rockbox/uisimulator/sdl
Rob Purchase d8e3abf6ce Shiny new bitmap for the D2 sim
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16151 a1c6a512-1295-4272-9138-f99709370657
2008-01-23 22:19:53 +00:00
..
button.c D2 simulator build (plugins not built yet) 2008-01-22 22:48:36 +00:00
kernel.c Do some simplification in switch_thread regarding interrupt enabling which simplifies kernel objects as well. Simply doing unconditional disable/enable should be fine in the firmware. Not sure about the case in the bootloader for all targets and so will evaluate but that should be fine too if everything is masked. 2008-01-19 13:27:47 +00:00
lcd-bitmap.c Initial WVS for mpegplayer. Adjusts to the user's preferred font and uses FF/RW preferences set for playback. Picked a random color for the base WVS color but it could be configured. Some engine tweaks to accomodate it since certain nescessities are clearer now. Fix a clipped YUV output bug in the SIM. 2008-01-03 17:14:28 +00:00
lcd-bitmap.h code policed // comments 2006-03-19 06:59:36 +00:00
lcd-charcells.c Moved archos backlight code to target tree. Changed old mutlivalue CONFIG_BACKLIGHT to a simple HAVE_BACKLIGHT. 2007-04-12 22:12:13 +00:00
lcd-charcells.h Charcell lcd driver: Preparations for switching to non-immediate LCD updates, using lcd_update() like on bitmap targets. * Added proper clipping. * Simplified simulator code. 2007-03-31 09:58:49 +00:00
lcd-remote-bitmap.c X5 remote LCD drawing. This will break target linking atm - lcd_remote_update[_rect]() are not yet implemented. 2006-07-28 07:35:45 +00:00
lcd-remote-bitmap.h X5 remote LCD drawing. This will break target linking atm - lcd_remote_update[_rect]() are not yet implemented. 2006-07-28 07:35:45 +00:00
lcd-sdl.c Prevent simulator SDL audio skipping under OS X (FS#5748 by Emanuel 2006-07-31 15:11:03 +00:00
lcd-sdl.h code policed // comments 2006-03-19 06:59:36 +00:00
Makefile Renamed 'archos' to 'modelname' in the configure script and the Makefiles 2008-01-23 10:59:17 +00:00
README SDL simulator brought by Nathan Hand and Nick Lanham. This is added as a third 2006-01-09 11:22:36 +00:00
sound.c Fix some yellow that went unnoticed earlier. 2007-10-07 06:13:05 +00:00
sound.h Use SDL's thread wrappers instead of pthreads to increase portability in the SDL sim. Patch by Andrew Pilley with some changes by me. 2006-01-13 13:38:31 +00:00
SOURCES Use multi-screen api for metronome plugin, and made it run in the simulator by implementing the timer functions 2007-07-29 03:43:37 +00:00
sprintf.h Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
system-sdl.h Argh. Forgot to 'svn add' as usual. 2007-10-26 23:16:41 +00:00
thread-sdl.c Do some simplification in switch_thread regarding interrupt enabling which simplifies kernel objects as well. Simply doing unconditional disable/enable should be fine in the firmware. Not sure about the case in the bootloader for all targets and so will evaluate but that should be fine too if everything is masked. 2008-01-19 13:27:47 +00:00
thread-sdl.h Simplify the uisimulator I/O routine and let the rockbox thread calling the functions be the background thread. Should speed things up too and lose none of the advantanges of background I/O. 2007-12-03 14:01:12 +00:00
timefuncs.h SDL simulator brought by Nathan Hand and Nick Lanham. This is added as a third 2006-01-09 11:22:36 +00:00
timer.c Use multi-screen api for metronome plugin, and made it run in the simulator by implementing the timer functions 2007-07-29 03:43:37 +00:00
UI-av300.bmp Start of work on a port to the Archos 'AV300' (AV320/340/380) - a working UI simulator (but with a dummy background image for now) and the beginnings of the target-specific firmare code. Port is temporarily using a 2bpp LCD buffer format - the AV300 has a 320x240 colour (YCbCr-based) LCD which will need a new framebuffer format and drawing routines, but the LCD is also capable of various paletted bitmap modes, one of which has an identical framebuffer format to the greyscale ipods. Buttons (and hence the button mappings) are identical to the Archos Recorder, with the exception that the PLAY button on the Recorder is replaced by pressing the joystick on the AV300 (which I call BUTTON_SELECT). The initial port will begin by being strictly HWCODEC, but will evolve to be a hybrid SWCODEC/HWCODEC platform - it has a MAS3587F but also a main CPU (54MHz arm7tdmi plus DSP) capable of software decoding of at least some formats. 2007-01-14 13:48:09 +00:00
UI-c200.bmp Make the uisim build for the Sansa c200. 2007-09-08 03:10:22 +00:00
UI-cowond2.bmp Shiny new bitmap for the D2 sim 2008-01-23 22:19:53 +00:00
UI-e200.bmp Made sansa and iFP simulator bitmaps binary and restored working versions. 2007-01-10 07:54:52 +00:00
UI-fmrecorder.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-gigabeatf.bmp first gigabeat commit 2006-02-24 15:42:52 +00:00
UI-h10.bmp Patch #5731 by Barry Wardell: more iriver h10 work. Thanks! 2006-08-11 08:35:27 +00:00
UI-h10_5gb.bmp Add new build target for iriver H10 5/6Gb. 2006-08-19 19:21:17 +00:00
UI-h100.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-h120.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-h300.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ifp7xx.bmp Made sansa and iFP simulator bitmaps binary and restored working versions. 2007-01-10 07:54:52 +00:00
UI-ipod1g2g.bmp Added iPod 1st/2nd gen simulator bits. 2007-08-05 20:43:54 +00:00
UI-ipod3g.bmp Removed executable flag 2007-01-09 23:29:07 +00:00
UI-ipod4g.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ipodcolor.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ipodmini.bmp Removed executable flag 2007-01-09 23:29:07 +00:00
UI-ipodmini2g.bmp Removed executable flag 2007-01-09 23:29:07 +00:00
UI-ipodnano.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ipodvideo.bmp Add iPod Video sim background contributed by aaronfg. 2006-02-23 21:50:34 +00:00
UI-m5.bmp Actual M5 simulator image. 2007-03-05 18:36:17 +00:00
UI-mrobe100.bmp compile uisimulator for m:robe 100, button definitions taken from h10 for now 2008-01-20 22:57:49 +00:00
UI-mrobe500.bmp More M:Robe work including a fix to lcd-as-memframe for larger screens thanks to Michael Sevakis. Also fixes simulator builds. 2007-10-21 23:12:17 +00:00
UI-ondiofm.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ondiosp.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-player.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-recorder.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-recorderv2.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-x5.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
uisdl.c Simplify the uisimulator I/O routine and let the rockbox thread calling the functions be the background thread. Should speed things up too and lose none of the advantanges of background I/O. 2007-12-03 14:01:12 +00:00
uisdl.h Shiny new bitmap for the D2 sim 2008-01-23 22:19:53 +00:00

To build:

 $ ../tools/configure
 [answer questions]
 $ make
 $ ./rockboxui