rockbox/lib/rbcodec/codecs/libgme/nes_namco_apu.h
Sean Bartell f40bfc9267 Add codecs to librbcodec.
Change-Id: Id7f4717d51ed02d67cb9f9cb3c0ada4a81843f97
Reviewed-on: http://gerrit.rockbox.org/137
Reviewed-by: Nils Wallménius <nils@rockbox.org>
Tested-by: Nils Wallménius <nils@rockbox.org>
2012-04-25 22:13:20 +02:00

71 lines
1.8 KiB
C

// Namco 106 sound chip emulator
// Nes_Snd_Emu 0.1.8
#ifndef NES_NAMCO_APU_H
#define NES_NAMCO_APU_H
#include "blargg_common.h"
#include "blip_buffer.h"
struct namco_state_t;
enum { namco_osc_count = 8 };
enum { namco_addr_reg_addr = 0xF800 };
enum { namco_data_reg_addr = 0x4800 };
enum { namco_reg_count = 0x80 };
struct Namco_Osc {
int delay;
struct Blip_Buffer* output;
short last_amp;
short wave_pos;
};
struct Nes_Namco_Apu {
struct Namco_Osc oscs [namco_osc_count];
blip_time_t last_time;
int addr_reg;
uint8_t reg [namco_reg_count];
struct Blip_Synth synth;
};
// See Nes_Apu.h for reference.
void Namco_init( struct Nes_Namco_Apu* this );
void Namco_output( struct Nes_Namco_Apu* this, struct Blip_Buffer* );
void Namco_reset( struct Nes_Namco_Apu* this );
void Namco_end_frame( struct Nes_Namco_Apu* this, blip_time_t );
static inline uint8_t* namco_access( struct Nes_Namco_Apu* this )
{
int addr = this->addr_reg & 0x7F;
if ( this->addr_reg & 0x80 )
this->addr_reg = (addr + 1) | 0x80;
return &this->reg [addr];
}
static inline void Namco_volume( struct Nes_Namco_Apu* this, int v ) { Synth_volume( &this->synth, v / 10 / namco_osc_count / 15 ); }
// Write-only address register is at 0xF800
static inline void Namco_write_addr( struct Nes_Namco_Apu* this, int v ) { this->addr_reg = v; }
static inline int Namco_read_data( struct Nes_Namco_Apu* this ) { return *namco_access( this ); }
static inline void Namco_osc_output( struct Nes_Namco_Apu* this, int i, struct Blip_Buffer* buf )
{
assert( (unsigned) i < namco_osc_count );
this->oscs [i].output = buf;
}
// Read/write data register is at 0x4800
void Namco_run_until( struct Nes_Namco_Apu* this, blip_time_t );
static inline void Namco_write_data( struct Nes_Namco_Apu* this, blip_time_t time, int data )
{
Namco_run_until( this, time );
*namco_access( this ) = data;
}
#endif