rockbox/apps/plugins/fire.c
Thomas Martitz 20e9d56ba5 S#10387 - Rework pluginlib actions
It changes pluginlib actions to contain only a single and simple context (and
other one for remote directional buttons),
consisting of 7(9) buttons: up/down/left/right, select OR short select and long
select, exit and cancel (plus 2 for scrollwheel targets).
This ensures contexts don't clash with other contexts and simplifies them, at
the expense of reduced versatility. However, the versatility made it largely unusable
due to the great number of targets.
This should allow for using pluginlib actions safely for the most simple plugins (e.g. almost all demos).

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26202 a1c6a512-1295-4272-9138-f99709370657
2010-05-20 17:41:28 +00:00

388 lines
10 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 Kevin Ferrare
*
* Fire demo plugin
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "lib/helper.h"
#ifdef HAVE_LCD_BITMAP
#include "lib/pluginlib_actions.h"
#include "lib/fixedpoint.h"
#ifndef HAVE_LCD_COLOR
#include "lib/grey.h"
#endif
#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
/* Archos has not enough plugin RAM for full-width fire :( */
#define FIRE_WIDTH 106
#define FIRE_XPOS 3
#else
#define FIRE_WIDTH LCD_WIDTH
#define FIRE_XPOS 0
#endif
PLUGIN_HEADER
#ifndef HAVE_LCD_COLOR
GREY_INFO_STRUCT
static unsigned char draw_buffer[FIRE_WIDTH];
#endif
/* Key assignement */
const struct button_mapping* plugin_contexts[]= {
pla_main_ctx,
#if defined(HAVE_REMOTE_LCD)
pla_remote_ctx,
#endif
};
#define FIRE_QUIT PLA_CANCEL
#define FIRE_SWITCH_FLAMES_TYPE PLA_LEFT
#define FIRE_SWITCH_FLAMES_MOVING PLA_RIGHT
#ifdef HAVE_SCROLLWHEEL
#define FIRE_INCREASE_MULT PLA_SCROLL_FWD
#define FIRE_INCREASE_MULT_REP PLA_SCROLL_FWD_REPEAT
#define FIRE_DECREASE_MULT PLA_SCROLL_BACK
#define FIRE_DECREASE_MULT_REP PLA_SCROLL_BACK_REPEAT
#else
#define FIRE_INCREASE_MULT PLA_UP
#define FIRE_INCREASE_MULT_REP PLA_UP_REPEAT
#define FIRE_DECREASE_MULT PLA_DOWN
#define FIRE_DECREASE_MULT_REP PLA_DOWN_REPEAT
#endif
#define MIN_FLAME_VALUE 0
#define COOL_MAX (440/LCD_HEIGHT+2)
#ifndef HAVE_LCD_COLOR
static unsigned char palette[256];
void color_palette_init(unsigned char* palette)
{
int i;
for(i=0;i<=160;i++)//palette[i]=(3/2)*i
palette[i]=(i*3)/2;
/* 'regular' fire doesn't exceed this value */
for(;i<=255;i++)//palette[i]=(3/20)*i+216
palette[i]=(i*3+20*217)/20;
}
#else
static fb_data palette[256];
/*
* Color palette generation algorithm taken from
* the "The Demo Effects Collection" GPL project
* Copyright (C) 2002 W.P. van Paassen
*/
void color_palette_init(fb_data* palette)
{
int i;
for (i = 0; i < 32; i++){
/* black to blue, 32 values*/
palette[i]=LCD_RGBPACK(0, 0, 2*i);
/* blue to red, 32 values*/
palette[i + 32]=LCD_RGBPACK(8*i, 0, 64 - 2*i);
/* red to yellow, 32 values*/
palette[i + 64]=LCD_RGBPACK(255, 8*i, 0);
/* yellow to white, 162 values */
palette[i + 96]=LCD_RGBPACK(255, 255, 0 + 4*i);
palette[i + 128]=LCD_RGBPACK(255, 255, 64 + 4*i);
palette[i + 160]=LCD_RGBPACK(255, 255, 128 + 4*i);
palette[i + 192]=LCD_RGBPACK(255, 255, 192 + i);
palette[i + 224]=LCD_RGBPACK(255, 255, 224 + i);
}
#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
rb->lcd_pal256_update_pal(palette);
#endif
}
#endif
static void tab_init_rand(unsigned char *tab, unsigned int tab_size,
int rand_max)
{
unsigned char *end = tab + tab_size;
while(tab < end)
*tab++ = (unsigned char)rb->rand() % rand_max;
}
struct fire {
unsigned char fire[LCD_HEIGHT+3][FIRE_WIDTH];
unsigned char cooling_map[LCD_HEIGHT][FIRE_WIDTH];
int flames_type;
bool moving;
unsigned int mult;
};
/* makes the instance a global variable since it's too big to fit on the target's stack */
static struct fire fire;
static inline void fire_convolve(struct fire* fire)
{
unsigned int pixel_value;
unsigned int cooling_value;
unsigned char *ptr, *end, *cool;
unsigned int mult=fire->mult;
rb->yield();
/* Convolve the pixels and handle cooling (to add nice shapes effects later) */
cool = &fire->cooling_map[0][0];
ptr = &fire->fire[0][0];
end = ptr + LCD_HEIGHT*FIRE_WIDTH;
switch (fire->flames_type){
case 0:
do{
pixel_value = ptr[FIRE_WIDTH-1] /* fire[y+1][x-1] */
+ ptr[2*FIRE_WIDTH] /* fire[y+2][x] */
+ ptr[FIRE_WIDTH+1] /* fire[y+1][x+1] */
+ ptr[3*FIRE_WIDTH]; /* fire[y+3][x] */
pixel_value = FMULU(pixel_value, mult) >> 10;
cooling_value = *cool++;
if (cooling_value <= pixel_value)
pixel_value -= cooling_value;
/* else it's too cold, don't frost the pixels !!! */
if (pixel_value > 255)
pixel_value = 255;
*ptr++ = pixel_value;
}while (ptr < end);
break;
case 1:
mult -= 2;
do{
pixel_value = ptr[FIRE_WIDTH-1] /* fire[y+1][x-1] */
+ ptr[FIRE_WIDTH] /* fire[y+1][x] */
+ ptr[FIRE_WIDTH+1] /* fire[y+1][x+1] */
+ ptr[2*FIRE_WIDTH]; /* fire[y+2][x] */
pixel_value = FMULU(pixel_value, mult) >> 10;
cooling_value = *cool++;
if (cooling_value <= pixel_value)
pixel_value -= cooling_value;
/* else it's too cold, don't frost the pixels !!! */
if (pixel_value > 255)
pixel_value = 255;
*ptr++ = pixel_value;
}while (ptr < end);
break;
default: /* We should never reach this */
break;
}
rb->yield();
}
static void fire_generate_bottom_seed(struct fire* fire)
{
unsigned char *ptr, *end;
ptr = &fire->fire[LCD_HEIGHT][0];
end = ptr + FIRE_WIDTH;
do{
*ptr++ = (MIN_FLAME_VALUE + rb->rand() % (256-MIN_FLAME_VALUE));
}while (ptr < end);
}
static inline void fire_step(struct fire* fire)
{
if(fire->moving){
/* Randomize the bottom line */
fire_generate_bottom_seed(fire);
/* Add here further effects like fire letters, ball ... */
}
fire_convolve(fire);
}
static void fire_init(struct fire* fire)
{
fire->mult = 261;
fire->flames_type=0;
fire->moving=true;
rb->memset(&fire->fire[0][0], 0, sizeof(fire->fire));
tab_init_rand(&fire->cooling_map[0][0], LCD_HEIGHT*FIRE_WIDTH, COOL_MAX);
fire_generate_bottom_seed(fire);
}
static inline void fire_draw(struct fire* fire)
{
#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
rb->lcd_blit_pal256((unsigned char*)&fire->fire[0][0],0,0,0,0,LCD_WIDTH,LCD_HEIGHT);
#else
int y;
unsigned char *src = &fire->fire[0][0];
#ifndef HAVE_LCD_COLOR
unsigned char *dest, *end;
#else
fb_data *dest, *end;
#endif
for (y = 0; y < LCD_HEIGHT; y++){
#ifndef HAVE_LCD_COLOR
dest = draw_buffer;
#else
dest = rb->lcd_framebuffer + LCD_WIDTH * y + FIRE_XPOS;
#endif
end = dest + FIRE_WIDTH;
do
*dest++ = palette[*src++];
while (dest < end);
#ifndef HAVE_LCD_COLOR
grey_ub_gray_bitmap(draw_buffer, 0, y, FIRE_WIDTH, 1);
#endif
}
#ifdef HAVE_LCD_COLOR
rb->lcd_update();
#endif
#endif
}
void cleanup(void *parameter)
{
(void)parameter;
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
rb->cpu_boost(false);
#endif
#ifndef HAVE_LCD_COLOR
grey_release();
#endif
/* Turn on backlight timeout (revert to settings) */
backlight_use_settings(); /* backlight control in lib/helper.c */
}
#ifndef HAVE_LCD_COLOR
int init_grey(void)
{
unsigned char *gbuf;
size_t gbuf_size = 0;
/* get the remainder of the plugin buffer */
gbuf = (unsigned char *) rb->plugin_get_buffer(&gbuf_size);
if (!grey_init(gbuf, gbuf_size, GREY_ON_COP,
FIRE_WIDTH, LCD_HEIGHT, NULL)){
rb->splash(HZ, "not enough memory");
return PLUGIN_ERROR;
}
/* switch on greyscale overlay */
grey_set_position(FIRE_XPOS, 0);
grey_show(true);
return PLUGIN_OK;
}
#endif
int main(void)
{
int action;
#ifndef HAVE_LCD_COLOR
if(init_grey()!=PLUGIN_OK)
return(PLUGIN_ERROR);
#endif
color_palette_init(palette);
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
rb->cpu_boost(true);
#endif
fire_init(&fire);
while (true){
fire_step(&fire);
fire_draw(&fire);
rb->yield();
action = pluginlib_getaction(0, plugin_contexts,
ARRAYLEN(plugin_contexts));
switch(action){
case FIRE_QUIT:
cleanup(NULL);
return PLUGIN_OK;
case FIRE_INCREASE_MULT:
++fire.mult;
break;
case FIRE_DECREASE_MULT:
if (fire.mult > 0)
--fire.mult;
break;
case FIRE_SWITCH_FLAMES_TYPE:
fire.flames_type = (fire.flames_type + 1) % 2;
break;
case FIRE_SWITCH_FLAMES_MOVING:
fire.moving = !fire.moving;
break;
default:
if (rb->default_event_handler_ex(action, cleanup, NULL)
== SYS_USB_CONNECTED)
return PLUGIN_USB_CONNECTED;
}
}
}
/*************************** Plugin entry point ****************************/
enum plugin_status plugin_start(const void* parameter)
{
int ret;
(void)parameter;
#if LCD_DEPTH > 1
rb->lcd_set_backdrop(NULL);
#endif
/* Turn off backlight timeout */
backlight_force_on(); /* backlight control in lib/helper.c */
#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
rb->lcd_set_mode(LCD_MODE_PAL256);
#endif
ret = main();
#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
rb->lcd_set_mode(LCD_MODE_RGB565);
#endif
return ret;
}
#endif /* #ifdef HAVE_LCD_BITMAP */