bd8cd58568
The SPL soon won't be paying attention to buttons, so the bootloader should check them. Change-Id: I2048ca9fd19193f329bebecfefd986760c33fd68
99 lines
2.8 KiB
C
99 lines
2.8 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2021 Aidan MacDonald
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "x1000bootloader.h"
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#include "system.h"
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#include "core_alloc.h"
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#include "kernel/kernel-internal.h"
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#include "power.h"
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#include "button.h"
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#include "storage.h"
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#include "disk.h"
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#include "file_internal.h"
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#include "usb.h"
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#include "i2c-x1000.h"
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#include "boot-x1000.h"
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#include <stdbool.h>
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static int read_btn(void)
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{
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#ifdef HAVE_BUTTON_DATA
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int bdata;
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return button_read_device(&bdata);
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#else
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return button_read_device();
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#endif
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}
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void main(void)
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{
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system_init();
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core_allocator_init();
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kernel_init();
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i2c_init();
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power_init();
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button_init();
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#ifdef HAVE_TOUCHSCREEN
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touchscreen_set_mode(TOUCHSCREEN_BUTTON);
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#endif
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enable_irq();
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if(storage_init() < 0) {
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splashf(5*HZ, "storage_init() failed");
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power_off();
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}
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filesystem_init();
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usb_init();
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usb_start_monitoring();
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/* It's OK if this doesn't mount anything. Any disk access should
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* be guarded by a call to check_disk() to see if the disk is really
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* present, blocking with an "insert SD card" prompt if appropriate. */
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disk_mount_all();
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/* If USB booting, the user probably needs to enter recovery mode;
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* let's not force them to hold down the recovery key. */
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bool recovery_mode = get_boot_flag(BOOT_FLAG_USB_BOOT);
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/* Normal boot - if it fails, we bail to the recovery menu */
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if(!recovery_mode) {
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int btn = read_btn();
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btn &= ~BUTTON_POWER; /* ignore power button */
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if(btn == BL_RECOVERY)
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recovery_mode = true;
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#if defined(OF_PLAYER_BTN)
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else if(btn == OF_PLAYER_BTN)
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boot_of_player();
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#endif
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#if defined(OF_RECOVERY_BTN)
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else if(btn == OF_RECOVERY_BTN)
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boot_of_recovery();
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#endif
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else
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boot_rockbox();
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}
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/* This function does not return. */
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recovery_menu();
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}
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