3d0c787a48
The main reason for this is to be able to downscale the sdl app, which when used for designing themes for android tends not to fit on laptop screens these days. Change-Id: Ib52731dbebcdd03a572be7754c157471165eb2df
155 lines
5 KiB
C
155 lines
5 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 Dan Everton
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <SDL.h>
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#include "lcd-sdl.h"
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#include "sim-ui-defines.h"
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#include "system.h" /* for MIN() and MAX() */
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double display_zoom = 1;
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void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
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int height, int max_x, int max_y,
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unsigned long (*getpixel)(int, int))
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{
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SDL_Rect dest;
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#if LCD_DEPTH >= 8 && (LCD_PIXELFORMAT == RGB565) \
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&& !defined(LCD_STRIDEFORMAT) && !defined(HAVE_LCD_SPLIT) \
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&& !defined(HAVE_REMOTE_LCD)
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SDL_Rect src;
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(void)max_x;
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(void)max_y;
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(void)getpixel;
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/* Update complete screen via one blit operation (fast) */
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SDL_Surface *lcd = SDL_CreateRGBSurfaceFrom(lcd_framebuffer, LCD_FBWIDTH,
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LCD_FBHEIGHT, LCD_DEPTH,
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LCD_FBWIDTH * LCD_DEPTH/8,
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0, 0, 0, 0);
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src.x = x_start;
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src.y = y_start;
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src.w = width;
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src.h = height;
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if (display_zoom == 1) {
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dest = src;
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SDL_BlitSurface(lcd, &src, surface, &dest);
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} else {
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/* Note: SDL_SoftStretch is currently marked as DO NOT USE
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but there are no real alternatives for efficent zooming. */
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dest.x = src.x * display_zoom;
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dest.y = src.y * display_zoom;
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dest.w = src.w * display_zoom;
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dest.h = src.h * display_zoom;
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SDL_SoftStretch(lcd, &src, surface, &dest);
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}
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SDL_FreeSurface(lcd);
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#else
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int x, y;
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int xmax, ymax;
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/* Very slow pixel-by-pixel drawing */
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ymax = y_start + height;
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xmax = x_start + width;
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if(xmax > max_x)
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xmax = max_x;
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if(ymax >= max_y)
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ymax = max_y;
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dest.w = display_zoom;
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dest.h = display_zoom;
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for (x = x_start; x < xmax; x++) {
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dest.x = x * display_zoom;
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#ifdef HAVE_LCD_SPLIT
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for (y = y_start; y < MIN(ymax, LCD_SPLIT_POS); y++) {
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dest.y = y * display_zoom;
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SDL_FillRect(surface, &dest, (Uint32)(getpixel(x, y) | 0x80));
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}
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for (y = MAX(y_start, LCD_SPLIT_POS); y < ymax; y++) {
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dest.y = (y + LCD_SPLIT_LINES) * display_zoom ;
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SDL_FillRect(surface, &dest, (Uint32)getpixel(x, y));
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}
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#else
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for (y = y_start; y < ymax; y++) {
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dest.y = y * display_zoom;
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SDL_FillRect(surface, &dest, (Uint32)getpixel(x, y));
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}
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#endif
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}
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#endif
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}
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void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width,
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int height, int max_x, int max_y, int ui_x, int ui_y)
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{
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if (x_start + width > max_x)
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width = max_x - x_start;
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if (y_start + height > max_y)
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height = max_y - y_start;
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SDL_Rect src = {x_start * display_zoom, y_start * display_zoom,
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width * display_zoom, height * display_zoom};
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SDL_Rect dest= {(ui_x + x_start) * display_zoom,
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(ui_y + y_start) * display_zoom,
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width * display_zoom, height * display_zoom};
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if (surface->flags & SDL_SRCALPHA) /* alpha needs a black background */
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SDL_FillRect(gui_surface, &dest, 0);
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SDL_BlitSurface(surface, &src, gui_surface, &dest);
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SDL_Flip(gui_surface);
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}
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/* set a range of bitmap indices to a gradient from startcolour to endcolour */
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void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end,
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int first, int steps)
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{
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int i;
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SDL_Color palette[steps];
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for (i = 0; i < steps; i++) {
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palette[i].r = start->r + (end->r - start->r) * i / (steps - 1);
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palette[i].g = start->g + (end->g - start->g) * i / (steps - 1);
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palette[i].b = start->b + (end->b - start->b) * i / (steps - 1);
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}
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SDL_SetPalette(surface, SDL_LOGPAL|SDL_PHYSPAL, palette, first, steps);
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}
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int lcd_get_dpi(void)
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{
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#if (CONFIG_PLATFORM & PLATFORM_MAEMO5)
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return 267;
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#elif (CONFIG_PLATFORM & PLATFORM_MAEMO4)
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return 225;
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#elif (CONFIG_PLATFORM & PLATFORM_PANDORA)
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return 217;
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#else
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/* TODO: find a way to query it from the OS, SDL doesn't support it
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* directly; for now assume the more or less standard 96 */
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return 96;
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#endif
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}
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