rockbox/uisimulator/sdl/uisdl.c
Daniel Stenberg 0e419987e4 SDL simulator brought by Nathan Hand and Nick Lanham. This is added as a third
simulator with the hope that once it works fine, we can remove the other two
and only have one unified simulator.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8312 a1c6a512-1295-4272-9138-f99709370657
2006-01-09 11:22:36 +00:00

226 lines
5.9 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Daniel Stenberg <daniel@haxx.se>
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#include <stdlib.h>
#include <ctype.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <errno.h>
#include <ctype.h>
#include <time.h>
#include <SDL.h>
#include "config.h"
#include "screenhack.h"
#include "version.h"
#include "lcd-x11.h"
#include "lcd-playersim.h"
#define MAX(x,y) ((x)>(y)?(x):(y))
#define MIN(x,y) ((x)<(y)?(x):(y))
#define PROGNAME "rockboxui"
/* -- -- */
extern SDL_Surface *surface;
int display_zoom=2;
bool lcd_display_redraw=true;
char *progclass = "rockboxui";
void init_window ()
{
/* stub */
}
/* used for the player sim */
void drawdots(int color, struct coordinate *points, int count)
{
SDL_Rect rect;
while (count--) {
rect.x = points[count].x * display_zoom;
rect.y = points[count].y * display_zoom;
rect.w = display_zoom;
rect.h = display_zoom;
SDL_FillRect(surface, &rect, color);
}
}
void drawrect(int color, int x1, int y1, int x2, int y2)
{
SDL_Rect rect;
rect.x = x1 * display_zoom;
rect.y = y1 * display_zoom;
rect.w = (x2-x1) * display_zoom;
rect.h = (y2-y1) * display_zoom;
SDL_FillRect(surface, &rect, color);
}
#if 0
static void help(void)
{
printf(PROGNAME " " ROCKBOXUI_VERSION " " __DATE__ "\n"
"usage: " PROGNAME "\n");
}
#endif
void dots(int *colors, struct coordinate *points, int count)
{
int bpp = surface->format->BytesPerPixel;
if (SDL_MUSTLOCK(surface)) {
if (SDL_LockSurface(surface)) {
fprintf(stderr, "cannot lock surface: %s", SDL_GetError());
exit(-1);
}
}
while (count--) {
int x_off, y_off;
for (x_off = 0; x_off < display_zoom; x_off++) {
for (y_off = 0; y_off < display_zoom; y_off++) {
int x = points[count].x*display_zoom + x_off;
int y = points[count].y*display_zoom + y_off;
Uint8 *p = (Uint8 *) surface->pixels + y * surface->pitch + x * bpp;
switch (bpp) {
case 1:
*p = colors[count];
break;
case 2:
*(Uint16 *)p = colors[count];
break;
case 3:
if (SDL_BYTEORDER == SDL_BIG_ENDIAN) {
p[0] = (colors[count] >> 16) & 0xff;
p[1] = (colors[count] >> 8) & 0xff;
p[2] = (colors[count]) & 0xff;
} else {
p[2] = (colors[count] >> 16) & 0xff;
p[1] = (colors[count] >> 8) & 0xff;
p[0] = (colors[count]) & 0xff;
}
break;
case 4:
*(Uint32 *)p = colors[count];
break;
}
}
}
}
if (SDL_MUSTLOCK(surface)) {
SDL_UnlockSurface(surface);
}
SDL_UpdateRect(surface, 0, 0, 0, 0);
}
/* this is where the applicaton starts */
extern void app_main(void);
void screenhack()
{
#if 0
Bool helpme;
/* This doesn't work, but I don't know why (Daniel 1999-12-01) */
helpme = get_boolean_resource ("help", "Boolean");
if(helpme)
help();
#endif
printf(PROGNAME " " ROCKBOXUI_VERSION " (" __DATE__ ")\n");
init_window();
screen_redraw();
app_main();
}
/* used for the player sim */
void drawrectangles(int color, struct rectangle *points, int count)
{
SDL_Rect rect;
Uint32 sdl_white = SDL_MapRGB(surface->format, 255, 255, 255);
Uint32 sdl_black = SDL_MapRGB(surface->format, 0, 0, 0);
while (count--) {
rect.x = points[count].x * display_zoom;
rect.y = points[count].y * display_zoom;
rect.w = points[count].width * display_zoom;
rect.h = points[count].height * display_zoom;
SDL_FillRect(surface, &rect, color ? sdl_white : sdl_black);
}
}
void screen_redraw()
{
/* draw a border around the screen */
int X1 = 0;
int Y1 = 0;
int X2 = LCD_WIDTH + 2*MARGIN_X - 1;
int Y2 = LCD_HEIGHT + 2*MARGIN_Y - 1;
drawrect(SDL_MapRGB(surface->format, 255, 255, 255), X1, Y1, X2, Y1+1);
drawrect(SDL_MapRGB(surface->format, 255, 255, 255), X2, Y1, X2+1, Y2);
drawrect(SDL_MapRGB(surface->format, 255, 255, 255), X1, Y2, X2, Y2+1);
drawrect(SDL_MapRGB(surface->format, 255, 255, 255), X1, Y1, X1+1, Y2);
lcd_display_redraw = true;
lcd_update();
#ifdef LCD_REMOTE_HEIGHT
/* draw a border around the remote LCD screen */
int RX1 = 0;
int RY1 = Y2 + 1;
int RX2 = LCD_REMOTE_WIDTH + 2*MARGIN_X - 1;
int RY2 = RY1 + LCD_REMOTE_HEIGHT + 2*MARGIN_Y - 1;
drawrect(SDL_MapRGB(surface->format, 255, 255, 255), RX1, RY1, RX2, RY1+1);
drawrect(SDL_MapRGB(surface->format, 255, 255, 255), RX2, RY1, RX2+1, RY2);
drawrect(SDL_MapRGB(surface->format, 255, 255, 255), RX1, RY2, RX2, RY2+1);
drawrect(SDL_MapRGB(surface->format, 255, 255, 255), RX1, RY1, RX1+1, RY2);
lcd_display_redraw = true;
lcd_remote_update();
#endif
}