a053e58894
- CONTEXT_MAINMENU is not actually needed, use CONTEXT_TREE which does the same actions - (gigabeat) use vol+/- in the lists to control volume (every list!) (FS#6982 in a better way) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13062 a1c6a512-1295-4272-9138-f99709370657
309 lines
15 KiB
C
309 lines
15 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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*
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* Copyright (C) 2006 Antoine Cellerier <dionoea @t videolan d.t org>
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* *
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* Button Code Definitions for archos recorder target
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*
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* \TODO handle F3
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*/
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#include "config.h"
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#include "action.h"
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#include "button.h"
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#include "settings.h"
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/* CONTEXT_CUSTOM's used in this file...
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CONTEXT_CUSTOM|1 = the standard list/tree defines (without directions)
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*/
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static const struct button_mapping button_context_standard[] = {
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{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_ON, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
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{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_STD_MENU, BUTTON_F1, BUTTON_NONE },
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{ ACTION_STD_QUICKSCREEN, BUTTON_F2, BUTTON_NONE },
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{ ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_STD_CANCEL, BUTTON_OFF, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_F3, BUTTON_F3, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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};
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static const struct button_mapping button_context_wps[] = {
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{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
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{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
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{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
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{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
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{ ACTION_WPS_STOP, BUTTON_OFF|BUTTON_REL, BUTTON_OFF },
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{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_MENU, BUTTON_F1|BUTTON_REL, BUTTON_F1 },
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{ ACTION_WPS_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_WPS_QUICKSCREEN, BUTTON_F2, BUTTON_NONE },
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{ ACTION_WPS_BROWSE, BUTTON_ON|BUTTON_REL, BUTTON_ON },
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{ ACTION_WPS_ID3SCREEN, BUTTON_F1|BUTTON_ON, BUTTON_NONE },
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{ ACTION_WPS_PITCHSCREEN, BUTTON_ON|BUTTON_UP, BUTTON_ON },
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{ ACTION_WPS_PITCHSCREEN, BUTTON_ON|BUTTON_DOWN, BUTTON_ON },
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{ ACTION_STD_KEYLOCK, BUTTON_F1|BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_F3, BUTTON_F3, BUTTON_NONE },
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{ ACTION_WPS_ABSETB_NEXTDIR, BUTTON_ON|BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_WPS_ABSETA_PREVDIR, BUTTON_ON|BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_WPSAB_RESET, BUTTON_ON|BUTTON_OFF, BUTTON_ON },
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LAST_ITEM_IN_LIST
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};
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static const struct button_mapping button_context_settings[] = {
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{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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};
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static const struct button_mapping button_context_tree[] = {
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{ ACTION_TREE_WPS, BUTTON_ON|BUTTON_REL, BUTTON_ON },
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{ ACTION_TREE_STOP, BUTTON_OFF, BUTTON_NONE },
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{ ACTION_NONE, BUTTON_ON, BUTTON_NONE },
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{ ACTION_LISTTREE_PGUP, BUTTON_ON|BUTTON_UP, BUTTON_ON },
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{ ACTION_LISTTREE_PGUP, BUTTON_UP|BUTTON_REL, BUTTON_ON|BUTTON_UP },
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{ ACTION_LISTTREE_PGUP, BUTTON_ON|BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_LISTTREE_PGDOWN, BUTTON_ON|BUTTON_DOWN, BUTTON_ON },
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{ ACTION_LISTTREE_PGDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_ON|BUTTON_DOWN },
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{ ACTION_LISTTREE_PGDOWN, BUTTON_ON|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_listtree */
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static const struct button_mapping button_context_tree_scroll_lr[] = {
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{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
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{ ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
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{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
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{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
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{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|1),
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};
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static const struct button_mapping button_context_yesno[] = {
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{ ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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};
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static const struct button_mapping button_context_quickscreen[] = {
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{ ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
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{ ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_PLAY, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_quickscreen */
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static const struct button_mapping button_context_pitchscreen[] = {
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{ ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
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{ ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_TOGGLE_MODE, BUTTON_F1, BUTTON_NONE },
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{ ACTION_PS_RESET, BUTTON_ON, BUTTON_NONE },
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{ ACTION_PS_EXIT, BUTTON_OFF, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_pitchcreen */
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static const struct button_mapping button_context_recscreen[] = {
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{ ACTION_REC_PAUSE, BUTTON_PLAY, BUTTON_NONE },
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{ ACTION_REC_F2, BUTTON_F2, BUTTON_NONE },
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{ ACTION_REC_F3, BUTTON_F3, BUTTON_NONE },
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{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_SETTINGS_INC, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_recscreen */
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static const struct button_mapping button_context_keyboard[] = {
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{ ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_LEFT, BUTTON_ON|BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_LEFT, BUTTON_ON|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_RIGHT, BUTTON_ON|BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_RIGHT, BUTTON_ON|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_SELECT, BUTTON_PLAY, BUTTON_NONE },
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{ ACTION_KBD_PAGE_FLIP, BUTTON_F1, BUTTON_NONE },
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{ ACTION_KBD_DONE, BUTTON_F2, BUTTON_NONE },
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{ ACTION_KBD_ABORT, BUTTON_OFF, BUTTON_NONE },
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{ ACTION_KBD_BACKSPACE, BUTTON_F3, BUTTON_NONE },
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{ ACTION_KBD_BACKSPACE, BUTTON_F3|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
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{ ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_keyboard */
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static const struct button_mapping button_context_bmark[] = {
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{ ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_ON, BUTTON_PLAY },
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{ ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_ON, BUTTON_ON },
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{ ACTION_BMS_EXIT, BUTTON_OFF, BUTTON_NONE },
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{ ACTION_BMS_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
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}; /* button_context_settings_bmark */
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static const struct button_mapping button_context_radio[] = {
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{ ACTION_FM_MENU, BUTTON_F1, BUTTON_NONE },
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{ ACTION_FM_PRESET, BUTTON_F2, BUTTON_NONE },
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{ ACTION_FM_RECORD, BUTTON_F3, BUTTON_NONE },
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{ ACTION_FM_FREEZE, BUTTON_PLAY, BUTTON_NONE },
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{ ACTION_FM_STOP, BUTTON_OFF, BUTTON_NONE },
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{ ACTION_FM_MODE, BUTTON_ON | BUTTON_REPEAT, BUTTON_ON },
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{ ACTION_FM_EXIT, BUTTON_ON | BUTTON_REL, BUTTON_ON },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
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};
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#if BUTTON_REMOTE != 0
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/*****************************************************************************
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* Remote control mappings
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*****************************************************************************/
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static const struct button_mapping remote_button_context_standard[] = {
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{ ACTION_STD_PREV, BUTTON_RC_LEFT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_RC_RIGHT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_RC_STOP, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_RC_PLAY, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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};
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static const struct button_mapping remote_button_context_wps[] = {
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{ ACTION_WPS_PLAY, BUTTON_RC_PLAY, BUTTON_NONE },
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{ ACTION_WPS_SKIPNEXT, BUTTON_RC_RIGHT, BUTTON_NONE },
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{ ACTION_WPS_SKIPPREV, BUTTON_RC_LEFT, BUTTON_NONE },
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{ ACTION_WPS_STOP, BUTTON_RC_STOP, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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};
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static const struct button_mapping* get_context_mapping_remote( int context )
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{
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context ^= CONTEXT_REMOTE;
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switch (context)
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{
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case CONTEXT_WPS:
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return remote_button_context_wps;
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default:
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return remote_button_context_standard;
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}
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}
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#endif /* BUTTON_REMOTE != 0 */
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const struct button_mapping* get_context_mapping( int context )
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{
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#if BUTTON_REMOTE != 0
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if (context&CONTEXT_REMOTE)
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return get_context_mapping_remote(context);
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#endif
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switch( context )
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{
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case CONTEXT_WPS:
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return button_context_wps;
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case CONTEXT_SETTINGS_TIME:
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case CONTEXT_SETTINGS:
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return button_context_settings;
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case CONTEXT_YESNOSCREEN:
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return button_context_yesno;
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case CONTEXT_PITCHSCREEN:
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return button_context_pitchscreen;
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case CONTEXT_BOOKMARKSCREEN:
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return button_context_bmark;
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case CONTEXT_TREE:
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case CONTEXT_MAINMENU:
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if (global_settings.hold_lr_for_scroll_in_list)
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return button_context_tree_scroll_lr;
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/* else fall through to CUSTOM|1 */
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case CONTEXT_CUSTOM|1:
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return button_context_tree;
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case CONTEXT_QUICKSCREEN:
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return button_context_quickscreen;
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case CONTEXT_RECSCREEN:
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return button_context_recscreen;
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case CONTEXT_KEYBOARD:
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return button_context_keyboard;
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case CONTEXT_FM:
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return button_context_radio;
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case CONTEXT_STD:
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case CONTEXT_LIST:
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default:
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return button_context_standard;
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}
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}
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