c62493e98a
Fixes deficiencies with the button system on the X3 The x3 has an interesting button layout. Multiple key presses are NOT supported unless [BUTTON_POWER] is one of the combined keys As you can imagine this causes problems as the power button takes precedence in the button system and initiates a shutdown if the key is held too long instead of BUTTON_POWER use BUTTON_PWRALT in combination with other keys IF using as a prerequsite button then BUTTON_POWER should be used Multiple buttons are emulated by button_read_device but there are a few caveats to be aware of: Button Order Matters! different keys have different priorities, higher priority keys 'overide' the lower priority keys VOLUP[7] VOLDN[6] PREV[5] NEXT[4] PLAY[3] OPTION[2] HOME[1] There will be no true release or repeat events, the user can let off the button pressed initially and it will still continue to appear to be pressed as long as the second key is held Tree scrolling is PLAY+NEXT or PLAY+PREV Change-Id: I88dfee1c70a6a99659e8227f5becacc50cc43910
311 lines
16 KiB
C
311 lines
16 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2016 by Roman Stolyarov
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* Button Code Definitions for xDuoo X3 target */
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/* NOTE X3 Button system
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* The x3 has an interesting button layout. Multiple key presses are
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* NOT supported unless [BUTTON_POWER] is one of the combined keys
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* as you can imagine this causes problems as the power button takes
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* precedence in the button system and initiates a shutdown if the
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* key is held too long
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* instead of BUTTON_POWER use BUTTON_PWRALT in combination with other keys
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* IF using as a prerequsite button then BUTTON_POWER should be used
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*
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* Multiple buttons are emulated by button_read_device but there are a few
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* caveats to be aware of:
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*
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* Button Order Matters!
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* different keys have different priorities, higher priority keys 'overide' the
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* lower priority keys
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* VOLUP[7] VOLDN[6] PREV[5] NEXT[4] PLAY[3] OPTION[2] HOME[1]
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*
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* There will be no true release or repeat events, the user can let off the button
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* pressed initially and it will still continue to appear to be pressed as long as
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* the second key is held
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* */
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#include "config.h"
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#include "action.h"
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#include "button.h"
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#include "settings.h"
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/* {Action Code, Button code, Prereq button code } */
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/*
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* The format of the list is as follows
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* { Action Code, Button code, Prereq button code }
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* if there's no need to check the previous button's value, use BUTTON_NONE
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* Insert LAST_ITEM_IN_LIST at the end of each mapping
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*/
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static const struct button_mapping button_context_standard[] = {
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{ ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
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{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_STD_MENU, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION },
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{ ACTION_STD_QUICKSCREEN, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_OPTION },
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LAST_ITEM_IN_LIST
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}; /* button_context_standard */
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static const struct button_mapping button_context_wps[] = {
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{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV },
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{ ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT },
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{ ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT },
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{ ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT },
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{ ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_BROWSE, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
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{ ACTION_WPS_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_WPS_MENU, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION },
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{ ACTION_WPS_QUICKSCREEN, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_OPTION },
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{ ACTION_WPS_HOTKEY, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
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{ ACTION_WPS_ABSETB_NEXTDIR, BUTTON_PWRALT|BUTTON_NEXT, BUTTON_POWER },
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{ ACTION_WPS_ABSETA_PREVDIR, BUTTON_PWRALT|BUTTON_PREV, BUTTON_POWER },
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{ ACTION_WPS_ABRESET, BUTTON_PWRALT|BUTTON_PLAY, BUTTON_POWER },
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LAST_ITEM_IN_LIST
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}; /* button_context_wps */
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static const struct button_mapping button_context_list[] = {
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{ ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_list */
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/** Bookmark Screen **/
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static const struct button_mapping button_context_bmark[] = {
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{ ACTION_BMS_DELETE, BUTTON_HOME|BUTTON_REPEAT, BUTTON_PLAY },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
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}; /* button_context_bmark */
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/** Keyboard **/
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static const struct button_mapping button_context_keyboard[] = {
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{ ACTION_KBD_LEFT, BUTTON_PREV, BUTTON_NONE },
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{ ACTION_KBD_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_NEXT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_DOWN, BUTTON_OPTION, BUTTON_NONE },
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{ ACTION_KBD_DOWN, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_UP, BUTTON_HOME, BUTTON_NONE },
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{ ACTION_KBD_UP, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_BACKSPACE, BUTTON_HOME, BUTTON_NONE },
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{ ACTION_KBD_BACKSPACE, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_KBD_ABORT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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LAST_ITEM_IN_LIST
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}; /* button_context_keyboard */
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/** Pitchscreen **/
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static const struct button_mapping button_context_pitchscreen[] = {
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{ ACTION_PS_INC_SMALL, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_PS_INC_BIG, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_NUDGE_LEFT, BUTTON_PREV, BUTTON_NONE },
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{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_PREV|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_NUDGE_RIGHT, BUTTON_NEXT, BUTTON_NONE },
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{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_NEXT|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_TOGGLE_MODE, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_PS_EXIT, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
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{ ACTION_PS_SLOWER, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_FASTER, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_pitchscreen */
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/** Quickscreen **/
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static const struct button_mapping button_context_quickscreen[] = {
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{ ACTION_QS_TOP, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_QS_TOP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_QS_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_PREV, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_NEXT, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_quickscreen */
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/** Settings - General Mappings **/
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static const struct button_mapping button_context_settings[] = {
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{ ACTION_SETTINGS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_settings */
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static const struct button_mapping button_context_settings_vol_is_inc[] = {
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{ ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_settings_right_is_inc */
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/** Tree **/
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static const struct button_mapping button_context_tree[] = {
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{ ACTION_TREE_WPS, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_POWER },
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{ ACTION_TREE_HOTKEY, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME},
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
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}; /* button_context_tree */
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static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
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{ ACTION_NONE, BUTTON_POWER, BUTTON_NONE },
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{ ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_PREV, BUTTON_NONE },
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{ ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_NEXT, BUTTON_NONE },
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{ ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
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}; /* button_context_listtree_scroll_with_combo */
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/** Yes/No Screen **/
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static const struct button_mapping button_context_yesnoscreen[] = {
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{ ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_settings_yesnoscreen */
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#ifdef USB_ENABLE_HID
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static const struct button_mapping button_context_usb_hid[] = {
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{ ACTION_USB_HID_MODE_SWITCH_NEXT, BUTTON_OPTION|BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT },
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{ ACTION_USB_HID_MODE_SWITCH_NEXT, BUTTON_OPTION|BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NEXT },
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{ ACTION_USB_HID_MODE_SWITCH_PREV, BUTTON_OPTION|BUTTON_PREV|BUTTON_REL, BUTTON_PREV },
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{ ACTION_USB_HID_MODE_SWITCH_PREV, BUTTON_OPTION|BUTTON_PREV|BUTTON_REPEAT, BUTTON_PREV },
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LAST_ITEM_IN_LIST
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}; /* button_context_usb_hid */
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static const struct button_mapping button_context_usb_hid_mode_multimedia[] = {
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{ ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_PLAY_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_STOP, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
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{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_PREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV },
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{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_NEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
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}; /* button_context_usb_hid_mode_multimedia */
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static const struct button_mapping button_context_usb_hid_mode_presentation[] = {
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{ ACTION_USB_HID_PRESENTATION_SLIDESHOW_START, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_USB_HID_PRESENTATION_SLIDESHOW_LEAVE, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
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{ ACTION_USB_HID_PRESENTATION_SLIDE_PREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV },
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{ ACTION_USB_HID_PRESENTATION_SLIDE_NEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT },
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{ ACTION_USB_HID_PRESENTATION_SLIDE_FIRST, BUTTON_PREV|BUTTON_REPEAT, BUTTON_PREV },
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{ ACTION_USB_HID_PRESENTATION_SLIDE_LAST, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NEXT },
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{ ACTION_USB_HID_PRESENTATION_SCREEN_BLACK, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION },
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{ ACTION_USB_HID_PRESENTATION_SCREEN_WHITE, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_OPTION },
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{ ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_USB_HID_PRESENTATION_MOUSE_CLICK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_USB_HID_PRESENTATION_MOUSE_OVER, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
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}; /* button_context_usb_hid_mode_presentation */
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// XXX TODO: browser and HID mouse mode?
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#endif
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/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
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const struct button_mapping* get_context_mapping(int context)
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{
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switch (context)
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{
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case CONTEXT_LIST:
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return button_context_list;
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case CONTEXT_STD:
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return button_context_standard;
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case CONTEXT_BOOKMARKSCREEN:
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return button_context_bmark;
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case CONTEXT_KEYBOARD:
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return button_context_keyboard;
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case CONTEXT_PITCHSCREEN:
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return button_context_pitchscreen;
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case CONTEXT_QUICKSCREEN:
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return button_context_quickscreen;
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case CONTEXT_SETTINGS:
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return button_context_settings;
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case CONTEXT_SETTINGS_TIME:
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case CONTEXT_SETTINGS_COLOURCHOOSER:
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case CONTEXT_SETTINGS_EQ:
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case CONTEXT_SETTINGS_RECTRIGGER:
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return button_context_settings_vol_is_inc;
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case CONTEXT_TREE:
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return button_context_listtree_scroll_with_combo;
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case CONTEXT_MAINMENU:
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return button_context_tree;
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case CONTEXT_CUSTOM|CONTEXT_TREE:
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return button_context_tree;
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case CONTEXT_WPS:
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return button_context_wps;
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case CONTEXT_YESNOSCREEN:
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return button_context_yesnoscreen;
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#ifdef USB_ENABLE_HID
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case CONTEXT_USB_HID:
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return button_context_usb_hid;
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case CONTEXT_USB_HID_MODE_MULTIMEDIA:
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return button_context_usb_hid_mode_multimedia;
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case CONTEXT_USB_HID_MODE_PRESENTATION:
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return button_context_usb_hid_mode_presentation;
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#endif
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}
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return button_context_standard;
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}
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