rockbox/firmware/target/arm/sandisk/sansa-e200/button-e200.c
Daniel Ankers 634f1d6b59 Fix a stupid bug (thanks to Frieder Ferlemann.) Get rid of MS-DOS line endings.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11230 a1c6a512-1295-4272-9138-f99709370657
2006-10-16 00:18:49 +00:00

82 lines
2.2 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 by Barry Wardell
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* Taken from button-h10.c by Barry Wardell and reverse engineering by MrH. */
#include <stdlib.h>
#include "config.h"
#include "cpu.h"
#include "system.h"
#include "button.h"
#include "kernel.h"
#include "backlight.h"
#include "system.h"
void button_init_device(void)
{
/* Enable all buttons except the wheel */
GPIOF_ENABLE |= 0xff;
}
bool button_hold(void)
{
return (GPIOF_INPUT_VAL & 0x80)?true:false;
}
/*
* Get button pressed from hardware
*/
int button_read_device(void)
{
int btn = BUTTON_NONE;
unsigned char state;
static bool hold_button = false;
bool hold_button_old;
/* Hold */
hold_button_old = hold_button;
hold_button = button_hold();
#if 0
#ifndef BOOTLOADER
/* light handling */
if (hold_button != hold_button_old)
{
backlight_hold_changed(hold_button);
}
#endif
#endif
/* device buttons */
if (!hold_button)
{
/* Read normal buttons */
state = GPIOF_INPUT_VAL & 0xff;
if ((state & 0x1) == 0) btn |= BUTTON_REC;
if ((state & 0x2) == 0) btn |= BUTTON_DOWN;
if ((state & 0x4) == 0) btn |= BUTTON_RIGHT;
if ((state & 0x8) == 0) btn |= BUTTON_LEFT;
if ((state & 0x10) == 0) btn |= BUTTON_SELECT; /* The centre button */
if ((state & 0x20) == 0) btn |= BUTTON_UP; /* The "play" button */
if ((state & 0x40) != 0) btn |= BUTTON_POWER;
}
return btn;
}