3738510953
Use 32-bit monotime AVR counter for time tracking. Set the time by adding fixed offset to the counter value. Store the offset in rockbox directory to make it persistent between reboots. Do not implement alarm functionality as wakeup is only possible from sleep and not from complete power off. Change-Id: I615c7eb4df8ab0619dcbfcff107bc7051a15aace
141 lines
6.9 KiB
C
141 lines
6.9 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id: $
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*
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* Copyright (C) 2011 by Tomasz Moń
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* Button Code Definitions for Sandisk Sansa Connect target */
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#include "config.h"
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#include "action.h"
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#include "button.h"
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/*
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* The format of the list is as follows
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* { Action Code, Button code, Prereq button code }
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* if there's no need to check the previous button's value, use BUTTON_NONE
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* Insert LAST_ITEM_IN_LIST at the end of each mapping
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*/
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static const struct button_mapping button_context_standard[] = {
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{ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE},
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{ACTION_STD_PREVREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE},
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{ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
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{ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE},
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{ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE},
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{ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_STD_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN},
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{ACTION_STD_QUICKSCREEN,BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN},
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{ACTION_STD_HOTKEY, BUTTON_UP|BUTTON_REL, BUTTON_UP},
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LAST_ITEM_IN_LIST
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}; /* button_context_standard */
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static const struct button_mapping button_context_wps[] = {
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{ACTION_WPS_PLAY, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN},
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{ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT},
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{ACTION_WPS_SKIPNEXT, BUTTON_NEXT, BUTTON_NONE},
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{ACTION_WPS_SKIPPREV, BUTTON_PREV, BUTTON_NONE},
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{ACTION_WPS_STOP, BUTTON_POWER, BUTTON_NONE},
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{ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE},
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{ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE},
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{ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
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{ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
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{ACTION_WPS_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN},
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{ACTION_WPS_ABSETA_PREVDIR, BUTTON_POWER|BUTTON_RIGHT, BUTTON_POWER},
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{ACTION_WPS_ABSETB_NEXTDIR, BUTTON_POWER|BUTTON_LEFT, BUTTON_POWER},
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{ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER},
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{ACTION_WPS_HOTKEY, BUTTON_UP|BUTTON_REL, BUTTON_UP},
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LAST_ITEM_IN_LIST
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}; /* button_context_wps */
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static const struct button_mapping button_context_yesno[] = {
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{ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE},
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LAST_ITEM_IN_LIST
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}; /* button_context_yesno */
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static const struct button_mapping button_context_settings_time[] = {
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{ACTION_STD_PREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV},
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{ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_PREV},
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{ACTION_STD_NEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT},
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{ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NEXT},
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{ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT},
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{ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
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{ACTION_SETTINGS_INC, BUTTON_SCROLL_FWD, BUTTON_NONE},
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{ACTION_SETTINGS_DEC, BUTTON_SCROLL_BACK, BUTTON_NONE},
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LAST_ITEM_IN_LIST
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}; /* button_context_settings_time */
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static const struct button_mapping button_context_keyboard[] = {
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{ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE},
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{ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE},
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{ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_KBD_CURSOR_LEFT,BUTTON_VOL_DOWN, BUTTON_NONE},
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{ACTION_KBD_CURSOR_LEFT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_KBD_CURSOR_RIGHT,BUTTON_VOL_UP, BUTTON_NONE},
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{ACTION_KBD_CURSOR_RIGHT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_KBD_UP, BUTTON_SCROLL_BACK, BUTTON_NONE},
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{ACTION_KBD_UP, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_KBD_DOWN, BUTTON_SCROLL_FWD, BUTTON_NONE},
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{ACTION_KBD_DOWN, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_KBD_PAGE_FLIP, BUTTON_NEXT, BUTTON_NONE},
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{ACTION_KBD_BACKSPACE, BUTTON_PREV, BUTTON_NONE},
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{ACTION_KBD_BACKSPACE, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE},
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{ACTION_KBD_DONE, BUTTON_UP, BUTTON_NONE},
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{ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE},
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{ACTION_KBD_MORSE_INPUT,BUTTON_DOWN|BUTTON_REL, BUTTON_NONE},
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{ACTION_KBD_MORSE_SELECT,BUTTON_SELECT|BUTTON_REL, BUTTON_NONE},
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LAST_ITEM_IN_LIST
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}; /* button_context_keyboard */
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/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
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const struct button_mapping* get_context_mapping(int context)
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{
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switch (context)
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{
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case CONTEXT_STD:
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return button_context_standard;
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case CONTEXT_WPS:
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return button_context_wps;
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case CONTEXT_YESNOSCREEN:
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return button_context_yesno;
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case CONTEXT_KEYBOARD:
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case CONTEXT_MORSE_INPUT:
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return button_context_keyboard;
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case CONTEXT_SETTINGS_TIME:
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return button_context_settings_time;
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case CONTEXT_TREE:
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case CONTEXT_LIST:
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case CONTEXT_MAINMENU:
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case CONTEXT_SETTINGS:
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case CONTEXT_SETTINGS|CONTEXT_REMOTE:
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default:
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return button_context_standard;
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}
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return button_context_standard;
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}
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