rockbox/apps/plugins/oscillograph.c
Björn Stenberg ba371fb595 Added plugin loader. Moved games, demos and the text viewer to loadable plugins. Copy your *.rock files to /.rockbox/rocks/
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@3769 a1c6a512-1295-4272-9138-f99709370657
2003-06-29 16:33:04 +00:00

207 lines
6.7 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Philipp Pertermann
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP
#ifndef SIMULATOR /* don't want this code in the simulator */
/* The different drawing modes */
#define DRAW_MODE_FILLED 0
#define DRAW_MODE_OUTLINE 1
#define DRAW_MODE_PIXEL 2
#define DRAW_MODE_COUNT 3
#define MAX_PEAK 0x8000
/* number of ticks between two volume samples */
static int speed = 1;
/* roll == true -> lcd rolls */
static bool roll = true;
/* see DRAW_MODE_XXX constants for valid values */
static int drawMode = DRAW_MODE_FILLED;
/**
* Displays a vertically scrolling oscillosgraph using
* hardware scrolling of the display. The user can change
* speed
*/
enum plugin_status plugin_start(struct plugin_api* rb, void* parameter)
{
/* stores current volume value left */
int left;
/* stores current volume value right */
int right;
/* specifies the current position on the lcd */
int y = LCD_WIDTH - 1;
/* only needed when drawing lines */
int lastLeft = 0;
int lastRight = 0;
int lasty = 0;
bool exit = false;
TEST_PLUGIN_API(rb);
(void)parameter;
/* the main loop */
while (!exit) {
/* read the volume info from MAS */
left = rb->mas_codec_readreg(0xC) / (MAX_PEAK / (LCD_WIDTH / 2 - 2));
right = rb->mas_codec_readreg(0xD) / (MAX_PEAK / (LCD_WIDTH / 2 - 2));
/* delete current line */
rb->lcd_clearline(0, y, LCD_WIDTH-1, y);
switch (drawMode) {
case DRAW_MODE_FILLED:
rb->lcd_drawline(LCD_WIDTH / 2 + 1 , y,
LCD_WIDTH / 2 + 1 + right, y);
rb->lcd_drawline(LCD_WIDTH / 2 - 1 , y,
LCD_WIDTH / 2 - 1 -left , y);
break;
case DRAW_MODE_OUTLINE:
/* last position needed for lines */
lasty = MAX(y-1, 0);
/* Here real lines were neccessary because
anything else was ugly. */
rb->lcd_drawline(LCD_WIDTH / 2 + right , y,
LCD_WIDTH / 2 + lastRight , lasty);
rb->lcd_drawline(LCD_WIDTH / 2 - left , y,
LCD_WIDTH / 2 - lastLeft, lasty);
/* have to store the old values for drawing lines
the next time */
lastRight = right;
lastLeft = left;
break;
case DRAW_MODE_PIXEL:
/* straight and simple */
rb->lcd_drawpixel(LCD_WIDTH / 2 + right, y);
rb->lcd_drawpixel(LCD_WIDTH / 2 - left, y);
break;
}
/* increment and adjust the drawing position */
y++;
if (y >= LCD_HEIGHT)
y = 0;
/* I roll before update because otherwise the new
line would appear at the wrong end of the display */
if (roll)
rb->lcd_roll(y);
/* now finally make the new sample visible */
rb->lcd_update_rect(0, MAX(y-1, 0), LCD_WIDTH, 2);
/* There are two mechanisms to alter speed:
1.) slowing down is achieved by increasing
the time waiting for user input. This
mechanism uses positive values.
2.) speeding up is achieved by leaving out
the user input check for (-speed) volume
samples. For this mechanism negative values
are used.
*/
if (speed >= 0 || ((speed < 0) && (y % (-speed) == 0))) {
bool draw = false;
/* speed values > 0 slow the oszi down. By user input
speed might become < 1. If a value < 1 was
passed user input would be disabled. Thus
it must be ensured that at least 1 is passed. */
/* react to user input */
switch (rb->button_get_w_tmo(MAX(speed, 1))) {
case BUTTON_UP:
speed++;
draw = true;
break;
case BUTTON_DOWN:
speed--;
draw = true;
break;
case BUTTON_PLAY:
/* pause the demo */
rb->button_get(true);
break;
case BUTTON_F1:
/* toggle rolling */
roll = !roll;
break;
case BUTTON_F2:
/* step through the display modes */
drawMode ++;
drawMode = drawMode % DRAW_MODE_COUNT;
/* lcd buffer might be rolled so that
the transition from LCD_HEIGHT to 0
takes place in the middle of the screen.
That produces ugly results in DRAW_MODE_OUTLINE
mode. If rolling is enabled this change will
be reverted before the next update anyway.*/
rb->lcd_roll(0);
break;
case BUTTON_F3:
speed = 1;
draw = true;
break;
case BUTTON_OFF:
exit = true;
break;
case SYS_USB_CONNECTED:
rb->usb_screen();
return PLUGIN_USB_CONNECTED;
}
if (draw) {
char buf[16];
rb->snprintf(buf, sizeof buf, "Speed: %d", -speed);
rb->lcd_putsxy(0, (y + LCD_HEIGHT - 8) % LCD_HEIGHT, buf);
rb->lcd_update_rect(0, (y + LCD_HEIGHT - 8) % LCD_HEIGHT,
LCD_WIDTH, 8);
}
}
}
/* restore to default roll position.
Looks funny if you forget to do this... */
rb->lcd_roll(0);
rb->lcd_update();
/* standard return */
return PLUGIN_OK;
}
#endif /* #ifndef SIMULATOR */
#endif