rockbox/apps/gui/quickscreen.c
Jonathan Gordon e385ee18ce Decouple the statusbar drawing from the rest of the screen drawing. it is not drawn roughly 4x per second automatically.
viewport_Set_defaults() will setup the given viewport with the correct "full screen" dimensions (so start at 0,0 if statusbars are disabled or 0,8 if they are enabled.)
All screens should keep the statusbar enabled, but if you really want to ignore the user setting you can disbaled it with viewportmanager_set_statusbar(false).

This commit also includes some menu/list viewport cleanups from kugel in FS#9603


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19622 a1c6a512-1295-4272-9138-f99709370657
2008-12-31 05:59:26 +00:00

435 lines
14 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2008 by Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include "config.h"
#include "system.h"
#include "icons.h"
#include "font.h"
#include "kernel.h"
#include "misc.h"
#include "statusbar.h"
#include "action.h"
#include "settings_list.h"
#include "lang.h"
#include "playlist.h"
#include "dsp.h"
#include "viewport.h"
#include "audio.h"
#include "quickscreen.h"
#include "talk.h"
#include "list.h"
#include "splash.h"
static struct viewport vps[NB_SCREENS][QUICKSCREEN_ITEM_COUNT];
static struct viewport vp_icons[NB_SCREENS];
/* vp_icons will be used like this:
the side icons will be aligned to the top of this vp and to their sides
the bottom icon wil be aligned center and at the bottom of this vp */
#define MIN_LINES 4
#define MAX_NEEDED_LINES 8
#define CENTER_MARGIN 10 /* pixels between the 2 center items minimum */
#define CENTER_ICONAREA_WIDTH (CENTER_MARGIN+8*2)
static void quickscreen_fix_viewports(struct gui_quickscreen *qs,
struct screen *display,
struct viewport *parent)
{
#ifdef HAVE_REMOTE_LCD
int screen = display->screen_type;
#else
const int screen = 0;
#endif
int char_height, i, width, pad = 0;
int left_width, right_width, bottom_lines = 2;
unsigned char *s;
int nb_lines = viewport_get_nb_lines(parent);
char_height = parent->height/nb_lines;
/* center the icons VP first */
vp_icons[screen] = *parent;
vp_icons[screen].width = CENTER_ICONAREA_WIDTH; /* abosulte smallest allowed */
vp_icons[screen].x = (parent->width-parent->x-CENTER_ICONAREA_WIDTH)/2;
vps[screen][QUICKSCREEN_BOTTOM] = *parent;
if (nb_lines <= MIN_LINES) /* make the bottom item use 1 line */
bottom_lines = 1;
else
bottom_lines = 2;
vps[screen][QUICKSCREEN_BOTTOM].height = bottom_lines*char_height;
vps[screen][QUICKSCREEN_BOTTOM].y =
parent->y + parent->height - bottom_lines*char_height;
if (nb_lines >= MAX_NEEDED_LINES)
{
vps[screen][QUICKSCREEN_BOTTOM].y -= char_height;
}
/* adjust the left/right items widths to fit the screen nicely */
s = P2STR(ID2P(qs->items[QUICKSCREEN_LEFT]->lang_id));
left_width = display->getstringsize(s, NULL, NULL);
s = P2STR(ID2P(qs->items[QUICKSCREEN_RIGHT]->lang_id));
right_width = display->getstringsize(s, NULL, NULL);
nb_lines -= bottom_lines;
width = MAX(left_width, right_width);
if (width*2 + vp_icons[screen].width > display->lcdwidth)
width = (display->lcdwidth - vp_icons[screen].width)/2;
else /* add more gap in icons vp */
{
int excess = display->lcdwidth - vp_icons[screen].width - width*2;
if (excess > CENTER_MARGIN*4)
{
pad = CENTER_MARGIN;
excess -= CENTER_MARGIN*2;
}
vp_icons[screen].x -= excess/2;
vp_icons[screen].width += excess;
}
vps[screen][QUICKSCREEN_LEFT] = *parent;
vps[screen][QUICKSCREEN_LEFT].x = parent->x + pad;
vps[screen][QUICKSCREEN_LEFT].width = width;
vps[screen][QUICKSCREEN_RIGHT] = *parent;
vps[screen][QUICKSCREEN_RIGHT].x = parent->x + parent->width - width - pad;
vps[screen][QUICKSCREEN_RIGHT].width = width;
/* shrink the icons vp by a few pixels if there is room so the arrows
aren't drawn right next to the text */
if (vp_icons[screen].width > CENTER_ICONAREA_WIDTH+8)
{
vp_icons[screen].width -= 8;
vp_icons[screen].x += 4;
}
if (nb_lines <= MIN_LINES)
i = 0;
else
i = nb_lines/2;
vps[screen][QUICKSCREEN_LEFT].y = parent->y + (i*char_height);
vps[screen][QUICKSCREEN_RIGHT].y = parent->y + (i*char_height);
if (nb_lines >= 3)
i = 3*char_height;
else
i = nb_lines*char_height;
vps[screen][QUICKSCREEN_LEFT].height = i;
vps[screen][QUICKSCREEN_RIGHT].height = i;
vp_icons[screen].y = vps[screen][QUICKSCREEN_LEFT].y + (char_height/2);
vp_icons[screen].height =
vps[screen][QUICKSCREEN_BOTTOM].y - vp_icons[screen].y;
}
static void quickscreen_draw_text(char *s, int item, bool title,
struct screen *display, struct viewport *vp)
{
int nb_lines = viewport_get_nb_lines(vp);
int w, h, line = 0, x = 0;
display->getstringsize(s, &w, &h);
if (nb_lines > 1 && !title)
line = 1;
switch (item)
{
case QUICKSCREEN_BOTTOM:
x = (vp->width - w)/2;
break;
case QUICKSCREEN_LEFT:
x = 0;
break;
case QUICKSCREEN_RIGHT:
x = vp->width - w;
break;
}
if (w>vp->width)
display->puts_scroll(0, line, s);
else
display->putsxy(x, line*h, s);
}
static void gui_quickscreen_draw(struct gui_quickscreen *qs,
struct screen *display,
struct viewport *parent)
{
#ifdef HAVE_REMOTE_LCD
int screen = display->screen_type;
#else
const int screen = 0;
#endif
int i;
char buf[MAX_PATH];
unsigned char *title, *value;
void *setting;
int temp;
display->set_viewport(parent);
display->clear_viewport();
for (i=0; i<QUICKSCREEN_ITEM_COUNT; i++)
{
if (!qs->items[i])
continue;
display->set_viewport(&vps[screen][i]);
display->scroll_stop(&vps[screen][i]);
title = P2STR(ID2P(qs->items[i]->lang_id));
setting = qs->items[i]->setting;
temp = option_value_as_int(qs->items[i]);
value = option_get_valuestring((struct settings_list*)qs->items[i],
buf, MAX_PATH, temp);
if (vps[screen][i].height < display->getcharheight()*2)
{
char text[MAX_PATH];
snprintf(text, MAX_PATH, "%s: %s", title, value);
quickscreen_draw_text(text, i, true, display, &vps[screen][i]);
}
else
{
quickscreen_draw_text(title, i, true, display, &vps[screen][i]);
quickscreen_draw_text(value, i, false, display, &vps[screen][i]);
}
display->update_viewport();
}
/* draw the icons */
display->set_viewport(&vp_icons[screen]);
display->mono_bitmap(bitmap_icons_7x8[Icon_FastForward],
vp_icons[screen].width - 8, 0, 7, 8);
display->mono_bitmap(bitmap_icons_7x8[Icon_FastBackward], 0, 0, 7, 8);
display->mono_bitmap(bitmap_icons_7x8[Icon_DownArrow],
(vp_icons[screen].width/2) - 4,
vp_icons[screen].height - 7, 7, 8);
display->update_viewport();
display->set_viewport(parent);
display->update_viewport();
display->set_viewport(NULL);
}
static void talk_qs_option(struct settings_list *opt, bool enqueue)
{
if (global_settings.talk_menu) {
if(!enqueue)
talk_shutup();
talk_id(opt->lang_id, true);
option_talk_value(opt, option_value_as_int(opt), true);
}
}
/*
* Does the actions associated to the given button if any
* - qs : the quickscreen
* - button : the key we are going to analyse
* returns : true if the button corresponded to an action, false otherwise
*/
static bool gui_quickscreen_do_button(struct gui_quickscreen * qs, int button)
{
int item;
switch(button)
{
case ACTION_QS_LEFT:
item = QUICKSCREEN_LEFT;
break;
case ACTION_QS_DOWN:
case ACTION_QS_DOWNINV:
item = QUICKSCREEN_BOTTOM;
break;
case ACTION_QS_RIGHT:
item = QUICKSCREEN_RIGHT;
break;
default:
return false;
}
option_select_next_val((struct settings_list *)qs->items[item], false, true);
talk_qs_option((struct settings_list *)qs->items[item], false);
return true;
}
bool gui_syncquickscreen_run(struct gui_quickscreen * qs, int button_enter)
{
int button, i;
struct viewport vp[NB_SCREENS];
bool changed = false;
/* To quit we need either :
* - a second press on the button that made us enter
* - an action taken while pressing the enter button,
* then release the enter button*/
bool can_quit = false;
FOR_NB_SCREENS(i)
{
screens[i].set_viewport(NULL);
screens[i].stop_scroll();
viewport_set_defaults(&vp[i], i);
quickscreen_fix_viewports(qs, &screens[i], &vp[i]);
gui_quickscreen_draw(qs, &screens[i], &vp[i]);
}
/* Announce current selection on entering this screen. This is all
queued up, but can be interrupted as soon as a setting is
changed. */
cond_talk_ids(VOICE_QUICKSCREEN);
talk_qs_option((struct settings_list *)qs->items[QUICKSCREEN_LEFT], true);
talk_qs_option((struct settings_list *)qs->items[QUICKSCREEN_BOTTOM], true);
talk_qs_option((struct settings_list *)qs->items[QUICKSCREEN_RIGHT], true);
while (true) {
button = get_action(CONTEXT_QUICKSCREEN,HZ/5);
if(default_event_handler(button) == SYS_USB_CONNECTED)
return(true);
if(gui_quickscreen_do_button(qs, button))
{
changed = true;
can_quit=true;
FOR_NB_SCREENS(i)
gui_quickscreen_draw(qs, &screens[i], &vp[i]);
if (qs->callback)
qs->callback(qs);
}
else if(button==button_enter)
can_quit=true;
if((button == button_enter) && can_quit)
break;
if(button==ACTION_STD_CANCEL)
break;
}
/* Notify that we're exiting this screen */
cond_talk_ids_fq(VOICE_OK);
return changed;
}
static inline const struct settings_list *get_setting(int gs_value,
const struct settings_list *defaultval)
{
if (gs_value != -1 && gs_value < nb_settings &&
is_setting_quickscreenable(&settings[gs_value]))
return &settings[gs_value];
return defaultval;
}
bool quick_screen_quick(int button_enter)
{
struct gui_quickscreen qs;
bool oldshuffle = global_settings.playlist_shuffle;
int oldrepeat = global_settings.repeat_mode;
qs.items[QUICKSCREEN_LEFT] =
get_setting(global_settings.qs_item_left,
find_setting(&global_settings.playlist_shuffle, NULL));
qs.items[QUICKSCREEN_RIGHT] =
get_setting(global_settings.qs_item_right,
find_setting(&global_settings.repeat_mode, NULL));
qs.items[QUICKSCREEN_BOTTOM] =
get_setting(global_settings.qs_item_bottom,
find_setting(&global_settings.dirfilter, NULL));
qs.callback = NULL;
if (gui_syncquickscreen_run(&qs, button_enter))
{
settings_save();
settings_apply(false);
/* make sure repeat/shuffle/any other nasty ones get updated */
if ( oldrepeat != global_settings.repeat_mode &&
(audio_status() & AUDIO_STATUS_PLAY) )
{
audio_flush_and_reload_tracks();
}
if (oldshuffle != global_settings.playlist_shuffle
&& audio_status() & AUDIO_STATUS_PLAY)
{
#if CONFIG_CODEC == SWCODEC
dsp_set_replaygain();
#endif
if (global_settings.playlist_shuffle)
playlist_randomise(NULL, current_tick, true);
else
playlist_sort(NULL, true);
}
}
return(0);
}
#ifdef BUTTON_F3
bool quick_screen_f3(int button_enter)
{
struct gui_quickscreen qs;
qs.items[QUICKSCREEN_LEFT] =
find_setting(&global_settings.scrollbar, NULL);
qs.items[QUICKSCREEN_RIGHT] =
find_setting(&global_settings.statusbar, NULL);
qs.items[QUICKSCREEN_BOTTOM] =
find_setting(&global_settings.flip_display, NULL);
qs.callback = NULL;
if (gui_syncquickscreen_run(&qs, button_enter))
{
settings_save();
settings_apply(false);
}
return(0);
}
#endif /* BUTTON_F3 */
/* stuff to make the quickscreen configurable */
bool is_setting_quickscreenable(const struct settings_list *setting)
{
/* to keep things simple, only settings which have a lang_id set are ok */
if (setting->lang_id < 0 || (setting->flags&F_BANFROMQS))
return false;
switch (setting->flags&F_T_MASK)
{
case F_T_BOOL:
return true;
case F_T_INT:
case F_T_UINT:
return (setting->RESERVED != NULL);
default:
return false;
}
}
void set_as_qs_item(const struct settings_list *setting,
enum QUICKSCREEN_ITEM item)
{
int i;
for(i=0;i<nb_settings;i++)
{
if (&settings[i] == setting)
break;
}
switch (item)
{
case QUICKSCREEN_LEFT:
global_settings.qs_item_left = i;
break;
case QUICKSCREEN_RIGHT:
global_settings.qs_item_right = i;
break;
case QUICKSCREEN_BOTTOM:
global_settings.qs_item_bottom = i;
break;
default: /* shut the copiler up */
break;
}
}