d1a92aafff
This fixes a mysterious, long-standing crash that's been bothering me on ipod6g for ages: a silent stack overflow in the sound mixing thread (which is triggered upon loading a new sound, apparently) will thrash the memory which is located directly before it in the address space. In this case, it was the SDL_ButtonState variable which stores the mouse button state that was being trashed. This was manifesting itself by making the player always run forward, since MOUSE2 is mapped to +forward by default. Fix this by quadrupling the stack size of SDL-spawned threads (not the main thread) from 1 KB to 4 KB. Change-Id: I2d7901b7cee1e3ceb1ccdebb38d4ac5b7ea730e1 |
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.. | ||
include | ||
progs | ||
SDL_image | ||
SDL_mixer | ||
src | ||
COPYING | ||
CREDITS | ||
main.c | ||
NOTES | ||
README | ||
README-SDL.txt | ||
README.Porting | ||
redefines.txt | ||
sdl.make | ||
SOURCES | ||
SOURCES.duke | ||
SOURCES.quake | ||
SOURCES.wolf | ||
wrappers.c |
See NOTES for Rockbox-specific porting notes. The original README is below: Simple DirectMedia Layer (SDL) Version 1.2 --- http://www.libsdl.org/ This is the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS, MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially supported. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, Pike, Pliant, Python, Ruby, and Smalltalk. This library is distributed under GNU LGPL version 2, which can be found in the file "COPYING". This license allows you to use SDL freely in commercial programs as long as you link with the dynamic library. The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date. More documentation is available in HTML format in "docs/index.html", and a documentation wiki is available online at: http://www.libsdl.org/cgi/docwiki.cgi The test programs in the "test" subdirectory are in the public domain. Frequently asked questions are answered online: http://www.libsdl.org/faq.php If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list: http://www.libsdl.org/mailing-list.php Enjoy! Sam Lantinga (slouken@libsdl.org)