f45db552f3
After a few issues with the timer code in the hosted players I realized a few shortcomings in the original rockev code... This rewrite gives thread_exit an explicit flag instead of 0 custom events now have a set-able timeout previous lua hooks are restored flags are stored in uint8_t Change-Id: I9ca45246ac9233a2faa581e26a8cc5e5fb512e88
680 lines
19 KiB
C
680 lines
19 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2019 William Wilgus
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* lua events from rockbox *****************************************************
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* This library allows events to be subscribed / recieved within a lua script
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* most events in rb are synchronous so flags are set and later checked by a
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* secondary thread to make them (semi?) asynchronous.
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*
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* There are a few caveats to be aware of:
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* FIRST, The main lua state is halted till the lua callback(s) are finished
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* Yielding will not return control to your script from within a callback
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* Also, subsequent callbacks may be delayed by the code in your lua callback
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* SECOND, You must store the value returned from the event_register function
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* you might get away with it for a bit but gc will destroy your callback
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* eventually if you do not store the event
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* THIRD, You only get one cb per event type
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* ["action", "button", "custom", "playback", "timer"]
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* (Re-registration of an event overwrites the previous one)
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*
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* Usage:
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* possible events =["action", "button", "custom", "playback", "timer"]
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*
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* local ev = rockev.register("event", cb_function, [timeout / flags])
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* cb_function([id] [, data]) ... end
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*
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*
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* rockev.trigger("event", [true/false], [id])
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* sets an event to triggered,
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* NOTE!, CUSTOM_EVENT must be unset manually
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* id is only passed to callback by custom and playback events
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*
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* rockev.suspend(["event"/nil][true/false]) passing nil suspends all events.
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* stops event from executing, any event before re-enabling will be lost.
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* Passing false, unregistering or re-registering an event will clear the suspend
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*
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* rockev.unregister(evX)
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* Use unregister(evX) to remove an event
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* Unregistering is not necessary before script end, it will be
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* cleaned up on script exit
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*
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*******************************************************************************
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* *
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*/
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#define LUA_LIB
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#define _ROCKCONF_H_ /* We don't need strcmp() etc. wrappers */
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#include "lua.h"
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#include "lauxlib.h"
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#include "plugin.h"
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#include "rocklib_events.h"
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#define EVENT_METATABLE "event metatable"
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#define EVENT_THREAD LUA_ROCKEVENTSNAME ".thread"
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#define EV_STACKSZ (DEFAULT_STACK_SIZE * 2)
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#define LUA_SUCCESS 0
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#define EV_TIMER_TICKS 5 /* timer resolution */
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#define EV_TIMER_FREQ ((TIMER_FREQ / HZ) * EV_TIMER_TICKS)
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#define EV_TICKS (HZ / 5)
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#define EV_INPUT (HZ / 5)
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#define ENABLE_LUA_HOOK (LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT)
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#define DISABLE_LUA_HOOK (0)
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enum {
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THREAD_ERROR = 0x0,
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/* event & suspend states */
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THREAD_ACTEVENT = 0x1,
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THREAD_BUTEVENT = 0x2,
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THREAD_CUSTOMEVENT = 0x4,
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THREAD_PLAYBKEVENT = 0x8,
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THREAD_TIMEREVENT = 0x10,
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//THREAD_AVAILEVENT = 0x20,
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//THREAD_AVAILEVENT = 0x40,
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//THREAD_AVAILEVENT = 0x80,
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THREAD_EVENT_ALL = 0xFF,
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/* thread states */
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//THREAD_AVAILSTATE = 0x1,
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//THREAD_AVAILSTATE = 0x2,
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//THREAD_AVAILSTATE = 0x4,
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//THREAD_AVAILSTATE = 0x8,
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//THREAD_AVAILSTATE = 0x10,
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//THREAD_AVAILSTATE = 0x20,
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THREAD_QUIT = 0x40,
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//THREAD_AVAILSTATE = 0x80,
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};
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enum {
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ACTEVENT = 0,
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BUTEVENT,
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CUSTOMEVENT,
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PLAYBKEVENT,
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TIMEREVENT,
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EVENT_CT
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};
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struct cb_data {
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int cb_ref;
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unsigned long id;
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void *data;
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long next_tick;
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long ticks;
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};
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struct thread_status {
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uint8_t event;
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uint8_t suspended;
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uint8_t thread;
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uint8_t unused;
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};
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struct event_data {
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/* lua */
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lua_State *L;
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lua_State *NEWL;
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/* rockbox */
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unsigned int thread_id;
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long *event_stack;
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volatile long *get_tick;
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struct thread_status status;
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char next_event;
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/* callbacks */
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struct cb_data *cb[EVENT_CT];
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};
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static void set_event_meta(lua_State *L);
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static struct event_data ev_data;
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static struct mutex rev_mtx SHAREDBSS_ATTR;
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static inline uint8_t event_flag(unsigned int event)
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{
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return (1UL << event) & 0xFF;
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}
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static inline bool has_thread_status(uint8_t ev_flag)
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{
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return (ev_data.status.thread & ev_flag) == ev_flag;
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}
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static inline void set_evt(uint8_t ev_flag)
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{
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ev_data.status.event |= ev_flag;
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}
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static inline bool remove_evt(uint8_t ev_flag)
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{
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/* returns previous flag status and clears it */
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bool has_flag = (ev_data.status.event & ev_flag) == ev_flag;
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ev_data.status.event &= ~(ev_flag);
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return has_flag;
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}
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static inline bool is_suspend(uint8_t ev_flag)
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{
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return (ev_data.status.suspended & ev_flag) == ev_flag;
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}
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static void suspend_evt(uint8_t ev_flag, bool suspend)
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{
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if(!suspend && !has_thread_status(THREAD_QUIT))
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{
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ev_data.status.suspended &= ~(ev_flag);
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ev_flag = 0;
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}
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remove_evt(ev_flag);
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ev_data.status.suspended |= ev_flag;
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}
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/* mutex lock and unlock routines allow us to execute the event thread without
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* trashing the lua state on error, yield, or sleep in the callback functions */
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static inline void rev_lock_mtx(void)
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{
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rb->mutex_lock(&rev_mtx);
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}
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static inline void rev_unlock_mtx(void)
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{
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rb->mutex_unlock(&rev_mtx);
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}
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static void lua_interrupt_callback(lua_State *L, lua_Debug *ar)
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{
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(void) ar;
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rb->yield();
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rev_lock_mtx();
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rev_unlock_mtx(); /* must wait till event thread is done to continue */
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/* if callback error, pass error to the main lua state */
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if (lua_status(ev_data.NEWL) != LUA_SUCCESS)
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luaL_error(L, lua_tostring(ev_data.NEWL, -1));
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}
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static void lua_interrupt_set(lua_State *L, int hookmask)
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{
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lua_Hook hook;
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int count;
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static lua_Hook oldhook = NULL;
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static int oldmask = 0;
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static int oldcount = 0;
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if (hookmask == ENABLE_LUA_HOOK)
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{
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hook = lua_gethook(L);
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if (hook == lua_interrupt_callback)
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return; /* our hook is already active */
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/* preserve prior hook */
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oldhook = hook;
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oldmask = lua_gethookmask(L);
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oldcount = lua_gethookcount(L);
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hook = lua_interrupt_callback;
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count = 1;
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}
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else
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{
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hook = oldhook;
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hookmask = oldmask;
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count = oldcount;
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}
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lua_sethook(L, hook, hookmask, count);
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}
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static int lua_rev_callback(lua_State *L, struct cb_data *evt)
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{
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int lua_status = LUA_ERRRUN;
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/* load cb function from lua registry */
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lua_rawgeti(L, LUA_REGISTRYINDEX, evt->cb_ref);
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lua_pushinteger(L, evt->id);
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lua_pushlightuserdata(L, evt->data);
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lua_status = lua_resume(L, 2); /* call the saved function */
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if (lua_status == LUA_YIELD) /* coroutine.yield() disallowed */
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luaL_where(L, 1); /* push error string on stack */
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return lua_status;
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}
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/* timer interrupt callback */
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static void rev_timer_isr(void)
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{
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uint8_t ev_flag = 0;
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long curr_tick = *(ev_data.get_tick);
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struct cb_data *evt;
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for (unsigned int i= 0; i < EVENT_CT; i++)
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{
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if (!is_suspend(event_flag(i)))
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{
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evt = ev_data.cb[i];
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if(evt->ticks > 0 && TIME_AFTER(curr_tick, evt->next_tick))
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ev_flag |= event_flag(i);
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}
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}
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set_evt(ev_flag);
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if (--ev_data.next_event <= 0 && ev_data.status.event)
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lua_interrupt_set(ev_data.L, ENABLE_LUA_HOOK);
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}
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static void event_thread(void)
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{
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unsigned long action;
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uint8_t ev_flag;
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unsigned int event;
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struct cb_data *evt;
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while(!has_thread_status(THREAD_QUIT) && lua_status(ev_data.L) == LUA_SUCCESS)
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{
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rev_lock_mtx();
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lua_interrupt_set(ev_data.L, ENABLE_LUA_HOOK);
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for (event = 0; event < EVENT_CT; event++)
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{
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ev_flag = event_flag(event);
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if (!remove_evt(ev_flag) || is_suspend(ev_flag))
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continue; /* check next event */
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evt = ev_data.cb[event];
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switch (event)
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{
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case ACTEVENT:
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action = get_plugin_action(TIMEOUT_NOBLOCK, true);
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if (action == ACTION_UNKNOWN)
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continue; /* check next event */
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else if (action == ACTION_NONE)
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{
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/* only send ACTION_NONE once */
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if (evt->id == ACTION_NONE || rb->button_status() != 0)
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goto skip_callback; /* check next event */
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}
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evt->id = action;
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break;
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case BUTEVENT:
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evt->id = rb->button_get(false);
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if (evt->id == BUTTON_NONE)
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goto skip_callback; /* check next event */
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break;
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case CUSTOMEVENT:
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case PLAYBKEVENT:
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case TIMEREVENT:
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break;
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}
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if (lua_rev_callback(ev_data.NEWL, evt) != LUA_SUCCESS)
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{
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rev_unlock_mtx();
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goto event_error;
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}
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skip_callback:
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evt->next_tick = *(ev_data.get_tick) + evt->ticks;
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}
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rev_unlock_mtx(); /* we are safe to release back to main lua state */
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do
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{
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lua_interrupt_set(ev_data.L, DISABLE_LUA_HOOK);
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ev_data.next_event = EV_TICKS;
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rb->yield();
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} while (!has_thread_status(THREAD_QUIT) && (is_suspend(THREAD_EVENT_ALL)
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|| !ev_data.status.event));
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}
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rb->yield();
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lua_interrupt_set(ev_data.L, DISABLE_LUA_HOOK);
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event_error:
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/* thread is exiting -- clean up */
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rb->timer_unregister();
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rb->thread_exit();
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return;
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}
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static inline void create_event_thread_ref(struct event_data *ev_data)
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{
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lua_State *L = ev_data->L;
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lua_createtable(L, 2, 0);
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ev_data->event_stack = (long *) lua_newuserdata(L, EV_STACKSZ);
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/* attach EVENT_METATABLE to ud so we get notified on garbage collection */
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set_event_meta(L);
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lua_rawseti(L, -2, 1);
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ev_data->NEWL = lua_newthread(L);
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lua_rawseti(L, -2, 2);
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lua_setfield(L, LUA_REGISTRYINDEX, EVENT_THREAD); /* store references */
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}
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static inline void destroy_event_thread_ref(struct event_data *ev_data)
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{
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lua_State *L = ev_data->L;
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ev_data->event_stack = NULL;
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ev_data->NEWL = NULL;
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lua_pushnil(L);
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lua_setfield(L, LUA_REGISTRYINDEX, EVENT_THREAD); /* free references */
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}
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static inline void exit_event_thread(struct event_data *ev_data)
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{
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suspend_evt(THREAD_EVENT_ALL, true);
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ev_data->status.thread = THREAD_QUIT;
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rb->thread_wait(ev_data->thread_id); /* wait for thread to exit */
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destroy_event_thread_ref(ev_data);
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ev_data->status.thread = 0;
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ev_data->thread_id = UINT_MAX;
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}
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static void init_event_thread(bool init, struct event_data *ev_data)
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{
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if (ev_data->event_stack != NULL) /* make sure we don't double free */
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{
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if (!init && ev_data->thread_id != UINT_MAX)
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exit_event_thread(ev_data);
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return;
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}
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else if (!init)
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return;
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create_event_thread_ref(ev_data);
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ev_data->thread_id = rb->create_thread(&event_thread,
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ev_data->event_stack,
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EV_STACKSZ,
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0,
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EVENT_THREAD
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IF_PRIO(, PRIORITY_SYSTEM)
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IF_COP(, COP));
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/* Timer is used to poll waiting events */
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rb->timer_register(1, NULL, EV_TIMER_FREQ, rev_timer_isr IF_COP(, CPU));
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}
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static void playback_event_callback(unsigned short id, void *data)
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{
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/* playback events are synchronous we need to return ASAP so set a flag */
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struct cb_data *evt = ev_data.cb[PLAYBKEVENT];
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evt->id = id;
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evt->data = data;
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if (!is_suspend(THREAD_PLAYBKEVENT))
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{
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set_evt(THREAD_PLAYBKEVENT);
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lua_interrupt_set(ev_data.L, ENABLE_LUA_HOOK);
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}
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}
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static void register_playbk_events(int flag_events)
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{
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unsigned short i, pb_evt;
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static const unsigned short playback_events[7] =
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{ /*flags*/
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PLAYBACK_EVENT_START_PLAYBACK, /* 0x1 */
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PLAYBACK_EVENT_TRACK_BUFFER, /* 0x2 */
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PLAYBACK_EVENT_CUR_TRACK_READY, /* 0x4 */
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PLAYBACK_EVENT_TRACK_FINISH, /* 0x8 */
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PLAYBACK_EVENT_TRACK_CHANGE, /* 0x10*/
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PLAYBACK_EVENT_TRACK_SKIP, /* 0x20*/
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PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE /* 0x40*/
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};
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for(i = 0; i < ARRAYLEN(playback_events); i++)
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{
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pb_evt = playback_events[i];
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if (!(flag_events & (1 << i)))
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rb->remove_event(pb_evt, playback_event_callback);
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else
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rb->add_event(pb_evt, playback_event_callback);
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}
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}
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static void destroy_event_userdata(lua_State *L, unsigned int event)
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{
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uint8_t ev_flag = event_flag(event);
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struct cb_data *evt = ev_data.cb[event];
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suspend_evt(ev_flag, true);
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if (evt != NULL)
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luaL_unref(L, LUA_REGISTRYINDEX, evt->cb_ref);
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ev_data.cb[event] = NULL;
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}
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static void create_event_userdata(lua_State *L, unsigned int event, int index)
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{
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/* if function is already registered , unregister it */
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destroy_event_userdata(L, event);
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luaL_checktype(L, index, LUA_TFUNCTION);
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lua_pushvalue(L, index); /* copy passed lua function on top of stack */
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int ref_lua = luaL_ref(L, LUA_REGISTRYINDEX);
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ev_data.cb[event] = (struct cb_data *)lua_newuserdata(L, sizeof(struct cb_data));
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ev_data.cb[event]->cb_ref = ref_lua; /* store ref for later call/release */
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/* attach EVENT_METATABLE to ud so we get notified on garbage collection */
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set_event_meta(L);
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/* cb_data is on top of stack */
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}
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static int rockev_gc(lua_State *L) {
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bool has_events = false;
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void *d = (void *) lua_touserdata(L, 1);
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if (d != NULL)
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{
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for (unsigned int i= 0; i < EVENT_CT; i++)
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{
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if (d == ev_data.cb[i] || d == ev_data.event_stack)
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{
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if (i == PLAYBKEVENT)
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register_playbk_events(0);
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destroy_event_userdata(L, i);
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}
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else if (ev_data.cb[i] != NULL)
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has_events = true;
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}
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if (!has_events) /* nothing to wait for kill thread */
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init_event_thread(false, &ev_data);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void set_event_meta(lua_State *L)
|
|
{
|
|
if (luaL_newmetatable(L, EVENT_METATABLE))
|
|
{
|
|
/* set __gc field so we can clean-up our objects */
|
|
lua_pushcfunction(L, rockev_gc);
|
|
lua_setfield(L, -2, "__gc");
|
|
}
|
|
lua_setmetatable(L, -2);
|
|
}
|
|
|
|
static void init_event_data(lua_State *L, struct event_data *ev_data)
|
|
{
|
|
/* lua */
|
|
ev_data->L = L;
|
|
/*ev_data->NEWL = NULL;*/
|
|
/* rockbox */
|
|
ev_data->thread_id = UINT_MAX;
|
|
ev_data->get_tick = rb->current_tick;
|
|
|
|
ev_data->status.event = 0;
|
|
ev_data->status.suspended = THREAD_EVENT_ALL;
|
|
ev_data->status.thread = 0;
|
|
|
|
/*ev_data->event_stack = NULL;*/
|
|
ev_data->next_event = EV_TICKS;
|
|
/* callbacks */
|
|
for (unsigned int i= 0; i < EVENT_CT; i++)
|
|
ev_data->cb[i] = NULL;
|
|
}
|
|
|
|
/******************************************************************************
|
|
* LUA INTERFACE **************************************************************
|
|
*******************************************************************************
|
|
*/
|
|
static unsigned int get_event_by_name(lua_State *L)
|
|
{
|
|
static const char *const ev_map[EVENT_CT] =
|
|
{
|
|
[ACTEVENT] = "action",
|
|
[BUTEVENT] = "button",
|
|
[CUSTOMEVENT] = "custom",
|
|
[PLAYBKEVENT] = "playback",
|
|
[TIMEREVENT] = "timer",
|
|
};
|
|
|
|
return luaL_checkoption(L, 1, NULL, ev_map);
|
|
}
|
|
|
|
|
|
static int rockev_register(lua_State *L)
|
|
{
|
|
/* register (event, cb [, args] */
|
|
unsigned int event = get_event_by_name(L);
|
|
uint8_t ev_flag = event_flag(event);
|
|
int playbk_events;
|
|
|
|
lua_settop(L, 3); /* we need to lock our optional args before...*/
|
|
create_event_userdata(L, event, 2);/* cb_data is on top of stack */
|
|
init_event_thread(!has_thread_status(THREAD_QUIT), &ev_data);
|
|
|
|
long event_ticks = 0;
|
|
struct cb_data *evt;
|
|
|
|
switch (event)
|
|
{
|
|
case ACTEVENT:
|
|
/* fall through */
|
|
case BUTEVENT:
|
|
event_ticks = luaL_optinteger(L, 3, EV_INPUT);
|
|
break;
|
|
case CUSTOMEVENT:
|
|
event_ticks = luaL_optinteger(L, 3, EV_TIMER_TICKS);
|
|
ev_flag = 0; /* don't remove suspend */
|
|
break;
|
|
case PLAYBKEVENT: /* see register_playbk_events() for flags */
|
|
event_ticks = 0; /* playback events are not triggered by timeout */
|
|
playbk_events = luaL_optinteger(L, 3, 0x3F);
|
|
register_playbk_events(playbk_events);
|
|
break;
|
|
case TIMEREVENT:
|
|
event_ticks = luaL_checkinteger(L, 3);
|
|
break;
|
|
}
|
|
|
|
evt = ev_data.cb[event];
|
|
evt->ticks = event_ticks;
|
|
evt->next_tick = *(ev_data.get_tick) + event_ticks;
|
|
suspend_evt(ev_flag, false);
|
|
|
|
return 1; /* returns cb_data */
|
|
}
|
|
|
|
static int rockev_suspend(lua_State *L)
|
|
{
|
|
unsigned int event; /*Arg 1 is event pass nil to suspend all */
|
|
bool suspend = luaL_optboolean(L, 2, true);
|
|
uint8_t ev_flag = THREAD_EVENT_ALL;
|
|
|
|
if (!lua_isnoneornil(L, 1))
|
|
{
|
|
event = get_event_by_name(L);
|
|
ev_flag = event_flag(event);
|
|
}
|
|
|
|
suspend_evt(ev_flag, suspend);
|
|
|
|
/* don't resume invalid events */
|
|
for (unsigned int i = 0; i < EVENT_CT; i++)
|
|
{
|
|
if (ev_data.cb[i] == NULL)
|
|
suspend_evt(event_flag(i), true);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int rockev_trigger(lua_State *L)
|
|
{
|
|
unsigned int event = get_event_by_name(L);
|
|
bool enable = luaL_optboolean(L, 2, true);
|
|
|
|
uint8_t ev_flag = event_flag(event);
|
|
struct cb_data *evt = ev_data.cb[event];
|
|
|
|
/* don't trigger invalid events */
|
|
if (evt != NULL)
|
|
{
|
|
/* allow user to pass an id to some of the callback functions */
|
|
evt->id = luaL_optinteger(L, 3, evt->id);
|
|
|
|
if (event == CUSTOMEVENT)
|
|
suspend_evt(ev_flag, !enable);
|
|
|
|
if (enable)
|
|
set_evt(ev_flag);
|
|
else
|
|
remove_evt(ev_flag);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int rockev_unregister(lua_State *L)
|
|
{
|
|
luaL_checkudata(L, 1, EVENT_METATABLE);
|
|
rockev_gc(L);
|
|
return 0;
|
|
}
|
|
|
|
static const struct luaL_reg evlib[] = {
|
|
{"register", rockev_register},
|
|
{"suspend", rockev_suspend},
|
|
{"trigger", rockev_trigger},
|
|
{"unregister", rockev_unregister},
|
|
{NULL, NULL}
|
|
};
|
|
|
|
int luaopen_rockevents(lua_State *L) {
|
|
rb->mutex_init(&rev_mtx);
|
|
init_event_data(L, &ev_data);
|
|
luaL_register(L, LUA_ROCKEVENTSNAME, evlib);
|
|
return 1;
|
|
}
|