rockbox/firmware/target/coldfire/iaudio
Jens Arnold b1a49f83c6 Save a couple of bytes by using moveq.l where possible.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17007 a1c6a512-1295-4272-9138-f99709370657
2008-04-07 00:01:03 +00:00
..
m3 Slightly better instruction order, added comment. 2008-03-26 23:45:55 +00:00
m5 Do core interrupt masking in a less general fashion and save some instructions to decrease size and speed things up a little bit. Small fix to a few places where interrupts would get enabled again where they shouldn't have been (context switching calls when disabled). 2008-03-26 01:50:41 +00:00
x5 Do core interrupt masking in a less general fashion and save some instructions to decrease size and speed things up a little bit. Small fix to a few places where interrupts would get enabled again where they shouldn't have been (context switching calls when disabled). 2008-03-26 01:50:41 +00:00
adc-iaudio.c Do core interrupt masking in a less general fashion and save some instructions to decrease size and speed things up a little bit. Small fix to a few places where interrupts would get enabled again where they shouldn't have been (context switching calls when disabled). 2008-03-26 01:50:41 +00:00
adc-target.h Bring up the M5 port to a working stage: Extended numerous explicit checks for IAUDIO_X5 to also check for IAUDIO_M5, moved code around the target tree, added preliminary background for the sim. 2007-03-05 00:04:00 +00:00
app.lds More iAudio M3 work. Target build compiles, but same problem regarding plugins as the simulator. Boots to the menu, but it can't be used yet because only main & remote Play button work. USB works. 2008-03-14 08:54:54 +00:00
ata-iaudio.c Bring up the M5 port to a working stage: Extended numerous explicit checks for IAUDIO_X5 to also check for IAUDIO_M5, moved code around the target tree, added preliminary background for the sim. 2007-03-05 00:04:00 +00:00
boot.lds split boot.lds and move it into the target tree 2008-03-27 23:58:03 +00:00
button-target.h Bring up the M5 port to a working stage: Extended numerous explicit checks for IAUDIO_X5 to also check for IAUDIO_M5, moved code around the target tree, added preliminary background for the sim. 2007-03-05 00:04:00 +00:00
lcd-remote-as-iaudio.S Save a couple of bytes by using moveq.l where possible. 2008-04-07 00:01:03 +00:00
lcd-remote-iaudio.c Back-ported the iAudio remote LCD driver optimisations to X5 and M5. 2008-03-26 00:38:40 +00:00
lcd-remote-target.h Make the LCD remote work in the iAudio M3, M5 and X5 bootloaders. * Fix viewport related init bug in the 2 bit vertically interleaved LCD driver. * Fix low bat warning in iaudio bootloader - voltages are in millivolts now. 2008-03-12 23:08:33 +00:00
pcf50606-iaudio.c Do core interrupt masking in a less general fashion and save some instructions to decrease size and speed things up a little bit. Small fix to a few places where interrupts would get enabled again where they shouldn't have been (context switching calls when disabled). 2008-03-26 01:50:41 +00:00
powermgmt-iaudio.c iAudio M3: ADC driver, making buttons and battery voltage reading work. * Disable the multi-colour LED for now to save power. Proper handling will be added later. * Make reboot on button press work on iAudio X5, M5, M3 in panicf(), and on M3 in UIE(). 2008-03-17 00:19:23 +00:00
system-iaudio.c Coldfire targets: enable buffered writes by default. Speeds up all sorts of I/O that writes to ports: LCD update (except the functions using DMA on H300), ATA writes, .... Some timings had to be adjusted for the new configuration. 2007-10-15 21:16:50 +00:00
usb-iaudio.c FS #7691 - improved USB detection on PP devices. This patch modifies the target-tree function usb_detect() on all targets from bool to int, returning USB_INSERTED or USB_EXTRACTED instead of true or false. This was done to enable the PP usb_detect() to check for USB_POWER (either a connection to a USB wall charger, or the user holding "charge mode" button) and return that as a third value. 2007-09-04 08:03:07 +00:00