d452d26885
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7679 a1c6a512-1295-4272-9138-f99709370657
237 lines
8.3 KiB
C
237 lines
8.3 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 by Kevin FERRARE
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef _GUI_LIST_H_
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#define _GUI_LIST_H_
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#include "config.h"
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#include "icon.h"
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#include "screen_access.h"
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#define SCROLLBAR_WIDTH 6
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/* Key assignement */
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#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define LIST_NEXT BUTTON_DOWN
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#define LIST_PREV BUTTON_UP
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#define LIST_PGUP (BUTTON_ON | BUTTON_UP)
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#define LIST_PGDN (BUTTON_ON | BUTTON_DOWN)
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#define LIST_RC_NEXT BUTTON_RC_FF
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#define LIST_RC_PREV BUTTON_RC_REW
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#define LIST_RC_PGUP BUTTON_RC_SOURCE
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#define LIST_RC_PGDN BUTTON_RC_BITRATE
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#elif CONFIG_KEYPAD == RECORDER_PAD
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#define LIST_NEXT BUTTON_DOWN
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#define LIST_PREV BUTTON_UP
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#define LIST_PGUP (BUTTON_ON | BUTTON_UP)
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#define LIST_PGDN (BUTTON_ON | BUTTON_DOWN)
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#define LIST_RC_NEXT BUTTON_RC_RIGHT
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#define LIST_RC_PREV BUTTON_RC_LEFT
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#elif CONFIG_KEYPAD == PLAYER_PAD
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#define LIST_NEXT BUTTON_RIGHT
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#define LIST_PREV BUTTON_LEFT
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#define LIST_RC_NEXT BUTTON_RC_RIGHT
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#define LIST_RC_PREV BUTTON_RC_LEFT
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define LIST_NEXT BUTTON_DOWN
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#define LIST_PREV BUTTON_UP
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#elif CONFIG_KEYPAD == GMINI100_PAD
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#define LIST_NEXT BUTTON_DOWN
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#define LIST_PREV BUTTON_UP
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#define LIST_PGUP (BUTTON_ON | BUTTON_UP)
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#define LIST_PGDN (BUTTON_ON | BUTTON_DOWN)
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#endif
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struct gui_list
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{
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int nb_items;
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int selected_item;
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int start_item; /* the item that is displayed at the top of the screen */
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void (*callback_get_item_icon)(int selected_item, ICON * icon);
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char * (*callback_get_item_name)(int selected_item, char *buffer);
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struct screen * display;
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int line_scroll_limit;
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/* defines wether the list should stop when reaching the top/bottom
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* or should continue (by going to bottom/top) */
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bool limit_scroll;
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};
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/*
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* Initializes a scrolling list
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* - gui_list : the list structure to initialize
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* - callback_get_item_icon : pointer to a function that associates an icon
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* to a given item number
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* - callback_get_item_name : pointer to a function that associates a label
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* to a given item number
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*/
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extern void gui_list_init(struct gui_list * gui_list,
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void (*callback_get_item_icon)(int selected_item, ICON * icon),
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char * (*callback_get_item_name)(int selected_item, char *buffer)
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);
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/*
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* Sets the numbers of items the list can currently display
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* note that the list's context like the currently pointed item is resetted
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* - gui_list : the list structure to initialize
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* - nb_items : the numbers of items you want
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*/
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extern inline void gui_list_set_nb_items(struct gui_list * gui_list, int nb_items);
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/*
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* Puts the selection in the screen
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* - gui_list : the list structure
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* - put_from_end : if true, selection will be put as close from
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* the end of the list as possible, else, it's
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* from the beginning
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*/
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extern void gui_list_put_selection_in_screen(struct gui_list * gui_list,
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bool put_from_end);
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/*
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* Attach the scrolling list to a screen
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* (The previous screen attachement is lost)
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* - gui_list : the list structure
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* - display : the screen to attach
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*/
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extern void gui_list_set_display(struct gui_list * gui_list,
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struct screen * display);
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/*
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* Gives the position of the selected item
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* - gui_list : the list structure
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* Returns the position
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*/
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extern inline int gui_list_get_sel_pos(struct gui_list * gui_list);
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/*
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* Selects an item in the list
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* - gui_list : the list structure
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* - item_number : the number of the item which will be selected
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*/
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extern void gui_list_select_item(struct gui_list * gui_list, int item_number);
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/*
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* Draws the list on the attached screen
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* - gui_list : the list structure
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*/
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extern void gui_list_draw(struct gui_list * gui_list);
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/*
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* Selects the next item in the list
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* (Item 0 gets selected if the end of the list is reached)
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* - gui_list : the list structure
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*/
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extern void gui_list_select_next(struct gui_list * gui_list);
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/*
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* Selects the previous item in the list
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* (Last item in the list gets selected if the list beginning is reached)
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* - gui_list : the list structure
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*/
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extern void gui_list_select_previous(struct gui_list * gui_list);
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/*
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* Go to next page if any, else selects the last item in the list
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* - gui_list : the list structure
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* - nb_lines : the number of lines to try to move the cursor
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*/
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extern void gui_list_select_next_page(struct gui_list * gui_list,
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int nb_lines);
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/*
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* Go to previous page if any, else selects the first item in the list
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* - gui_list : the list structure
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* - nb_lines : the number of lines to try to move the cursor
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*/
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extern void gui_list_select_previous_page(struct gui_list * gui_list,
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int nb_lines);
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/*
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* Adds an item to the list (the callback will be asked for one more item)
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* - gui_list : the list structure
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*/
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extern void gui_list_add_item(struct gui_list * gui_list);
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/*
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* Removes an item to the list (the callback will be asked for one less item)
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* - gui_list : the list structure
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*/
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extern void gui_list_del_item(struct gui_list * gui_list);
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/*
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* Tells the list wether it should stop when reaching the top/bottom
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* or should continue (by going to bottom/top)
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* - gui_list : the list structure
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* - scroll :
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* - true : stops when reaching top/bottom
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* - false : continues to go to bottom/top when reaching top/bottom
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*/
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extern inline void gui_list_limit_scroll(struct gui_list * gui_list, bool scroll);
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/*
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* This part handles as many lists as there are connected screens
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* (the api is similar to the ones above)
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* The lists on the screens are synchronized ;
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* theirs items and selected items are the same, but of course,
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* they can be displayed on screens with different sizes
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* The final aim is to let the programmer handle many lists in one
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* function call and make its code independant from the number of screens
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*/
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struct gui_synclist
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{
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struct gui_list gui_list[NB_SCREENS];
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};
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extern void gui_synclist_init(struct gui_synclist * lists,
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void (*callback_get_item_icon)(int selected_item, ICON * icon),
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char * (*callback_get_item_name)(int selected_item, char *buffer)
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);
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extern void gui_synclist_set_nb_items(struct gui_synclist * lists, int nb_items);
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extern int gui_synclist_get_sel_pos(struct gui_synclist * lists);
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extern void gui_synclist_draw(struct gui_synclist * lists);
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extern void gui_synclist_select_item(struct gui_synclist * lists,
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int item_number);
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extern void gui_synclist_select_next(struct gui_synclist * lists);
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extern void gui_synclist_select_previous(struct gui_synclist * lists);
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extern void gui_synclist_select_next_page(struct gui_synclist * lists,
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enum screen_type screen);
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extern void gui_synclist_select_previous_page(struct gui_synclist * lists,
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enum screen_type screen);
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extern void gui_synclist_add_item(struct gui_synclist * lists);
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extern void gui_synclist_del_item(struct gui_synclist * lists);
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extern void gui_synclist_limit_scroll(struct gui_synclist * lists, bool scroll);
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/*
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* Do the action implied by the given button,
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* returns true if something has been done, false otherwise
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* - lists : the synchronized lists
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* - button : the keycode of a pressed button
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*/
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extern bool gui_synclist_do_button(struct gui_synclist * lists, unsigned button);
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#endif /* _GUI_LIST_H_ */
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