d6b0c97312
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11526 a1c6a512-1295-4272-9138-f99709370657
876 lines
20 KiB
C
876 lines
20 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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*
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* Copyright (C) 2005 Karl Kurbjun
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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* H300 Port by Karl Kurbjun
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* IPod port by Dave Chapman and Paul Louden
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* Additional code contributed by Thom Johansen
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* Based off work by: Digita Doom, IDoom, Prboom, lSDLDoom, LxDoom,
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* MBF, Boom, DosDoom,
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* and of course Original Doom by ID Software
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* See: http://prboom.sourceforge.net/about.html for the history
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*
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*
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****************************************************************************/
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#include "d_main.h"
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#include "doomdef.h"
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#include "settings.h"
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#include "m_fixed.h"
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#include "m_argv.h"
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#include "m_misc.h"
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#include "g_game.h"
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#include "rockmacros.h"
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#include "doomstat.h"
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#include "i_system.h"
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#include "hu_stuff.h"
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#include "st_stuff.h"
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PLUGIN_HEADER
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#ifdef USE_IRAM
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extern char iramcopy[];
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extern char iramstart[];
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extern char iramend[];
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extern char iedata[];
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extern char iend[];
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#endif
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extern boolean timingdemo, singledemo, demoplayback, fastdemo; // killough
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int filearray[9];
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int fpoint=1; // save 0 for closing
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int fileexists(const char * fname)
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{
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int fd;
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fd = open(fname,O_RDONLY);
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if (fd>=0)
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{
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close(fd);
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return 0;
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}
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return -1;
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}
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#ifndef SIMULATOR
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int my_open(const char *file, int flags)
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{
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if(fpoint==8)
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return -1;
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#undef open
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filearray[fpoint]=rb->open(file, flags);
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if(filearray[fpoint]<0)
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return filearray[fpoint];
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fpoint++;
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return filearray[fpoint-1];
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}
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int my_close(int id)
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{
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int i=0;
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if(id<0)
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return id;
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while(filearray[i]!=id && i<8)
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i++;
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if(i==8)
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{
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printf("A requested FID did not exist!!!!");
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return -9;
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}
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#undef close
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rb->close(id);
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for(; i<fpoint-1; i++)
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filearray[i]=filearray[i+1];
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fpoint--;
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return 0;
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}
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#endif
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struct plugin_api* rb;
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#define MAXARGVS 100
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bool noprintf=0; // Variable disables printf lcd updates to protect grayscale lib/direct lcd updates
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// Here is a hacked up printf command to get the output from the game.
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int printf(const char *fmt, ...)
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{
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static int p_xtpt;
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char p_buf[50];
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bool ok;
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va_list ap;
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va_start(ap, fmt);
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ok = vsnprintf(p_buf,sizeof(p_buf), fmt, ap);
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va_end(ap);
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rb->lcd_putsxy(1,p_xtpt, (unsigned char *)p_buf);
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if (!noprintf)
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rb->lcd_update();
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p_xtpt+=8;
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if(p_xtpt>LCD_HEIGHT-8)
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{
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p_xtpt=0;
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if (!noprintf)
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rb->lcd_clear_display();
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}
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return 1;
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}
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char *my_strtok( char * s, const char * delim )
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{
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register char *spanp;
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register int c, sc;
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char *tok;
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static char *lasts;
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if (s == NULL && (s = lasts) == NULL)
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return (NULL);
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/*
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* Skip (span) leading delimiters (s += strspn(s, delim), sort of).
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*/
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cont:
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c = *s++;
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for (spanp = (char *)delim; (sc = *spanp++) != 0;) {
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if (c == sc)
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goto cont;
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}
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if (c == 0) { /* no non-delimiter characters */
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lasts = NULL;
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return (NULL);
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}
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tok = s - 1;
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/*
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* Scan token (scan for delimiters: s += strcspn(s, delim), sort of).
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* Note that delim must have one NUL; we stop if we see that, too.
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*/
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for (;;) {
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c = *s++;
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spanp = (char *)delim;
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do {
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if ((sc = *spanp++) == c) {
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if (c == 0)
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s = NULL;
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else
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s[-1] = 0;
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lasts = s;
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return (tok);
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}
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} while (sc != 0);
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}
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/* NOTREACHED */
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}
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inline void* memcpy(void* dst, const void* src, size_t size)
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{
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return rb->memcpy(dst, src, size);
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}
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struct argvlist
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{
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int timedemo; // 1 says there's a timedemo
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int demonum;
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int addonnum;
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} argvlist;
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const unsigned char versions_builtin[7][20] =
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{
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"Doom Shareware",
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"Doom Registered",
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"Ultimate Doom",
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"Doom 2",
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"Doom 2 French",
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"Plutonia",
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"TNT"
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};
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const unsigned char wads_builtin[7][30] =
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{
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GAMEBASE"doom1.wad",
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GAMEBASE"doom.wad",
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GAMEBASE"doomu.wad",
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GAMEBASE"doom2.wad",
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GAMEBASE"doom2f.wad",
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GAMEBASE"plutonia.wad",
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GAMEBASE"tnt.wad"
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};
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int namemap[7];
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static struct menu_item *addons;
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static struct menu_item *demolmp;
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char addon[200];
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// This sets up the base game and builds up myargv/c
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bool Dhandle_ver (int dver)
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{
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switch (dver) {
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case 0: /* Doom Shareware */
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gamemode = shareware;
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gamemission = doom;
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D_AddFile(wads_builtin[0],source_iwad);
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break;
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case 1: /* Doom registered */
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gamemode = registered;
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gamemission = doom;
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D_AddFile(wads_builtin[1],source_iwad);
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break;
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case 2: /* Ultimate Doom */
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gamemode = retail;
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gamemission = doom;
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D_AddFile(wads_builtin[2],source_iwad);
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break;
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case 3: /* Doom2 */
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gamemode = commercial;
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gamemission = doom2;
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D_AddFile(wads_builtin[3],source_iwad);
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break;
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case 4: /* Doom2f */
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gamemode = commercial;
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gamemission = doom2;
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D_AddFile(wads_builtin[4],source_iwad);
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break;
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case 5: /* Plutonia */
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gamemode = commercial;
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gamemission = pack_plut;
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D_AddFile(wads_builtin[5],source_iwad);
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break;
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case 6: /* TNT */
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gamemode = commercial;
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gamemission = pack_tnt;
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D_AddFile(wads_builtin[6],source_iwad);
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break;
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default:
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gamemission = none;
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return 0;
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}
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// Start adding to myargv
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if(argvlist.timedemo && (gamemode == shareware))
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{
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singletics = true;
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timingdemo = true; // show stats after quit
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G_DeferedPlayDemo("demo3");
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singledemo = true; // quit after one demo
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}
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if(argvlist.addonnum)
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{
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snprintf(addon,sizeof(addon),"%s%s", GAMEBASE"addons/", addons[argvlist.addonnum].desc);
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D_AddFile(addon,source_pwad);
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modifiedgame = true;
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}
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if(argvlist.demonum)
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{
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snprintf(addon, sizeof(addon),"%s%s", GAMEBASE"demos/", demolmp[argvlist.demonum].desc);
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D_AddFile(addon, source_lmp);
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G_DeferedPlayDemo(addon);
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singledemo = true; // quit after one demo
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}
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return 1;
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}
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// This function builds up the basegame list for use in the options selection
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// it also sets the defaults for the argvlist
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// Now checking for rcokdoom.wad based on prboom.wad
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int Dbuild_base (struct opt_items *names)
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{
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if ( fileexists(GAMEBASE"rockdoom.wad") )
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return 0;
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D_AddFile (GAMEBASE"rockdoom.wad", source_pwad);
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int i=0;
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/* Doom Shareware */
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if ( !fileexists (wads_builtin[0]) )
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{
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names[i].string=versions_builtin[0];
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names[i].voice_id=0;
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namemap[i]=0;
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i++;
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}
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/* Doom registered */
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if ( !fileexists (wads_builtin[1]) )
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{
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names[i].string=versions_builtin[1];
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names[i].voice_id=0;
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namemap[i]=1;
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i++;
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}
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/* Ultimate Doom */
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if ( !fileexists (wads_builtin[2]) )
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{
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names[i].string=versions_builtin[2];
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names[i].voice_id=0;
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namemap[i]=2;
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i++;
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}
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/* Doom2 */
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if ( !fileexists (wads_builtin[3]) )
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{
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names[i].string=versions_builtin[3];
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names[i].voice_id=0;
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namemap[i]=3;
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i++;
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}
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/* Doom2f */
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if ( !fileexists (wads_builtin[4]) )
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{
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names[i].string=versions_builtin[4];
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names[i].voice_id=0;
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namemap[i]=4;
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i++;
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}
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/* Plutonia */
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if ( !fileexists (wads_builtin[5]) )
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{
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names[i].string=versions_builtin[5];
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names[i].voice_id=0;
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namemap[i]=5;
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i++;
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}
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/* TNT */
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if ( !fileexists (wads_builtin[6]) )
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{
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names[i].string=versions_builtin[6];
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names[i].voice_id=0;
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namemap[i]=6;
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i++;
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}
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// Set argvlist defaults
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argvlist.timedemo=0;
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return i;
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}
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// This is a general function that takes in an menu_item structure and makes a list
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// of files within it based on matching the string stringmatch to the files.
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int Dbuild_filelistm(struct menu_item **names, char *firstentry, char *directory, char *stringmatch)
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{
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int i=0;
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DIR *filedir;
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struct dirent *dptr;
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char *startpt;
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struct menu_item *temp;
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filedir=opendir(directory);
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if(filedir==NULL)
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{
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temp=malloc(sizeof(struct opt_items));
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temp[0].desc=firstentry;
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temp[0].function=0;
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*names=temp;
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return 1;
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}
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// Get the total number of entries
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while((dptr=rb->readdir(filedir)))
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i++;
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// Reset the directory
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closedir(filedir);
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filedir=opendir(directory);
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i++;
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temp=malloc(i*sizeof(struct opt_items));
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temp[0].desc=firstentry;
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temp[0].function=0;
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i=1;
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while((dptr=rb->readdir(filedir)))
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{
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if(rb->strcasestr(dptr->d_name, stringmatch))
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{
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startpt=malloc(strlen(dptr->d_name)*sizeof(char));
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strcpy(startpt,dptr->d_name);
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temp[i].desc=startpt;
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temp[i].function=0;
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i++;
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}
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}
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closedir(filedir);
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*names=temp;
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return i;
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}
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// This key configuration code is not the cleanest or the most efficient, but it works
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int translatekey(int key)
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{
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if (key<31)
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{
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switch(key)
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{
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case 0:
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return 0;
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case 1:
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return KEY_RIGHTARROW;
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case 2:
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return KEY_LEFTARROW;
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case 3:
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return KEY_UPARROW;
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case 4:
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return KEY_DOWNARROW;
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case 5:
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return KEY_RCTRL;
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case 6:
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return ' ';
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case 7:
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return KEY_ESCAPE;
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case 8:
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return 'w';
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case 9:
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return KEY_ENTER;
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case 10:
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default:
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return 0;
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}
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}
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else
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{
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switch(key)
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{
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case 0:
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return 0;
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case KEY_RIGHTARROW:
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return 1;
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case KEY_LEFTARROW:
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return 2;
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case KEY_UPARROW:
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return 3;
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case KEY_DOWNARROW:
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return 4;
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case KEY_RCTRL:
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return 5;
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case ' ':
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return 6;
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case KEY_ESCAPE:
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return 7;
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case 'w':
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return 8;
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case KEY_ENTER:
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return 9;
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case KEY_F9:
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default:
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return 0;
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}
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}
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}
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// I havn't added configurable keys for enter or escape because this requires some modification to
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// m_menu.c which hasn't been done yet.
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int Oset_keys()
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{
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int m, result;
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int menuquit=0;
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static const struct opt_items doomkeys[] = {
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{ "Unmapped", NULL },
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{ "Key Right", NULL },
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{ "Key Left", NULL },
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{ "Key Up", NULL },
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{ "Key Down", NULL },
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{ "Key Record", NULL },
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{ "Key Mode", NULL },
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{ "Key Off", NULL },
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{ "Key On", NULL },
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{ "Key Select", NULL },
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};
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int numdoomkeys=sizeof(doomkeys) / sizeof(*doomkeys);
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static const struct menu_item items[] = {
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{ "Game Right", NULL },
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{ "Game Left", NULL },
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{ "Game Up", NULL },
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{ "Game Down", NULL },
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{ "Game Shoot", NULL },
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{ "Game Open", NULL },
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{ "Game Strafe", NULL },
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{ "Game Weapon", NULL },
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{ "Game Automap", NULL },
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};
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m = rb->menu_init(items, sizeof(items) / sizeof(*items),
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NULL, NULL, NULL, NULL);
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while(!menuquit)
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{
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result=rb->menu_show(m);
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switch (result)
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{
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case 0:
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key_right=translatekey(key_right);
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rb->set_option(items[0].desc, &key_right, INT, doomkeys, numdoomkeys, NULL );
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key_right=translatekey(key_right);
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break;
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case 1:
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key_left=translatekey(key_left);
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rb->set_option(items[1].desc, &key_left, INT, doomkeys, numdoomkeys, NULL );
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key_left=translatekey(key_left);
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break;
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case 2:
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key_up=translatekey(key_up);
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rb->set_option(items[2].desc, &key_up, INT, doomkeys, numdoomkeys, NULL );
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key_up=translatekey(key_up);
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break;
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case 3:
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key_down=translatekey(key_down);
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rb->set_option(items[3].desc, &key_down, INT, doomkeys, numdoomkeys, NULL );
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key_down=translatekey(key_down);
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break;
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case 4:
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key_fire=translatekey(key_fire);
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rb->set_option(items[4].desc, &key_fire, INT, doomkeys, numdoomkeys, NULL );
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key_fire=translatekey(key_fire);
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break;
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case 5:
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key_use=translatekey(key_use);
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rb->set_option(items[5].desc, &key_use, INT, doomkeys, numdoomkeys, NULL );
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key_use=translatekey(key_use);
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break;
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case 6:
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key_strafe=translatekey(key_strafe);
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rb->set_option(items[6].desc, &key_strafe, INT, doomkeys, numdoomkeys, NULL );
|
|
key_strafe=translatekey(key_strafe);
|
|
break;
|
|
|
|
case 7:
|
|
key_weapon=translatekey(key_weapon);
|
|
rb->set_option(items[7].desc, &key_weapon, INT, doomkeys, numdoomkeys, NULL );
|
|
key_weapon=translatekey(key_weapon);
|
|
break;
|
|
|
|
case 8:
|
|
key_map=translatekey(key_map);
|
|
rb->set_option(items[8].desc, &key_map, INT, doomkeys, numdoomkeys, NULL );
|
|
key_map=translatekey(key_map);
|
|
break;
|
|
|
|
default:
|
|
menuquit=1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
rb->menu_exit(m);
|
|
|
|
return (1);
|
|
}
|
|
|
|
extern int fake_contrast;
|
|
|
|
static bool Doptions()
|
|
{
|
|
static const struct opt_items onoff[2] = {
|
|
{ "Off", NULL },
|
|
{ "On", NULL },
|
|
};
|
|
|
|
int m, result;
|
|
int menuquit=0;
|
|
|
|
static const struct menu_item items[] = {
|
|
{ "Sound", NULL },
|
|
{ "Set Keys", NULL },
|
|
{ "Timedemo", NULL },
|
|
{ "Player Bobbing", NULL },
|
|
{ "Weapon Recoil", NULL },
|
|
{ "Translucency", NULL },
|
|
{ "Fake Contrast", NULL },
|
|
{ "Always Run", NULL },
|
|
{ "Headsup Display", NULL },
|
|
{ "Statusbar Always Red", NULL },
|
|
};
|
|
|
|
m = rb->menu_init(items, sizeof(items) / sizeof(*items),
|
|
NULL, NULL, NULL, NULL);
|
|
|
|
while(!menuquit)
|
|
{
|
|
result=rb->menu_show(m);
|
|
switch (result)
|
|
{
|
|
case 0: /* Sound */
|
|
nosfxparm=!nosfxparm; // Have to invert it before setting
|
|
rb->set_option(items[0].desc, &nosfxparm, INT, onoff, 2, NULL );
|
|
nosfxparm=!nosfxparm;
|
|
break;
|
|
|
|
case 1: /* Keys */
|
|
Oset_keys();
|
|
break;
|
|
|
|
case 2: /* Timedemo */
|
|
rb->set_option(items[2].desc, &argvlist.timedemo, INT, onoff, 2, NULL );
|
|
break;
|
|
|
|
case 3: /* Player Bobbing */
|
|
rb->set_option(items[3].desc, &default_player_bobbing, INT, onoff, 2, NULL );
|
|
break;
|
|
|
|
case 4: /* Weapon Recoil */
|
|
rb->set_option(items[4].desc, &default_weapon_recoil, INT, onoff, 2, NULL );
|
|
break;
|
|
|
|
case 5: /* Translucency */
|
|
rb->set_option(items[5].desc, &default_translucency, INT, onoff, 2, NULL );
|
|
break;
|
|
|
|
case 6: /* Fake Contrast */
|
|
rb->set_option(items[6].desc, &fake_contrast, INT, onoff, 2, NULL );
|
|
break;
|
|
|
|
case 7: /* Always Run */
|
|
rb->set_option(items[7].desc, &autorun, INT, onoff, 2, NULL );
|
|
break;
|
|
|
|
case 8: /* Headsup Display */
|
|
rb->set_option(items[8].desc, &hud_displayed, INT, onoff, 2, NULL );
|
|
break;
|
|
|
|
case 9: /* Statusbar always red */
|
|
rb->set_option(items[9].desc, &sts_always_red, INT, onoff, 2, NULL );
|
|
break;
|
|
|
|
default:
|
|
menuquit=1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
rb->menu_exit(m);
|
|
|
|
return (1);
|
|
}
|
|
|
|
int menuchoice(struct menu_item *menu, int items)
|
|
{
|
|
int m, result;
|
|
|
|
m = rb->menu_init(menu, items,NULL, NULL, NULL, NULL);
|
|
|
|
result= rb->menu_show(m);
|
|
rb->menu_exit(m);
|
|
if(result<items && result>=0)
|
|
return result;
|
|
return 0;
|
|
}
|
|
|
|
//
|
|
// Doom Menu
|
|
//
|
|
int doom_menu()
|
|
{
|
|
int m;
|
|
int result;
|
|
int status;
|
|
int gamever;
|
|
bool menuquit=0;
|
|
|
|
static struct opt_items names[7];
|
|
|
|
static const struct menu_item items[] = {
|
|
{ "Game", NULL },
|
|
{ "Addons", NULL },
|
|
{ "Demos", NULL },
|
|
{ "Options", NULL },
|
|
{ "Play Game", NULL },
|
|
{ "Quit", NULL },
|
|
};
|
|
|
|
if( (status=Dbuild_base(names)) == 0 ) // Build up the base wad files (select last added file)
|
|
{
|
|
rb->splash(HZ*2, true, "Missing Base WAD!");
|
|
return -2;
|
|
}
|
|
|
|
int numadd=Dbuild_filelistm(&addons, "No Addon", GAMEBASE"addons/", ".WAD" );
|
|
|
|
int numdemos=Dbuild_filelistm(&demolmp, "No Demo", GAMEBASE"demos/", ".LMP" );
|
|
|
|
argvlist.demonum=0;
|
|
argvlist.addonnum=0;
|
|
|
|
gamever=status-1;
|
|
|
|
/* Clean out the button Queue */
|
|
while (rb->button_get(false) != BUTTON_NONE)
|
|
rb->yield();
|
|
|
|
m = rb->menu_init(items, sizeof(items) / sizeof(*items),
|
|
NULL, NULL, NULL, NULL);
|
|
|
|
while(!menuquit)
|
|
{
|
|
result=rb->menu_show(m);
|
|
switch (result) {
|
|
case 0: /* Game picker */
|
|
rb->set_option("Game WAD", &gamever, INT, names, status, NULL );
|
|
break;
|
|
|
|
case 1: /* Addon picker */
|
|
argvlist.addonnum=menuchoice(addons,numadd);
|
|
break;
|
|
|
|
case 2: /* Demos */
|
|
argvlist.demonum=menuchoice(demolmp,numdemos);
|
|
break;
|
|
|
|
case 3: /* Options */
|
|
Doptions();
|
|
break;
|
|
|
|
case 4: /* Play Game */
|
|
menuquit=1;
|
|
break;
|
|
|
|
case 5: /* Quit */
|
|
menuquit=1;
|
|
gamever=-1;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
rb->menu_exit(m);
|
|
|
|
return (gamever);
|
|
}
|
|
|
|
extern int systemvol;
|
|
/* this is the plugin entry point */
|
|
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
|
{
|
|
rb = api;
|
|
(void)parameter;
|
|
|
|
doomexit=0;
|
|
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost(true);
|
|
#endif
|
|
|
|
#ifdef USE_IRAM
|
|
/* We need to stop audio playback in order to use IRAM */
|
|
rb->audio_stop();
|
|
|
|
memcpy(iramstart, iramcopy, iramend-iramstart);
|
|
memset(iedata, 0, iend - iedata);
|
|
#endif
|
|
|
|
rb->lcd_setfont(0);
|
|
|
|
#ifdef FANCY_MENU
|
|
/* TO FIX: Don't use load_main_backdrop() - use lcd_set_backdrop() */
|
|
if(rb->load_main_backdrop(GAMEBASE"backdrop.bmp"))
|
|
rb->lcd_set_foreground(LCD_RGBPACK(85,208,56));
|
|
|
|
rb->lcd_clear_display();
|
|
#endif
|
|
|
|
// We're using doom's memory management since it implements a proper free (and re-uses the memory)
|
|
// and now with prboom's code: realloc and calloc
|
|
printf ("Z_Init: Init zone memory allocation daemon.\n");
|
|
Z_Init ();
|
|
|
|
printf ("M_LoadDefaults: Load system defaults.\n");
|
|
M_LoadDefaults (); // load before initing other systems
|
|
|
|
#ifdef FANCY_MENU
|
|
rb->lcd_setfont(FONT_UI);
|
|
rb->lcd_putsxy(5,LCD_HEIGHT-20, "Welcome to RockDoom");
|
|
rb->lcd_update();
|
|
rb->sleep(HZ*2);
|
|
rb->lcd_setfont(0);
|
|
#else
|
|
rb->splash(HZ*2, true, "Welcome to RockDoom");
|
|
#endif
|
|
|
|
myargv =0;
|
|
myargc=0;
|
|
|
|
rb->lcd_clear_display();
|
|
|
|
int result = doom_menu();
|
|
if (result < 0)
|
|
{
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost(false);
|
|
#endif
|
|
if( result == -1 ) return PLUGIN_OK; // Quit was selected
|
|
else if( result == -2 ) return PLUGIN_ERROR; // Missing base wads
|
|
}
|
|
|
|
Dhandle_ver( namemap[ result ] );
|
|
|
|
rb->lcd_setfont(0);
|
|
|
|
rb->lcd_clear_display();
|
|
|
|
systemvol= rb->global_settings->volume-rb->global_settings->volume%((rb->sound_max(SOUND_VOLUME)-rb->sound_min(SOUND_VOLUME))/15);
|
|
general_translucency = default_translucency; // phares
|
|
|
|
#ifdef RB_PROFILE
|
|
rb->profile_thread();
|
|
#endif
|
|
|
|
rb->lcd_set_backdrop(NULL);
|
|
|
|
D_DoomMain ();
|
|
|
|
#ifdef RB_PROFILE
|
|
rb->profstop();
|
|
#endif
|
|
|
|
M_SaveDefaults ();
|
|
|
|
I_Quit(); // Make SURE everything was closed out right
|
|
|
|
printf("There were still: %d files open\n", fpoint);
|
|
while(fpoint>0)
|
|
{
|
|
rb->close(filearray[fpoint]);
|
|
fpoint--;
|
|
}
|
|
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost(false);
|
|
#endif
|
|
|
|
return PLUGIN_OK;
|
|
}
|