2acc0ac542
later. We still need to hunt down snippets used that are not. 1324 modified files... http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-06/0060.shtml git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17847 a1c6a512-1295-4272-9138-f99709370657
252 lines
4.9 KiB
ArmAsm
252 lines
4.9 KiB
ArmAsm
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (c) 2006 Fredrik Ohrn
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "pacbox.h"
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.section .text
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.align 2
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#if defined(IRIVER_H300_SERIES) && !defined(SIMULATOR)
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.global blit_display
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/*
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0.75 scaling - display 3 out of 4 pixels = 216x168
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Skipping pixel #2 out of 4 seems to give the most legible display
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void blit_display(fb_data* lcd_framebuffer, unsigned char* vbuf)
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{
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next_dst=&lcd_framebuffer[YOFS*LCD_WIDTH+XOFS+((ScreenHeight*3)/4)-1];
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for (y=ScreenHeight-1;y >= 0; y--) {
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if ((y & 3) != 1) {
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dst = (next_dst--);
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for (x=0;x<ScreenWidth;x++) {
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if ((x & 3) == 1) { vbuf++; }
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else {
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*dst = palette[*(vbuf++)];
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dst+=LCD_WIDTH;
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}
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}
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} else {
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vbuf+=ScreenWidth;
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}
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}
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}
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*/
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/* FIXME: ScreenWidth & ScreenHeight are defined in arcade.h, but all
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hell breaks loose if you include it... */
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#define ScreenWidth 224
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#define ScreenHeight 288
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#define SHRUNK_WIDTH ((ScreenWidth/4)*3)
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#define SHRUNK_HEIGHT ((ScreenHeight/4)*3)
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#define BD_SAVE (9 * 4)
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process_4_pixels:
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move.b %d4, %d2
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move.w (%a1, %d2.l * 2), %d3
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move.w %d3, (2 * LCD_WIDTH * 2)(%a0)
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lsr.l #8, %d4
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move.b %d4, %d2
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move.w (%a1, %d2.l * 2), %d3
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move.w %d3, (1 * LCD_WIDTH * 2)(%a0)
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swap.w %d4
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move.b %d4, %d2
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move.w (%a1, %d2.l * 2), (%a0)
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lea.l 3 * LCD_WIDTH * 2(%a0), %a0
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rts
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process_line:
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move.l %a3, %d1
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bd_x_loop:
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movem.l (%a2), %d4-%d7 // Read 16 pixels
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bsr.s process_4_pixels
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move.l %d5, %d4
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bsr.s process_4_pixels
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move.l %d6, %d4
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bsr.s process_4_pixels
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move.l %d7, %d4
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bsr.s process_4_pixels
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lea 16(%a2), %a2
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subq.l #1, %d1;
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bne.s bd_x_loop
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rts
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blit_display:
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lea -BD_SAVE(%sp), %sp
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movem.l %d2-%d7/%a2-%a4, (%sp)
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move.l BD_SAVE + 4(%sp), %a0 // lcd_framebuffer
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move.l BD_SAVE + 8(%sp), %a2 // vbuf
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lea palette, %a1
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lea.l ((YOFS * LCD_WIDTH + XOFS + SHRUNK_HEIGHT) * 2)(%a0), %a0
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move.l #(ScreenHeight / 4), %d0
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move.l #(ScreenWidth / 16), %a3
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move.l #(LCD_WIDTH * SHRUNK_WIDTH + 1) * 2, %a4
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moveq.l #0, %d2
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bd_y_loop:
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bsr.s process_line
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suba.l %a4, %a0
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lea.l ScreenWidth(%a2), %a2 // Skip 1 line
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bsr.s process_line
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suba.l %a4, %a0
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bsr.s process_line
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suba.l %a4, %a0
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subq.l #1, %d0
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bne bd_y_loop
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movem.l (%sp), %d2-%d7/%a2-%a4
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lea.l BD_SAVE(%sp), %sp
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rts
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#endif /* defined(IRIVER_H300_SERIES) && !defined(SIMULATOR) */
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/* See arcade.c for the C implementation of drawChar */
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/* Note! This version does not handle flipped screen mode. */
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.global drawChar
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#define DC_SAVE (4 * 4)
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drawChar:
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lea -DC_SAVE(%sp), %sp
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movem.l %d2-%d5, (%sp)
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movea.l DC_SAVE + 4(%sp), %a0 // buffer
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move.l DC_SAVE + 16(%sp), %d0 // oy
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move.l %d0, %d1
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lsl.l #8, %d0
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lsl.l #5, %d1
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sub.l %d1, %d0
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adda.l %d0, %a0
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adda.l DC_SAVE + 12(%sp), %a0 // ox
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move.l DC_SAVE + 20(%sp), %d0 // color
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and.l #0x3F, %d0
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bne.s have_color
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moveq.l #8, %d1
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moveq.l #0, %d2
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moveq.l #0, %d3
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clear_loop:
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movem.l %d2-%d3, (%a0)
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lea 224(%a0), %a0
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subq.l #1, %d1
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bne.s clear_loop
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bra.s dc_exit
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have_color:
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lsl.l #2, %d0
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lea.l charmap_, %a1
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move.l DC_SAVE + 8(%sp), %d2 // index
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lsl.l #6, %d2
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adda.l %d2, %a1
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moveq.l #8, %d1
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moveq.l #0, %d3
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moveq.l #24, %d5
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dc_y_loop:
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move.l (%a1)+, %d3
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move.l %d3, %d4
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move.l %d3, %d2 // Pixel 1
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lsr.l %d5, %d2
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add.l %d0, %d2
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lsl.l #8, %d2
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swap.w %d4 // Pixel 2
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move.b %d4, %d2
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add.l %d0, %d2
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lsl.l #8, %d2
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lsr.l #8, %d3 // Pixel 3
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move.b %d3, %d2
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add.l %d0, %d2
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lsl.l #8, %d2
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swap.w %d4 // Pixel 4
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move.b %d4, %d2
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add.l %d0, %d2
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move.l %d2, (%a0)+
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move.l (%a1)+, %d3
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move.l %d3, %d4
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move.l %d3, %d2 // Pixel 1
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lsr.l %d5, %d2
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add.l %d0, %d2
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lsl.l #8, %d2
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swap.w %d4 // Pixel 2
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move.b %d4, %d2
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add.l %d0, %d2
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lsl.l #8, %d2
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lsr.l #8, %d3 // Pixel 3
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move.b %d3, %d2
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add.l %d0, %d2
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lsl.l #8, %d2
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swap.w %d4 // Pixel 4
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move.b %d4, %d2
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add.l %d0, %d2
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move.l %d2, (%a0)+
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lea 216(%a0), %a0
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subq.l #1, %d1
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bne.s dc_y_loop
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dc_exit:
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movem.l (%sp), %d2-%d5
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lea.l DC_SAVE(%sp), %sp
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rts
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