3237ae4a4f
I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
338 lines
11 KiB
C
338 lines
11 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 Michiel van der Kolk, Jens Arnold
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "rockmacros.h"
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#include "fb.h"
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#include "input.h"
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#include "lcd-gb.h"
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#include "hw.h"
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#include "config.h"
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#if CONFIG_KEYPAD == SANSA_E200_PAD || CONFIG_KEYPAD == SANSA_FUZE_PAD
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#define ROCKBOY_SCROLLWHEEL
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#define ROCKBOY_SCROLLWHEEL_CC BUTTON_SCROLL_BACK
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#define ROCKBOY_SCROLLWHEEL_CW BUTTON_SCROLL_FWD
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#endif
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struct fb fb IBSS_ATTR;
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extern int debug_trace;
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#ifdef HAVE_WHEEL_POSITION
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static int oldwheel = -1, wheel;
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static int wheelmap[8] = {
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PAD_UP, /* Top */
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PAD_A, /* Top-right */
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PAD_RIGHT, /* Right */
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PAD_START, /* Bottom-right */
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PAD_DOWN, /* Bottom */
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PAD_SELECT, /* Bottom-left */
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PAD_LEFT, /* Left */
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PAD_B /* Top-left */
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};
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#endif
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void ev_poll(void)
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{
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event_t ev;
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static unsigned int oldbuttonstate;
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unsigned int buttons = BUTTON_NONE;
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unsigned int released, pressed;
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unsigned int btn;
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bool quit = false;
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do
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{
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btn = rb->button_get(false);
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/* BUTTON_NONE doesn't necessarily mean no button is pressed,
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* it just means the button queue became empty for this tick.
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* One can only be sure that no button is pressed by
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* calling button_status(). */
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if (btn == BUTTON_NONE)
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{
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/* loop only until all button events are popped off */
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quit = true;
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btn = rb->button_status();
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}
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buttons |= btn;
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#if defined(HAVE_SCROLLWHEEL) && !defined(ROCKBOY_SCROLLWHEEL)
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/* filter out scroll wheel events if not supported */
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buttons &= ~(BUTTON_SCROLL_FWD|BUTTON_SCROLL_BACK);
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#endif
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}
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while (!quit);
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released = ~buttons & oldbuttonstate;
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pressed = buttons & ~oldbuttonstate;
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oldbuttonstate = buttons;
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#if (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
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static unsigned int holdbutton;
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if (rb->button_hold()&~holdbutton)
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fb.mode=(fb.mode+1)%4;
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holdbutton=rb->button_hold();
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#endif
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#ifdef HAVE_WHEEL_POSITION
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/* Get the current wheel position - 0..95 or -1 for untouched */
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wheel = rb->wheel_status();
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/* Convert to number from 0 to 7 - clockwise from top */
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if ( wheel > 0 ){
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wheel += 6;
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wheel /= 12;
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if ( wheel > 7 ) wheel = 0;
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}
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if ( wheel != oldwheel ) {
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if (oldwheel >= 0) {
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ev.type = EV_RELEASE;
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ev.code = wheelmap[oldwheel];
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ev_postevent(&ev);
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}
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if (wheel >= 0) {
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ev.type = EV_PRESS;
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ev.code = wheelmap[wheel];
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ev_postevent(&ev);
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}
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}
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oldwheel = wheel;
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if(released) {
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ev.type = EV_RELEASE;
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if ( released & (~BUTTON_SELECT) ) { ev.code=PAD_B; ev_postevent(&ev); }
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if ( released & BUTTON_SELECT ) { ev.code=PAD_A; ev_postevent(&ev); }
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}
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if(pressed) { /* button press */
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ev.type = EV_PRESS;
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if ( pressed & (~BUTTON_SELECT) ) { ev.code=PAD_B; ev_postevent(&ev); }
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if ( pressed & BUTTON_SELECT ) { ev.code=PAD_A; ev_postevent(&ev); }
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}
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#else
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if(released) {
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ev.type = EV_RELEASE;
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#ifdef HAVE_LCD_COLOR
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if (options.rotate == 1) /* if screen is rotated, rotate direction keys */
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{
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if(released & options.LEFT) {ev.code=PAD_DOWN; ev_postevent(&ev);}
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if(released & options.RIGHT) {ev.code=PAD_UP; ev_postevent(&ev);}
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if(released & options.DOWN) {ev.code=PAD_RIGHT; ev_postevent(&ev);}
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if(released & options.UP) {ev.code=PAD_LEFT; ev_postevent(&ev);}
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}
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else if (options.rotate == 2) /* if screen is rotated, rotate direction keys */
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{
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if(released & options.LEFT) {ev.code=PAD_UP; ev_postevent(&ev);}
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if(released & options.RIGHT) {ev.code=PAD_DOWN; ev_postevent(&ev);}
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if(released & options.DOWN) {ev.code=PAD_LEFT; ev_postevent(&ev);}
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if(released & options.UP) {ev.code=PAD_RIGHT; ev_postevent(&ev);}
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}
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else /* screen is not rotated, do not rotate direction keys */
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{
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if(released & options.LEFT) {ev.code=PAD_LEFT; ev_postevent(&ev);}
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if(released & options.RIGHT) {ev.code=PAD_RIGHT; ev_postevent(&ev);}
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if(released & options.DOWN) {ev.code=PAD_DOWN; ev_postevent(&ev);}
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if(released & options.UP) {ev.code=PAD_UP; ev_postevent(&ev);}
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}
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#else
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if(released & options.LEFT) {ev.code=PAD_LEFT; ev_postevent(&ev);}
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if(released & options.RIGHT) {ev.code=PAD_RIGHT; ev_postevent(&ev);}
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if(released & options.DOWN) {ev.code=PAD_DOWN; ev_postevent(&ev);}
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if(released & options.UP) {ev.code=PAD_UP; ev_postevent(&ev);}
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#endif
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if(released & options.A) { ev.code=PAD_A; ev_postevent(&ev); }
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if(released & options.B) { ev.code=PAD_B; ev_postevent(&ev); }
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if(released & options.START) {
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ev.code=PAD_START;
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ev_postevent(&ev);
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}
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if(released & options.SELECT) {
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ev.code=PAD_SELECT;
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ev_postevent(&ev);
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}
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}
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if(pressed) { /* button press */
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ev.type = EV_PRESS;
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#ifdef HAVE_LCD_COLOR
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if (options.rotate == 1) /* if screen is rotated, rotate direction keys */
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{
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if(pressed & options.LEFT) {ev.code=PAD_DOWN; ev_postevent(&ev);}
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if(pressed & options.RIGHT) {ev.code=PAD_UP; ev_postevent(&ev);}
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if(pressed & options.DOWN) {ev.code=PAD_RIGHT; ev_postevent(&ev);}
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if(pressed & options.UP) {ev.code=PAD_LEFT; ev_postevent(&ev);}
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}
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else if (options.rotate == 2) /* if screen is rotated, rotate direction keys */
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{
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if(pressed & options.LEFT) {ev.code=PAD_UP; ev_postevent(&ev);}
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if(pressed & options.RIGHT) {ev.code=PAD_DOWN; ev_postevent(&ev);}
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if(pressed & options.DOWN) {ev.code=PAD_LEFT; ev_postevent(&ev);}
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if(pressed & options.UP) {ev.code=PAD_RIGHT; ev_postevent(&ev);}
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}
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else /* screen is not rotated, do not rotate direction keys */
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{
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if(pressed & options.LEFT) {ev.code=PAD_LEFT; ev_postevent(&ev);}
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if(pressed & options.RIGHT) {ev.code=PAD_RIGHT; ev_postevent(&ev);}
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if(pressed & options.DOWN) {ev.code=PAD_DOWN; ev_postevent(&ev);}
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if(pressed & options.UP) {ev.code=PAD_UP; ev_postevent(&ev);}
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}
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#else
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if(pressed & options.LEFT) {ev.code=PAD_LEFT; ev_postevent(&ev);}
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if(pressed & options.RIGHT) {ev.code=PAD_RIGHT; ev_postevent(&ev);}
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if(pressed & options.DOWN) {ev.code=PAD_DOWN; ev_postevent(&ev);}
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if(pressed & options.UP) {ev.code=PAD_UP; ev_postevent(&ev);}
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#endif
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if(pressed & options.A) { ev.code=PAD_A; ev_postevent(&ev); }
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if(pressed & options.B) { ev.code=PAD_B; ev_postevent(&ev); }
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if(pressed & options.START) {
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ev.code=PAD_START;
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ev_postevent(&ev);
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}
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if(pressed & options.SELECT) {
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ev.code=PAD_SELECT;
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ev_postevent(&ev);
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}
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#endif
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#if CONFIG_KEYPAD == IPOD_4G_PAD
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if(rb->button_hold()) {
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#else
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if(pressed & options.MENU) {
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#endif
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#ifdef HAVE_WHEEL_POSITION
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rb->wheel_send_events(true);
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#endif
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if (do_user_menu() == USER_MENU_QUIT)
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{
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die("");
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cleanshut=1;
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}
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#ifdef HAVE_WHEEL_POSITION
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rb->wheel_send_events(false);
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#endif
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}
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#ifndef HAVE_WHEEL_POSITION
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}
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#endif
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}
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/* New frameskip, makes more sense to me and performs as well */
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void vid_begin(void)
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{
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static int skip = 0;
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if (skip<options.frameskip)
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{
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skip++;
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fb.enabled=0;
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}
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else
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{
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skip=0;
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fb.enabled=1;
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}
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}
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void vid_init(void)
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{
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fb.enabled=1;
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#if defined(HAVE_LCD_COLOR)
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#if LCD_DEPTH >= 24
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fb.cc[0].r = 0; /* 8-8 (wasted bits on red) */
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fb.cc[0].l = 16; /* this is the offset to the R bits (24-8) */
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fb.cc[1].r = 0; /* 8-6 (wasted bits on green) */
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fb.cc[1].l = 8; /* This is the offset to the G bits (24-8-8) */
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fb.cc[2].r = 0; /* 8-5 (wasted bits on red) */
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fb.cc[2].l = 0; /* This is the offset to the B bits (24-8-8-8) */
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#else
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fb.cc[0].r = 3; /* 8-5 (wasted bits on red) */
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fb.cc[0].l = 11; /* this is the offset to the R bits (16-5) */
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fb.cc[1].r = 2; /* 8-6 (wasted bits on green) */
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fb.cc[1].l = 5; /* This is the offset to the G bits (16-5-6) */
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fb.cc[2].r = 3; /* 8-5 (wasted bits on red) */
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fb.cc[2].l = 0; /* This is the offset to the B bits (16-5-6-5) */
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#endif
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#else
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fb.mode=3;
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#endif
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}
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#if !defined(HAVE_LCD_COLOR)
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/* Color targets are handled in lcd.c */
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fb_data *frameb;
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void vid_update(int scanline)
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{
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register int cnt=0;
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static fb_data *lcd_fb = NULL;
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if (!lcd_fb)
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{
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struct viewport *vp_main = *(rb->screens[SCREEN_MAIN]->current_viewport);
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lcd_fb = vp_main->buffer->fb_ptr;
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}
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int scanline_remapped;
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#if (LCD_HEIGHT == 64) && (LCD_DEPTH == 1) /* Archos, Clip, m200v4 */
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int balance = 0;
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if (fb.mode==1)
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scanline-=16;
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else if (fb.mode==2)
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scanline-=8;
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scanline_remapped = scanline / 16;
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frameb = lcd_fb + scanline_remapped * LCD_WIDTH;
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while (cnt < 160) {
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balance += LCD_WIDTH;
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if (balance > 0)
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{
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register unsigned scrbyte = 0;
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if (scan.buf[0][cnt] & 0x02) scrbyte |= 0x01;
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if (scan.buf[1][cnt] & 0x02) scrbyte |= 0x02;
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if (scan.buf[2][cnt] & 0x02) scrbyte |= 0x04;
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if (scan.buf[3][cnt] & 0x02) scrbyte |= 0x08;
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if (scan.buf[4][cnt] & 0x02) scrbyte |= 0x10;
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if (scan.buf[5][cnt] & 0x02) scrbyte |= 0x20;
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if (scan.buf[6][cnt] & 0x02) scrbyte |= 0x40;
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if (scan.buf[7][cnt] & 0x02) scrbyte |= 0x80;
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*(frameb++) = scrbyte;
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balance -= 160;
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}
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cnt ++;
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}
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rb->lcd_update_rect(0, (scanline/2) & ~7, LCD_WIDTH, 8);
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#elif (LCD_HEIGHT == 128) && (LCD_DEPTH == 2) /* iriver H1x0, Samsung YH920 */
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if (fb.mode==1)
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scanline-=16;
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else if (fb.mode==2)
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scanline-=8;
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scanline_remapped = scanline / 4;
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frameb = lcd_fb + scanline_remapped * LCD_WIDTH;
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while (cnt < 160) {
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*(frameb++) = (scan.buf[0][cnt]&0x3) |
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((scan.buf[1][cnt]&0x3)<<2) |
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((scan.buf[2][cnt]&0x3)<<4) |
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((scan.buf[3][cnt]&0x3)<<6);
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cnt++;
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}
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rb->lcd_update_rect(0, scanline & ~3, LCD_WIDTH, 4);
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#elif defined(HAVE_LCD_COLOR)
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/* handled in lcd.c now */
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#endif /* LCD_HEIGHT */
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}
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#endif
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