rockbox/uisimulator/common
2007-03-11 06:21:43 +00:00
..
player_icons Added icons for repeat and repeat 1. 2002-10-05 23:57:07 +00:00
fmradio.c Fix remaining CONFIG_TUNER checks. 2007-02-18 08:46:12 +00:00
font-player.c Renamed has_new_lcd() to is_new_player(), and got rid of the alias 2004-11-22 21:20:54 +00:00
font-player.h Updated for better player simulator. 2002-10-28 20:00:19 +00:00
io.c Removed unused 'mode' parameter from mkdir() for consistency with creat(). 2007-02-03 10:28:55 +00:00
lcd-common.c Contrast setting cleanup: * Only include contrast setting for targets where it's used. * Make lcd_default_contrast() a stub for simulators. 2006-07-25 11:15:50 +00:00
lcd-common.h cleaned up 2002-08-13 09:32:56 +00:00
lcd-playersim.c Reworked player simulator icons to fit the changed charcell scale factor and look more like the actual icons. Adapted player sim display sizes. 2006-02-20 00:31:10 +00:00
lcd-playersim.h introducing H1x0 style grayscale support in the X11 sim 2005-07-14 10:02:04 +00:00
Makefile Next step of Makefile tuning: * Use 'make' internal commands for printing messages. Saves build time especially on cygwin. * SILENT variable used in more places. * Bitmap build system uses one Makefille less. 2006-10-27 21:48:06 +00:00
mpegplay.c Added possibility to select the priority of the ID3 tags 2004-07-27 14:10:48 +00:00
mpegplay.h Patch #961687 by Eric Lassauge, MP3 playback using libmad in the X11 simulator 2004-07-08 10:12:39 +00:00
README describe purpose of common directory 2002-05-12 12:16:05 +00:00
sim_icons.c Reworked player simulator icons to fit the changed charcell scale factor and look more like the actual icons. Adapted player sim display sizes. 2006-02-20 00:31:10 +00:00
sim_icons.h Created. 2002-08-21 10:37:34 +00:00
sound.h Added FreeBSD support to uisimulator. Patch by Keith Hubbard 2003-07-04 08:30:01 +00:00
SOURCES charcell code only on charcell sims 2005-02-18 15:43:02 +00:00
stubs.c Audio Init: Just can't stand that heirarchy. Add one level of abstraction. Might come in handy anyhow. Use sound.h instead of the conditional includes for audio hardware headers. If someone doesn't like that, yell at my evil twin. :) 2007-03-11 06:21:43 +00:00

               __________               __   ___.
     Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
     Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
     Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
     Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
                       \/            \/     \/    \/            \/

This directory is for code that is shared between all versions of the
simulator, but is not needed for the target device.

The first code is for the software mpeg audio decoder.  The actual
mpeg decoding code is here and the O/S specific sound drivers should
be located in the x11 and win32 directories as appropriate.