3ba2f6e5c7
They were never finished, never saw any release ever, and haven't compiled for the better part of a decade. Given their HW capabilities [1], they are not worth trying to fix. [1] 1-2MB RAM, ~256MB onboard flash, no expandability Change-Id: I7b2a5806d687114c22156bb0458d4a10a9734190 |
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.. | ||
bmp | ||
gif | ||
jpeg | ||
png | ||
ppm | ||
image_decoder.c | ||
image_decoder.h | ||
imageviewer.c | ||
imageviewer.h | ||
imageviewer.make | ||
imageviewer_button.h | ||
readme.txt | ||
SOURCES | ||
SUBDIRS |
this document describes how to add new image decoder. 1. create a directory which name is your image decoder's name and put source files under the directory. 'const struct image_decoder image_decoder' and 'IMGDEC_HEADER' must be declared in one of your source files. see imageviewer.h for the detail of struct image_decoder. 2. add the directory name to apps/plugins/imageviewer/SUBDIR so that the decoder is built. if the decoder is supported by particular targets, surround it with #if directive. e.g. if the decoder supports color LCD targets only, #ifdef HAVE_LCD_COLOR bmp #endif 3. append appropriate entry to enum image_type in image_decoder.h, decoder_names and ext_list in image_decoder.c so that the imageviewer plugin can recognize the decoder. if the decoder is supported by particular targets, surround them with same #if directive in SUBDIR. 4. add entry to apps/plugins/viewers.config (in format: file_extension,viewer/imageviewer) so that the file with specified file extension will be opened by image viewer plugin. if the decoder is supported by particular targets, surround it with same #if directive in SUBDIR. 5. add entry to apps/plugins/CATEGORIES (in format: decoder_name,viewer) so that the build file is copied to viewers directory. DON'T surround this with #if directive. notes: if you need to use greylib functions to draw image, add the functions to struct imgdec_api just like gray_bitmap_part because GREY_INFO_STRUCT is declared in imageviewer and is not available from the decoder.