719d48afc4
Gate buflib_get_data() checking, debug printing, and buflib integrity checks behind individual defines in buflib.h, and turn them all off by default. If needed, they can be turned on manually when compiling. The buflib debug menu is only available if debug printing is enabled, so after this commit it will no longer be included in normal builds -- it isn't very useful to end users. Change-Id: Iab25b7852bc7c5592ce04c9c45762046a87d5bc3
481 lines
13 KiB
C
481 lines
13 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 Dan Everton
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <stdbool.h>
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#include <time.h>
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#include <SDL.h>
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#include <SDL_thread.h>
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#include <stdlib.h>
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#include <string.h> /* memset() */
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#include <setjmp.h>
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#include "system-sdl.h"
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#include "thread-sdl.h"
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#include "../kernel-internal.h"
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#include "core_alloc.h"
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/* Define this as 1 to show informational messages that are not errors. */
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#define THREAD_SDL_DEBUGF_ENABLED 1
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#if THREAD_SDL_DEBUGF_ENABLED
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#define THREAD_SDL_DEBUGF(...) DEBUGF(__VA_ARGS__)
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static char __name[sizeof (((struct thread_debug_info *)0)->name)];
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#define THREAD_SDL_GET_NAME(thread) \
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({ format_thread_name(__name, sizeof (__name), thread); __name; })
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#else
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#define THREAD_SDL_DEBUGF(...)
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#define THREAD_SDL_GET_NAME(thread)
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#endif
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#define THREAD_PANICF(str...) \
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({ fprintf(stderr, str); exit(-1); })
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/* Jump buffers for graceful exit - kernel threads don't stay neatly
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* in their start routines responding to messages so this is the only
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* way to get them back in there so they may exit */
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static jmp_buf thread_jmpbufs[MAXTHREADS];
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/* this mutex locks out other Rockbox threads while one runs,
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* that enables us to simulate a cooperative environment even if
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* the host is preemptive */
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static SDL_mutex *m;
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#define THREADS_RUN 0
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#define THREADS_EXIT 1
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#define THREADS_EXIT_COMMAND_DONE 2
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static volatile int threads_status = THREADS_RUN;
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extern long start_tick;
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void sim_thread_shutdown(void)
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{
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int i;
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/* This *has* to be a push operation from a thread not in the pool
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so that they may be dislodged from their blocking calls. */
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/* Tell all threads jump back to their start routines, unlock and exit
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gracefully - we'll check each one in turn for it's status. Threads
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_could_ terminate via thread_exit or multiple threads could exit
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on each unlock but that is safe. */
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/* Do this before trying to acquire lock */
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threads_status = THREADS_EXIT;
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/* Take control */
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SDL_LockMutex(m);
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/* Signal all threads on delay or block */
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for (i = 0; i < MAXTHREADS; i++)
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{
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struct thread_entry *thread = __thread_slot_entry(i);
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if (thread->context.s == NULL)
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continue;
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SDL_SemPost(thread->context.s);
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}
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/* Wait for all threads to finish and cleanup old ones. */
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for (i = 0; i < MAXTHREADS; i++)
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{
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struct thread_entry *thread = __thread_slot_entry(i);
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SDL_Thread *t = thread->context.t;
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if (t != NULL)
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{
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SDL_UnlockMutex(m);
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/* Wait for it to finish */
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SDL_WaitThread(t, NULL);
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/* Relock for next thread signal */
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SDL_LockMutex(m);
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/* Already waited and exiting thread would have waited .told,
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* replacing it with t. */
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thread->context.told = NULL;
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}
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else
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{
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/* Wait on any previous thread in this location-- could be one not
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* quite finished exiting but has just unlocked the mutex. If it's
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* NULL, the call returns immediately.
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*
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* See thread_exit below for more information. */
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SDL_WaitThread(thread->context.told, NULL);
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}
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}
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SDL_UnlockMutex(m);
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/* Signal completion of operation */
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threads_status = THREADS_EXIT_COMMAND_DONE;
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}
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void sim_thread_exception_wait(void)
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{
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while (1)
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{
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SDL_Delay(HZ/10);
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if (threads_status != THREADS_RUN)
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thread_exit();
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}
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}
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/* A way to yield and leave the threading system for extended periods */
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void sim_thread_lock(void *me)
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{
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SDL_LockMutex(m);
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__running_self_entry() = (struct thread_entry *)me;
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if (threads_status != THREADS_RUN)
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thread_exit();
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}
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void * sim_thread_unlock(void)
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{
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struct thread_entry *current = __running_self_entry();
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SDL_UnlockMutex(m);
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return current;
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}
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void switch_thread(void)
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{
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struct thread_entry *current = __running_self_entry();
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enable_irq();
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switch (current->state)
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{
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case STATE_RUNNING:
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{
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SDL_UnlockMutex(m);
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/* Any other thread waiting already will get it first */
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SDL_LockMutex(m);
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break;
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} /* STATE_RUNNING: */
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case STATE_BLOCKED:
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{
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int oldlevel;
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SDL_UnlockMutex(m);
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SDL_SemWait(current->context.s);
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SDL_LockMutex(m);
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oldlevel = disable_irq_save();
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current->state = STATE_RUNNING;
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restore_irq(oldlevel);
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break;
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} /* STATE_BLOCKED: */
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case STATE_BLOCKED_W_TMO:
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{
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int result, oldlevel;
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SDL_UnlockMutex(m);
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result = SDL_SemWaitTimeout(current->context.s, current->tmo_tick);
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SDL_LockMutex(m);
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oldlevel = disable_irq_save();
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current->state = STATE_RUNNING;
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if (result == SDL_MUTEX_TIMEDOUT)
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{
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/* Other signals from an explicit wake could have been made before
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* arriving here if we timed out waiting for the semaphore. Make
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* sure the count is reset. */
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while (SDL_SemValue(current->context.s) > 0)
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SDL_SemTryWait(current->context.s);
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}
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restore_irq(oldlevel);
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break;
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} /* STATE_BLOCKED_W_TMO: */
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case STATE_SLEEPING:
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{
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SDL_UnlockMutex(m);
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SDL_SemWaitTimeout(current->context.s, current->tmo_tick);
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SDL_LockMutex(m);
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current->state = STATE_RUNNING;
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break;
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} /* STATE_SLEEPING: */
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}
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#ifdef BUFLIB_DEBUG_CHECK_VALID
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core_check_valid();
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#endif
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__running_self_entry() = current;
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if (threads_status != THREADS_RUN)
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thread_exit();
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}
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void sleep_thread(int ticks)
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{
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struct thread_entry *current = __running_self_entry();
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int rem;
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current->state = STATE_SLEEPING;
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rem = (SDL_GetTicks() - start_tick) % (1000/HZ);
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if (rem < 0)
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rem = 0;
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current->tmo_tick = (1000/HZ) * ticks + ((1000/HZ)-1) - rem;
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}
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void block_thread_(struct thread_entry *current, int ticks)
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{
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if (ticks < 0)
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current->state = STATE_BLOCKED;
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else
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{
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current->state = STATE_BLOCKED_W_TMO;
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current->tmo_tick = (1000/HZ)*ticks;
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}
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wait_queue_register(current);
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}
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unsigned int wakeup_thread_(struct thread_entry *thread)
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{
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switch (thread->state)
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{
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case STATE_BLOCKED:
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case STATE_BLOCKED_W_TMO:
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wait_queue_remove(thread);
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thread->state = STATE_RUNNING;
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SDL_SemPost(thread->context.s);
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return THREAD_OK;
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}
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return THREAD_NONE;
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}
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void thread_thaw(unsigned int thread_id)
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{
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struct thread_entry *thread = __thread_id_entry(thread_id);
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if (thread->id == thread_id && thread->state == STATE_FROZEN)
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{
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thread->state = STATE_RUNNING;
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SDL_SemPost(thread->context.s);
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}
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}
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int runthread(void *data)
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{
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/* Cannot access thread variables before locking the mutex as the
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data structures may not be filled-in yet. */
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SDL_LockMutex(m);
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struct thread_entry *current = (struct thread_entry *)data;
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__running_self_entry() = current;
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jmp_buf *current_jmpbuf = &thread_jmpbufs[THREAD_ID_SLOT(current->id)];
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/* Setup jump for exit */
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if (setjmp(*current_jmpbuf) == 0)
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{
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/* Run the thread routine */
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if (current->state == STATE_FROZEN)
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{
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SDL_UnlockMutex(m);
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SDL_SemWait(current->context.s);
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SDL_LockMutex(m);
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__running_self_entry() = current;
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}
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if (threads_status == THREADS_RUN)
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{
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current->context.start();
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THREAD_SDL_DEBUGF("Thread Done: %d (%s)\n",
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THREAD_ID_SLOT(current->id),
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THREAD_SDL_GET_NAME(current));
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/* Thread routine returned - suicide */
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}
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thread_exit();
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}
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else
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{
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/* Unlock and exit */
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SDL_UnlockMutex(m);
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}
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return 0;
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}
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unsigned int create_thread(void (*function)(void),
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void* stack, size_t stack_size,
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unsigned flags, const char *name)
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{
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THREAD_SDL_DEBUGF("Creating thread: (%s)\n", name ? name : "");
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struct thread_entry *thread = thread_alloc();
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if (thread == NULL)
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{
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DEBUGF("Failed to find thread slot\n");
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return 0;
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}
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SDL_sem *s = SDL_CreateSemaphore(0);
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if (s == NULL)
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{
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DEBUGF("Failed to create semaphore\n");
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return 0;
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}
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SDL_Thread *t = SDL_CreateThread(runthread, thread);
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if (t == NULL)
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{
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DEBUGF("Failed to create SDL thread\n");
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SDL_DestroySemaphore(s);
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return 0;
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}
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thread->name = name;
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thread->state = (flags & CREATE_THREAD_FROZEN) ?
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STATE_FROZEN : STATE_RUNNING;
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thread->context.start = function;
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thread->context.t = t;
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thread->context.s = s;
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THREAD_SDL_DEBUGF("New Thread: %lu (%s)\n",
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(unsigned long)thread->id,
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THREAD_SDL_GET_NAME(thread));
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return thread->id;
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(void)stack; (void)stack_size;
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}
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void thread_exit(void)
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{
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struct thread_entry *current = __running_self_entry();
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int oldlevel = disable_irq_save();
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SDL_Thread *t = current->context.t;
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SDL_sem *s = current->context.s;
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/* Wait the last thread here and keep this one or SDL will leak it since
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* it doesn't free its own library allocations unless a wait is performed.
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* Such behavior guards against the memory being invalid by the time
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* SDL_WaitThread is reached and also against two different threads having
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* the same pointer. It also makes SDL_WaitThread a non-concurrent function.
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*
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* However, see more below about SDL_KillThread.
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*/
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SDL_WaitThread(current->context.told, NULL);
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current->context.t = NULL;
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current->context.s = NULL;
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current->context.told = t;
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unsigned int id = current->id;
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new_thread_id(current);
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current->state = STATE_KILLED;
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wait_queue_wake(¤t->queue);
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SDL_DestroySemaphore(s);
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/* Do a graceful exit - perform the longjmp back into the thread
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function to return */
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restore_irq(oldlevel);
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thread_free(current);
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longjmp(thread_jmpbufs[THREAD_ID_SLOT(id)], 1);
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/* This should never and must never be reached - if it is, the
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* state is corrupted */
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THREAD_PANICF("thread_exit->K:*R (ID: %d)", id);
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while (1);
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}
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void thread_wait(unsigned int thread_id)
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{
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struct thread_entry *current = __running_self_entry();
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struct thread_entry *thread = __thread_id_entry(thread_id);
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if (thread->id == thread_id && thread->state != STATE_KILLED)
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{
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block_thread(current, TIMEOUT_BLOCK, &thread->queue);
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switch_thread();
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}
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}
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/* Initialize SDL threading */
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void init_threads(void)
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{
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m = SDL_CreateMutex();
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if (SDL_LockMutex(m) == -1)
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{
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fprintf(stderr, "Couldn't lock mutex\n");
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return;
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}
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thread_alloc_init();
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struct thread_entry *thread = thread_alloc();
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if (thread == NULL)
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{
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fprintf(stderr, "Main thread alloc failed\n");
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return;
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}
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/* Slot 0 is reserved for the main thread - initialize it here and
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then create the SDL thread - it is possible to have a quick, early
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shutdown try to access the structure. */
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thread->name = __main_thread_name;
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thread->state = STATE_RUNNING;
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thread->context.s = SDL_CreateSemaphore(0);
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thread->context.t = NULL; /* NULL for the implicit main thread */
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__running_self_entry() = thread;
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if (thread->context.s == NULL)
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{
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fprintf(stderr, "Failed to create main semaphore\n");
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return;
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}
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/* Tell all threads jump back to their start routines, unlock and exit
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gracefully - we'll check each one in turn for it's status. Threads
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_could_ terminate via thread_exit or multiple threads could exit
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on each unlock but that is safe. */
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/* Setup jump for exit */
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if (setjmp(thread_jmpbufs[THREAD_ID_SLOT(thread->id)]) == 0)
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{
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THREAD_SDL_DEBUGF("Main Thread: %lu (%s)\n",
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(unsigned long)thread->id,
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THREAD_SDL_GET_NAME(thread));
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return;
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}
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SDL_UnlockMutex(m);
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/* Set to 'COMMAND_DONE' when other rockbox threads have exited. */
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while (threads_status < THREADS_EXIT_COMMAND_DONE)
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SDL_Delay(10);
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SDL_DestroyMutex(m);
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/* We're the main thead - perform exit - doesn't return. */
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sim_do_exit();
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}
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