rockbox/apps/plugins/pacbox/pacbox_cf.S
Daniel Stenberg 2acc0ac542 Updated our source code header to explicitly mention that we are GPL v2 or
later. We still need to hunt down snippets used that are not. 1324 modified
files...
http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-06/0060.shtml


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17847 a1c6a512-1295-4272-9138-f99709370657
2008-06-28 18:10:04 +00:00

252 lines
4.9 KiB
ArmAsm

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (c) 2006 Fredrik Ohrn
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "pacbox.h"
.section .text
.align 2
#if defined(IRIVER_H300_SERIES) && !defined(SIMULATOR)
.global blit_display
/*
0.75 scaling - display 3 out of 4 pixels = 216x168
Skipping pixel #2 out of 4 seems to give the most legible display
void blit_display(fb_data* lcd_framebuffer, unsigned char* vbuf)
{
next_dst=&lcd_framebuffer[YOFS*LCD_WIDTH+XOFS+((ScreenHeight*3)/4)-1];
for (y=ScreenHeight-1;y >= 0; y--) {
if ((y & 3) != 1) {
dst = (next_dst--);
for (x=0;x<ScreenWidth;x++) {
if ((x & 3) == 1) { vbuf++; }
else {
*dst = palette[*(vbuf++)];
dst+=LCD_WIDTH;
}
}
} else {
vbuf+=ScreenWidth;
}
}
}
*/
/* FIXME: ScreenWidth & ScreenHeight are defined in arcade.h, but all
hell breaks loose if you include it... */
#define ScreenWidth 224
#define ScreenHeight 288
#define SHRUNK_WIDTH ((ScreenWidth/4)*3)
#define SHRUNK_HEIGHT ((ScreenHeight/4)*3)
#define BD_SAVE (9 * 4)
process_4_pixels:
move.b %d4, %d2
move.w (%a1, %d2.l * 2), %d3
move.w %d3, (2 * LCD_WIDTH * 2)(%a0)
lsr.l #8, %d4
move.b %d4, %d2
move.w (%a1, %d2.l * 2), %d3
move.w %d3, (1 * LCD_WIDTH * 2)(%a0)
swap.w %d4
move.b %d4, %d2
move.w (%a1, %d2.l * 2), (%a0)
lea.l 3 * LCD_WIDTH * 2(%a0), %a0
rts
process_line:
move.l %a3, %d1
bd_x_loop:
movem.l (%a2), %d4-%d7 // Read 16 pixels
bsr.s process_4_pixels
move.l %d5, %d4
bsr.s process_4_pixels
move.l %d6, %d4
bsr.s process_4_pixels
move.l %d7, %d4
bsr.s process_4_pixels
lea 16(%a2), %a2
subq.l #1, %d1;
bne.s bd_x_loop
rts
blit_display:
lea -BD_SAVE(%sp), %sp
movem.l %d2-%d7/%a2-%a4, (%sp)
move.l BD_SAVE + 4(%sp), %a0 // lcd_framebuffer
move.l BD_SAVE + 8(%sp), %a2 // vbuf
lea palette, %a1
lea.l ((YOFS * LCD_WIDTH + XOFS + SHRUNK_HEIGHT) * 2)(%a0), %a0
move.l #(ScreenHeight / 4), %d0
move.l #(ScreenWidth / 16), %a3
move.l #(LCD_WIDTH * SHRUNK_WIDTH + 1) * 2, %a4
moveq.l #0, %d2
bd_y_loop:
bsr.s process_line
suba.l %a4, %a0
lea.l ScreenWidth(%a2), %a2 // Skip 1 line
bsr.s process_line
suba.l %a4, %a0
bsr.s process_line
suba.l %a4, %a0
subq.l #1, %d0
bne bd_y_loop
movem.l (%sp), %d2-%d7/%a2-%a4
lea.l BD_SAVE(%sp), %sp
rts
#endif /* defined(IRIVER_H300_SERIES) && !defined(SIMULATOR) */
/* See arcade.c for the C implementation of drawChar */
/* Note! This version does not handle flipped screen mode. */
.global drawChar
#define DC_SAVE (4 * 4)
drawChar:
lea -DC_SAVE(%sp), %sp
movem.l %d2-%d5, (%sp)
movea.l DC_SAVE + 4(%sp), %a0 // buffer
move.l DC_SAVE + 16(%sp), %d0 // oy
move.l %d0, %d1
lsl.l #8, %d0
lsl.l #5, %d1
sub.l %d1, %d0
adda.l %d0, %a0
adda.l DC_SAVE + 12(%sp), %a0 // ox
move.l DC_SAVE + 20(%sp), %d0 // color
and.l #0x3F, %d0
bne.s have_color
moveq.l #8, %d1
moveq.l #0, %d2
moveq.l #0, %d3
clear_loop:
movem.l %d2-%d3, (%a0)
lea 224(%a0), %a0
subq.l #1, %d1
bne.s clear_loop
bra.s dc_exit
have_color:
lsl.l #2, %d0
lea.l charmap_, %a1
move.l DC_SAVE + 8(%sp), %d2 // index
lsl.l #6, %d2
adda.l %d2, %a1
moveq.l #8, %d1
moveq.l #0, %d3
moveq.l #24, %d5
dc_y_loop:
move.l (%a1)+, %d3
move.l %d3, %d4
move.l %d3, %d2 // Pixel 1
lsr.l %d5, %d2
add.l %d0, %d2
lsl.l #8, %d2
swap.w %d4 // Pixel 2
move.b %d4, %d2
add.l %d0, %d2
lsl.l #8, %d2
lsr.l #8, %d3 // Pixel 3
move.b %d3, %d2
add.l %d0, %d2
lsl.l #8, %d2
swap.w %d4 // Pixel 4
move.b %d4, %d2
add.l %d0, %d2
move.l %d2, (%a0)+
move.l (%a1)+, %d3
move.l %d3, %d4
move.l %d3, %d2 // Pixel 1
lsr.l %d5, %d2
add.l %d0, %d2
lsl.l #8, %d2
swap.w %d4 // Pixel 2
move.b %d4, %d2
add.l %d0, %d2
lsl.l #8, %d2
lsr.l #8, %d3 // Pixel 3
move.b %d3, %d2
add.l %d0, %d2
lsl.l #8, %d2
swap.w %d4 // Pixel 4
move.b %d4, %d2
add.l %d0, %d2
move.l %d2, (%a0)+
lea 216(%a0), %a0
subq.l #1, %d1
bne.s dc_y_loop
dc_exit:
movem.l (%sp), %d2-%d5
lea.l DC_SAVE(%sp), %sp
rts