a855d62025
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
1018 lines
25 KiB
C
1018 lines
25 KiB
C
/*
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TiMidity -- Experimental MIDI to WAVE converter
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Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the Perl Artistic License, available in COPYING.
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*/
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#include "config.h"
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#include "common.h"
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#include "instrum.h"
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#include "playmidi.h"
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#include "output.h"
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#include "ctrlmode.h"
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#include "resample.h"
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#include "tables.h"
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#include "filter.h"
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/* Some functions get aggravated if not even the standard banks are
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available. */
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static ToneBank standard_tonebank, standard_drumset;
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ToneBank
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*tonebank[MAXBANK]={&standard_tonebank},
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*drumset[MAXBANK]={&standard_drumset};
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/* This is a special instrument, used for all melodic programs */
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InstrumentLayer *default_instrument=0;
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/* This is only used for tracks that don't specify a program */
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int default_program=DEFAULT_PROGRAM;
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int antialiasing_allowed=0;
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#ifdef FAST_DECAY
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int fast_decay=1;
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#else
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int fast_decay=0;
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#endif
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int current_tune_number = 0;
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int last_tune_purged = 0;
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int current_patch_memory = 0;
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int max_patch_memory = 60000000;
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static void purge_as_required(void);
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static void free_instrument(Instrument *ip)
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{
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Sample *sp;
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int i;
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if (!ip) return;
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if (!ip->contents)
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for (i=0; i<ip->samples; i++)
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{
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sp=&(ip->sample[i]);
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if (sp->data) free(sp->data);
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}
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free(ip->sample);
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if (!ip->contents)
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for (i=0; i<ip->right_samples; i++)
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{
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sp=&(ip->right_sample[i]);
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if (sp->data) free(sp->data);
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}
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if (ip->right_sample)
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free(ip->right_sample);
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free(ip);
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}
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static void free_layer(InstrumentLayer *lp)
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{
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InstrumentLayer *next;
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current_patch_memory -= lp->size;
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for (; lp; lp = next)
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{
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next = lp->next;
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free_instrument(lp->instrument);
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free(lp);
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}
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}
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static void free_bank(int dr, int b)
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{
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int i;
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ToneBank *bank=((dr) ? drumset[b] : tonebank[b]);
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for (i=0; i<MAXPROG; i++)
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{
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if (bank->tone[i].layer)
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{
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/* Not that this could ever happen, of course */
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if (bank->tone[i].layer != MAGIC_LOAD_INSTRUMENT)
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{
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free_layer(bank->tone[i].layer);
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bank->tone[i].layer=NULL;
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bank->tone[i].last_used=-1;
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}
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}
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if (bank->tone[i].name)
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{
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free(bank->tone[i].name);
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bank->tone[i].name = NULL;
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}
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}
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}
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static void free_old_bank(int dr, int b, int how_old)
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{
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int i;
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ToneBank *bank=((dr) ? drumset[b] : tonebank[b]);
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for (i=0; i<MAXPROG; i++)
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if (bank->tone[i].layer && bank->tone[i].last_used < how_old)
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{
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if (bank->tone[i].layer != MAGIC_LOAD_INSTRUMENT)
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{
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ctl->cmsg(CMSG_INFO, VERB_DEBUG,
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"Unloading %s %s[%d,%d] - last used %d.",
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(dr)? "drum" : "inst", bank->tone[i].name,
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i, b, bank->tone[i].last_used);
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free_layer(bank->tone[i].layer);
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bank->tone[i].layer=NULL;
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bank->tone[i].last_used=-1;
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}
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}
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}
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int32 convert_envelope_rate_attack(uint8 rate, uint8 fastness)
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{
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int32 r;
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r=3-((rate>>6) & 0x3);
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r*=3;
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r = (int32)(rate & 0x3f) << r; /* 6.9 fixed point */
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/* 15.15 fixed point. */
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return (((r * 44100) / play_mode->rate) * control_ratio)
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<< 10;
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}
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int32 convert_envelope_rate(uint8 rate)
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{
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int32 r;
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r=3-((rate>>6) & 0x3);
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r*=3;
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r = (int32)(rate & 0x3f) << r; /* 6.9 fixed point */
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/* 15.15 fixed point. */
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return (((r * 44100) / play_mode->rate) * control_ratio)
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<< ((fast_decay) ? 10 : 9);
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}
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int32 convert_envelope_offset(uint8 offset)
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{
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/* This is not too good... Can anyone tell me what these values mean?
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Are they GUS-style "exponential" volumes? And what does that mean? */
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/* 15.15 fixed point */
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return offset << (7+15);
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}
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int32 convert_tremolo_sweep(uint8 sweep)
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{
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if (!sweep)
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return 0;
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return
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((control_ratio * SWEEP_TUNING) << SWEEP_SHIFT) /
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(play_mode->rate * sweep);
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}
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int32 convert_vibrato_sweep(uint8 sweep, int32 vib_control_ratio)
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{
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if (!sweep)
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return 0;
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return
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(int32) (FSCALE((double) (vib_control_ratio) * SWEEP_TUNING, SWEEP_SHIFT)
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/ (double)(play_mode->rate * sweep));
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/* this was overflowing with seashore.pat
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((vib_control_ratio * SWEEP_TUNING) << SWEEP_SHIFT) /
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(play_mode->rate * sweep); */
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}
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int32 convert_tremolo_rate(uint8 rate)
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{
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return
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((SINE_CYCLE_LENGTH * control_ratio * rate) << RATE_SHIFT) /
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(TREMOLO_RATE_TUNING * play_mode->rate);
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}
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int32 convert_vibrato_rate(uint8 rate)
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{
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/* Return a suitable vibrato_control_ratio value */
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return
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(VIBRATO_RATE_TUNING * play_mode->rate) /
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(rate * 2 * VIBRATO_SAMPLE_INCREMENTS);
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}
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static void reverse_data(int16 *sp, int32 ls, int32 le)
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{
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int16 s, *ep=sp+le;
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sp+=ls;
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le-=ls;
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le/=2;
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while (le--)
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{
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s=*sp;
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*sp++=*ep;
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*ep--=s;
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}
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}
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/*
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If panning or note_to_use != -1, it will be used for all samples,
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instead of the sample-specific values in the instrument file.
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For note_to_use, any value <0 or >127 will be forced to 0.
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For other parameters, 1 means yes, 0 means no, other values are
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undefined.
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TODO: do reverse loops right */
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static InstrumentLayer *load_instrument(const char *name, int font_type, int percussion,
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int panning, int amp, int cfg_tuning, int note_to_use,
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int strip_loop, int strip_envelope,
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int strip_tail, int bank, int gm_num, int sf_ix)
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{
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InstrumentLayer *lp, *lastlp, *headlp = 0;
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Instrument *ip;
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FILE *fp;
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uint8 tmp[1024];
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int i,j,noluck=0;
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#ifdef PATCH_EXT_LIST
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static char *patch_ext[] = PATCH_EXT_LIST;
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#endif
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int sf2flag = 0;
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int right_samples = 0;
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int stereo_channels = 1, stereo_layer;
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int vlayer_list[19][4], vlayer, vlayer_count = 0;
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if (!name) return 0;
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/* Open patch file */
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if ((fp=open_file(name, 1, OF_NORMAL)) == NULL)
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{
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noluck=1;
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#ifdef PATCH_EXT_LIST
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/* Try with various extensions */
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for (i=0; patch_ext[i]; i++)
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{
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if (strlen(name)+strlen(patch_ext[i])<PATH_MAX)
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{
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char path[PATH_MAX];
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strcpy(path, name);
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strcat(path, patch_ext[i]);
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if ((fp=open_file(path, 1, OF_NORMAL)) != NULL)
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{
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noluck=0;
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break;
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}
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}
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}
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#endif
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}
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if (noluck)
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{
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ctl->cmsg(CMSG_ERROR, VERB_NORMAL,
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"Instrument `%s' can't be found.", name);
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fclose(fp);
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return 0;
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}
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/*ctl->cmsg(CMSG_INFO, VERB_NOISY, "Loading instrument %s", current_filename);*/
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/* Read some headers and do cursory sanity checks. There are loads
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of magic offsets. This could be rewritten... */
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if ((239 != fread(tmp, 1, 239, fp)) ||
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(memcmp(tmp, "GF1PATCH110\0ID#000002", 22) &&
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memcmp(tmp, "GF1PATCH100\0ID#000002", 22))) /* don't know what the
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differences are */
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{
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ctl->cmsg(CMSG_ERROR, VERB_NORMAL, "%s: not an instrument", name);
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fclose(fp);
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return 0;
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}
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/* patch layout:
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* bytes: info: starts at offset:
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* 22 id (see above) 0
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* 60 copyright 22
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* 1 instruments 82
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* 1 voices 83
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* 1 channels 84
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* 2 number of waveforms 85
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* 2 master volume 87
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* 4 datasize 89
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* 36 reserved, but now: 93
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* 7 "SF2EXT\0" id 93
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* 1 right samples 100
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* 28 reserved 101
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* 2 instrument number 129
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* 16 instrument name 131
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* 4 instrument size 147
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* 1 number of layers 151
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* 40 reserved 152
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* 1 layer duplicate 192
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* 1 layer number 193
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* 4 layer size 194
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* 1 number of samples 198
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* 40 reserved 199
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* 239
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* THEN, for each sample, see below
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*/
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if (!memcmp(tmp + 93, "SF2EXT", 6))
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{
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sf2flag = 1;
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vlayer_count = tmp[152];
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}
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if (tmp[82] != 1 && tmp[82] != 0) /* instruments. To some patch makers,
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0 means 1 */
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{
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ctl->cmsg(CMSG_ERROR, VERB_NORMAL,
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"Can't handle patches with %d instruments", tmp[82]);
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fclose(fp);
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return 0;
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}
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if (tmp[151] != 1 && tmp[151] != 0) /* layers. What's a layer? */
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{
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ctl->cmsg(CMSG_ERROR, VERB_NORMAL,
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"Can't handle instruments with %d layers", tmp[151]);
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fclose(fp);
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return 0;
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}
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if (sf2flag && vlayer_count > 0) {
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for (i = 0; i < 9; i++)
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for (j = 0; j < 4; j++)
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vlayer_list[i][j] = tmp[153+i*4+j];
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for (i = 9; i < 19; i++)
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for (j = 0; j < 4; j++)
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vlayer_list[i][j] = tmp[199+(i-9)*4+j];
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}
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else {
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for (i = 0; i < 19; i++)
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for (j = 0; j < 4; j++)
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vlayer_list[i][j] = 0;
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vlayer_list[0][0] = 0;
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vlayer_list[0][1] = 127;
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vlayer_list[0][2] = tmp[198];
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vlayer_list[0][3] = 0;
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vlayer_count = 1;
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}
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lastlp = 0;
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for (vlayer = 0; vlayer < vlayer_count; vlayer++) {
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lp=(InstrumentLayer *)safe_malloc(sizeof(InstrumentLayer));
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lp->size = sizeof(InstrumentLayer);
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lp->lo = vlayer_list[vlayer][0];
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lp->hi = vlayer_list[vlayer][1];
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ip=(Instrument *)safe_malloc(sizeof(Instrument));
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lp->size += sizeof(Instrument);
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lp->instrument = ip;
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lp->next = 0;
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if (lastlp) lastlp->next = lp;
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else headlp = lp;
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lastlp = lp;
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if (sf2flag) ip->type = INST_SF2;
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else ip->type = INST_GUS;
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ip->samples = vlayer_list[vlayer][2];
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ip->sample = (Sample *)safe_malloc(sizeof(Sample) * ip->samples);
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lp->size += sizeof(Sample) * ip->samples;
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ip->left_samples = ip->samples;
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ip->left_sample = ip->sample;
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right_samples = vlayer_list[vlayer][3];
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ip->right_samples = right_samples;
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if (right_samples)
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{
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ip->right_sample = (Sample *)safe_malloc(sizeof(Sample) * right_samples);
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lp->size += sizeof(Sample) * right_samples;
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stereo_channels = 2;
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}
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else ip->right_sample = 0;
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ip->contents = 0;
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ctl->cmsg(CMSG_INFO, VERB_NOISY, "%s%s[%d,%d] %s(%d-%d layer %d of %d)",
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(percussion)? " ":"", name,
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(percussion)? note_to_use : gm_num, bank,
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(right_samples)? "(2) " : "",
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lp->lo, lp->hi, vlayer+1, vlayer_count);
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for (stereo_layer = 0; stereo_layer < stereo_channels; stereo_layer++)
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{
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int sample_count = 0;
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if (stereo_layer == 0) sample_count = ip->left_samples;
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else if (stereo_layer == 1) sample_count = ip->right_samples;
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for (i=0; i < sample_count; i++)
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{
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uint8 fractions;
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int32 tmplong;
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uint16 tmpshort;
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uint16 sample_volume = 0;
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uint8 tmpchar;
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Sample *sp = 0;
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uint8 sf2delay = 0;
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#define READ_CHAR(thing) \
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if (1 != fread(&tmpchar, 1, 1, fp)) { \
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printf("error readc\n"); goto fail; } \
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thing = tmpchar;
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#define READ_SHORT(thing) \
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if (1 != fread(&tmpshort, 2, 1, fp)) { \
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printf("error reads\n"); goto fail; } \
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thing = LE_SHORT(tmpshort);
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#define READ_LONG(thing) \
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if (1 != fread(&tmplong, 4, 1, fp)) { \
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printf("error readl\n"); goto fail; } \
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thing = LE_LONG(tmplong);
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/*
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* 7 sample name
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* 1 fractions
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* 4 length
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* 4 loop start
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* 4 loop end
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* 2 sample rate
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* 4 low frequency
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* 4 high frequency
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* 2 finetune
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* 1 panning
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* 6 envelope rates |
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* 6 envelope offsets | 18 bytes
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* 3 tremolo sweep, rate, depth |
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* 3 vibrato sweep, rate, depth |
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* 1 sample mode
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* 2 scale frequency
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* 2 scale factor
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* 2 sample volume (??)
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* 34 reserved
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* Now: 1 delay
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* 33 reserved
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*/
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skip(fp, 7); /* Skip the wave name */
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if (1 != fread(&fractions, 1, 1, fp))
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{
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printf("error 1\n");
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fail:
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ctl->cmsg(CMSG_ERROR, VERB_NORMAL, "Error reading sample %d", i);
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if (stereo_layer == 1)
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{
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for (j=0; j<i; j++)
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free(ip->right_sample[j].data);
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free(ip->right_sample);
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i = ip->left_samples;
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}
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for (j=0; j<i; j++)
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free(ip->left_sample[j].data);
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free(ip->left_sample);
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free(ip);
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free(lp);
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fclose(fp);
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return 0;
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}
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if (stereo_layer == 0) sp=&(ip->left_sample[i]);
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else if (stereo_layer == 1) sp=&(ip->right_sample[i]);
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READ_LONG(sp->data_length);
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READ_LONG(sp->loop_start);
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READ_LONG(sp->loop_end);
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READ_SHORT(sp->sample_rate);
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READ_LONG(sp->low_freq);
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READ_LONG(sp->high_freq);
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READ_LONG(sp->root_freq);
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skip(fp, 2); /* Why have a "root frequency" and then "tuning"?? */
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READ_CHAR(tmp[0]);
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if (panning==-1)
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sp->panning = (tmp[0] * 8 + 4) & 0x7f;
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else
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sp->panning=(uint8)(panning & 0x7F);
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sp->resonance=0;
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sp->cutoff_freq=0;
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sp->reverberation=0;
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sp->chorusdepth=0;
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sp->exclusiveClass=0;
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sp->keyToModEnvHold=0;
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sp->keyToModEnvDecay=0;
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sp->keyToVolEnvHold=0;
|
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sp->keyToVolEnvDecay=0;
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|
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if (cfg_tuning)
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{
|
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double tune_factor = (double)(cfg_tuning)/1200.0;
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tune_factor = pow(2.0, tune_factor);
|
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sp->root_freq = (uint32)( tune_factor * (double)sp->root_freq );
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}
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|
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/* envelope, tremolo, and vibrato */
|
|
if (18 != fread(tmp, 1, 18, fp)) { printf("error 2\n"); goto fail; }
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|
|
if (!tmp[13] || !tmp[14])
|
|
{
|
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sp->tremolo_sweep_increment=
|
|
sp->tremolo_phase_increment=sp->tremolo_depth=0;
|
|
ctl->cmsg(CMSG_INFO, VERB_DEBUG, " * no tremolo");
|
|
}
|
|
else
|
|
{
|
|
sp->tremolo_sweep_increment=convert_tremolo_sweep(tmp[12]);
|
|
sp->tremolo_phase_increment=convert_tremolo_rate(tmp[13]);
|
|
sp->tremolo_depth=tmp[14];
|
|
ctl->cmsg(CMSG_INFO, VERB_DEBUG,
|
|
" * tremolo: sweep %d, phase %d, depth %d",
|
|
sp->tremolo_sweep_increment, sp->tremolo_phase_increment,
|
|
sp->tremolo_depth);
|
|
}
|
|
|
|
if (!tmp[16] || !tmp[17])
|
|
{
|
|
sp->vibrato_sweep_increment=
|
|
sp->vibrato_control_ratio=sp->vibrato_depth=0;
|
|
ctl->cmsg(CMSG_INFO, VERB_DEBUG, " * no vibrato");
|
|
}
|
|
else
|
|
{
|
|
sp->vibrato_control_ratio=convert_vibrato_rate(tmp[16]);
|
|
sp->vibrato_sweep_increment=
|
|
convert_vibrato_sweep(tmp[15], sp->vibrato_control_ratio);
|
|
sp->vibrato_depth=tmp[17];
|
|
ctl->cmsg(CMSG_INFO, VERB_DEBUG,
|
|
" * vibrato: sweep %d, ctl %d, depth %d",
|
|
sp->vibrato_sweep_increment, sp->vibrato_control_ratio,
|
|
sp->vibrato_depth);
|
|
|
|
}
|
|
|
|
READ_CHAR(sp->modes);
|
|
READ_SHORT(sp->freq_center);
|
|
READ_SHORT(sp->freq_scale);
|
|
|
|
if (sf2flag)
|
|
{
|
|
READ_SHORT(sample_volume);
|
|
READ_CHAR(sf2delay);
|
|
READ_CHAR(sp->exclusiveClass);
|
|
skip(fp, 32);
|
|
}
|
|
else
|
|
{
|
|
skip(fp, 36);
|
|
}
|
|
|
|
/* Mark this as a fixed-pitch instrument if such a deed is desired. */
|
|
if (note_to_use!=-1)
|
|
sp->note_to_use=(uint8)(note_to_use);
|
|
else
|
|
sp->note_to_use=0;
|
|
|
|
/* seashore.pat in the Midia patch set has no Sustain. I don't
|
|
understand why, and fixing it by adding the Sustain flag to
|
|
all looped patches probably breaks something else. We do it
|
|
anyway. */
|
|
|
|
if (sp->modes & MODES_LOOPING)
|
|
sp->modes |= MODES_SUSTAIN;
|
|
|
|
/* Strip any loops and envelopes we're permitted to */
|
|
if ((strip_loop==1) &&
|
|
(sp->modes & (MODES_SUSTAIN | MODES_LOOPING |
|
|
MODES_PINGPONG | MODES_REVERSE)))
|
|
{
|
|
ctl->cmsg(CMSG_INFO, VERB_DEBUG, " - Removing loop and/or sustain");
|
|
sp->modes &=~(MODES_SUSTAIN | MODES_LOOPING |
|
|
MODES_PINGPONG | MODES_REVERSE);
|
|
}
|
|
|
|
if (strip_envelope==1)
|
|
{
|
|
if (sp->modes & MODES_ENVELOPE)
|
|
ctl->cmsg(CMSG_INFO, VERB_DEBUG, " - Removing envelope");
|
|
sp->modes &= ~MODES_ENVELOPE;
|
|
}
|
|
else if (strip_envelope != 0)
|
|
{
|
|
/* Have to make a guess. */
|
|
if (!(sp->modes & (MODES_LOOPING | MODES_PINGPONG | MODES_REVERSE)))
|
|
{
|
|
/* No loop? Then what's there to sustain? No envelope needed
|
|
either... */
|
|
sp->modes &= ~(MODES_SUSTAIN|MODES_ENVELOPE);
|
|
ctl->cmsg(CMSG_INFO, VERB_DEBUG,
|
|
" - No loop, removing sustain and envelope");
|
|
}
|
|
else if (!memcmp(tmp, "??????", 6) || tmp[11] >= 100)
|
|
{
|
|
/* Envelope rates all maxed out? Envelope end at a high "offset"?
|
|
That's a weird envelope. Take it out. */
|
|
sp->modes &= ~MODES_ENVELOPE;
|
|
ctl->cmsg(CMSG_INFO, VERB_DEBUG,
|
|
" - Weirdness, removing envelope");
|
|
}
|
|
else if (!(sp->modes & MODES_SUSTAIN))
|
|
{
|
|
/* No sustain? Then no envelope. I don't know if this is
|
|
justified, but patches without sustain usually don't need the
|
|
envelope either... at least the Gravis ones. They're mostly
|
|
drums. I think. */
|
|
sp->modes &= ~MODES_ENVELOPE;
|
|
ctl->cmsg(CMSG_INFO, VERB_DEBUG,
|
|
" - No sustain, removing envelope");
|
|
}
|
|
}
|
|
|
|
sp->attenuation = 0;
|
|
|
|
for (j=ATTACK; j<DELAY; j++)
|
|
{
|
|
sp->envelope_rate[j]=
|
|
(j<3)? convert_envelope_rate_attack(tmp[j], 11) : convert_envelope_rate(tmp[j]);
|
|
sp->envelope_offset[j]=
|
|
convert_envelope_offset(tmp[6+j]);
|
|
}
|
|
if (sf2flag)
|
|
{
|
|
if (sf2delay > 5) sf2delay = 5;
|
|
sp->envelope_rate[DELAY] = (int32)( (sf2delay*play_mode->rate) / 1000 );
|
|
}
|
|
else
|
|
{
|
|
sp->envelope_rate[DELAY]=0;
|
|
}
|
|
sp->envelope_offset[DELAY]=0;
|
|
|
|
for (j=ATTACK; j<DELAY; j++)
|
|
{
|
|
sp->modulation_rate[j]=sp->envelope_rate[j];
|
|
sp->modulation_offset[j]=sp->envelope_offset[j];
|
|
}
|
|
sp->modulation_rate[DELAY] = sp->modulation_offset[DELAY] = 0;
|
|
sp->modEnvToFilterFc=0;
|
|
sp->modEnvToPitch=0;
|
|
sp->lfo_sweep_increment = 0;
|
|
sp->lfo_phase_increment = 0;
|
|
sp->modLfoToFilterFc = 0;
|
|
sp->vibrato_delay = 0;
|
|
|
|
/* Then read the sample data */
|
|
if (sp->data_length/2 > MAX_SAMPLE_SIZE)
|
|
{
|
|
printf("error 3\n");
|
|
goto fail;
|
|
}
|
|
sp->data = safe_malloc(sp->data_length + 1);
|
|
lp->size += sp->data_length + 1;
|
|
|
|
if (1 != fread(sp->data, sp->data_length, 1, fp))
|
|
{
|
|
printf("error 4\n");
|
|
goto fail;
|
|
}
|
|
|
|
if (!(sp->modes & MODES_16BIT)) /* convert to 16-bit data */
|
|
{
|
|
int32 i=sp->data_length;
|
|
uint8 *cp=(uint8 *)(sp->data);
|
|
uint16 *tmp,*newdta;
|
|
tmp=newdta=safe_malloc(sp->data_length*2 + 2);
|
|
while (i--)
|
|
*tmp++ = (uint16)(*cp++) << 8;
|
|
cp=(uint8 *)(sp->data);
|
|
sp->data = (sample_t *)newdta;
|
|
free(cp);
|
|
sp->data_length *= 2;
|
|
sp->loop_start *= 2;
|
|
sp->loop_end *= 2;
|
|
}
|
|
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
|
else
|
|
/* convert to machine byte order */
|
|
{
|
|
int32 i=sp->data_length/2;
|
|
int16 *tmp=(int16 *)sp->data,s;
|
|
while (i--)
|
|
{
|
|
s=LE_SHORT(*tmp);
|
|
*tmp++=s;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (sp->modes & MODES_UNSIGNED) /* convert to signed data */
|
|
{
|
|
int32 i=sp->data_length/2;
|
|
int16 *tmp=(int16 *)sp->data;
|
|
while (i--)
|
|
*tmp++ ^= 0x8000;
|
|
}
|
|
|
|
/* Reverse reverse loops and pass them off as normal loops */
|
|
if (sp->modes & MODES_REVERSE)
|
|
{
|
|
int32 t;
|
|
/* The GUS apparently plays reverse loops by reversing the
|
|
whole sample. We do the same because the GUS does not SUCK. */
|
|
|
|
ctl->cmsg(CMSG_WARNING, VERB_NORMAL, "Reverse loop in %s", name);
|
|
reverse_data((int16 *)sp->data, 0, sp->data_length/2);
|
|
|
|
t=sp->loop_start;
|
|
sp->loop_start=sp->data_length - sp->loop_end;
|
|
sp->loop_end=sp->data_length - t;
|
|
|
|
sp->modes &= ~MODES_REVERSE;
|
|
sp->modes |= MODES_LOOPING; /* just in case */
|
|
}
|
|
|
|
/* If necessary do some anti-aliasing filtering */
|
|
|
|
if (antialiasing_allowed)
|
|
antialiasing(sp,play_mode->rate);
|
|
|
|
#ifdef ADJUST_SAMPLE_VOLUMES
|
|
if (amp!=-1)
|
|
sp->volume=(FLOAT_T)((amp) / 100.0);
|
|
else if (sf2flag)
|
|
sp->volume=(FLOAT_T)((sample_volume) / 255.0);
|
|
else
|
|
{
|
|
/* Try to determine a volume scaling factor for the sample.
|
|
This is a very crude adjustment, but things sound more
|
|
balanced with it. Still, this should be a runtime option. */
|
|
uint32 i, numsamps=sp->data_length/2;
|
|
uint32 higher=0, highcount=0;
|
|
int16 maxamp=0,a;
|
|
int16 *tmp=(int16 *)sp->data;
|
|
i = numsamps;
|
|
while (i--)
|
|
{
|
|
a=*tmp++;
|
|
if (a<0) a=-a;
|
|
if (a>maxamp)
|
|
maxamp=a;
|
|
}
|
|
tmp=(int16 *)sp->data;
|
|
i = numsamps;
|
|
while (i--)
|
|
{
|
|
a=*tmp++;
|
|
if (a<0) a=-a;
|
|
if (a > 3*maxamp/4)
|
|
{
|
|
higher += a;
|
|
highcount++;
|
|
}
|
|
}
|
|
if (highcount) higher /= highcount;
|
|
else higher = 10000;
|
|
sp->volume = (32768.0 * 0.875) / (double)higher ;
|
|
ctl->cmsg(CMSG_INFO, VERB_DEBUG, " * volume comp: %f", sp->volume);
|
|
}
|
|
#else
|
|
if (amp!=-1)
|
|
sp->volume=(double)(amp) / 100.0;
|
|
else
|
|
sp->volume=1.0;
|
|
#endif
|
|
|
|
sp->data_length /= 2; /* These are in bytes. Convert into samples. */
|
|
|
|
sp->loop_start /= 2;
|
|
sp->loop_end /= 2;
|
|
sp->data[sp->data_length] = sp->data[sp->data_length-1];
|
|
|
|
/* Then fractional samples */
|
|
sp->data_length <<= FRACTION_BITS;
|
|
sp->loop_start <<= FRACTION_BITS;
|
|
sp->loop_end <<= FRACTION_BITS;
|
|
|
|
/* trim off zero data at end */
|
|
{
|
|
int ls = sp->loop_start>>FRACTION_BITS;
|
|
int le = sp->loop_end>>FRACTION_BITS;
|
|
int se = sp->data_length>>FRACTION_BITS;
|
|
while (se > 1 && !sp->data[se-1]) se--;
|
|
if (le > se) le = se;
|
|
if (ls >= le) sp->modes &= ~MODES_LOOPING;
|
|
sp->loop_end = le<<FRACTION_BITS;
|
|
sp->data_length = se<<FRACTION_BITS;
|
|
}
|
|
|
|
/* Adjust for fractional loop points. This is a guess. Does anyone
|
|
know what "fractions" really stands for? */
|
|
sp->loop_start |=
|
|
(fractions & 0x0F) << (FRACTION_BITS-4);
|
|
sp->loop_end |=
|
|
((fractions>>4) & 0x0F) << (FRACTION_BITS-4);
|
|
|
|
/* If this instrument will always be played on the same note,
|
|
and it's not looped, we can resample it now. */
|
|
if (sp->note_to_use && !(sp->modes & MODES_LOOPING))
|
|
pre_resample(sp);
|
|
|
|
#ifdef LOOKUP_HACK
|
|
/* Squash the 16-bit data into 8 bits. */
|
|
{
|
|
uint8 *gulp,*ulp;
|
|
int16 *swp;
|
|
int l=sp->data_length >> FRACTION_BITS;
|
|
gulp=ulp=safe_malloc(l+1);
|
|
swp=(int16 *)sp->data;
|
|
while(l--)
|
|
*ulp++ = (*swp++ >> 8) & 0xFF;
|
|
free(sp->data);
|
|
sp->data=(sample_t *)gulp;
|
|
}
|
|
#endif
|
|
|
|
if (strip_tail==1)
|
|
{
|
|
/* Let's not really, just say we did. */
|
|
ctl->cmsg(CMSG_INFO, VERB_DEBUG, " - Stripping tail");
|
|
sp->data_length = sp->loop_end;
|
|
}
|
|
} /* end of sample loop */
|
|
} /* end of stereo layer loop */
|
|
} /* end of vlayer loop */
|
|
|
|
|
|
close_file(fp);
|
|
return headlp;
|
|
}
|
|
|
|
static int fill_bank(int dr, int b)
|
|
{
|
|
int i, errors=0;
|
|
ToneBank *bank=((dr) ? drumset[b] : tonebank[b]);
|
|
if (!bank)
|
|
{
|
|
ctl->cmsg(CMSG_ERROR, VERB_NORMAL,
|
|
"Huh. Tried to load instruments in non-existent %s %d",
|
|
(dr) ? "drumset" : "tone bank", b);
|
|
return 0;
|
|
}
|
|
for (i=0; i<MAXPROG; i++)
|
|
{
|
|
if (bank->tone[i].layer==MAGIC_LOAD_INSTRUMENT)
|
|
{
|
|
if (!(bank->tone[i].name))
|
|
{
|
|
ctl->cmsg(CMSG_WARNING, (b!=0) ? VERB_VERBOSE : VERB_NORMAL,
|
|
"No instrument mapped to %s %d, program %d%s",
|
|
(dr)? "drum set" : "tone bank", b, i,
|
|
(b!=0) ? "" : " - this instrument will not be heard");
|
|
if (b!=0)
|
|
{
|
|
/* Mark the corresponding instrument in the default
|
|
bank / drumset for loading (if it isn't already) */
|
|
if (!dr)
|
|
{
|
|
if (!(standard_tonebank.tone[i].layer))
|
|
standard_tonebank.tone[i].layer=
|
|
MAGIC_LOAD_INSTRUMENT;
|
|
}
|
|
else
|
|
{
|
|
if (!(standard_drumset.tone[i].layer))
|
|
standard_drumset.tone[i].layer=
|
|
MAGIC_LOAD_INSTRUMENT;
|
|
}
|
|
}
|
|
bank->tone[i].layer=0;
|
|
errors++;
|
|
}
|
|
else if (!(bank->tone[i].layer=
|
|
load_instrument(bank->tone[i].name,
|
|
bank->tone[i].font_type,
|
|
(dr) ? 1 : 0,
|
|
bank->tone[i].pan,
|
|
bank->tone[i].amp,
|
|
bank->tone[i].tuning,
|
|
(bank->tone[i].note!=-1) ?
|
|
bank->tone[i].note :
|
|
((dr) ? i : -1),
|
|
(bank->tone[i].strip_loop!=-1) ?
|
|
bank->tone[i].strip_loop :
|
|
((dr) ? 1 : -1),
|
|
(bank->tone[i].strip_envelope != -1) ?
|
|
bank->tone[i].strip_envelope :
|
|
((dr) ? 1 : -1),
|
|
bank->tone[i].strip_tail,
|
|
b,
|
|
((dr) ? i + 128 : i),
|
|
bank->tone[i].sf_ix
|
|
)))
|
|
{
|
|
ctl->cmsg(CMSG_ERROR, VERB_NORMAL,
|
|
"Couldn't load instrument %s (%s %d, program %d)",
|
|
bank->tone[i].name,
|
|
(dr)? "drum set" : "tone bank", b, i);
|
|
errors++;
|
|
}
|
|
else
|
|
{ /* it's loaded now */
|
|
bank->tone[i].last_used = current_tune_number;
|
|
current_patch_memory += bank->tone[i].layer->size;
|
|
purge_as_required();
|
|
if (current_patch_memory > max_patch_memory) {
|
|
ctl->cmsg(CMSG_ERROR, VERB_NORMAL,
|
|
"Not enough memory to load instrument %s (%s %d, program %d)",
|
|
bank->tone[i].name,
|
|
(dr)? "drum set" : "tone bank", b, i);
|
|
errors++;
|
|
free_layer(bank->tone[i].layer);
|
|
bank->tone[i].layer=0;
|
|
bank->tone[i].last_used=-1;
|
|
}
|
|
#if 0
|
|
if (check_for_rc()) {
|
|
free_layer(bank->tone[i].layer);
|
|
bank->tone[i].layer=0;
|
|
bank->tone[i].last_used=-1;
|
|
return 0;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
return errors;
|
|
}
|
|
|
|
static void free_old_instruments(int how_old)
|
|
{
|
|
int i=MAXBANK;
|
|
while(i--)
|
|
{
|
|
if (tonebank[i])
|
|
free_old_bank(0, i, how_old);
|
|
if (drumset[i])
|
|
free_old_bank(1, i, how_old);
|
|
}
|
|
}
|
|
|
|
static void purge_as_required(void)
|
|
{
|
|
if (!max_patch_memory) return;
|
|
|
|
while (last_tune_purged < current_tune_number
|
|
&& current_patch_memory > max_patch_memory)
|
|
{
|
|
last_tune_purged++;
|
|
free_old_instruments(last_tune_purged);
|
|
}
|
|
}
|
|
|
|
|
|
int load_missing_instruments(void)
|
|
{
|
|
int i=MAXBANK,errors=0;
|
|
while (i--)
|
|
{
|
|
if (tonebank[i])
|
|
errors+=fill_bank(0,i);
|
|
if (drumset[i])
|
|
errors+=fill_bank(1,i);
|
|
}
|
|
current_tune_number++;
|
|
return errors;
|
|
}
|
|
|
|
void free_instruments(void)
|
|
{
|
|
int i=128;
|
|
while(i--)
|
|
{
|
|
if (tonebank[i])
|
|
free_bank(0,i);
|
|
if (drumset[i])
|
|
free_bank(1,i);
|
|
}
|
|
}
|
|
|
|
int set_default_instrument(const char *name)
|
|
{
|
|
InstrumentLayer *lp;
|
|
/* if (!(lp=load_instrument(name, 0, -1, -1, -1, 0, 0, 0))) */
|
|
if (!(lp=load_instrument(name, FONT_NORMAL, 0, -1, -1, 0, -1, -1, -1, -1, 0, -1, -1)))
|
|
return -1;
|
|
if (default_instrument)
|
|
free_layer(default_instrument);
|
|
default_instrument=lp;
|
|
default_program=SPECIAL_PROGRAM;
|
|
return 0;
|
|
}
|