rockbox/firmware/backlight.c
Linus Nielsen Feltzing 2a4de23b5f First version
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1152 a1c6a512-1295-4272-9138-f99709370657
2002-06-24 13:48:42 +00:00

96 lines
2.3 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Linus Nielsen Feltzing
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include <stdlib.h>
#include "sh7034.h"
#include "kernel.h"
#include "thread.h"
#include "i2c.h"
#include "debug.h"
#include "rtc.h"
#include "settings.h"
#define BACKLIGHT_ON 1
#define BACKLIGHT_OFF 2
static void backlight_thread(void);
static char backlight_stack[0x100];
static struct event_queue backlight_queue;
static int backlight_timer;
void backlight_thread(void)
{
struct event ev;
while(1)
{
queue_wait(&backlight_queue, &ev);
switch(ev.id)
{
case BACKLIGHT_ON:
backlight_timer = HZ*global_settings.backlight;
if(backlight_timer)
{
#ifdef HAVE_RTC
rtc_write(0x13, 0x10);
#else
PAIOR |= 0x40;
#endif
}
break;
case BACKLIGHT_OFF:
#ifdef HAVE_RTC
rtc_write(0x13, 0x00);
#else
PAIOR &= 0xbf;
#endif
break;
}
}
}
void backlight_on(void)
{
queue_post(&backlight_queue, BACKLIGHT_ON, NULL);
}
void backlight_off(void)
{
queue_post(&backlight_queue, BACKLIGHT_OFF, NULL);
}
void backlight_tick(void)
{
if(backlight_timer)
{
backlight_timer--;
if(backlight_timer == 0)
{
backlight_off();
}
}
}
void backlight_init(void)
{
queue_init(&backlight_queue);
create_thread(backlight_thread, backlight_stack, sizeof(backlight_stack));
backlight_on();
}