a1145a1d04
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30284 a1c6a512-1295-4272-9138-f99709370657
279 lines
9.6 KiB
C
279 lines
9.6 KiB
C
// Band-limited sound synthesis buffer
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// Blip_Buffer 0.4.1
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#ifndef BLIP_BUFFER_H
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#define BLIP_BUFFER_H
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#include <assert.h>
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// internal
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#include "blargg_common.h"
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#if INT_MAX >= 0x7FFFFFFF
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typedef int blip_long;
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typedef unsigned blip_ulong;
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#else
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typedef long blip_long;
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typedef unsigned long blip_ulong;
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#endif
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// Time unit at source clock rate
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typedef blip_long blip_time_t;
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// Number of bits in resample ratio fraction. Higher values give a more accurate ratio
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// but reduce maximum buffer size.
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#ifndef BLIP_BUFFER_ACCURACY
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#define BLIP_BUFFER_ACCURACY 16
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#endif
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// Number bits in phase offset. Fewer than 6 bits (64 phase offsets) results in
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// noticeable broadband noise when synthesizing high frequency square waves.
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// Affects size of Blip_Synth objects since they store the waveform directly.
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#ifndef BLIP_PHASE_BITS
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#define BLIP_PHASE_BITS 8
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#endif
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// Output samples are 16-bit signed, with a range of -32768 to 32767
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typedef short blip_sample_t;
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enum { blip_sample_max = 32767 };
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enum { blip_widest_impulse_ = 16 };
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enum { blip_buffer_extra_ = blip_widest_impulse_ + 2 };
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enum { blip_res = 1 << BLIP_PHASE_BITS };
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enum { blip_max_length = 0 };
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enum { blip_default_length = 250 };
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// Maximun buffer size (48Khz, 50 ms)
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enum { blip_buffer_max = 2466 };
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enum { blip_sample_bits = 30 };
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typedef blip_time_t buf_t_;
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/* typedef const char* blargg_err_t; */
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typedef blip_ulong blip_resampled_time_t;
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struct Blip_Buffer {
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blip_ulong factor_;
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blip_resampled_time_t offset_;
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buf_t_ buffer_ [blip_buffer_max];
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blip_long buffer_size_;
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blip_long reader_accum_;
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int bass_shift_;
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long sample_rate_;
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long clock_rate_;
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int bass_freq_;
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int length_;
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int modified_;
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};
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// not documented yet
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void Blip_set_modified( struct Blip_Buffer* this );
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int Blip_clear_modified( struct Blip_Buffer* this );
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void Blip_remove_silence( struct Blip_Buffer* this, long count );
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blip_resampled_time_t Blip_resampled_duration( struct Blip_Buffer* this, int t );
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blip_resampled_time_t Blip_resampled_time( struct Blip_Buffer* this, blip_time_t t );
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blip_resampled_time_t Blip_clock_rate_factor( struct Blip_Buffer* this, long clock_rate );
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// Initializes Blip_Buffer structure
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void Blip_init( struct Blip_Buffer* this );
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// Stops (clear) Blip_Buffer structure
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void Blip_stop( struct Blip_Buffer* this );
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// Set output sample rate and buffer length in milliseconds (1/1000 sec, defaults
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// to 1/4 second), then clear buffer. Returns NULL on success, otherwise if there
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// isn't enough memory, returns error without affecting current buffer setup.
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blargg_err_t Blip_set_sample_rate( struct Blip_Buffer* this, long samples_per_sec, int msec_length );
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// Set number of source time units per second
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static inline void Blip_set_clock_rate( struct Blip_Buffer* this, long cps )
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{
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this->factor_ = Blip_clock_rate_factor( this, this->clock_rate_ = cps );
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}
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// End current time frame of specified duration and make its samples available
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// (along with any still-unread samples) for reading with read_samples(). Begins
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// a new time frame at the end of the current frame.
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void Blip_end_frame( struct Blip_Buffer* this, blip_time_t time );
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// Read at most 'max_samples' out of buffer into 'dest', removing them from from
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// the buffer. Returns number of samples actually read and removed. If stereo is
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// true, increments 'dest' one extra time after writing each sample, to allow
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// easy interleving of two channels into a stereo output buffer.
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long Blip_read_samples( struct Blip_Buffer* this, blip_sample_t* dest, long max_samples, int stereo );
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// Additional optional features
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// Current output sample rate
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static inline long Blip_sample_rate( struct Blip_Buffer* this )
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{
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return this->sample_rate_;
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}
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// Length of buffer, in milliseconds
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static inline int Blip_length( struct Blip_Buffer* this )
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{
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return this->length_;
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}
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// Number of source time units per second
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static inline long Blip_clock_rate( struct Blip_Buffer* this )
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{
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return this->clock_rate_;
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}
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// Set frequency high-pass filter frequency, where higher values reduce bass more
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void Blip_bass_freq( struct Blip_Buffer* this, int frequency );
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// Number of samples delay from synthesis to samples read out
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static inline int Blip_output_latency( void )
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{
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return blip_widest_impulse_ / 2;
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}
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// Remove all available samples and clear buffer to silence. If 'entire_buffer' is
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// false, just clears out any samples waiting rather than the entire buffer.
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void Blip_clear( struct Blip_Buffer* this, int entire_buffer );
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// Number of samples available for reading with read_samples()
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static inline long Blip_samples_avail( struct Blip_Buffer* this )
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{
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return (long) (this->offset_ >> BLIP_BUFFER_ACCURACY);
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}
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// Remove 'count' samples from those waiting to be read
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void Blip_remove_samples( struct Blip_Buffer* this, long count );
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// Experimental features
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// Count number of clocks needed until 'count' samples will be available.
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// If buffer can't even hold 'count' samples, returns number of clocks until
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// buffer becomes full.
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blip_time_t Blip_count_clocks( struct Blip_Buffer* this, long count );
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// Number of raw samples that can be mixed within frame of specified duration.
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long Blip_count_samples( struct Blip_Buffer* this, blip_time_t duration );
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// Mix 'count' samples from 'buf' into buffer.
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void Blip_mix_samples( struct Blip_Buffer* this, blip_sample_t const* buf, long count );
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// Range specifies the greatest expected change in amplitude. Calculate it
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// by finding the difference between the maximum and minimum expected
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// amplitudes (max - min).
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struct Blip_Synth {
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struct Blip_Buffer* buf;
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int last_amp;
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int delta_factor;
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};
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// Initializes Blip_Synth structure
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void Synth_init( struct Blip_Synth* this );
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// Set overall volume of waveform
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void Synth_volume( struct Blip_Synth* this, int v );
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// Get/set Blip_Buffer used for output
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const struct Blip_Buffer* Synth_output( struct Blip_Synth* this );
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// Low-level interface
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#if defined (__GNUC__) || _MSC_VER >= 1100
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#define BLIP_RESTRICT __restrict
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#else
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#define BLIP_RESTRICT
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#endif
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// Works directly in terms of fractional output samples. Contact author for more info.
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static inline void Synth_offset_resampled( struct Blip_Synth* this, blip_resampled_time_t time,
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int delta, struct Blip_Buffer* blip_buf )
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{
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// Fails if time is beyond end of Blip_Buffer, due to a bug in caller code or the
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// need for a longer buffer as set by set_sample_rate().
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assert( (blip_long) (time >> BLIP_BUFFER_ACCURACY) < blip_buf->buffer_size_ );
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delta *= this->delta_factor;
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blip_long* BLIP_RESTRICT buf = blip_buf->buffer_ + (time >> BLIP_BUFFER_ACCURACY);
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int phase = (int) (time >> (BLIP_BUFFER_ACCURACY - BLIP_PHASE_BITS) & (blip_res - 1));
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blip_long left = buf [0] + delta;
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// Kind of crappy, but doing shift after multiply results in overflow.
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// Alternate way of delaying multiply by delta_factor results in worse
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// sub-sample resolution.
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blip_long right = (delta >> BLIP_PHASE_BITS) * phase;
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left -= right;
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right += buf [1];
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buf [0] = left;
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buf [1] = right;
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}
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// Update amplitude of waveform at given time. Using this requires a separate
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// Blip_Synth for each waveform.
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static inline void Synth_update( struct Blip_Synth* this, blip_time_t t, int amp )
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{
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int delta = amp - this->last_amp;
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this->last_amp = amp;
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Synth_offset_resampled( this, t * this->buf->factor_ + this->buf->offset_, delta, this->buf );
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}
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// Add an amplitude transition of specified delta, optionally into specified buffer
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// rather than the one set with output(). Delta can be positive or negative.
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// The actual change in amplitude is delta * (volume / range)
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static inline void Synth_offset( struct Blip_Synth* this, blip_time_t t, int delta, struct Blip_Buffer* buf )
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{
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Synth_offset_resampled( this, t * buf->factor_ + buf->offset_, delta, buf );
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}
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// Same as offset(), except code is inlined for higher performance
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static inline void Synth_offset_inline( struct Blip_Synth* this, blip_time_t t, int delta, struct Blip_Buffer* buf )
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{
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Synth_offset_resampled( this, t * buf->factor_ + buf->offset_, delta, buf );
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}
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// Optimized reading from Blip_Buffer, for use in custom sample output
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// Begin reading from buffer. Name should be unique to the current block.
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#define BLIP_READER_BEGIN( name, blip_buffer ) \
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buf_t_* BLIP_RESTRICT name##_reader_buf = (blip_buffer).buffer_;\
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blip_long name##_reader_accum = (blip_buffer).reader_accum_
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// Get value to pass to BLIP_READER_NEXT()
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#define BLIP_READER_BASS( blip_buffer ) ((blip_buffer).bass_shift_)
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// Current sample
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#define BLIP_READER_READ( name ) (name##_reader_accum >> (blip_sample_bits - 16))
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// Current raw sample in full internal resolution
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#define BLIP_READER_READ_RAW( name ) (name##_reader_accum)
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// Advance to next sample
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#define BLIP_READER_NEXT( name, bass ) \
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(void) (name##_reader_accum += *name##_reader_buf++ - (name##_reader_accum >> (bass)))
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// End reading samples from buffer. The number of samples read must now be removed
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// using Blip_remove_samples().
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#define BLIP_READER_END( name, blip_buffer ) \
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(void) ((blip_buffer).reader_accum_ = name##_reader_accum)
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#define BLIP_READER_ADJ_( name, offset ) (name##_reader_buf += offset)
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#define BLIP_READER_NEXT_IDX_( name, bass, idx ) {\
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name##_reader_accum -= name##_reader_accum >> (bass);\
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name##_reader_accum += name##_reader_buf [(idx)];\
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}
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//// BLIP_CLAMP
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#if defined (_M_IX86) || defined (_M_IA64) || defined (__i486__) || \
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defined (__x86_64__) || defined (__ia64__) || defined (__i386__)
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#define BLIP_X86 1
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#define BLIP_CLAMP_( in ) in < -0x8000 || 0x7FFF < in
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#else
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#define BLIP_CLAMP_( in ) (blip_sample_t) in != in
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#endif
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// Clamp sample to blip_sample_t range
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#define BLIP_CLAMP( sample, out )\
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{ if ( BLIP_CLAMP_( (sample) ) ) (out) = ((sample) >> 31) ^ 0x7FFF; }
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#endif
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