rockbox/apps/voice_thread.c
Michael Sevakis 286a4c5caa Revise the PCM callback system after adding multichannel audio.
Additional status callback is added to pcm_play/rec_data instead of
using a special function to set it. Status includes DMA error
reporting to the status callback. Playback and recording callback
become more alike except playback uses "const void **addr" (because
the data should not be altered) and recording  uses "void **addr".
"const" is put in place throughout where appropriate.

Most changes are fairly trivial. One that should be checked in
particular because it isn't so much is telechips, if anyone cares to
bother. PP5002 is not so trivial either but that tested as working.

Change-Id: I4928d69b3b3be7fb93e259f81635232df9bd1df2
Reviewed-on: http://gerrit.rockbox.org/166
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
2012-03-03 07:23:38 +01:00

471 lines
13 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 Michael Sevakis
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <sys/types.h>
#include "system.h"
#include "thread.h"
#include "voice_thread.h"
#include "talk.h"
#include "dsp.h"
#include "audio.h"
#include "playback.h"
#include "pcmbuf.h"
#include "pcm.h"
#include "pcm_mixer.h"
#include "codecs/libspeex/speex/speex.h"
/* Define any of these as "1" and uncomment the LOGF_ENABLE line to log
regular and/or timeout messages */
#define VOICE_LOGQUEUES 0
#define VOICE_LOGQUEUES_SYS_TIMEOUT 0
/*#define LOGF_ENABLE*/
#include "logf.h"
#if VOICE_LOGQUEUES
#define LOGFQUEUE logf
#else
#define LOGFQUEUE(...)
#endif
#if VOICE_LOGQUEUES_SYS_TIMEOUT
#define LOGFQUEUE_SYS_TIMEOUT logf
#else
#define LOGFQUEUE_SYS_TIMEOUT(...)
#endif
#ifndef IBSS_ATTR_VOICE_STACK
#define IBSS_ATTR_VOICE_STACK IBSS_ATTR
#endif
/* Minimum priority needs to be a bit elevated since voice has fairly low
latency */
#define PRIORITY_VOICE (PRIORITY_PLAYBACK-4)
#define VOICE_FRAME_SIZE 320 /* Samples / frame */
#define VOICE_SAMPLE_RATE 16000 /* Sample rate in HZ */
#define VOICE_SAMPLE_DEPTH 16 /* Sample depth in bits */
/* Voice thread variables */
static unsigned int voice_thread_id = 0;
#ifdef CPU_COLDFIRE
/* ISR uses any available stack - need a bit more room */
#define VOICE_STACK_EXTRA 0x400
#else
#define VOICE_STACK_EXTRA 0x3c0
#endif
static long voice_stack[(DEFAULT_STACK_SIZE + VOICE_STACK_EXTRA)/sizeof(long)]
IBSS_ATTR_VOICE_STACK;
static const char voice_thread_name[] = "voice";
/* Voice thread synchronization objects */
static struct event_queue voice_queue SHAREDBSS_ATTR;
static struct queue_sender_list voice_queue_sender_list SHAREDBSS_ATTR;
static int quiet_counter SHAREDDATA_ATTR = 0;
/* Buffer for decoded samples */
static spx_int16_t voice_output_buf[VOICE_FRAME_SIZE] CACHEALIGN_ATTR;
#define VOICE_PCM_FRAME_COUNT ((NATIVE_FREQUENCY*VOICE_FRAME_SIZE + \
VOICE_SAMPLE_RATE) / VOICE_SAMPLE_RATE)
#define VOICE_PCM_FRAME_SIZE (VOICE_PCM_FRAME_COUNT*4)
/* Default number of native-frequency PCM frames to queue - adjust as
necessary per-target */
#define VOICE_FRAMES 3
/* Might have lookahead and be skipping samples, so size is needed */
static size_t voicebuf_sizes[VOICE_FRAMES];
static uint32_t (* voicebuf)[VOICE_PCM_FRAME_COUNT];
static unsigned int cur_buf_in, cur_buf_out;
/* Voice processing states */
enum voice_state
{
VOICE_STATE_MESSAGE = 0,
VOICE_STATE_DECODE,
VOICE_STATE_BUFFER_INSERT,
};
/* A delay to not bring audio back to normal level too soon */
#define QUIET_COUNT 3
enum voice_thread_messages
{
Q_VOICE_PLAY = 0, /* Play a clip */
Q_VOICE_STOP, /* Stop current clip */
};
/* Structure to store clip data callback info */
struct voice_info
{
/* Callback to get more clips */
void (*get_more)(unsigned char** start, size_t* size);
/* Start of clip */
unsigned char *start;
/* Size of clip */
size_t size;
};
/* Private thread data for its current state that must be passed to its
* internal functions */
struct voice_thread_data
{
struct queue_event ev; /* Last queue event pulled from queue */
void *st; /* Decoder instance */
SpeexBits bits; /* Bit cursor */
struct dsp_config *dsp; /* DSP used for voice output */
struct voice_info vi; /* Copy of clip data */
const char *src[2]; /* Current output buffer pointers */
int lookahead; /* Number of samples to drop at start of clip */
int count; /* Count of samples remaining to send to PCM */
};
/* Functions called in their repective state that return the next state to
state machine loop - compiler may inline them at its discretion */
static enum voice_state voice_message(struct voice_thread_data *td);
static enum voice_state voice_decode(struct voice_thread_data *td);
static enum voice_state voice_buffer_insert(struct voice_thread_data *td);
/* Number of frames in queue */
static inline int voice_unplayed_frames(void)
{
return cur_buf_in - cur_buf_out;
}
/* Mixer channel callback */
static void voice_pcm_callback(const void **start, size_t *size)
{
if (voice_unplayed_frames() == 0)
return; /* Done! */
unsigned int i = ++cur_buf_out % VOICE_FRAMES;
*start = voicebuf[i];
*size = voicebuf_sizes[i];
}
/* Start playback of voice channel if not already playing */
static void voice_start_playback(void)
{
if (mixer_channel_status(PCM_MIXER_CHAN_VOICE) != CHANNEL_STOPPED)
return;
unsigned int i = cur_buf_out % VOICE_FRAMES;
mixer_channel_play_data(PCM_MIXER_CHAN_VOICE, voice_pcm_callback,
voicebuf[i], voicebuf_sizes[i]);
}
/* Stop the voice channel */
static void voice_stop_playback(void)
{
mixer_channel_stop(PCM_MIXER_CHAN_VOICE);
cur_buf_in = cur_buf_out = 0;
}
/* Grab a free PCM frame */
static uint32_t * voice_buf_get(void)
{
if (voice_unplayed_frames() >= VOICE_FRAMES)
{
/* Full */
voice_start_playback();
return NULL;
}
return voicebuf[cur_buf_in % VOICE_FRAMES];
}
/* Commit a frame returned by voice_buf_get and set the actual size */
static void voice_buf_commit(size_t size)
{
voicebuf_sizes[cur_buf_in++ % VOICE_FRAMES] = size;
}
/* Stop any current clip and start playing a new one */
void mp3_play_data(const unsigned char* start, int size,
void (*get_more)(unsigned char** start, size_t* size))
{
if (get_more != NULL && start != NULL && (ssize_t)size > 0)
{
struct voice_info voice_clip =
{
.get_more = get_more,
.start = (unsigned char *)start,
.size = size,
};
LOGFQUEUE("mp3 >| voice Q_VOICE_PLAY");
queue_send(&voice_queue, Q_VOICE_PLAY, (intptr_t)&voice_clip);
}
}
/* Stop current voice clip from playing */
void mp3_play_stop(void)
{
LOGFQUEUE("mp3 >| voice Q_VOICE_STOP");
queue_send(&voice_queue, Q_VOICE_STOP, 0);
}
void mp3_play_pause(bool play)
{
/* a dummy */
(void)play;
}
/* Tell if voice is still in a playing state */
bool mp3_is_playing(void)
{
return quiet_counter != 0;
}
/* This function is meant to be used by the buffer request functions to
ensure the codec is no longer active */
void voice_stop(void)
{
/* Unqueue all future clips */
talk_force_shutup();
}
/* Wait for voice to finish speaking. */
void voice_wait(void)
{
/* NOTE: One problem here is that we can't tell if another thread started a
* new clip by the time we wait. This should be resolvable if conditions
* ever require knowing the very clip you requested has finished. */
while (quiet_counter != 0)
sleep(1);
}
/* Initialize voice thread data that must be valid upon starting and the
* setup the DSP parameters */
static void voice_data_init(struct voice_thread_data *td)
{
td->dsp = (struct dsp_config *)dsp_configure(NULL, DSP_MYDSP,
CODEC_IDX_VOICE);
dsp_configure(td->dsp, DSP_RESET, 0);
dsp_configure(td->dsp, DSP_SET_FREQUENCY, VOICE_SAMPLE_RATE);
dsp_configure(td->dsp, DSP_SET_SAMPLE_DEPTH, VOICE_SAMPLE_DEPTH);
dsp_configure(td->dsp, DSP_SET_STEREO_MODE, STEREO_MONO);
mixer_channel_set_amplitude(PCM_MIXER_CHAN_VOICE, MIX_AMP_UNITY);
}
/* Voice thread message processing */
static enum voice_state voice_message(struct voice_thread_data *td)
{
if (quiet_counter > 0)
queue_wait_w_tmo(&voice_queue, &td->ev, HZ/10);
else
queue_wait(&voice_queue, &td->ev);
switch (td->ev.id)
{
case Q_VOICE_PLAY:
LOGFQUEUE("voice < Q_VOICE_PLAY");
if (quiet_counter == 0)
{
/* Boost CPU now */
trigger_cpu_boost();
}
else
{
/* Stop any clip still playing */
voice_stop_playback();
}
quiet_counter = QUIET_COUNT;
/* Copy the clip info */
td->vi = *(struct voice_info *)td->ev.data;
/* Be sure audio buffer is initialized */
audio_restore_playback(AUDIO_WANT_VOICE);
/* We need nothing more from the sending thread - let it run */
queue_reply(&voice_queue, 1);
/* Make audio play more softly and set delay to return to normal
playback level */
pcmbuf_soft_mode(true);
/* Clean-start the decoder */
td->st = speex_decoder_init(&speex_wb_mode);
/* Make bit buffer use our own buffer */
speex_bits_set_bit_buffer(&td->bits, td->vi.start, td->vi.size);
speex_decoder_ctl(td->st, SPEEX_GET_LOOKAHEAD, &td->lookahead);
return VOICE_STATE_DECODE;
case SYS_TIMEOUT:
if (voice_unplayed_frames())
{
/* Waiting for PCM to finish */
break;
}
/* Drop through and stop the first time after clip runs out */
if (quiet_counter-- != QUIET_COUNT)
{
if (quiet_counter <= 0)
pcmbuf_soft_mode(false);
break;
}
/* Fall-through */
case Q_VOICE_STOP:
LOGFQUEUE("voice < Q_VOICE_STOP");
cancel_cpu_boost();
voice_stop_playback();
break;
/* No default: no other message ids are sent */
}
return VOICE_STATE_MESSAGE;
}
/* Decode frames or stop if all have completed */
static enum voice_state voice_decode(struct voice_thread_data *td)
{
if (!queue_empty(&voice_queue))
return VOICE_STATE_MESSAGE;
/* Decode the data */
if (speex_decode_int(td->st, &td->bits, voice_output_buf) < 0)
{
/* End of stream or error - get next clip */
td->vi.size = 0;
if (td->vi.get_more != NULL)
td->vi.get_more(&td->vi.start, &td->vi.size);
if (td->vi.start != NULL && (ssize_t)td->vi.size > 0)
{
/* Make bit buffer use our own buffer */
speex_bits_set_bit_buffer(&td->bits, td->vi.start, td->vi.size);
/* Don't skip any samples when we're stringing clips together */
td->lookahead = 0;
}
else
{
/* If all clips are done and not playing, force pcm playback. */
voice_start_playback();
return VOICE_STATE_MESSAGE;
}
}
else
{
yield();
/* Output the decoded frame */
td->count = VOICE_FRAME_SIZE - td->lookahead;
td->src[0] = (const char *)&voice_output_buf[td->lookahead];
td->src[1] = NULL;
td->lookahead -= MIN(VOICE_FRAME_SIZE, td->lookahead);
if (td->count > 0)
return VOICE_STATE_BUFFER_INSERT;
}
return VOICE_STATE_DECODE;
}
/* Process the PCM samples in the DSP and send out for mixing */
static enum voice_state voice_buffer_insert(struct voice_thread_data *td)
{
if (!queue_empty(&voice_queue))
return VOICE_STATE_MESSAGE;
char *dest = (char *)voice_buf_get();
if (dest != NULL)
{
voice_buf_commit(dsp_process(td->dsp, dest, td->src, td->count)
* sizeof (int32_t));
return VOICE_STATE_DECODE;
}
sleep(0);
return VOICE_STATE_BUFFER_INSERT;
}
/* Voice thread entrypoint */
static void NORETURN_ATTR voice_thread(void)
{
struct voice_thread_data td;
enum voice_state state = VOICE_STATE_MESSAGE;
voice_data_init(&td);
while (1)
{
switch (state)
{
case VOICE_STATE_MESSAGE:
state = voice_message(&td);
break;
case VOICE_STATE_DECODE:
state = voice_decode(&td);
break;
case VOICE_STATE_BUFFER_INSERT:
state = voice_buffer_insert(&td);
break;
}
}
}
/* Initialize all synchronization objects create the thread */
void voice_thread_init(void)
{
logf("Starting voice thread");
queue_init(&voice_queue, false);
voice_thread_id = create_thread(voice_thread, voice_stack,
sizeof(voice_stack), 0, voice_thread_name
IF_PRIO(, PRIORITY_VOICE) IF_COP(, CPU));
queue_enable_queue_send(&voice_queue, &voice_queue_sender_list,
voice_thread_id);
}
#ifdef HAVE_PRIORITY_SCHEDULING
/* Set the voice thread priority */
void voice_thread_set_priority(int priority)
{
if (priority > PRIORITY_VOICE)
priority = PRIORITY_VOICE;
thread_set_priority(voice_thread_id, priority);
}
#endif
/* Initialize voice PCM buffer and return size, allocated from the end */
size_t voicebuf_init(unsigned char *bufend)
{
size_t size = VOICE_FRAMES * VOICE_PCM_FRAME_SIZE;
cur_buf_out = cur_buf_in = 0;
voicebuf = (uint32_t (*)[VOICE_PCM_FRAME_COUNT])(bufend - size);
return size;
}