47f4a458d6
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
83 lines
3.5 KiB
C
83 lines
3.5 KiB
C
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Globally defined strings.
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*
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*-----------------------------------------------------------------------------
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*/
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#ifdef __GNUG__
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#pragma implementation "dstrings.h"
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#endif
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#include "dstrings.h"
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// killough 1/18/98: remove hardcoded limit, add const:
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const char *const endmsg[]=
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{
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// DOOM1
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QUITMSG,
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"please don't leave, there's more\ndemons to toast!",
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"let's beat it -- this is turning\ninto a bloodbath!",
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"i wouldn't leave if i were you.\ndos is much worse.",
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"you're trying to say you like dos\nbetter than me, right?",
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"don't leave yet -- there's a\ndemon around that corner!",
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"ya know, next time you come in here\ni'm gonna toast ya.",
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"go ahead and leave. see if i care.", // 1/15/98 killough
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// QuitDOOM II messages
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"you want to quit?\nthen, thou hast lost an eighth!",
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"don't go now, there's a \ndimensional shambler waiting\nat the dos prompt!",
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"get outta here and go back\nto your boring programs.",
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"if i were your boss, i'd \n deathmatch ya in a minute!",
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"look, bud. you leave now\nand you forfeit your body count!",
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"just leave. when you come\nback, i'll be waiting with a bat.",
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"you're lucky i don't smack\nyou for thinking about leaving.", // 1/15/98 killough
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// FinalDOOM?
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// Note that these ending "bad taste" strings were commented out
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// in the original id code as the #else case of an #if 1
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// Obviously they were internal playthings before the release of
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// DOOM2 and were not intended for public use.
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//
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// Following messages commented out for now. Bad taste. // phares
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// "fuck you, pussy!\nget the fuck out!",
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// "you quit and i'll jizz\nin your cystholes!",
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// "if you leave, i'll make\nthe lord drink my jizz.",
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// "hey, ron! can we say\n'fuck' in the game?",
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// "i'd leave: this is just\nmore monsters and levels.\nwhat a load.",
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// "suck it down, asshole!\nyou're a fucking wimp!",
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// "don't quit now! we're \nstill spending your money!",
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// Internal debug. Different style, too.
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"THIS IS NO MESSAGE!\nPage intentionally left blank.", // 1/15/98 killough
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};
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// killough 1/18/98: remove hardcoded limit and replace with var (silly hack):
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const size_t NUM_QUITMESSAGES = sizeof(endmsg)/sizeof(*endmsg) - 1;
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