rockbox/apps/plugins/chessbox/chessbox_pgn.h
Daniel Stenberg 2acc0ac542 Updated our source code header to explicitly mention that we are GPL v2 or
later. We still need to hunt down snippets used that are not. 1324 modified
files...
http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-06/0060.shtml


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17847 a1c6a512-1295-4272-9138-f99709370657
2008-06-28 18:10:04 +00:00

386 lines
13 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 Mauricio Peccorini
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "gnuchess.h"
/* button definitions */
#if (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_MENU
#define CB_DOWN BUTTON_PLAY
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY (BUTTON_SELECT | BUTTON_PLAY)
#define CB_LEVEL (BUTTON_SELECT | BUTTON_RIGHT)
#define CB_RESTART (BUTTON_SELECT | BUTTON_LEFT)
#define CB_MENU (BUTTON_SELECT | BUTTON_MENU)
#define CB_SCROLL_UP (BUTTON_SCROLL_FWD|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_SCROLL_BACK|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_PLAY
#define CB_LEVEL BUTTON_REC
#define CB_RESTART (BUTTON_SELECT | BUTTON_PLAY)
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_ON
#define CB_LEVEL BUTTON_MODE
#define CB_RESTART BUTTON_REC
#define CB_MENU BUTTON_OFF
#define CB_RC_QUIT BUTTON_RC_STOP
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_PLAY
#define CB_LEVEL BUTTON_EQ
#define CB_MENU BUTTON_MODE
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == RECORDER_PAD
#define CB_SELECT BUTTON_PLAY
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_ON
#define CB_LEVEL BUTTON_F1
#define CB_RESTART BUTTON_F3
#define CB_MENU BUTTON_OFF
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_ON
#define CB_LEVEL BUTTON_F1
#define CB_RESTART BUTTON_F3
#define CB_MENU BUTTON_OFF
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == ONDIO_PAD
#define CB_SELECT_PRE BUTTON_MENU
#define CB_SELECT (BUTTON_MENU|BUTTON_REL)
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY_PRE BUTTON_MENU
#define CB_PLAY (BUTTON_MENU|BUTTON_REPEAT)
#define CB_LEVEL (BUTTON_MENU|BUTTON_OFF)
#define CB_RESTART (BUTTON_MENU|BUTTON_LEFT)
#define CB_MENU BUTTON_OFF
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_A
#define CB_LEVEL BUTTON_MENU
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_PLAY
#define CB_LEVEL BUTTON_MENU
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define CB_SELECT BUTTON_REW
#define CB_UP BUTTON_SCROLL_UP
#define CB_DOWN BUTTON_SCROLL_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_PLAY
#define CB_LEVEL BUTTON_FF
#define CB_RESTART (BUTTON_REW | BUTTON_PLAY)
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_SCROLL_BACK|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_SCROLL_FWD|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == SANSA_E200_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY (BUTTON_SELECT | BUTTON_RIGHT)
#define CB_LEVEL BUTTON_REC
#define CB_RESTART (BUTTON_SELECT | BUTTON_REPEAT)
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_SCROLL_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_SCROLL_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == SANSA_C200_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_VOL_UP
#define CB_LEVEL BUTTON_REC
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == MROBE500_PAD
#define CB_SELECT BUTTON_RC_MODE
#define CB_UP BUTTON_RC_PLAY
#define CB_DOWN BUTTON_RC_DOWN
#define CB_LEFT BUTTON_RC_REW
#define CB_RIGHT BUTTON_RC_FF
#define CB_PLAY BUTTON_RC_HEART
#define CB_LEVEL BUTTON_RC_VOL_DOWN
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_RC_PLAY|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_RC_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_RC_REW|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RC_FF|BUTTON_REPEAT)
#elif (CONFIG_KEYPAD == MROBE100_PAD)
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_PLAY
#define CB_LEVEL BUTTON_DISPLAY
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define CB_SELECT BUTTON_RC_PLAY
#define CB_UP BUTTON_RC_VOL_UP
#define CB_DOWN BUTTON_RC_VOL_DOWN
#define CB_LEFT BUTTON_RC_REW
#define CB_RIGHT BUTTON_RC_FF
#define CB_PLAY BUTTON_RC_MODE
#define CB_LEVEL BUTTON_RC_MENU
#define CB_RESTART (BUTTON_RC_PLAY|BUTTON_REPEAT)
#define CB_MENU BUTTON_RC_REC
#define CB_SCROLL_UP (BUTTON_RC_VOL_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_RC_VOL_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_RC_REW|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RC_FF|BUTTON_REPEAT)
#define CB_RC_QUIT BUTTON_REC
#elif CONFIG_KEYPAD == COWOND2_PAD
#define CB_LEVEL BUTTON_PLUS
#define CB_RESTART BUTTON_MINUS
#define CB_MENU (BUTTON_MENU|BUTTON_REL)
#else
#error No keymap defined!
#endif
#ifdef HAVE_TOUCHPAD
#ifndef CB_LEVEL
#define CB_LEVEL BUTTON_TOPLEFT
#endif
#ifndef CB_RESTART
#define CB_RESTART BUTTON_TOPRIGHT
#endif
#ifndef CB_MENU
#define CB_MENU (BUTTON_BOTTOMLEFT|BUTTON_REL)
#endif
#ifndef CB_PLAY
#define CB_PLAY (BUTTON_CENTER|BUTTON_REPEAT)
#endif
#ifndef CB_SELECT
#define CB_SELECT BUTTON_CENTER
#endif
#ifndef CB_UP
#define CB_UP BUTTON_TOPMIDDLE
#endif
#ifndef CB_DOWN
#define CB_DOWN BUTTON_BOTTOMMIDDLE
#endif
#ifndef CB_LEFT
#define CB_LEFT BUTTON_MIDLEFT
#endif
#ifndef CB_RIGHT
#define CB_RIGHT BUTTON_MIDRIGHT
#endif
#ifndef CB_SCROLL_UP
#define CB_SCROLL_UP (BUTTON_TOPMIDDLE|BUTTON_REPEAT)
#endif
#ifndef CB_SCROLL_DOWN
#define CB_SCROLL_DOWN (BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT)
#endif
#ifndef CB_SCROLL_LEFT
#define CB_SCROLL_LEFT (BUTTON_MIDLEFT|BUTTON_REPEAT)
#endif
#ifndef CB_SCROLL_RIGHT
#define CB_SCROLL_RIGHT (BUTTON_MIDRIGHT|BUTTON_REPEAT)
#endif
#endif
/* structure to represent the plies */
struct pgn_ply_node {
unsigned short player;
char pgn_text[9];
unsigned short row_from;
unsigned short column_from;
unsigned short row_to;
unsigned short column_to;
unsigned short taken_piece;
unsigned short promotion_piece;
bool enpassant;
bool castle;
bool promotion;
bool checkmate;
bool draw;
struct pgn_ply_node* prev_node;
struct pgn_ply_node* next_node;
};
/* structure to list the games */
struct pgn_game_node {
unsigned short game_number;
char white_player[20];
char black_player[20];
char game_date[11];
char result[8];
int pgn_line;
struct pgn_ply_node* first_ply;
struct pgn_game_node* next_node;
};
/* Return the list of games in a PGN file.
* Parsing of the games themselves is postponed until
* the user selects a game, that obviously saves processing
* and speeds up response when the user selects the file
*/
struct pgn_game_node* pgn_list_games(const struct plugin_api* api,
const char* filename);
/* Show the list of games found in a file and allow the user
* to select a game to be parsed and showed
*/
struct pgn_game_node* pgn_show_game_list(const struct plugin_api* api,
struct pgn_game_node* first_game);
/* Parse the pgn string of a game and assign it to the move
* list in the structure
*/
void pgn_parse_game(const struct plugin_api* api, const char* filename,
struct pgn_game_node* selected_game);
/* Initialize a new game structure with default values and make
* it ready to store the history of a newly played match
*/
struct pgn_game_node* pgn_init_game(const struct plugin_api* api);
/* Add a new ply to the game structure based on the positions */
void pgn_append_ply(const struct plugin_api* api, struct pgn_game_node* game,
unsigned short ply_player, char *move_buffer, bool is_mate);
/* Set the result of the game if it was reached during the opponent's ply
*/
void pgn_set_result(const struct plugin_api* api, struct pgn_game_node* game,
bool is_mate);
/* Store a complete game in the PGN history file
*/
void pgn_store_game(const struct plugin_api* api, struct pgn_game_node* game);