rockbox/apps/plugins/rockblox.c
Björn Stenberg 9e7f3615b5 Tetrox renamed to Rockblox, to avoid trademark issues
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11005 a1c6a512-1295-4272-9138-f99709370657
2006-09-19 20:48:47 +00:00

870 lines
24 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 Eli Sherer
*
* Heavily modified for embedded use by Björn Stenberg (bjorn@haxx.se)
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "highscore.h"
#ifdef HAVE_LCD_BITMAP
PLUGIN_HEADER
extern const fb_data rockblox_background[];
#if (CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_4G_PAD)
#define ROCKBLOX_OFF (BUTTON_MENU | BUTTON_SELECT)
#define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_BACK
#define ROCKBLOX_ROTATE_RIGHT2 (BUTTON_MENU | BUTTON_REL)
#define ROCKBLOX_ROTATE_LEFT BUTTON_SCROLL_FWD
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DOWN BUTTON_PLAY
#define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_PLAY)
#define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL)
#define SCROLL_WHEEL
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define ROCKBLOX_OFF BUTTON_OFF
#define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
#define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_MODE
#define ROCKBLOX_RESTART BUTTON_ON
#define ROCKBLOX_RC_OFF BUTTON_RC_STOP
#elif CONFIG_KEYPAD == RECORDER_PAD
#define ROCKBLOX_OFF BUTTON_OFF
#define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
#define ROCKBLOX_ROTATE_LEFT BUTTON_PLAY
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_ON
#define ROCKBLOX_RESTART BUTTON_F1
#elif CONFIG_KEYPAD == ONDIO_PAD
#define ROCKBLOX_OFF BUTTON_OFF
#define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
#define ROCKBLOX_ROTATE_LEFT (BUTTON_MENU|BUTTON_UP)
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP_PRE BUTTON_MENU
#define ROCKBLOX_DROP (BUTTON_MENU|BUTTON_REL)
#elif CONFIG_KEYPAD == IAUDIO_X5_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
#define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_REC
#define ROCKBLOX_RESTART BUTTON_PLAY
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_UP
#define ROCKBLOX_ROTATE_LEFT BUTTON_REW
#define ROCKBLOX_DOWN BUTTON_SCROLL_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_FF
#define ROCKBLOX_RESTART BUTTON_PLAY
#endif
#define BLOCKS_NUM 7
#define EMPTY_BLOCK 7
#define BOARD_WIDTH 10
#define BOARD_HEIGHT 20
#if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
#define BLOCK_WIDTH 12
#define BLOCK_HEIGHT 12
#define BOARD_X 86
#define BOARD_Y 0
#define PREVIEW_X 12
#define PREVIEW_Y 11
#define LABEL_X 242
#define SCORE_Y 25
#define LEVEL_Y 70
#define LINES_Y 105
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
#define BLOCK_WIDTH 8
#define BLOCK_HEIGHT 8
#define BOARD_X 27
#define BOARD_Y 5
#define PREVIEW_X 158
#define PREVIEW_Y 130
#define LABEL_X 147
#define SCORE_Y 20
#define LEVEL_Y 65
#define LINES_Y 100
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
#define BLOCK_WIDTH 6
#define BLOCK_HEIGHT 6
#define BOARD_X 25
#define BOARD_Y 1
#define PREVIEW_X 126
#define PREVIEW_Y 102
#define LABEL_X 112
#define SCORE_Y 17
#define LEVEL_Y 49
#define LINES_Y 81
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
#define BLOCK_WIDTH 6
#define BLOCK_HEIGHT 6
#define BOARD_X 22
#define BOARD_Y 3
#define PREVIEW_X 114
#define PREVIEW_Y 100
#define LABEL_X 101
#define SCORE_Y 17
#define LEVEL_Y 49
#define LINES_Y 82
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
#define BLOCK_WIDTH 6
#define BLOCK_HEIGHT 6
#define BOARD_X 4
#define BOARD_Y 3
#define PREVIEW_X 84
#define PREVIEW_Y 100
#define LABEL_X 71
#define SCORE_Y 17
#define LEVEL_Y 49
#define LINES_Y 82
#elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
#define BLOCK_WIDTH 4
#define BLOCK_HEIGHT 3
#define BOARD_X 9
#define BOARD_Y 3
#define PREVIEW_X 59
#define PREVIEW_Y 5
#define LABEL_X 59
#define SCORE_Y 32
#define LEVEL_Y 13
#define LEVEL_X 78
#define LINES_Y 51
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
#define BLOCK_WIDTH 5
#define BLOCK_HEIGHT 5
#define BOARD_X 14
#define BOARD_Y 0
#define PREVIEW_X 98
#define PREVIEW_Y 88
#define LABEL_X 80
#define SCORE_Y 15
#define LEVEL_Y 45
#define LINES_Y 74
#endif
/* Pictures */
#ifdef HAVE_LCD_COLOR
#define SPLASH_SCREEN PLUGIN_DIR "/rockblox/splash.bmp"
#define PIC_SCREEN PLUGIN_DIR "/rockblox/screen.bmp"
#endif
/* <<Explanation on Rockblox shapes>>
%%
%% - O has 1 orientation
%% %
%% %% - Z has 2 orientations
%
%% %
%% %% - S has 2 orientations
%
%
%
% %%%% - I has 2 orientations
%
% %%
% % % %%% - L has 4 orientations
%% %%% % %
% %%s
% % % %%% - J has 4 orientations
%% %%% % %
% % %%%
%% % %% % - T has 4 orientations
% %%% %
*/
/* must have variable */
static struct plugin_api *rb;
static bool gameover = false;
/* c=current f=figure o=orientation n=next */
static int lines, level, score, cx, cy, cf, co, nf;
static short board[BOARD_HEIGHT][BOARD_WIDTH]; /* 20 rows of 10 blocks */
#ifdef SCROLL_WHEEL
int wheel_events = 0, last_wheel_event = 0;
bool wheel_enabled = false;
#endif
static const short scoring[4] = { /* scoring for each number of lines */
40 /* single */ , 100 /* double */ , 300 /* triple */ , 1200 /* rockblox */
};
struct figure
{
#if LCD_DEPTH >= 2
unsigned short color[3]; /* color of figure (light,middle,shadow) */
#endif
unsigned short max_or; /* max orientations */
signed short shapeX[4], shapeY[4]; /* implementation of figures */
}
/* array of figures */
figures[BLOCKS_NUM] = {
/* O */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (153, 255, 255), LCD_RGBPACK(0, 255, 255),
LCD_RGBPACK(0,153,153)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
1,
{-1, 0, -1, 0},
{0, 0, 1, 1}
},
/* I */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (255, 153, 128), LCD_RGBPACK (255, 0, 0),
LCD_RGBPACK (153, 0, 0)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
2,
{-2, -1, 0, 1},
{0, 0, 0, 0}
},
/* 'Z' */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (153, 255, 153), LCD_RGBPACK (0, 255, 0),
LCD_RGBPACK (0, 153, 0)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
2,
{0, 1, -1, 0},
{0, 0, 1, 1}
},
/* 'S' */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (153, 153, 255), LCD_RGBPACK (0, 0, 255),
LCD_RGBPACK (0, 0, 153)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
2,
{-1, 0, 0, 1},
{0, 0, 1, 1}
},
/* 'L' */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (255, 255, 153), LCD_RGBPACK (255, 255, 0),
LCD_RGBPACK (153, 153, 0)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
4,
{-1, 0, 1, 1},
{0, 0, 0, 1}
},
/* 'J' */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (255, 153, 255), LCD_RGBPACK (255, 0, 255),
LCD_RGBPACK (153, 0, 153)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
4,
{-1, 0, 1, -1},
{0, 0, 0, 1}
},
/* 'T' */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (204, 204, 204), LCD_RGBPACK (153, 153, 153),
LCD_RGBPACK (85, 85, 85)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
4,
{-1, 0, 1, 0},
{0, 0, 0, 1}
}
};
/* get random number from (0) to (range-1) */
static int t_rand (int range)
{
return rb->rand () % range;
}
/* init the board array to have no blocks */
static void init_board (void)
{
int i, j;
for (i = 0; i < BOARD_WIDTH; i++)
for (j = 0; j < BOARD_HEIGHT; j++)
board[j][i] = EMPTY_BLOCK;
}
/* show the score, level and lines */
static void show_details (void)
{
char str[25]; /* for strings */
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (LCD_BLACK);
rb->lcd_set_background (LCD_WHITE);
#endif
rb->snprintf (str, sizeof (str), "%d", score);
rb->lcd_putsxy (LABEL_X, SCORE_Y, str);
rb->snprintf (str, sizeof (str), "%d", level);
#ifdef LEVEL_X
rb->lcd_putsxy (LEVEL_X, LEVEL_Y, str);
#else
rb->lcd_putsxy (LABEL_X, LEVEL_Y, str);
#endif
rb->snprintf (str, sizeof (str), "%d", lines);
rb->lcd_putsxy (LABEL_X, LINES_Y, str);
}
static void init_rockblox (void)
{
level = 1;
lines = 0;
score = 0;
gameover = false;
nf = t_rand (BLOCKS_NUM);
init_board ();
rb->lcd_bitmap (rockblox_background, 0, 0, LCD_WIDTH, LCD_HEIGHT);
show_details ();
}
static inline int level_speed(int level)
{
return (5*HZ) / (level + 9);
}
static int getRelativeX (int figure, int square, int orientation)
{
switch (orientation) {
case 0:
return figures[figure].shapeX[square];
case 1:
return figures[figure].shapeY[square];
case 2:
return -figures[figure].shapeX[square];
case 3:
return -figures[figure].shapeY[square];
default:
return 0;
}
}
static int getRelativeY (int figure, int square, int orientation)
{
switch (orientation) {
case 0:
return figures[figure].shapeY[square];
case 1:
return -figures[figure].shapeX[square];
case 2:
return -figures[figure].shapeY[square];
case 3:
return figures[figure].shapeX[square];
default:
return 0;
}
}
/* redraw the while board on the screen */
static void refresh_board (void)
{
int i, j, x, y, block;
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (LCD_BLACK);
#elif LCD_DEPTH == 1
rb->lcd_set_drawmode (DRMODE_SOLID | DRMODE_INVERSEVID);
#endif
rb->lcd_fillrect (BOARD_X, 1, BOARD_WIDTH * BLOCK_WIDTH, BOARD_Y);
#if LCD_DEPTH == 1
rb->lcd_set_drawmode (DRMODE_SOLID);
#endif
for (i = 0; i < BOARD_WIDTH; i++)
for (j = 0; j < BOARD_HEIGHT; j++) {
block = board[j][i];
if (block == EMPTY_BLOCK) {
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (LCD_BLACK);
#elif LCD_DEPTH == 1
rb->lcd_set_drawmode (DRMODE_SOLID | DRMODE_INVERSEVID);
#endif
rb->lcd_fillrect (BOARD_X + i * BLOCK_WIDTH,
BOARD_Y + j * BLOCK_HEIGHT, BLOCK_WIDTH,
BLOCK_HEIGHT);
#if LCD_DEPTH == 1
rb->lcd_set_drawmode (DRMODE_SOLID);
#endif
} else {
#if LCD_DEPTH >= 2
/* middle drawing */
rb->lcd_set_foreground (figures[block].color[1]);
#endif
rb->lcd_fillrect (BOARD_X + i * BLOCK_WIDTH,
BOARD_Y + j * BLOCK_HEIGHT,
BLOCK_WIDTH, BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
/* light drawing */
rb->lcd_set_foreground (figures[block].color[0]);
#endif
rb->lcd_vline (BOARD_X + i * BLOCK_WIDTH,
BOARD_Y + j * BLOCK_HEIGHT,
BOARD_Y + (j + 1) * BLOCK_HEIGHT - 2);
rb->lcd_hline (BOARD_X + i * BLOCK_WIDTH,
BOARD_X + (i + 1) * BLOCK_WIDTH - 2,
BOARD_Y + j * BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
/* shadow drawing */
rb->lcd_set_foreground (figures[block].color[2]);
#endif
rb->lcd_vline (BOARD_X + (i + 1) * BLOCK_WIDTH - 1,
BOARD_Y + j * BLOCK_HEIGHT + 1,
BOARD_Y + (j + 1) * BLOCK_HEIGHT - 1);
rb->lcd_hline (BOARD_X + i * BLOCK_WIDTH + 1,
BOARD_X + (i + 1) * BLOCK_WIDTH - 1,
BOARD_Y + (j + 1) * BLOCK_HEIGHT - 1);
}
}
for (i = 0; i < 4; i++) {
x = getRelativeX (cf, i, co) + cx;
y = getRelativeY (cf, i, co) + cy;
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (figures[cf].color[1]); /* middle drawing */
#endif
rb->lcd_fillrect (BOARD_X + x * BLOCK_WIDTH,
BOARD_Y + y * BLOCK_HEIGHT,
BLOCK_WIDTH, BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (figures[cf].color[0]); /* light drawing */
#endif
rb->lcd_vline (BOARD_X + x * BLOCK_WIDTH, BOARD_Y + y * BLOCK_HEIGHT,
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 2);
rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH,
BOARD_X + (x + 1) * BLOCK_WIDTH - 2,
BOARD_Y + y * BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (figures[cf].color[2]); /* shadow drawing */
#endif
rb->lcd_vline (BOARD_X + (x + 1) * BLOCK_WIDTH - 1,
BOARD_Y + y * BLOCK_HEIGHT + 1,
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1);
rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH + 1,
BOARD_X + (x + 1) * BLOCK_WIDTH - 1,
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1);
}
rb->lcd_update ();
}
static bool canMoveTo (int x, int y, int newOrientation)
{
int i, rx, ry;
for (i = 0; i < 4; i++) {
ry = getRelativeY (cf, i, newOrientation) + y;
rx = getRelativeX (cf, i, newOrientation) + x;
if ((rx < 0 || rx >= BOARD_WIDTH) ||
(ry < 0 || ry >= BOARD_HEIGHT) || (board[ry][rx] != EMPTY_BLOCK))
return false;
}
return true;
}
/* draws the preview of next block in the preview window */
static void draw_next_block (void)
{
int i, rx, ry;
/* clear preview window first */
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (LCD_BLACK);
#elif LCD_DEPTH == 1
rb->lcd_set_drawmode (DRMODE_SOLID | DRMODE_INVERSEVID);
#endif
/* 4x4 */
rb->lcd_fillrect (PREVIEW_X, PREVIEW_Y, BLOCK_WIDTH * 4, BLOCK_HEIGHT * 4);
#if LCD_DEPTH == 1
rb->lcd_set_drawmode (DRMODE_SOLID);
#endif
/* draw the lightgray rectangles */
#if LCD_DEPTH >= 16
rb->lcd_set_foreground (LCD_RGBPACK (40, 40, 40));
#elif LCD_DEPTH == 2
rb->lcd_set_foreground (LCD_DARKGRAY);
#endif
#if LCD_DEPTH >= 2
for (rx = 0; rx < 4; rx++)
for (ry = 0; ry < 4; ry++)
rb->lcd_drawrect (PREVIEW_X + rx * BLOCK_WIDTH,
PREVIEW_Y + ry * BLOCK_HEIGHT, BLOCK_WIDTH,
BLOCK_HEIGHT);
#endif
/* draw the figure */
for (i = 0; i < 4; i++) {
rx = getRelativeX (nf, i, 0) + 2;
ry = getRelativeY (nf, i, 0) + 2;
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (figures[nf].color[1]); /* middle drawing */
#endif
rb->lcd_fillrect (PREVIEW_X + rx * BLOCK_WIDTH,
PREVIEW_Y + ry * BLOCK_HEIGHT,
BLOCK_WIDTH, BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (figures[nf].color[0]); /* light drawing */
#endif
rb->lcd_vline (PREVIEW_X + rx * BLOCK_WIDTH,
PREVIEW_Y + ry * BLOCK_HEIGHT,
PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 2);
rb->lcd_hline (PREVIEW_X + rx * BLOCK_WIDTH,
PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 2,
PREVIEW_Y + ry * BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (figures[nf].color[2]); /* shadow drawing */
#endif
rb->lcd_vline (PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 1,
PREVIEW_Y + ry * BLOCK_HEIGHT + 1,
PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 1);
rb->lcd_hline (PREVIEW_X + rx * BLOCK_WIDTH + 1,
PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 1,
PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 1);
}
}
/* move the block to a relative location */
static void move_block (int x, int y, int o)
{
if (canMoveTo (cx + x, cy + y, o)) {
cy += y;
cx += x;
co = o;
}
}
/* try to add a new block to play with (return true if gameover) */
static void new_block (void)
{
cy = 1;
cx = 5;
cf = nf;
co = 0; /* start at the same orientation all time */
nf = t_rand (BLOCKS_NUM);
gameover = !canMoveTo (cx, cy, co);
draw_next_block ();
}
/* check for filled lines and do what necessary */
static int check_lines (void)
{
int i, j, y;
int rockblox = 0;
for (j = 0; j < BOARD_HEIGHT; j++) {
for (i = 0; ((i < BOARD_WIDTH) && (board[j][i] != EMPTY_BLOCK)); i++);
if (i == BOARD_WIDTH) { /* woo hoo, we have a line */
rockblox++;
for (y = j; y > 0; y--)
for (i = 0; i < BOARD_WIDTH; i++)
board[y][i] = board[y - 1][i]; /* fall line */
}
}
return rockblox;
}
/* moves down the figure and returns true if gameover */
static void move_down (void)
{
int l, i, rx, ry;
if (!canMoveTo (cx, cy + 1, co)) {
/* save figure to board */
for (i = 0; i < 4; i++) {
rx = getRelativeX (cf, i, co) + cx;
ry = getRelativeY (cf, i, co) + cy;
board[ry][rx] = cf;
}
/* check if formed some lines */
l = check_lines ();
if (l) {
/* the original scoring from "http://en.wikipedia.org/wiki/Rockblox" */
score += scoring[l - 1] * level;
lines += l;
level = (int) lines / 10 + 1;
}
/* show details */
show_details ();
/* generate a new figure */
new_block ();
} else
move_block (0, 1, co);
}
static int rockblox_loop (void)
{
int button;
int lastbutton = BUTTON_NONE;
long next_down_tick = *rb->current_tick + level_speed(level);
new_block ();
while (1) {
#ifdef HAS_BUTTON_HOLD
if (rb->button_hold ()) {
/* Restore user's original backlight setting */
rb->backlight_set_timeout (rb->global_settings->backlight_timeout);
rb->splash(0, true, "Paused");
while (rb->button_hold ())
rb->sleep(HZ/10);
/* Permanently enable the backlight (unless the user has
turned it off) */
if (rb->global_settings->backlight_timeout > 0)
rb->backlight_set_timeout (1);
/* get rid of the splash text */
rb->lcd_bitmap (rockblox_background, 0, 0, LCD_WIDTH, LCD_HEIGHT);
show_details ();
draw_next_block ();
refresh_board ();
}
#endif
button = rb->button_get_w_tmo (MAX(next_down_tick - *rb->current_tick, 1));
switch (button) {
#ifdef ROCKBLOX_RC_OFF
case ROCKBLOX_RC_OFF:
#endif
case ROCKBLOX_OFF:
return PLUGIN_OK;
case ROCKBLOX_ROTATE_RIGHT:
case ROCKBLOX_ROTATE_RIGHT | BUTTON_REPEAT:
#ifdef SCROLL_WHEEL
/* if the wheel is disabled, add an event to the stack. */
if(wheel_enabled == false)
wheel_events++;
/* if it's enabled, go ahead and rotate.. */
if(wheel_enabled)
#endif
move_block (0, 0, (co + 1) % figures[cf].max_or);
break;
case ROCKBLOX_ROTATE_LEFT:
case ROCKBLOX_ROTATE_LEFT | BUTTON_REPEAT:
#ifdef SCROLL_WHEEL
if(wheel_enabled == false)
wheel_events++;
if(wheel_enabled)
#endif
move_block (0, 0,
(co + figures[cf].max_or -
1) % figures[cf].max_or);
break;
#ifdef ROCKBLOX_ROTATE_RIGHT2
case ROCKBLOX_ROTATE_RIGHT2:
move_block (0, 0, (co + 1) % figures[cf].max_or);
break;
#endif
case ROCKBLOX_DOWN:
case ROCKBLOX_DOWN | BUTTON_REPEAT:
move_block (0, 1, co);
break;
case ROCKBLOX_RIGHT:
case ROCKBLOX_RIGHT | BUTTON_REPEAT:
move_block (1, 0, co);
break;
case ROCKBLOX_LEFT:
case ROCKBLOX_LEFT | BUTTON_REPEAT:
move_block (-1, 0, co);
break;
case ROCKBLOX_DROP:
#ifdef ROCKBLOX_DROP_PRE
if (lastbutton != ROCKBLOX_DROP_PRE)
break;
#endif
while (canMoveTo (cx, cy + 1, co))
move_block (0, 1, co);
break;
#ifdef ROCKBLOX_RESTART
case ROCKBLOX_RESTART:
rb->splash (HZ * 1, true, "Restarting...");
init_rockblox ();
new_block ();
break;
#endif
default:
if (rb->default_event_handler (button) == SYS_USB_CONNECTED)
return PLUGIN_USB_CONNECTED;
break;
}
if (button != BUTTON_NONE)
lastbutton = button;
#ifdef SCROLL_WHEEL
/* check if we should enable the scroll wheel, if events
* begin to stack up... */
if(wheel_enabled == false)
{
/* stopped rotating the wheel, reset the count */
if(wheel_events == last_wheel_event)
{
last_wheel_event = 0;
wheel_events = 0;
}
/* rotated the wheel a while constantly, enable it. */
else if(wheel_events > 3)
{
wheel_enabled = true;
}
/* this evens out the last event and the "current" event.
* if we get an event next time through button reading, it will
* remain ahead of last_event. if we don't, they'll end up equaling
* each other.. thus, the scroll count will be reset. */
if(wheel_enabled == false && wheel_events > last_wheel_event)
last_wheel_event++;
}
#endif
if (TIME_AFTER(*rb->current_tick, next_down_tick)) {
move_down ();
next_down_tick += level_speed(level);
if (TIME_AFTER(*rb->current_tick, next_down_tick))
/* restart time "raster" when we had to wait longer than usual
* (pause, game restart etc) */
next_down_tick = *rb->current_tick + level_speed(level);
}
if (gameover) {
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (LCD_BLACK);
#endif
rb->splash (HZ * 2, true, "Game Over");
init_rockblox ();
new_block ();
}
refresh_board ();
}
return PLUGIN_OK;
}
enum plugin_status plugin_start (struct plugin_api *api, void *parameter)
{
int ret;
(void) parameter;
rb = api;
rb->srand (*rb->current_tick);
rb->lcd_setfont (FONT_SYSFIXED);
/* Permanently enable the backlight (unless the user has turned it off) */
if (rb->global_settings->backlight_timeout > 0)
rb->backlight_set_timeout (1);
init_rockblox ();
ret = rockblox_loop ();
/* Lets use the default font */
rb->lcd_setfont (FONT_UI);
/* Restore user's original backlight setting */
rb->backlight_set_timeout (rb->global_settings->backlight_timeout);
return ret;
}
#endif