e278b4fddb
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18387 a1c6a512-1295-4272-9138-f99709370657
96 lines
2.5 KiB
C
96 lines
2.5 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 by Greg White
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include "inttypes.h"
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#include "string.h"
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#include "cpu.h"
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#include "system.h"
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#include "lcd.h"
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#include "kernel.h"
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#include "thread.h"
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#include "ata.h"
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#include "fat.h"
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#include "disk.h"
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#include "font.h"
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#include "adc.h"
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#include "backlight.h"
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#include "backlight-target.h"
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#include "button.h"
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#include "panic.h"
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#include "power.h"
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#include "file.h"
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#include "common.h"
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#include "rbunicode.h"
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#include "usb.h"
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#include <stdarg.h>
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char version[] = APPSVERSION;
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void main(void)
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{
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int counter=0;
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//Set backlight pin to output and enable
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int oldval = PCON0;
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PCON0 = ((oldval & ~(3 << 4)) | (1 << 4));
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PDAT0 |= (1 << 2);
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//Set PLAY to input
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oldval = PCON1;
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PCON1 = ((oldval & ~(0xf << 16)) | (0 << 16));
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//Set the piezo pins to output
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oldval = PCON5;
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PCON5 = ((oldval & ~((0xf << 4) | (0xf << 8))) | ((1 << 0) | (1 << 4)));
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PDAT5 &= ~((1 << 1) | (1 << 2)); //should not be needed
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PDAT5 |= (1 << 1); //Toggle piezo +
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//toggle backlight on PLAY
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while(counter<20)
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{
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// Wait for play to be pressed
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while(!(PDAT1 & (1 << 4)))
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{
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}
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PDAT5 ^= (1 << 1); //Toggle piezo +
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PDAT0 ^= (1 << 2); //Toggle backlight
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counter++;
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// Wait for play to be released
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while(PDAT1 & (1 << 4))
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{
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}
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}
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//toggle a few times to warn that we're done
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for(counter=0;counter<10;counter++)
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{
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volatile int i;
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for(i=0;i<50000;i++);
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PDAT0 ^= (1 << 2); //Toggle backlight
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}
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PDAT1&=~(1<<3);
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}
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