rockbox/apps/keymaps/keymap-m3.c
Thomas Martitz e454a39852 Quickscreen: 4th item
This adds a 4th top item to the quickscreen. It's as configurable as the existing three items.
This patch goes along with optimisations for small screens for better displaying of all four items. 14px font is very usable on a 64px height display for example.
Left and Top items go through the items in the opposite direction, so that you can mirror a setting and toggle through it in both directions.
Default item is party mode, as it's target independant.

Flyspray: FS#9706

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22532 a1c6a512-1295-4272-9138-f99709370657
2009-08-29 14:42:03 +00:00

497 lines
24 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2008 Jens Arnold
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* *
* Button Code Definitions for iaudio M3 targets
*/
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
/* CONTEXT_CUSTOM's used in this file...
CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
*/
/** Keep things alphabetized for easy reference but standard contexts can
** be first and sub-alphebetized.
**/
/** Standard Button Contexts **/
static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_MODE|BUTTON_REPEAT, BUTTON_MODE },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_STD_MENU, BUTTON_REC|BUTTON_REL, BUTTON_REC },
{ ACTION_STD_QUICKSCREEN, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
LAST_ITEM_IN_LIST
}; /* button_context_standard */
static const struct button_mapping remote_button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_RC_MODE|BUTTON_REPEAT, BUTTON_RC_MODE },
{ ACTION_STD_CANCEL, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RC_PLAY, BUTTON_NONE },
{ ACTION_STD_MENU, BUTTON_RC_MENU|BUTTON_REL, BUTTON_RC_MENU },
{ ACTION_STD_QUICKSCREEN, BUTTON_RC_MENU|BUTTON_REPEAT, BUTTON_RC_MENU },
LAST_ITEM_IN_LIST
}; /* remote_button_context_standard */
/** Bookmark Screen **/
static const struct button_mapping button_context_bmark[] = {
{ ACTION_BMS_DELETE, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_settings_bmark */
static const struct button_mapping remote_button_context_bmark[] = {
{ ACTION_BMS_DELETE, BUTTON_RC_REC|BUTTON_REPEAT, BUTTON_RC_REC },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_settings_bmark */
/** FM Radio Screen **/
static const struct button_mapping button_context_radio[] = {
{ ACTION_FM_MENU, BUTTON_MODE|BUTTON_REPEAT, BUTTON_MODE },
{ ACTION_FM_PRESET, BUTTON_MODE|BUTTON_REL, BUTTON_MODE },
{ ACTION_FM_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_FM_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_FM_MODE, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
{ ACTION_FM_EXIT, BUTTON_REC|BUTTON_REL, BUTTON_REC },
{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
}; /* button_context_radio */
static const struct button_mapping remote_button_context_radio[] = {
{ ACTION_FM_MENU, BUTTON_RC_MODE|BUTTON_REPEAT, BUTTON_RC_MODE },
{ ACTION_FM_PRESET, BUTTON_RC_MODE|BUTTON_REL, BUTTON_RC_MODE },
{ ACTION_FM_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
{ ACTION_FM_PLAY, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
{ ACTION_FM_MODE, BUTTON_RC_REC|BUTTON_REPEAT, BUTTON_RC_REC },
{ ACTION_FM_EXIT, BUTTON_RC_MENU, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
}; /* remote_button_context_radio */
/** Keyboard **/
static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_PAGE_FLIP, BUTTON_MODE, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_KBD_ABORT, BUTTON_REC, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_keyboard */
static const struct button_mapping remote_button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_PAGE_FLIP, BUTTON_RC_MODE, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
{ ACTION_KBD_DONE, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
{ ACTION_KBD_ABORT, BUTTON_RC_REC, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* remote_button_context_keyboard */
/** Pitchscreen **/
static const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_TOGGLE_MODE, BUTTON_MODE, BUTTON_NONE },
{ ACTION_PS_RESET, BUTTON_REC, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_pitchscreen */
static const struct button_mapping remote_button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_RC_REW|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RC_FF|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_TOGGLE_MODE, BUTTON_RC_MODE, BUTTON_NONE },
{ ACTION_PS_RESET, BUTTON_RC_REC, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_RC_PLAY, BUTTON_NONE },
{ ACTION_PS_SLOWER, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_FASTER, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* remote_button_context_pitchscreen */
/** Quickscreen **/
static const struct button_mapping button_context_quickscreen[] = {
{ ACTION_QS_TOP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_quickscreen */
static const struct button_mapping remote_button_context_quickscreen[] = {
{ ACTION_QS_TOP, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_RC_REC, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* remote_button_context_quickscreen */
/** Recording Screen **/
static const struct button_mapping button_context_recscreen[] = {
{ ACTION_REC_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_STD_CANCEL, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_REC_NEWFILE, BUTTON_REC|BUTTON_REL, BUTTON_REC },
{ ACTION_STD_MENU, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_recscreen */
static const struct button_mapping remote_button_context_recscreen[] = {
{ ACTION_REC_PAUSE, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
{ ACTION_STD_CANCEL, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
{ ACTION_REC_NEWFILE, BUTTON_RC_REC, BUTTON_NONE },
{ ACTION_STD_MENU, BUTTON_RC_MENU, BUTTON_NONE },
{ ACTION_SETTINGS_INC, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* remote_button_context_recscreen */
/** Settings - General Mappings **/
static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings */
static const struct button_mapping remote_button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_RC_REC, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* remote_button_context_settings */
/** Settings - Using Sliders **/
static const struct button_mapping button_context_settings_r_is_inc[] = {
{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings_r_is_inc */
static const struct button_mapping remote_button_context_settings_r_is_inc[] = {
{ ACTION_SETTINGS_INC, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_RC_REW|BUTTON_REPEAT,BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_RC_REC, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* remote_button_context_settings_r_is_inc */
/** Tree **/
static const struct button_mapping button_context_tree[] = {
{ ACTION_NONE, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_tree */
static const struct button_mapping remote_button_context_tree[] = {
{ ACTION_NONE, BUTTON_RC_PLAY, BUTTON_NONE },
{ ACTION_TREE_WPS, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
{ ACTION_TREE_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* remote_button_context_tree */
static const struct button_mapping button_context_tree_scroll_lr[] = {
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
}; /* button_context_tree_scroll_lr */
static const struct button_mapping remote_button_context_tree_scroll_lr[] = {
{ ACTION_NONE, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW },
{ ACTION_TREE_ROOT_INIT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_RC_REW },
{ ACTION_TREE_PGLEFT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW|BUTTON_REPEAT },
{ ACTION_NONE, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF },
{ ACTION_TREE_PGRIGHT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF|BUTTON_REPEAT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
}; /* remote_button_context_tree_scroll_lr */
/** While-Playing Screen (WPS) **/
static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_BROWSE, BUTTON_MODE|BUTTON_REL, BUTTON_MODE },
{ ACTION_WPS_CONTEXT, BUTTON_MODE|BUTTON_REPEAT, BUTTON_MODE },
{ ACTION_WPS_MENU, BUTTON_REC|BUTTON_REL, BUTTON_REC },
{ ACTION_WPS_QUICKSCREEN, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
{ ACTION_WPS_VIEW_PLAYLIST,BUTTON_REC|BUTTON_MODE, BUTTON_REC },
LAST_ITEM_IN_LIST
}; /* button_context_wps */
static const struct button_mapping remote_button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
{ ACTION_WPS_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
{ ACTION_WPS_SKIPPREV, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW },
{ ACTION_WPS_SEEKBACK, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW|BUTTON_REPEAT },
{ ACTION_WPS_SKIPNEXT, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF },
{ ACTION_WPS_SEEKFWD, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF|BUTTON_REPEAT },
{ ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_BROWSE, BUTTON_RC_MODE|BUTTON_REL, BUTTON_RC_MODE },
{ ACTION_WPS_CONTEXT, BUTTON_RC_MODE|BUTTON_REPEAT, BUTTON_RC_MODE },
{ ACTION_WPS_MENU, BUTTON_RC_MENU|BUTTON_REL, BUTTON_RC_MENU },
{ ACTION_WPS_QUICKSCREEN, BUTTON_RC_MENU|BUTTON_REPEAT, BUTTON_RC_MENU },
LAST_ITEM_IN_LIST
}; /* remote_button_context_wps */
/** Yes/No Screen **/
static const struct button_mapping button_context_yesnoscreen[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_yesnoscreen */
static const struct button_mapping remote_button_context_yesnoscreen[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_RC_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* remote_button_context_yesnoscreen */
static const struct button_mapping* get_context_mapping_remote( int context )
{
context ^= CONTEXT_REMOTE;
switch (context)
{
/* anything that uses remote_button_context_standard */
default:
return remote_button_context_standard;
/* remote contexts with special mapping */
case CONTEXT_BOOKMARKSCREEN:
return remote_button_context_bmark;
case CONTEXT_FM:
return remote_button_context_radio;
case CONTEXT_KEYBOARD:
return remote_button_context_keyboard;
case CONTEXT_PITCHSCREEN:
return remote_button_context_pitchscreen;
case CONTEXT_QUICKSCREEN:
return remote_button_context_quickscreen;
case CONTEXT_RECSCREEN:
return remote_button_context_recscreen;
case CONTEXT_SETTINGS:
return remote_button_context_settings;
case CONTEXT_SETTINGS_EQ:
case CONTEXT_SETTINGS_TIME:
return remote_button_context_settings_r_is_inc;
case CONTEXT_TREE:
case CONTEXT_MAINMENU:
if (global_settings.hold_lr_for_scroll_in_list)
return remote_button_context_tree_scroll_lr;
/* else fall through to CONTEXT_TREE|CONTEXT_CUSTOM */
case CONTEXT_TREE|CONTEXT_CUSTOM:
return remote_button_context_tree;
case CONTEXT_WPS:
return remote_button_context_wps;
case CONTEXT_YESNOSCREEN:
return remote_button_context_yesnoscreen;
}
}
const struct button_mapping* get_context_mapping(int context)
{
if (context & CONTEXT_REMOTE)
return get_context_mapping_remote(context);
switch (context)
{
/* anything that uses button_context_standard */
default:
return button_context_standard;
/* contexts with special mapping */
case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark;
case CONTEXT_FM:
return button_context_radio;
case CONTEXT_KEYBOARD:
return button_context_keyboard;
case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen;
case CONTEXT_QUICKSCREEN:
return button_context_quickscreen;
case CONTEXT_RECSCREEN:
return button_context_recscreen;
case CONTEXT_SETTINGS:
return button_context_settings;
case CONTEXT_SETTINGS_EQ:
case CONTEXT_SETTINGS_RECTRIGGER:
return button_context_settings_r_is_inc;
case CONTEXT_TREE:
case CONTEXT_MAINMENU:
if (global_settings.hold_lr_for_scroll_in_list)
return button_context_tree_scroll_lr;
/* else fall through to CONTEXT_TREE|CONTEXT_CUSTOM */
case CONTEXT_TREE|CONTEXT_CUSTOM:
return button_context_tree;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_YESNOSCREEN:
return button_context_yesnoscreen;
}
}