rockbox/firmware/asm/arm/thread.c
Michael Sevakis 981d028c09 Do some kernel cleanup
* Seal away private thread and kernel definitions and declarations
into the internal headers in order to better hide internal structure.

* Add a thread-common.c file that keeps shared functions together.
List functions aren't messed with since that's about to be changed to
different ones.

* It is necessary to modify some ARM/PP stuff since GCC was complaining
about constant pool distance and I would rather not force dump it. Just
bl the cache calls in the startup and exit code and let it use veneers
if it must.

* Clean up redundant #includes in relevant areas and reorganize them.

* Expunge useless and dangerous stuff like remove_thread().

Change-Id: I6e22932fad61a9fac30fd1363c071074ee7ab382
2014-08-08 01:59:59 -04:00

92 lines
3.4 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 by Thom Johansen
*
* Generic ARM threading support
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/*---------------------------------------------------------------------------
* Start the thread running and terminate it if it returns
*---------------------------------------------------------------------------
*/
static void __attribute__((naked)) USED_ATTR start_thread(void)
{
/* r0 = context */
asm volatile (
"ldr sp, [r0, #32] \n" /* Load initial sp */
"ldr r4, [r0, #40] \n" /* start in r4 since it's non-volatile */
"mov r1, #0 \n" /* Mark thread as running */
"str r1, [r0, #40] \n"
#if NUM_CORES > 1
"bl commit_discard_idcache \n" /* Invalidate this core's cache. */
#endif
"mov lr, pc \n" /* Call thread function */
"bx r4 \n"
); /* No clobber list - new thread doesn't care */
thread_exit();
#if 0
asm volatile (".ltorg"); /* Dump constant pool */
#endif
}
/* For startup, place context pointer in r4 slot, start_thread pointer in r5
* slot, and thread function pointer in context.start. See load_context for
* what happens when thread is initially going to run. */
#define THREAD_STARTUP_INIT(core, thread, function) \
({ (thread)->context.r[0] = (uint32_t)&(thread)->context, \
(thread)->context.r[1] = (uint32_t)start_thread, \
(thread)->context.start = (uint32_t)function; })
/*---------------------------------------------------------------------------
* Store non-volatile context.
*---------------------------------------------------------------------------
*/
static inline void store_context(void* addr)
{
asm volatile(
"stmia %0, { r4-r11, sp, lr } \n"
: : "r" (addr)
);
}
/*---------------------------------------------------------------------------
* Load non-volatile context.
*---------------------------------------------------------------------------
*/
static inline void load_context(const void* addr)
{
asm volatile(
"ldr r0, [%0, #40] \n" /* Load start pointer */
"cmp r0, #0 \n" /* Check for NULL */
/* If not already running, jump to start */
#if ARM_ARCH == 4 && defined(USE_THUMB)
"ldmneia %0, { r0, r12 } \n"
"bxne r12 \n"
#else
"ldmneia %0, { r0, pc } \n"
#endif
"ldmia %0, { r4-r11, sp, lr } \n" /* Load regs r4 to r14 from context */
: : "r" (addr) : "r0" /* only! */
);
}