", true};
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cvar_t m_side = {"m_side","0.8", true};
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client_static_t cls;
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client_state_t cl;
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// FIXME: put these on hunk?
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efrag_t cl_efrags[MAX_EFRAGS];
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entity_t cl_entities[MAX_EDICTS];
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entity_t cl_static_entities[MAX_STATIC_ENTITIES];
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lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
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dlight_t cl_dlights[MAX_DLIGHTS];
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int cl_numvisedicts;
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entity_t *cl_visedicts[MAX_VISEDICTS];
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/*
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=====================
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CL_ClearState
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=====================
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*/
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void CL_ClearState (void)
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{
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int i;
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if (!sv.active)
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Host_ClearMemory ();
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// wipe the entire cl structure
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memset (&cl, 0, sizeof(cl));
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SZ_Clear (&cls.message);
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// clear other arrays
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memset (cl_efrags, 0, sizeof(cl_efrags));
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memset (cl_entities, 0, sizeof(cl_entities));
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memset (cl_dlights, 0, sizeof(cl_dlights));
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memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
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memset (cl_temp_entities, 0, sizeof(cl_temp_entities));
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memset (cl_beams, 0, sizeof(cl_beams));
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//
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// allocate the efrags and chain together into a free list
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//
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cl.free_efrags = cl_efrags;
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for (i=0 ; i<MAX_EFRAGS-1 ; i++)
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cl.free_efrags[i].entnext = &cl.free_efrags[i+1];
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cl.free_efrags[i].entnext = NULL;
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}
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/*
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=====================
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CL_Disconnect
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Sends a disconnect message to the server
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This is also called on Host_Error, so it shouldn't cause any errors
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=====================
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*/
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void CL_Disconnect (void)
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{
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// stop sounds (especially looping!)
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S_StopAllSounds (true);
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// bring the console down and fade the colors back to normal
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// SCR_BringDownConsole ();
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// if running a local server, shut it down
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if (cls.demoplayback)
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CL_StopPlayback ();
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else if (cls.state == ca_connected)
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{
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if (cls.demorecording)
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CL_Stop_f ();
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Con_DPrintf ("Sending clc_disconnect\n");
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SZ_Clear (&cls.message);
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MSG_WriteByte (&cls.message, clc_disconnect);
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NET_SendUnreliableMessage (cls.netcon, &cls.message);
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SZ_Clear (&cls.message);
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NET_Close (cls.netcon);
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cls.state = ca_disconnected;
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if (sv.active)
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Host_ShutdownServer(false);
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}
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cls.demoplayback = cls.timedemo = false;
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cls.signon = 0;
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}
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void CL_Disconnect_f (void)
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{
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CL_Disconnect ();
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if (sv.active)
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Host_ShutdownServer (false);
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}
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/*
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=====================
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CL_EstablishConnection
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Host should be either "local" or a net address to be passed on
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=====================
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*/
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void CL_EstablishConnection (char *host)
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{
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if (cls.state == ca_dedicated)
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return;
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if (cls.demoplayback)
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return;
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CL_Disconnect ();
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cls.netcon = NET_Connect (host);
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if (!cls.netcon)
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Host_Error ("CL_Connect: connect failed\n");
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Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
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cls.demonum = -1; // not in the demo loop now
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cls.state = ca_connected;
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cls.signon = 0; // need all the signon messages before playing
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}
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/*
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=====================
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CL_SignonReply
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An svc_signonnum has been received, perform a client side setup
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=====================
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*/
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void CL_SignonReply (void)
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{
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char str[8192];
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Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
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switch (cls.signon)
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{
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case 1:
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MSG_WriteByte (&cls.message, clc_stringcmd);
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MSG_WriteString (&cls.message, "prespawn");
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break;
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case 2:
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MSG_WriteByte (&cls.message, clc_stringcmd);
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MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
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MSG_WriteByte (&cls.message, clc_stringcmd);
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MSG_WriteString (&cls.message, va("color %i %i\n", ((int)cl_color.value)>>4, ((int)cl_color.value)&15));
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MSG_WriteByte (&cls.message, clc_stringcmd);
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sprintf (str, "spawn %s", cls.spawnparms);
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MSG_WriteString (&cls.message, str);
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break;
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case 3:
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MSG_WriteByte (&cls.message, clc_stringcmd);
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MSG_WriteString (&cls.message, "begin");
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Cache_Report (); // print remaining memory
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break;
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case 4:
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SCR_EndLoadingPlaque (); // allow normal screen updates
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break;
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}
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}
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/*
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=====================
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CL_NextDemo
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Called to play the next demo in the demo loop
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=====================
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*/
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void CL_NextDemo (void)
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{
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char str[1024];
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if (cls.demonum == -1)
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return; // don't play demos
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SCR_BeginLoadingPlaque ();
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if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS)
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{
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cls.demonum = 0;
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if (!cls.demos[cls.demonum][0])
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{
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Con_Printf ("No demos listed with startdemos\n");
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cls.demonum = -1;
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return;
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}
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}
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sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]);
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Cbuf_InsertText (str);
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cls.demonum++;
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}
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/*
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==============
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CL_PrintEntities_f
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==============
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*/
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void CL_PrintEntities_f (void)
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{
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entity_t *ent;
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int i;
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for (i=0,ent=cl_entities ; i<cl.num_entities ; i++,ent++)
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{
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Con_Printf ("%3i:",i);
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if (!ent->model)
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{
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Con_Printf ("EMPTY\n");
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continue;
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}
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Con_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n"
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,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]);
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}
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}
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/*
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===============
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SetPal
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Debugging tool, just flashes the screen
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===============
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*/
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void SetPal (int i)
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{
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#if 0
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static int old;
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byte pal[768];
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int c;
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if (i == old)
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return;
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old = i;
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if (i==0)
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VID_SetPalette (host_basepal);
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else if (i==1)
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{
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for (c=0 ; c<768 ; c+=3)
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{
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pal[c] = 0;
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pal[c+1] = 255;
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pal[c+2] = 0;
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}
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VID_SetPalette (pal);
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}
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else
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{
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for (c=0 ; c<768 ; c+=3)
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{
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pal[c] = 0;
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pal[c+1] = 0;
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pal[c+2] = 255;
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}
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VID_SetPalette (pal);
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}
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#endif
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}
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/*
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===============
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CL_AllocDlight
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===============
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*/
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dlight_t *CL_AllocDlight (int key)
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{
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int i;
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dlight_t *dl;
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// first look for an exact key match
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if (key)
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{
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dl = cl_dlights;
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for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
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{
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if (dl->key == key)
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{
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memset (dl, 0, sizeof(*dl));
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dl->key = key;
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return dl;
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}
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}
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}
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// then look for anything else
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dl = cl_dlights;
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for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
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{
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if (dl->die < cl.time)
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{
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memset (dl, 0, sizeof(*dl));
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dl->key = key;
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return dl;
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}
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}
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dl = &cl_dlights[0];
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memset (dl, 0, sizeof(*dl));
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dl->key = key;
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return dl;
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}
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/*
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===============
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CL_DecayLights
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===============
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*/
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void CL_DecayLights (void)
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{
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int i;
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dlight_t *dl;
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float time;
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time = cl.time - cl.oldtime;
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dl = cl_dlights;
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for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
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{
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if (dl->die < cl.time || !dl->radius)
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continue;
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dl->radius -= time*dl->decay;
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if (dl->radius < 0)
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dl->radius = 0;
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}
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}
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/*
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===============
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CL_LerpPoint
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Determines the fraction between the last two messages that the objects
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should be put at.
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===============
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*/
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float CL_LerpPoint (void)
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{
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float f, frac;
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f = cl.mtime[0] - cl.mtime[1];
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if (!f || cl_nolerp.value || cls.timedemo || sv.active)
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{
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cl.time = cl.mtime[0];
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return 1;
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}
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if (f > 0.1)
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{ // dropped packet, or start of demo
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cl.mtime[1] = cl.mtime[0] - 0.1;
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f = 0.1;
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}
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frac = (cl.time - cl.mtime[1]) / f;
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//Con_Printf ("frac: %f\n",frac);
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if (frac < 0)
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{
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if (frac < -0.01)
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{
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SetPal(1);
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cl.time = cl.mtime[1];
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// Con_Printf ("low frac\n");
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}
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frac = 0;
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}
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else if (frac > 1)
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{
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if (frac > 1.01)
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{
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SetPal(2);
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cl.time = cl.mtime[0];
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// Con_Printf ("high frac\n");
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}
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frac = 1;
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}
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else
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SetPal(0);
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return frac;
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}
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/*
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===============
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CL_RelinkEntities
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===============
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*/
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void CL_RelinkEntities (void)
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{
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entity_t *ent;
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int i, j;
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float frac, f, d;
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vec3_t delta;
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float bobjrotate;
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vec3_t oldorg;
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dlight_t *dl;
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// determine partial update time
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frac = CL_LerpPoint ();
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cl_numvisedicts = 0;
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//
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// interpolate player info
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//
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for (i=0 ; i<3 ; i++)
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cl.velocity[i] = cl.mvelocity[1][i] +
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frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
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if (cls.demoplayback)
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{
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// interpolate the angles
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for (j=0 ; j<3 ; j++)
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{
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d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
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if (d > 180)
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d -= 360;
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else if (d < -180)
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d += 360;
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cl.viewangles[j] = cl.mviewangles[1][j] + frac*d;
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}
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}
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bobjrotate = anglemod(100*cl.time);
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// start on the entity after the world
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for (i=1,ent=cl_entities+1 ; i<cl.num_entities ; i++,ent++)
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{
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if (!ent->model)
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{ // empty slot
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if (ent->forcelink)
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R_RemoveEfrags (ent); // just became empty
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continue;
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}
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// if the object wasn't included in the last packet, remove it
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if (ent->msgtime != cl.mtime[0])
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{
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ent->model = NULL;
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continue;
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}
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VectorCopy (ent->origin, oldorg);
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if (ent->forcelink)
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{ // the entity was not updated in the last message
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// so move to the final spot
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VectorCopy (ent->msg_origins[0], ent->origin);
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VectorCopy (ent->msg_angles[0], ent->angles);
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}
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else
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{ // if the delta is large, assume a teleport and don't lerp
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f = frac;
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for (j=0 ; j<3 ; j++)
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{
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delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j];
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if (delta[j] > 100 || delta[j] < -100)
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f = 1; // assume a teleportation, not a motion
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}
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// interpolate the origin and angles
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for (j=0 ; j<3 ; j++)
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{
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ent->origin[j] = ent->msg_origins[1][j] + f*delta[j];
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d = ent->msg_angles[0][j] - ent->msg_angles[1][j];
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if (d > 180)
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d -= 360;
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else if (d < -180)
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d += 360;
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ent->angles[j] = ent->msg_angles[1][j] + f*d;
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}
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}
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// rotate binary objects locally
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if (ent->model->flags & EF_ROTATE)
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ent->angles[1] = bobjrotate;
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if (ent->effects & EF_BRIGHTFIELD)
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R_EntityParticles (ent);
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#ifdef QUAKE2
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if (ent->effects & EF_DARKFIELD)
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R_DarkFieldParticles (ent);
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#endif
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if (ent->effects & EF_MUZZLEFLASH)
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{
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vec3_t fv, rv, uv;
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dl = CL_AllocDlight (i);
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VectorCopy (ent->origin, dl->origin);
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dl->origin[2] += 16;
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AngleVectors (ent->angles, fv, rv, uv);
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VectorMA (dl->origin, 18, fv, dl->origin);
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dl->radius = 200 + (rand()&31);
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dl->minlight = 32;
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dl->die = cl.time + 0.1;
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}
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if (ent->effects & EF_BRIGHTLIGHT)
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{
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dl = CL_AllocDlight (i);
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VectorCopy (ent->origin, dl->origin);
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dl->origin[2] += 16;
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dl->radius = 400 + (rand()&31);
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dl->die = cl.time + 0.001;
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}
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if (ent->effects & EF_DIMLIGHT)
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{
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dl = CL_AllocDlight (i);
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VectorCopy (ent->origin, dl->origin);
|
|
dl->radius = 200 + (rand()&31);
|
|
dl->die = cl.time + 0.001;
|
|
}
|
|
#ifdef QUAKE2
|
|
if (ent->effects & EF_DARKLIGHT)
|
|
{
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->radius = 200.0 + (rand()&31);
|
|
dl->die = cl.time + 0.001;
|
|
dl->dark = true;
|
|
}
|
|
if (ent->effects & EF_LIGHT)
|
|
{
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->radius = 200;
|
|
dl->die = cl.time + 0.001;
|
|
}
|
|
#endif
|
|
|
|
if (ent->model->flags & EF_GIB)
|
|
R_RocketTrail (oldorg, ent->origin, 2);
|
|
else if (ent->model->flags & EF_ZOMGIB)
|
|
R_RocketTrail (oldorg, ent->origin, 4);
|
|
else if (ent->model->flags & EF_TRACER)
|
|
R_RocketTrail (oldorg, ent->origin, 3);
|
|
else if (ent->model->flags & EF_TRACER2)
|
|
R_RocketTrail (oldorg, ent->origin, 5);
|
|
else if (ent->model->flags & EF_ROCKET)
|
|
{
|
|
R_RocketTrail (oldorg, ent->origin, 0);
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->radius = 200;
|
|
dl->die = cl.time + 0.01;
|
|
}
|
|
else if (ent->model->flags & EF_GRENADE)
|
|
R_RocketTrail (oldorg, ent->origin, 1);
|
|
else if (ent->model->flags & EF_TRACER3)
|
|
R_RocketTrail (oldorg, ent->origin, 6);
|
|
|
|
ent->forcelink = false;
|
|
|
|
if (i == cl.viewentity && !chase_active.value)
|
|
continue;
|
|
|
|
#ifdef QUAKE2
|
|
if ( ent->effects & EF_NODRAW )
|
|
continue;
|
|
#endif
|
|
if (cl_numvisedicts < MAX_VISEDICTS)
|
|
{
|
|
cl_visedicts[cl_numvisedicts] = ent;
|
|
cl_numvisedicts++;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
CL_ReadFromServer
|
|
|
|
Read all incoming data from the server
|
|
===============
|
|
*/
|
|
int CL_ReadFromServer (void)
|
|
{
|
|
int ret;
|
|
|
|
cl.oldtime = cl.time;
|
|
cl.time += host_frametime;
|
|
|
|
do
|
|
{
|
|
ret = CL_GetMessage ();
|
|
if (ret == -1)
|
|
Host_Error ("CL_ReadFromServer: lost server connection");
|
|
if (!ret)
|
|
break;
|
|
|
|
cl.last_received_message = realtime;
|
|
CL_ParseServerMessage ();
|
|
} while (ret && cls.state == ca_connected);
|
|
|
|
if (cl_shownet.value)
|
|
Con_Printf ("\n");
|
|
|
|
CL_RelinkEntities ();
|
|
CL_UpdateTEnts ();
|
|
|
|
//
|
|
// bring the links up to date
|
|
//
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_SendCmd
|
|
=================
|
|
*/
|
|
void CL_SendCmd (void)
|
|
{
|
|
usercmd_t cmd;
|
|
|
|
if (cls.state != ca_connected)
|
|
return;
|
|
|
|
if (cls.signon == SIGNONS)
|
|
{
|
|
// get basic movement from keyboard
|
|
CL_BaseMove (&cmd);
|
|
|
|
// allow mice or other external controllers to add to the move
|
|
IN_Move (&cmd);
|
|
|
|
// send the unreliable message
|
|
CL_SendMove (&cmd);
|
|
|
|
}
|
|
|
|
if (cls.demoplayback)
|
|
{
|
|
SZ_Clear (&cls.message);
|
|
return;
|
|
}
|
|
|
|
// send the reliable message
|
|
if (!cls.message.cursize)
|
|
return; // no message at all
|
|
|
|
if (!NET_CanSendMessage (cls.netcon))
|
|
{
|
|
Con_DPrintf ("CL_WriteToServer: can't send\n");
|
|
return;
|
|
}
|
|
|
|
if (NET_SendMessage (cls.netcon, &cls.message) == -1)
|
|
Host_Error ("CL_WriteToServer: lost server connection");
|
|
|
|
SZ_Clear (&cls.message);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_Init
|
|
=================
|
|
*/
|
|
void CL_Init (void)
|
|
{
|
|
SZ_Alloc (&cls.message, 1024);
|
|
|
|
CL_InitInput ();
|
|
CL_InitTEnts ();
|
|
|
|
//
|
|
// register our commands
|
|
//
|
|
Cvar_RegisterVariable (&cl_name);
|
|
Cvar_RegisterVariable (&cl_color);
|
|
Cvar_RegisterVariable (&cl_upspeed);
|
|
Cvar_RegisterVariable (&cl_forwardspeed);
|
|
Cvar_RegisterVariable (&cl_backspeed);
|
|
Cvar_RegisterVariable (&cl_sidespeed);
|
|
Cvar_RegisterVariable (&cl_movespeedkey);
|
|
Cvar_RegisterVariable (&cl_yawspeed);
|
|
Cvar_RegisterVariable (&cl_pitchspeed);
|
|
Cvar_RegisterVariable (&cl_anglespeedkey);
|
|
Cvar_RegisterVariable (&cl_shownet);
|
|
Cvar_RegisterVariable (&cl_nolerp);
|
|
Cvar_RegisterVariable (&lookspring);
|
|
Cvar_RegisterVariable (&lookstrafe);
|
|
Cvar_RegisterVariable (&sensitivity);
|
|
|
|
Cvar_RegisterVariable (&m_pitch);
|
|
Cvar_RegisterVariable (&m_yaw);
|
|
Cvar_RegisterVariable (&m_forward);
|
|
Cvar_RegisterVariable (&m_side);
|
|
|
|
// Cvar_RegisterVariable (&cl_autofire);
|
|
|
|
Cmd_AddCommand ("entities", CL_PrintEntities_f);
|
|
Cmd_AddCommand ("disconnect", CL_Disconnect_f);
|
|
Cmd_AddCommand ("record", CL_Record_f);
|
|
Cmd_AddCommand ("stop", CL_Stop_f);
|
|
Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
|
|
Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
|
|
}
|
|
|