0dc63c1b71
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8262 a1c6a512-1295-4272-9138-f99709370657
893 lines
24 KiB
C
893 lines
24 KiB
C
/***************************************************************************
|
|
* __________ __ ___.
|
|
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
|
|
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
|
|
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
|
|
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
|
|
* \/ \/ \/ \/ \/
|
|
* $Id$
|
|
*
|
|
* Copyright (C) 2002 Frederic Dang Ngoc
|
|
*
|
|
* All files in this archive are subject to the GNU General Public License.
|
|
* See the file COPYING in the source tree root for full license agreement.
|
|
*
|
|
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
|
|
* KIND, either express or implied.
|
|
*
|
|
****************************************************************************/
|
|
#include "plugin.h"
|
|
#ifdef HAVE_LCD_BITMAP
|
|
|
|
/* file which contains the levels */
|
|
#define STAR_LEVELS_FILE "/.rockbox/star/levels.txt"
|
|
|
|
/* title of the game */
|
|
#define STAR_TITLE "Star"
|
|
|
|
/* font used to display title */
|
|
#define STAR_TITLE_FONT 2
|
|
|
|
/* size of a level in file */
|
|
#define STAR_LEVEL_SIZE ((STAR_WIDTH + 1) * STAR_HEIGHT + 1)
|
|
|
|
/* size of the game board */
|
|
#define STAR_WIDTH 16
|
|
#define STAR_HEIGHT 9
|
|
|
|
/* left and top margin */
|
|
#define STAR_OFFSET_X 8
|
|
#define STAR_OFFSET_Y 0
|
|
|
|
/* number of level */
|
|
#define STAR_LEVEL_COUNT 20
|
|
|
|
/* size of a tile */
|
|
#define STAR_TILE_SIZE 6
|
|
|
|
/* values of object in the board */
|
|
#define STAR_VOID '.'
|
|
#define STAR_WALL '*'
|
|
#define STAR_STAR 'o'
|
|
#define STAR_BALL 'X'
|
|
#define STAR_BLOCK 'x'
|
|
|
|
/* sleep time between two frames */
|
|
#define STAR_SLEEP 1
|
|
|
|
/* value of ball and block control */
|
|
#define STAR_CONTROL_BALL 0
|
|
#define STAR_CONTROL_BLOCK 1
|
|
|
|
/* variable button definitions */
|
|
#if CONFIG_KEYPAD == RECORDER_PAD
|
|
#define STAR_QUIT BUTTON_OFF
|
|
#define STAR_UP BUTTON_UP
|
|
#define STAR_DOWN BUTTON_DOWN
|
|
#define STAR_TOGGLE_CONTROL BUTTON_ON
|
|
#define STAR_TOGGLE_CONTROL2 BUTTON_PLAY
|
|
#define STAR_LEVEL_UP BUTTON_F3
|
|
#define STAR_LEVEL_DOWN BUTTON_F1
|
|
#define STAR_LEVEL_REPEAT BUTTON_F2
|
|
#define STAR_MENU_RUN BUTTON_PLAY
|
|
#define STAR_MENU_RUN2 BUTTON_RIGHT
|
|
#define STAR_MENU_RUN3 BUTTON_ON
|
|
|
|
#elif CONFIG_KEYPAD == ONDIO_PAD
|
|
#define STAR_QUIT BUTTON_OFF
|
|
#define STAR_UP BUTTON_UP
|
|
#define STAR_DOWN BUTTON_DOWN
|
|
#define STAR_TOGGLE_CONTROL_PRE BUTTON_MENU
|
|
#define STAR_TOGGLE_CONTROL (BUTTON_MENU | BUTTON_REL)
|
|
#define STAR_LEVEL_UP (BUTTON_MENU | BUTTON_RIGHT)
|
|
#define STAR_LEVEL_DOWN (BUTTON_MENU | BUTTON_LEFT)
|
|
#define STAR_LEVEL_REPEAT (BUTTON_MENU | BUTTON_UP)
|
|
#define STAR_MENU_RUN BUTTON_RIGHT
|
|
|
|
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
|
|
(CONFIG_KEYPAD == IRIVER_H300_PAD)
|
|
#define STAR_QUIT BUTTON_OFF
|
|
#define STAR_UP BUTTON_UP
|
|
#define STAR_DOWN BUTTON_DOWN
|
|
#define STAR_TOGGLE_CONTROL_PRE BUTTON_MODE
|
|
#define STAR_TOGGLE_CONTROL (BUTTON_MODE | BUTTON_REL)
|
|
#define STAR_LEVEL_UP (BUTTON_MODE | BUTTON_RIGHT)
|
|
#define STAR_LEVEL_DOWN (BUTTON_MODE | BUTTON_LEFT)
|
|
#define STAR_LEVEL_REPEAT (BUTTON_MODE | BUTTON_UP)
|
|
#define STAR_MENU_RUN BUTTON_RIGHT
|
|
|
|
#elif (CONFIG_KEYPAD == IPOD_4G_PAD)
|
|
|
|
#define STAR_QUIT (BUTTON_SELECT | BUTTON_MENU)
|
|
#define STAR_UP BUTTON_SCROLL_BACK
|
|
#define STAR_DOWN BUTTON_SCROLL_FWD
|
|
#define STAR_TOGGLE_CONTROL_PRE BUTTON_MENU
|
|
#define STAR_TOGGLE_CONTROL (BUTTON_MENU | BUTTON_REL)
|
|
#define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
|
|
#define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
|
|
#define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_PLAY)
|
|
#define STAR_MENU_RUN BUTTON_RIGHT
|
|
|
|
#endif
|
|
|
|
/* function returns because of USB? */
|
|
static bool usb_detected = false;
|
|
|
|
/* position of the ball */
|
|
static int ball_x, ball_y;
|
|
|
|
/* position of the block */
|
|
static int block_x, block_y;
|
|
|
|
/* number of stars to get to finish the level */
|
|
static int star_count;
|
|
|
|
/* the object we control : ball or block */
|
|
static int control;
|
|
|
|
/* the current board */
|
|
static char board[STAR_HEIGHT][STAR_WIDTH];
|
|
|
|
/* bitmap of the wall */
|
|
static unsigned char wall_bmp[STAR_TILE_SIZE]
|
|
= {0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55};
|
|
|
|
/* bitmap of the star */
|
|
static unsigned char star_bmp[STAR_TILE_SIZE]
|
|
= {0x00, 0x0c, 0x12, 0x12, 0x0c, 0x00};
|
|
|
|
/* bitmap of the ball */
|
|
static unsigned char ball_bmp[STAR_TILE_SIZE]
|
|
= {0x00, 0x0c, 0x1e, 0x1a, 0x0c, 0x00};
|
|
|
|
/* bitmap of the block */
|
|
static unsigned char block_bmp[STAR_TILE_SIZE]
|
|
= {0x00, 0x1e, 0x1e, 0x1e, 0x1e, 0x00};
|
|
|
|
/* bitmap of the arrow animation */
|
|
static unsigned char arrow_bmp[4][7] =
|
|
{
|
|
{0x7f, 0x7f, 0x3e, 0x3e, 0x1c, 0x1c, 0x08},
|
|
{0x3e, 0x3e, 0x1c, 0x1c, 0x08, 0x08, 0x08},
|
|
{0x1c, 0x1c, 0x1c, 0x1c, 0x08, 0x08, 0x08},
|
|
{0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08}
|
|
};
|
|
|
|
/* sequence of the bitmap arrow to follow to do one turn */
|
|
static unsigned char anim_arrow[8] = {0, 1, 2, 3, 2, 1, 0};
|
|
|
|
/* current_level */
|
|
static int current_level = 0;
|
|
|
|
/* char font size */
|
|
static int char_width = -1;
|
|
static int char_height = -1;
|
|
|
|
static struct plugin_api* rb;
|
|
|
|
/* this arrays contains a group of levels loaded into memory */
|
|
static unsigned char* levels =
|
|
"****************\n"
|
|
"*X**........o*x*\n"
|
|
"*..........o.***\n"
|
|
"*.......**o....*\n"
|
|
"*...**.o......**\n"
|
|
"**.o..o.....o..*\n"
|
|
"*.o......o**.o.*\n"
|
|
"*.....**o.....o*\n"
|
|
"****************\n"
|
|
"\n"
|
|
".*..*.*.*...*.**\n"
|
|
"*...o.........X*\n"
|
|
"...*o..*o...o...\n"
|
|
"*.*.o.....o..*.*\n"
|
|
"......*...o...*.\n"
|
|
"*....*x*..o....*\n"
|
|
"...*..*.*...*oo*\n"
|
|
"*.............*.\n"
|
|
".*..*........*..\n"
|
|
"\n"
|
|
"****************\n"
|
|
"*...........o*x*\n"
|
|
"*...**......**X*\n"
|
|
"*...*o.........*\n"
|
|
"*.o.....o**...o*\n"
|
|
"*.*o..o..o*..o**\n"
|
|
"*.**o.*o..o.o***\n"
|
|
"*o....**o......*\n"
|
|
"****************\n"
|
|
"\n"
|
|
"****************\n"
|
|
"*............*x*\n"
|
|
"*.....*........*\n"
|
|
"**o*o.o*o*o*o*o*\n"
|
|
"*.*.*o.o*.*.*.**\n"
|
|
"**o*o*o.o*o*o*o*\n"
|
|
"*.....*........*\n"
|
|
"*...*.......*X.*\n"
|
|
"****************\n"
|
|
"\n"
|
|
".**************.\n"
|
|
"*X..*...*..*...*\n"
|
|
"*..*o.*.o..o.*.*\n"
|
|
"**......*..*...*\n"
|
|
"*o.*o*........**\n"
|
|
"**.....*.o.*...*\n"
|
|
"*o*..*.*.*...*x*\n"
|
|
"*...*....o*..*o*\n"
|
|
".**************.\n"
|
|
"\n"
|
|
"....************\n"
|
|
"...*...o...*o.o*\n"
|
|
"..*....o....*.**\n"
|
|
".*.....o.......*\n"
|
|
"*X.....o.......*\n"
|
|
"**.....o..*...**\n"
|
|
"*......o....*..*\n"
|
|
"*x.*...o..**o..*\n"
|
|
"****************\n"
|
|
"\n"
|
|
"****************\n"
|
|
"*..............*\n"
|
|
".**.***..*o.**o*\n"
|
|
".*o..*o.*.*.*.*.\n"
|
|
"..*..*..***.**..\n"
|
|
".**..*..*o*.*o**\n"
|
|
"*..............*\n"
|
|
"*..X*o....x..*o*\n"
|
|
"****************\n"
|
|
"\n"
|
|
"***************.\n"
|
|
"*..o**.........*\n"
|
|
"*..*o..**.o....*\n"
|
|
"*..o**.*.*o....*\n"
|
|
"**.....**..*o*.*\n"
|
|
"**.*.......o*o.*\n"
|
|
"*oxo*...o..*X*.*\n"
|
|
"**.............*\n"
|
|
".***************\n"
|
|
"\n"
|
|
"..*.***********.\n"
|
|
".*o*o......*..X*\n"
|
|
"*o.o*....o....*.\n"
|
|
".*.*..o**..o*..*\n"
|
|
"*..*o.*oxo....o*\n"
|
|
"*.....o**.....*.\n"
|
|
"*o*o.........*..\n"
|
|
"*...........*...\n"
|
|
".***********....\n"
|
|
"\n"
|
|
"....***********.\n"
|
|
"*****.o........*\n"
|
|
"*...x.***o.o*.o*\n"
|
|
"*.o...*o.*o...*.\n"
|
|
"*.....*..o..*.o*\n"
|
|
"*o*o..*.o*..*X*.\n"
|
|
".*o...***..***..\n"
|
|
"*.........*.*.*.\n"
|
|
".*********..*..*\n"
|
|
"\n"
|
|
"****************\n"
|
|
"*......*......X*\n"
|
|
"*..*oo.....oo.**\n"
|
|
"**...o...**...o*\n"
|
|
"*o....*o*oo..***\n"
|
|
"**.**....**....*\n"
|
|
"*o..o*.o....x.o*\n"
|
|
"**o***....*...**\n"
|
|
"***************.\n"
|
|
"\n"
|
|
"**.....**..****.\n"
|
|
"*X*****o.***.o**\n"
|
|
"*....oo.....o..*\n"
|
|
"*.**..**o..*o*.*\n"
|
|
"*.*.o.*.*o.**..*\n"
|
|
"*.**..**...*x*.*\n"
|
|
"*.....o........*\n"
|
|
"*........o.....*\n"
|
|
"****************\n"
|
|
"\n"
|
|
".**************.\n"
|
|
"*.X*........o.**\n"
|
|
"*.*...*o...o**.*\n"
|
|
"*.......o....*.*\n"
|
|
"*.o..........*o*\n"
|
|
"*.*......o.....*\n"
|
|
"**......o.o..*o*\n"
|
|
"*x..*....o.*.*.*\n"
|
|
".**************.\n"
|
|
"\n"
|
|
"****************\n"
|
|
"*o*o........o*o*\n"
|
|
"*.o*X......**..*\n"
|
|
"*.x........o...*\n"
|
|
"*........o*....*\n"
|
|
"*......o.......*\n"
|
|
"*.o*........*..*\n"
|
|
"*o*o........o*o*\n"
|
|
"****************\n"
|
|
"\n"
|
|
".******.********\n"
|
|
"*.....o*.....o.*\n"
|
|
"*.*.o.*..*...o.*\n"
|
|
"*..X*...*oo.*o.*\n"
|
|
".*.*...*.o..x*.*\n"
|
|
"*o.......*..*o.*\n"
|
|
".*......o.....*.\n"
|
|
"*o............o*\n"
|
|
"****************\n"
|
|
"\n"
|
|
"****************\n"
|
|
"**.x*o.o......o*\n"
|
|
"*o.Xo*o.......**\n"
|
|
"**.***........**\n"
|
|
"**.....o*o*....*\n"
|
|
"*oo.......o*o..*\n"
|
|
"**.o....****o..*\n"
|
|
"**o*..*........*\n"
|
|
"****************\n"
|
|
"\n"
|
|
"****************\n"
|
|
"*.o*........*X.*\n"
|
|
"*.*..o*oo*o..*.*\n"
|
|
"*....*o**o*.o..*\n"
|
|
"*.o*.......o*..*\n"
|
|
"*..o*o....o*...*\n"
|
|
"*.*..*.**o*..*.*\n"
|
|
"*....o.*o...x..*\n"
|
|
"****************\n"
|
|
"\n"
|
|
"****************\n"
|
|
"*.o....o..x*...*\n"
|
|
"*..*o*o...*o...*\n"
|
|
"*...*o*....*o..*\n"
|
|
"*...o..*...o*o.*\n"
|
|
"*.*o*...*.o*...*\n"
|
|
"*.o*o.*.o.*....*\n"
|
|
"*o*X..*.....*..*\n"
|
|
"****************\n"
|
|
"\n"
|
|
"****************\n"
|
|
"*o...**.....**o*\n"
|
|
"*.*..*......*o.*\n"
|
|
"*.o*...o**..o..*\n"
|
|
"*.*....*o......*\n"
|
|
"*....*...o*....*\n"
|
|
"*.**.o*.**o..*x*\n"
|
|
"*.o*.*o.....**X*\n"
|
|
"****************\n"
|
|
"\n"
|
|
"****************\n"
|
|
"*...o*o........*\n"
|
|
"**o..o*.**o...**\n"
|
|
"*.*.*.o...*..*.*\n"
|
|
"*.x.*..**..*.Xo*\n"
|
|
"*.*..*...o.*.*.*\n"
|
|
"**...o**.*o..o**\n"
|
|
"*........o*o...*\n"
|
|
"****************";
|
|
|
|
/**
|
|
* Display text.
|
|
*/
|
|
static void star_display_text(char *str, bool waitkey)
|
|
{
|
|
int chars_by_line;
|
|
int lines_by_screen;
|
|
int chars_for_line;
|
|
int current_line = 0;
|
|
int first_char_index = 0;
|
|
char *ptr_char;
|
|
char *ptr_line;
|
|
int i;
|
|
char line[255];
|
|
int key;
|
|
bool go_on;
|
|
|
|
rb->lcd_clear_display();
|
|
|
|
chars_by_line = LCD_WIDTH / char_width;
|
|
lines_by_screen = LCD_HEIGHT / char_height;
|
|
|
|
do
|
|
{
|
|
ptr_char = str + first_char_index;
|
|
chars_for_line = 0;
|
|
i = 0;
|
|
ptr_line = line;
|
|
while (i < chars_by_line)
|
|
{
|
|
switch (*ptr_char)
|
|
{
|
|
case '\t':
|
|
case ' ':
|
|
*(ptr_line++) = ' ';
|
|
case '\n':
|
|
case '\0':
|
|
chars_for_line = i;
|
|
break;
|
|
|
|
default:
|
|
*(ptr_line++) = *ptr_char;
|
|
}
|
|
if (*ptr_char == '\n' || *ptr_char == '\0')
|
|
break;
|
|
ptr_char++;
|
|
i++;
|
|
}
|
|
|
|
if (chars_for_line == 0)
|
|
chars_for_line = i;
|
|
|
|
line[chars_for_line] = '\0';
|
|
|
|
// test if we have cutted a word. If it is the case we don't have to
|
|
// skip the space
|
|
if (i == chars_by_line && chars_for_line == chars_by_line)
|
|
first_char_index += chars_for_line;
|
|
else
|
|
first_char_index += chars_for_line + 1;
|
|
|
|
// print the line on the screen
|
|
rb->lcd_putsxy(0, current_line * char_height, line);
|
|
|
|
// if the number of line showed on the screen is equals to the
|
|
// maximum number of line we can show, we wait for a key pressed to
|
|
// clear and show the remaining text.
|
|
current_line++;
|
|
if (current_line == lines_by_screen || *ptr_char == '\0')
|
|
{
|
|
current_line = 0;
|
|
rb->lcd_update();
|
|
go_on = false;
|
|
while (waitkey && !go_on)
|
|
{
|
|
key = rb->button_get(true);
|
|
switch (key)
|
|
{
|
|
case STAR_MENU_RUN:
|
|
case STAR_DOWN:
|
|
go_on = true;
|
|
break;
|
|
|
|
default:
|
|
if (rb->default_event_handler(key) == SYS_USB_CONNECTED)
|
|
{
|
|
usb_detected = true;
|
|
go_on = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
rb->lcd_clear_display();
|
|
}
|
|
} while (*ptr_char != '\0');
|
|
}
|
|
|
|
/**
|
|
* Do a pretty transition from one level to another.
|
|
*/
|
|
static void star_transition_update(void)
|
|
{
|
|
int center_x = LCD_WIDTH / 2;
|
|
int lcd_demi_width = LCD_WIDTH / 2;
|
|
int center_y = LCD_HEIGHT / 2;
|
|
int x;
|
|
int y = 0;
|
|
int var_y = 0;
|
|
|
|
for (x = 1 ; x < lcd_demi_width ; x++)
|
|
{
|
|
var_y += LCD_HEIGHT;
|
|
if (var_y > LCD_WIDTH)
|
|
{
|
|
var_y -= LCD_WIDTH;
|
|
y++;
|
|
}
|
|
rb->lcd_update_rect(center_x - x, center_y - y,
|
|
x * 2, y * 2);
|
|
rb->sleep(STAR_SLEEP);
|
|
}
|
|
rb->lcd_update();
|
|
}
|
|
|
|
/**
|
|
* Display information board of the current level.
|
|
*/
|
|
static void star_display_board_info(void)
|
|
{
|
|
int label_offset_y = label_offset_y = LCD_HEIGHT - char_height;
|
|
char str_info[32];
|
|
|
|
rb->snprintf(str_info, sizeof(str_info), "L:%02d S:%02d C:",
|
|
current_level, star_count);
|
|
rb->lcd_putsxy(0, label_offset_y, str_info);
|
|
|
|
if (control == STAR_CONTROL_BALL)
|
|
rb->lcd_mono_bitmap (ball_bmp, 103, label_offset_y + 1, STAR_TILE_SIZE,
|
|
STAR_TILE_SIZE);
|
|
else
|
|
rb->lcd_mono_bitmap (block_bmp, 103, label_offset_y + 1, STAR_TILE_SIZE,
|
|
STAR_TILE_SIZE);
|
|
|
|
rb->lcd_update_rect(0, label_offset_y, LCD_WIDTH, char_height);
|
|
}
|
|
|
|
|
|
/**
|
|
* Load a level into board array.
|
|
*/
|
|
static int star_load_level(int current_level)
|
|
{
|
|
int x, y;
|
|
char *ptr_tab;
|
|
|
|
ptr_tab = levels + current_level * STAR_LEVEL_SIZE;
|
|
control = STAR_CONTROL_BALL;
|
|
star_count = 0;
|
|
|
|
rb->lcd_clear_display();
|
|
|
|
for (y = 0 ; y < STAR_HEIGHT ; y++)
|
|
{
|
|
for (x = 0 ; x < STAR_WIDTH ; x++)
|
|
{
|
|
board[y][x] = *ptr_tab;
|
|
switch (*ptr_tab)
|
|
{
|
|
case STAR_VOID:
|
|
break;
|
|
|
|
case STAR_WALL:
|
|
rb->lcd_mono_bitmap (wall_bmp,
|
|
STAR_OFFSET_X + x * STAR_TILE_SIZE,
|
|
STAR_OFFSET_Y + y * STAR_TILE_SIZE,
|
|
STAR_TILE_SIZE, STAR_TILE_SIZE);
|
|
break;
|
|
|
|
case STAR_STAR:
|
|
rb->lcd_mono_bitmap (star_bmp,
|
|
STAR_OFFSET_X + x * STAR_TILE_SIZE,
|
|
STAR_OFFSET_Y + y * STAR_TILE_SIZE,
|
|
STAR_TILE_SIZE, STAR_TILE_SIZE);
|
|
star_count++;
|
|
break;
|
|
|
|
case STAR_BALL:
|
|
ball_x = x;
|
|
ball_y = y;
|
|
rb->lcd_mono_bitmap (ball_bmp,
|
|
STAR_OFFSET_X + x * STAR_TILE_SIZE,
|
|
STAR_OFFSET_Y + y * STAR_TILE_SIZE,
|
|
STAR_TILE_SIZE, STAR_TILE_SIZE);
|
|
break;
|
|
|
|
|
|
case STAR_BLOCK:
|
|
block_x = x;
|
|
block_y = y;
|
|
rb->lcd_mono_bitmap (block_bmp,
|
|
STAR_OFFSET_X + x * STAR_TILE_SIZE,
|
|
STAR_OFFSET_Y + y * STAR_TILE_SIZE,
|
|
STAR_TILE_SIZE, STAR_TILE_SIZE);
|
|
break;
|
|
}
|
|
ptr_tab++;
|
|
}
|
|
ptr_tab++;
|
|
}
|
|
star_display_board_info();
|
|
star_transition_update();
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Run the game.
|
|
*/
|
|
static int star_run_game(void)
|
|
{
|
|
int move_x = 0;
|
|
int move_y = 0;
|
|
int i;
|
|
int key;
|
|
int lastkey = BUTTON_NONE;
|
|
|
|
int label_offset_y;
|
|
|
|
label_offset_y = LCD_HEIGHT - char_height;
|
|
|
|
if (!star_load_level(current_level))
|
|
return 0;
|
|
|
|
while (true)
|
|
{
|
|
move_x = 0;
|
|
move_y = 0;
|
|
|
|
while ((move_x == 0) && (move_y == 0))
|
|
{
|
|
key = rb->button_get(true);
|
|
switch (key)
|
|
{
|
|
case STAR_QUIT:
|
|
return 0;
|
|
|
|
case BUTTON_LEFT:
|
|
move_x = -1;
|
|
break;
|
|
|
|
case BUTTON_RIGHT:
|
|
move_x = 1;
|
|
break;
|
|
|
|
case STAR_UP:
|
|
move_y = -1;
|
|
break;
|
|
|
|
case STAR_DOWN:
|
|
move_y = 1;
|
|
break;
|
|
|
|
case STAR_LEVEL_DOWN:
|
|
if (current_level > 0)
|
|
{
|
|
current_level--;
|
|
star_load_level(current_level);
|
|
}
|
|
break;
|
|
|
|
case STAR_LEVEL_REPEAT:
|
|
star_load_level(current_level);
|
|
break;
|
|
|
|
case STAR_LEVEL_UP:
|
|
if (current_level < STAR_LEVEL_COUNT - 1)
|
|
{
|
|
current_level++;
|
|
star_load_level(current_level);
|
|
}
|
|
break;
|
|
|
|
case STAR_TOGGLE_CONTROL:
|
|
#ifdef STAR_TOGGLE_CONTROL_PRE
|
|
if (lastkey != STAR_TOGGLE_CONTROL_PRE)
|
|
break;
|
|
#endif
|
|
#ifdef STAR_TOGGLE_CONTROL2
|
|
case STAR_TOGGLE_CONTROL2:
|
|
#endif
|
|
if (control == STAR_CONTROL_BALL)
|
|
control = STAR_CONTROL_BLOCK;
|
|
else
|
|
control = STAR_CONTROL_BALL;
|
|
star_display_board_info();
|
|
break;
|
|
|
|
default:
|
|
if (rb->default_event_handler(key) == SYS_USB_CONNECTED)
|
|
{
|
|
usb_detected = true;
|
|
return 0;
|
|
}
|
|
break;
|
|
}
|
|
if (key != BUTTON_NONE)
|
|
lastkey = key;
|
|
}
|
|
|
|
if (control == STAR_CONTROL_BALL)
|
|
{
|
|
board[ball_y][ball_x] = STAR_VOID;
|
|
while ((board[ball_y + move_y][ball_x + move_x] == STAR_VOID
|
|
|| board[ball_y + move_y][ball_x + move_x] == STAR_STAR))
|
|
|
|
{
|
|
for (i = 0 ; i < 7 ; i++)
|
|
{
|
|
rb->lcd_mono_bitmap(
|
|
ball_bmp,
|
|
STAR_OFFSET_X + ball_x * STAR_TILE_SIZE + move_x * i,
|
|
STAR_OFFSET_Y + ball_y * STAR_TILE_SIZE + move_y * i,
|
|
STAR_TILE_SIZE, STAR_TILE_SIZE);
|
|
|
|
rb->lcd_update_rect(
|
|
STAR_OFFSET_X + ball_x * STAR_TILE_SIZE + move_x * i,
|
|
STAR_OFFSET_Y + ball_y * STAR_TILE_SIZE + move_y * i,
|
|
STAR_TILE_SIZE, STAR_TILE_SIZE);
|
|
rb->sleep(STAR_SLEEP);
|
|
}
|
|
ball_x += move_x;
|
|
ball_y += move_y;
|
|
|
|
if (board[ball_y][ball_x] == STAR_STAR)
|
|
{
|
|
board[ball_y][ball_x] = STAR_VOID;
|
|
star_count--;
|
|
|
|
star_display_board_info();
|
|
}
|
|
}
|
|
board[ball_y][ball_x] = STAR_BALL;
|
|
}
|
|
else
|
|
{
|
|
board[block_y][block_x] = STAR_VOID;
|
|
while (board[block_y + move_y][block_x + move_x] == STAR_VOID)
|
|
{
|
|
for (i = 0 ; i < 7 ; i++)
|
|
{
|
|
rb->lcd_mono_bitmap(
|
|
block_bmp,
|
|
STAR_OFFSET_X + block_x * STAR_TILE_SIZE + move_x * i,
|
|
STAR_OFFSET_Y + block_y * STAR_TILE_SIZE + move_y * i,
|
|
STAR_TILE_SIZE, STAR_TILE_SIZE);
|
|
|
|
rb->lcd_update_rect(
|
|
STAR_OFFSET_X + block_x * STAR_TILE_SIZE + move_x * i,
|
|
STAR_OFFSET_Y + block_y * STAR_TILE_SIZE + move_y * i,
|
|
STAR_TILE_SIZE, STAR_TILE_SIZE);
|
|
|
|
rb->sleep(STAR_SLEEP);
|
|
}
|
|
block_x += move_x;
|
|
block_y += move_y;
|
|
}
|
|
board[block_y][block_x] = STAR_BLOCK;
|
|
}
|
|
|
|
if (star_count == 0)
|
|
{
|
|
current_level++;
|
|
if (current_level == STAR_LEVEL_COUNT)
|
|
{
|
|
rb->lcd_clear_display();
|
|
star_display_text("Congratulation !", true);
|
|
rb->lcd_update();
|
|
return 1;
|
|
}
|
|
star_load_level(current_level);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Display the choice menu.
|
|
*/
|
|
static int star_menu(void)
|
|
{
|
|
int move_y;
|
|
int menu_y = 0;
|
|
int i = 0;
|
|
bool refresh = true;
|
|
char anim_state = 0;
|
|
unsigned char *menu[4] = {"Start", "Information", "Keys", "Exit"};
|
|
int menu_count = sizeof(menu) / sizeof(unsigned char *);
|
|
int menu_offset_y;
|
|
int key;
|
|
|
|
menu_offset_y = LCD_HEIGHT - char_height * menu_count;
|
|
|
|
while (true)
|
|
{
|
|
if (refresh)
|
|
{
|
|
rb->lcd_clear_display();
|
|
rb->lcd_putsxy((LCD_WIDTH - char_width *
|
|
rb->strlen(STAR_TITLE)) / 2,
|
|
0, STAR_TITLE);
|
|
for (i = 0 ; i < menu_count ; i++)
|
|
{
|
|
rb->lcd_putsxy(15, menu_offset_y + char_height * i, menu[i]);
|
|
}
|
|
|
|
rb->lcd_update();
|
|
refresh = false;
|
|
}
|
|
|
|
move_y = 0;
|
|
rb->lcd_mono_bitmap(arrow_bmp[anim_arrow[(anim_state & 0x38) >> 3]],
|
|
2, menu_offset_y + menu_y * char_height, 7, 8);
|
|
rb->lcd_update_rect (2, menu_offset_y + menu_y * 8, 8, 8);
|
|
rb->sleep(STAR_SLEEP);
|
|
anim_state++;
|
|
|
|
key = rb->button_get(false);
|
|
switch (key)
|
|
{
|
|
case STAR_QUIT:
|
|
return PLUGIN_OK;
|
|
case STAR_UP:
|
|
if (menu_y > 0)
|
|
move_y = -1;
|
|
break;
|
|
case STAR_DOWN:
|
|
if (menu_y < 3)
|
|
move_y = 1;
|
|
break;
|
|
|
|
case STAR_MENU_RUN:
|
|
#ifdef STAR_MENU_RUN3
|
|
case STAR_MENU_RUN2:
|
|
case STAR_MENU_RUN3:
|
|
#endif
|
|
refresh = true;
|
|
switch (menu_y)
|
|
{
|
|
case 0:
|
|
if (!star_run_game())
|
|
return usb_detected ?
|
|
PLUGIN_USB_CONNECTED : PLUGIN_OK;
|
|
break;
|
|
case 1:
|
|
star_display_text(
|
|
"INFO\n\n"
|
|
"Take all \"o\" to go to the next level. "
|
|
"You can toggle control with the block to "
|
|
"use it as a mobile wall. The block cannot "
|
|
"take \"o\".", true);
|
|
break;
|
|
case 2:
|
|
#if CONFIG_KEYPAD == RECORDER_PAD
|
|
star_display_text("KEYS\n\n"
|
|
"[ON] Toggle Ctl.\n"
|
|
"[OFF] Exit\n"
|
|
"[F1] Prev. level\n"
|
|
"[F2] Reset level\n"
|
|
"[F3] Next level", true);
|
|
#elif CONFIG_KEYPAD == ONDIO_PAD
|
|
star_display_text("KEYS\n\n"
|
|
"[MODE] Toggle Ctl\n"
|
|
"[OFF] Exit\n"
|
|
"[M <] Prev. level\n"
|
|
"[M ^] Reset level\n"
|
|
"[M >] Next level", true);
|
|
#endif
|
|
break;
|
|
case 3:
|
|
return PLUGIN_OK;
|
|
}
|
|
if (usb_detected)
|
|
return PLUGIN_USB_CONNECTED;
|
|
break;
|
|
|
|
default:
|
|
if (rb->default_event_handler(key) == SYS_USB_CONNECTED)
|
|
return PLUGIN_USB_CONNECTED;
|
|
break;
|
|
}
|
|
|
|
for (i = 0 ; i < char_height ; i++)
|
|
{
|
|
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
|
|
rb->lcd_fillrect (2, 30, 7, 4 * 8);
|
|
rb->lcd_set_drawmode(DRMODE_FG);
|
|
rb->lcd_mono_bitmap(arrow_bmp[anim_arrow[(anim_state & 0x38) >> 3]],
|
|
2, menu_offset_y + menu_y * 8 + move_y * i, 7, 8);
|
|
rb->lcd_update_rect(2, 30, 8, 4 * 8);
|
|
anim_state++;
|
|
rb->sleep(STAR_SLEEP);
|
|
}
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
menu_y += move_y;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Main entry point
|
|
*/
|
|
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
|
{
|
|
TEST_PLUGIN_API(api);
|
|
(void)parameter;
|
|
rb = api;
|
|
|
|
/* get the size of char */
|
|
rb->lcd_setfont(FONT_SYSFIXED);
|
|
if (char_width == -1)
|
|
rb->lcd_getstringsize("a", &char_width, &char_height);
|
|
|
|
/* display choice menu */
|
|
return star_menu();
|
|
}
|
|
|
|
#endif
|