rockbox/uisimulator/sdl/kernel.c
Dan Everton d0c65f76b2 Use correct sleep function in simulator queue wait.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9343 a1c6a512-1295-4272-9138-f99709370657
2006-03-29 12:11:28 +00:00

167 lines
3.3 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Felix Arends
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdlib.h>
#include "uisdl.h"
#include "kernel.h"
#include "thread-sdl.h"
#include "thread.h"
#include "debug.h"
static void (*tick_funcs[MAX_NUM_TICK_TASKS])(void);
int set_irq_level (int level)
{
static int _lv = 0;
return (_lv = level);
}
void queue_init(struct event_queue *q)
{
q->read = 0;
q->write = 0;
}
void queue_delete(struct event_queue *q)
{
(void)q;
}
void queue_wait(struct event_queue *q, struct event *ev)
{
while(q->read == q->write)
{
switch_thread();
}
*ev = q->events[(q->read++) & QUEUE_LENGTH_MASK];
}
void queue_wait_w_tmo(struct event_queue *q, struct event *ev, int ticks)
{
unsigned int timeout = current_tick + ticks;
while(q->read == q->write && TIME_BEFORE( current_tick, timeout ))
{
sim_sleep(1);
}
if(q->read != q->write)
{
*ev = q->events[(q->read++) & QUEUE_LENGTH_MASK];
}
else
{
ev->id = SYS_TIMEOUT;
}
}
void queue_post(struct event_queue *q, long id, void *data)
{
int wr;
int oldlevel;
oldlevel = set_irq_level(15<<4);
wr = (q->write++) & QUEUE_LENGTH_MASK;
q->events[wr].id = id;
q->events[wr].data = data;
set_irq_level(oldlevel);
}
bool queue_empty(const struct event_queue* q)
{
return ( q->read == q->write );
}
void queue_clear(struct event_queue* q)
{
/* fixme: This is potentially unsafe in case we do interrupt-like processing */
q->read = 0;
q->write = 0;
}
void switch_thread (void)
{
yield ();
}
void sim_tick_tasks(void)
{
int i;
/* Run through the list of tick tasks */
for(i = 0;i < MAX_NUM_TICK_TASKS;i++)
{
if(tick_funcs[i])
{
tick_funcs[i]();
}
}
}
int tick_add_task(void (*f)(void))
{
int i;
/* Add a task if there is room */
for(i = 0;i < MAX_NUM_TICK_TASKS;i++)
{
if(tick_funcs[i] == NULL)
{
tick_funcs[i] = f;
return 0;
}
}
DEBUGF("Error! tick_add_task(): out of tasks");
return -1;
}
int tick_remove_task(void (*f)(void))
{
int i;
/* Remove a task if it is there */
for(i = 0;i < MAX_NUM_TICK_TASKS;i++)
{
if(tick_funcs[i] == f)
{
tick_funcs[i] = NULL;
return 0;
}
}
return -1;
}
/* TODO: Implement mutexes for win32 */
void mutex_init(struct mutex *m)
{
(void)m;
}
void mutex_lock(struct mutex *m)
{
(void)m;
}
void mutex_unlock(struct mutex *m)
{
(void)m;
}