rockbox/apps/plugins/lua/luadir.c
Marcin Bukat bfd0179042 Revert "Update lua plugin to 5.2.3"
FILE typedef to *void needs more work to not break sim and
application builds. I checked only a few random native builds
unfortunately. Sorry for inconvenience.
2014-04-02 20:46:06 +02:00

139 lines
3.7 KiB
C

/*
* Based on LuaFileSystem : http://www.keplerproject.org/luafilesystem
*
* Copyright © 2003 Kepler Project.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "plugin.h"
#include "rocklibc.h"
#include "lauxlib.h"
#include "luadir.h"
#define DIR_METATABLE "directory metatable"
typedef struct dir_data {
int closed;
DIR *dir;
} dir_data;
static int make_dir (lua_State *L) {
const char *path = luaL_checkstring (L, 1);
lua_pushboolean (L, !rb->mkdir(path));
return 1;
}
static int remove_dir (lua_State *L) {
const char *path = luaL_checkstring (L, 1);
lua_pushboolean (L, !rb->rmdir (path));
return 1;
}
/*
** Directory iterator
*/
static int dir_iter (lua_State *L) {
struct dirent *entry;
dir_data *d = (dir_data *)luaL_checkudata (L, 1, DIR_METATABLE);
luaL_argcheck (L, !d->closed, 1, "closed directory");
if ((entry = rb->readdir (d->dir)) != NULL) {
struct dirinfo info = rb->dir_get_info(d->dir, entry);
lua_pushstring (L, entry->d_name);
lua_pushboolean (L, info.attribute & ATTR_DIRECTORY);
return 2;
} else {
/* no more entries => close directory */
rb->closedir (d->dir);
d->closed = 1;
return 0;
}
}
/*
** Closes directory iterators
*/
static int dir_close (lua_State *L) {
dir_data *d = (dir_data *)lua_touserdata (L, 1);
if (!d->closed && d->dir) {
rb->closedir (d->dir);
d->closed = 1;
}
return 0;
}
/*
** Factory of directory iterators
*/
static int dir_iter_factory (lua_State *L) {
const char *path = luaL_checkstring (L, 1);
dir_data *d;
lua_pushcfunction (L, dir_iter);
d = (dir_data *) lua_newuserdata (L, sizeof(dir_data));
d->closed = 0;
luaL_getmetatable (L, DIR_METATABLE);
lua_setmetatable (L, -2);
d->dir = rb->opendir (path);
if (d->dir == NULL)
luaL_error (L, "cannot open %s: %d", path, errno);
return 2;
}
/*
** Creates directory metatable.
*/
static int dir_create_meta (lua_State *L) {
luaL_newmetatable (L, DIR_METATABLE);
/* set its __gc field */
lua_pushstring (L, "__index");
lua_newtable(L);
lua_pushstring (L, "next");
lua_pushcfunction (L, dir_iter);
lua_settable(L, -3);
lua_pushstring (L, "close");
lua_pushcfunction (L, dir_close);
lua_settable(L, -3);
lua_settable (L, -3);
lua_pushstring (L, "__gc");
lua_pushcfunction (L, dir_close);
lua_settable (L, -3);
return 1;
}
static const struct luaL_reg fslib[] = {
{"dir", dir_iter_factory},
{"mkdir", make_dir},
{"rmdir", remove_dir},
{NULL, NULL},
};
int luaopen_luadir (lua_State *L) {
dir_create_meta (L);
luaL_register (L, LUA_DIRLIBNAME, fslib);
return 1;
}