5d236b2bfd
It's now easier to force rebuild of files depending on the svn revision version.c/version.h are generated once with new tools/genversion.sh Changes in the VCS are still not auto detected, so you'll have to remove builddir/version.* if you want to change the string in your binaries APPSVERSION is now called RBVERSION and is defined in the generated header instead of being defined by the Makefiles appsversion is now called rbversion (the plugin api number didn't change since old modules are still binary compatible) Change some bootloaders to use knwon-at-buildtime RBVERSION instead of "%s" + rbversion You'll need to run make clean to regenerate dependencies after the removal of apps/version.h To build binaries with a different version string, hand-edit tools/version.sh or tools/genversion.sh (which calls the former) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26320 a1c6a512-1295-4272-9138-f99709370657
123 lines
3 KiB
C
123 lines
3 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 by Greg White
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include "inttypes.h"
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#include "string.h"
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#include "cpu.h"
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#include "system.h"
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#include "lcd.h"
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#include "kernel.h"
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#include "thread.h"
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#include "storage.h"
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#include "fat.h"
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#include "disk.h"
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#include "font.h"
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#include "button.h"
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#include "panic.h"
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#include "power.h"
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#include "file.h"
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#include "common.h"
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#include "rbunicode.h"
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#include "usb.h"
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#include "qt1106.h"
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#include "bitmaps/rockboxlogo.h"
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#include <stdarg.h>
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#define LONG_DELAY 200000
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#define SHORT_DELAY 50000
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#define PAUSE_DELAY 50000
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static inline void delay(int duration)
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{
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volatile int i;
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for(i=0;i<duration;i++);
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}
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void bl_debug(bool bit)
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{
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if (bit)
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{
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PDAT0 ^= (1 << 2); //Toggle backlight
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delay(LONG_DELAY);
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PDAT0 ^= (1 << 2); //Toggle backlight
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delay(LONG_DELAY);
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}
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else
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{
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PDAT0 ^= (1 << 2); //Toggle backlight
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delay(SHORT_DELAY);
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PDAT0 ^= (1 << 2); //Toggle backlight
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delay(SHORT_DELAY);
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}
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}
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void bl_debug_count(unsigned int input)
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{
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unsigned int i;
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delay(SHORT_DELAY*3);
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for (i = 0; i < input; i++)
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{
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PDAT0 ^= (1 << 2); //Toggle backlight
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delay(SHORT_DELAY);
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PDAT0 ^= (1 << 2); //Toggle backlight
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delay(2*SHORT_DELAY);
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}
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}
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void bl_debug_int(unsigned int input,unsigned int count)
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{
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unsigned int i;
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for (i = 0; i < count; i++)
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{
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bl_debug(input>>i & 1);
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}
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delay(SHORT_DELAY*6);
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}
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void main(void)
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{
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//Set backlight pin to output and enable
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int oldval = PCON0;
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PCON0 = ((oldval & ~(3 << 4)) | (1 << 4));
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PDAT0 |= (1 << 2);
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//Set PLAY to input
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oldval = PCON1;
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PCON1 = ((oldval & ~(0xf << 16)) | (0 << 16));
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lcd_bitmap(rockboxlogo, 0, 0, BMPWIDTH_rockboxlogo, BMPHEIGHT_rockboxlogo);
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lcd_init_device();
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// Wait for play to be pressed
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while(!(PDAT1 & (1 << 4)));
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// Wait for play to be released
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while((PDAT1 & (1 << 4)));
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PDAT0 ^= (1 << 2); //Toggle backlight
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delay(LONG_DELAY);
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//power off
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PDAT1&=~(1<<3);
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}
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