rockbox/apps/plugins/lib/gray.h
Jens Arnold ca2bb463d3 Major rework of the grayscale framework:
* api change - all drawing functions now use draw mode, foreground and
  background shades set globally by separate functions
* There are now 4 draw modes for all drawing functions, no more separate
  functions for inverse drawing
* Significant speedup of 1-bit bitmap (and font) drawing (2..3 times)
* Some more speed tweaks
* Additional functions for horizontal and vertical lines
* Copied describing comments to the header file for easier reference
* The safety net against an uninitialized grayscale buffer is gone


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4711 a1c6a512-1295-4272-9138-f99709370657
2004-06-02 23:53:27 +00:00

337 lines
12 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef __GRAY_H__
#define __GRAY_H__
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
/* Initialize the framework
*
* every framework needs such a function, and it has to be called as
* the very first one
*/
void gray_init(struct plugin_api* newrb);
/**** general functions ****/
/* Prepare the grayscale display buffer
*
* arguments:
* gbuf = pointer to the memory area to use (e.g. plugin buffer)
* gbuf_size = max usable size of the buffer
* width = width in pixels (1..112)
* bheight = height in 8-pixel units (1..8)
* depth = desired number of shades - 1 (1..32)
*
* result:
* = depth if there was enough memory
* < depth if there wasn't enough memory. The number of displayable
* shades is smaller than desired, but it still works
* = 0 if there wasn't even enough memory for 1 bitplane (black & white)
*
* You can request any depth from 1 to 32, not just powers of 2. The routine
* performs "graceful degradation" if the memory is not sufficient for the
* desired depth. As long as there is at least enough memory for 1 bitplane,
* it creates as many bitplanes as fit into memory, although 1 bitplane will
* only deliver black & white display.
*
* If you need info about the memory taken by the grayscale buffer, supply an
* int* as the last parameter. This int will then contain the number of bytes
* used. The total memory needed can be calculated as follows:
* total_mem =
* sizeof(tGraybuf) (= 64 bytes currently)
* + sizeof(long) (= 4 bytes)
* + (width * bheight + sizeof(long)) * depth
* + 0..3 (longword alignment of grayscale display buffer)
*/
int gray_init_buffer(unsigned char *gbuf, int gbuf_size, int width,
int bheight, int depth, int *buf_taken);
/* Release the grayscale display buffer
*
* Switches the grayscale overlay off at first if it is still running,
* then sets the pointer to NULL.
* DO CALL either this function or at least gray_show_display(false)
* before you exit, otherwise nasty things may happen.
*/
void gray_release_buffer(void);
/* Set position of the top left corner of the grayscale overlay
*
* x = left margin in pixels
* by = top margin in 8-pixel units
*
* You may set this in a way that the overlay spills across the right or
* bottom display border. In this case it will simply be clipped by the
* LCD controller. You can even set negative values, this will clip at the
* left or top border. I did not test it, but the limits may be +127 / -128
*
* If you use this while the grayscale overlay is running, the now-freed area
* will be restored.
*/
void gray_position_display(int x, int by);
/* Switch the grayscale overlay on or off
*
* enable = true: the grayscale overlay is switched on if initialized
* = false: the grayscale overlay is switched off and the regular lcd
* content is restored
*
* DO NOT call lcd_update() or any other api function that directly accesses
* the lcd while the grayscale overlay is running! If you need to do
* lcd_update() to update something outside the grayscale overlay area, use
* gray_deferred_update() instead.
*
* Other functions to avoid are:
* lcd_blit() (obviously), lcd_update_rect(), lcd_set_contrast(),
* lcd_set_invert_display(), lcd_set_flip(), lcd_roll()
*
* The grayscale display consumes ~50 % CPU power (for a full screen overlay,
* less if the overlay is smaller) when switched on. You can switch the overlay
* on and off as many times as you want.
*/
void gray_show_display(bool enable);
/* Set the draw mode for subsequent drawing operations
*
* drawmode =
* GRAY_DRAW_INVERSE: Foreground pixels are inverted, background pixels are
* left untouched
* GRAY_DRAW_FG: Only foreground pixels are drawn
* GRAY_DRAW_BG: Only background pixels are drawn
* GRAY_DRAW_SOLID: Foreground and background pixels are drawn
*/
void gray_set_drawmode(int drawmode);
/* Draw modes */
#define GRAY_DRAW_INVERSE 0
#define GRAY_DRAW_FG 1
#define GRAY_DRAW_BG 2
#define GRAY_DRAW_SOLID 3
/* Set the foreground shade for subsequent drawing operations
*
* brightness = 0 (black) .. 255 (white)
*/
void gray_set_foreground(int brightness);
/* Set the background shade for subsequent drawing operations
*
* brightness = 0 (black) .. 255 (white)
*/
void gray_set_background(int brightness);
/* Set draw mode, foreground and background shades at once
*
* If you hand it -1 (or in fact any other out-of-bounds value) for a
* parameter, that particular setting won't be changed
*/
void gray_set_drawinfo(int drawmode, int fg_brightness, int bg_brightness);
/**** functions affecting the whole display ****/
/* Clear the grayscale display (sets all pixels to white) */
void gray_clear_display(void);
/* Set the grayscale display to all black */
void gray_black_display(void);
/* Do an lcd_update() to show changes done by rb->lcd_xxx() functions (in areas
* of the screen not covered by the grayscale overlay).
*
* If the grayscale overlay is running, the update will be done in the next
* call of the interrupt routine, otherwise it will be performed right away.
* See also comment for the gray_show_display() function.
*/
void gray_deferred_update(void);
/**** Scrolling functions ****/
/* Scroll the whole grayscale buffer left by <count> pixels
*
* black_border determines if the pixels scrolled in at the right are black
* or white
*
* Scrolling left/right by an even pixel count is almost twice as fast as
* scrolling by an odd pixel count.
*/
void gray_scroll_left(int count, bool black_border);
/* Scroll the whole grayscale buffer right by <count> pixels
*
* black_border determines if the pixels scrolled in at the left are black
* or white
*
* Scrolling left/right by an even pixel count is almost twice as fast as
* scrolling by an odd pixel count.
*/
void gray_scroll_right(int count, bool black_border);
/* Scroll the whole grayscale buffer up by 8 pixels
*
* black_border determines if the pixels scrolled in at the bottom are black
* or white
*
* Scrolling up/down by 8 pixels is very fast.
*/
void gray_scroll_up8(bool black_border);
/* Scroll the whole grayscale buffer down by 8 pixels
*
* black_border determines if the pixels scrolled in at the top are black
* or white
*
* Scrolling up/down by 8 pixels is very fast.
*/
void gray_scroll_down8(bool black_border);
/* Scroll the whole grayscale buffer up by <count> pixels (<= 7)
*
* black_border determines if the pixels scrolled in at the bottom are black
* or white
*
* Scrolling up/down pixel-wise is significantly slower than scrolling
* left/right or scrolling up/down byte-wise because it involves bit
* shifting. That's why it is asm optimized.
*/
void gray_scroll_up(int count, bool black_border);
/* Scroll the whole grayscale buffer down by <count> pixels (<= 7)
*
* black_border determines if the pixels scrolled in at the top are black
* or white
*
* Scrolling up/down pixel-wise is significantly slower than scrolling
* left/right or scrolling up/down byte-wise because it involves bit
* shifting. That's why it is asm optimized.
*/
void gray_scroll_down(int count, bool black_border);
/**** Pixel and line functions ****/
/* Set a pixel with the current drawinfo
*
* If the drawmode is GRAY_DRAW_INVERSE, the pixel is inverted
* GRAY_DRAW_FG and GRAY_DRAW_SOLID draw the pixel in the foreground shade
* GRAY_DRAW_BG draws the pixel in the background shade
*/
void gray_drawpixel(int x, int y);
/* Draw a line from (x1, y1) to (x2, y2) with the current drawinfo,
* See gray_drawpixel() for details
*/
void gray_drawline(int x1, int y1, int x2, int y2);
/* Draw a horizontal line from (x1, y) to (x2, y) with the current drawinfo,
* See gray_drawpixel() for details
*/
void gray_horline(int x1, int x2, int y);
/* Draw a vertical line from (x, y1) to (x, y2) with the current drawinfo,
* See gray_drawpixel() for details
*
* This one uses the block drawing optimization, so it is rather fast.
*/
void gray_verline(int x, int y1, int y2);
/**** Rectangle functions ****/
/* Draw a (hollow) rectangle with the current drawinfo,
* See gray_drawpixel() for details
*/
void gray_drawrect(int x, int y, int nx, int ny);
/* Draw a filled rectangle with the current drawinfo,
* See gray_drawpixel() for details
*
* This one uses the block drawing optimization, so it is rather fast.
*/
void gray_fillrect(int x, int y, int nx, int ny);
/**** Bitmap functions ****/
/* Copy a grayscale bitmap into the display
*
* A grayscale bitmap contains one byte for every pixel that defines the
* brightness of the pixel (0..255). Bytes are read in row-major order.
* The <stride> parameter is useful if you want to show only a part of a
* bitmap. It should always be set to the "row length" of the bitmap, so
* for displaying the whole bitmap, nx == stride.
*
* This is the only drawing function NOT using the drawinfo.
*/
void gray_drawgraymap(unsigned char *src, int x, int y, int nx, int ny,
int stride);
/* Display a bitmap with the current drawinfo
*
* The drawmode is used as described for gray_set_drawmode()
*
* This (now) uses the same bitmap format as the core b&w graphics routines,
* so you can use bmp2rb to generate bitmaps for use with this function as
* well.
*
* A bitmap contains one bit for every pixel that defines if that pixel is
* foreground (1) or background (0). Bits within a byte are arranged
* vertically, LSB at top.
* The bytes are stored in row-major order, with byte 0 being top left,
* byte 1 2nd from left etc. The first row of bytes defines pixel rows
* 0..7, the second row defines pixel row 8..15 etc.
*
* The <stride> parameter is useful if you want to show only a part of a
* bitmap. It should always be set to the "row length" of the bitmap.
*/
void gray_drawbitmap(unsigned char *src, int x, int y, int nx, int ny,
int stride);
/**** Font support ****/
/* Set font for the font routines
*
* newfont can be FONT_SYSFIXED or FONT_UI the same way as with the Rockbox
* core routines
*/
void gray_setfont(int newfont);
/* Calculate width and height of the given text in pixels when rendered with
* the currently selected font.
*
* This works exactly the same way as the core lcd_getstringsize(), only that
* it uses the selected font for grayscale.
*/
int gray_getstringsize(unsigned char *str, int *w, int *h);
/* Display text starting at (x, y) with the current font and drawinfo
*
* The drawmode is used as described for gray_set_drawmode()
*/
void gray_putsxy(int x, int y, unsigned char *str);
#endif /* HAVE_LCD_BITMAP */
#endif /* SIMULATOR */
#endif /* __GRAY_H__ */